It could be One Million and One if they would sell me one on my X-Box 360. lol. I'm still itching for MMO action on my X-Box. I know I have some prospects for my PS3... but the 360 seems to have trouble actually getting MMO's onto the market. FFXI aside. True Fantasy Online was a victim last gen. This gen we lost the Marvel MMO, the Conan MMO, and Champions is being held up for whatever reason... and Old Republic, an I.P. that started on X-Box, is going to PC first with no word on a console release yet... A.P.B. hasn't hit the PC yet, so no telling if the supposed X-Box version will make it. Word was they wanted to put Star Trek Online on 360 too, but if they don't handle Champions well, the studio may have second thoughts on that. Is it too much to ask to get some X-Box Live MMO loving? :) #championsonline
Best P2P MMO out there right now, despite its occasional server issues. I wish WoW wasn't digital cocaine for some reason, and people could give a good game a chance. #championsonline
Still trying to figure out how cryptic runs their game. I've seen more high level characters with vulgar names and racist names then anything else. And I don't mean minor things, I mean names like "HANGALLNI**ERS" and "IRAPEKIDS", of course fully typed out, not the stars. I played for a few weeks to give it a fair try, but the community is somehow below WoWs. #championsonline
@Nulls: Name me one word that uses the letters n-i-g-g-e-r all in a row that ISN'T offensive. That should have been caught by a program used to prevent the creation of offensive usernames. Regardless of whether or not Cryptic can stop every offensive name from being used, it would not kill them to make a simple effort at banning the most common ones. #championsonline
As far as Halloween events go... this is pretty badass. WoW's Halloween stuff leaves me out in the cold- sure, the Hallowed Horseman and how he speaks in verse is neat, but overall, it's pretty lame. Wish we could get rampant werewolf disease. #championsonline
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@Reavyn29: Fricken werewolves all over the place! I took a screen shot of some guy being chased once during one of those events and counted 30+ were wolves chasing after him. #championsonline
@JChaos: Yeah if you do a quest in the event you can unlock the celestial powerset now. Otherwise it will be unlocked for everyone at the end of the event. #championsonline
@Alessar: Not quite the same thing. In champions, zombie hordes come in two ways: pouring from protals controlled by undead heroes controlled by a powerful lich or as a pvp event where zombie heroes try to eat survivor heroes. #championsonline
@Alessar: So? It's an entirely different event anyway?
Two things can have zombie attacks and be different, you know.
Heck, your City of Heroes wasn't the first to do a Zombie apocalypse either. Doesn't mean it's the same zombie apocalypse as the one in night of the living dead either.
Plus, blood moon doesn't only have zombies. The hunters vs werewolves thing is pretty fun too.
My point, yes, city of heroes did a zombie apocalypse last year, but it's not city of heroes' zombie apocalypse, it's their own.
Without significantly more new content, and revamped teaming, this game is still sub-par to CoH/CoV.
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
Without significantly more new content, and revamped teaming, this game is still sub-par to CoH/CoV.
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
@Yentz: I actually thought it was closer to hitting the mark than CoH was. Unfortunately it didn't fix enough of what I felt was wrong with CoH and ended up being just as sub-par. #championsonline
I'd totally be playing this if it didn't make my graphics card overheat to the point where I literally smelt plastic melting. Shame I actually paid $50 for it only to find that out.
I don't understand what makes the game so much more graphically demanding then CoH. The graphics don't look that much better, and I can run CoH at max. #championsonline
Before I set aside my weekend, is this game any good? I played CoH, but I couldn't really stay with it because the level-up process seemed slow - even if levels were going by quickly, you weren't really expanding your character's abilities. That, and I hated getting attacked through walls. #championsonline
@reynoldswrap: "Good" is subjective but, I think it's "good." The level up process seems faster than CoH to me and you get a new power every 3 levels which seems quite often. You'll likely be using the same 2 or 3 powers though for leveling up because some are just way more powerful than others. The mobs don't seem to be very buggy but there are still lots of bugs involving missions not working properly.
The biggest problem for me right now, is that sure, you can level to 40 quickly but if you want to level another he/she has to do the exact same content. They're adding more missions but so far you have to do every mission you can find just to get to 40 so it diminishes the replay value. Hopefully Bloodmoon and other content patches will help with that.
I also tried out CoH/CoV a couple years ago and it wasn't for me.
In Champions Online with every level you are expanding your character abilities or stats. Usually it is with a new power or talent points that you can use to power up your existing powers.
There is no issues with the terrain, you can't get hit through walls. If your fighting indoors and retreat back into a hallway the mobs will have to chase you down. There isn't many bugged missions either. I can only think of 3 I have run into since launch.
For a game that launched a month ago the amount of content is pretty good. There were some low spots but they have added in more quests and made changes that pretty much fixed it. #championsonline
@reynoldswrap: I'd wait until they add some more group content as the group content they have right now is lacking to say the least.
Forming groups is also about worthless / impossible unless you join one of the few active supergroups which even then you have to be extremely careful to stay on the questline. If some one is ahead / behind you in the questline (and most quests are long lines that you can't deviate from) then you will not be able to share the quest or get a reward for it.
The gameplay is really fun however and if you don't mind playing alone then I suggest getting it. The costume creator and amount of powers alone was worth it for me. I have a lifetime membership since I enjoyed beta so much (which the current gameplay is actually nothing at all like) my self but am leery of leading people into the game right now until they polish it a little more. Might be best so save your money and rent Ultimate Alliance 2 if you can :P #championsonline
@NeVeRMoRe666: It's going to be hitting consoles next year. According to the developers, Microsoft didn't cooperate, causing it to be delayed. #championsonline
Good thing I checked the page first. For the people who had some sort of beta account in the past for Champions, you do not have to create a new account just use the same one you had back then.
Also don't be surprised that your beta character is long dead and that your characters name has been taken by now. #championsonline
@Neko_Tech: Names aren't reserved in this game. There can be 100 "Captain Millennium's" because there are no servers for CO. You're differentiated by your account name that follows your character's name in chat. #championsonline
Nice! I was a beta tester for Champions but I'm too broke and cheap to pay for it right now. I'll definitely mess around with this a bit. #championsonline
@Zerod Zunaro: There are fine distinctions to be made, but fundamentally, most MMOs are the same. When I first played WoW, I thought "This is Lineage 2 with terrible graphics." When I played Lineage 2 I thought "this is kind of like Ragnarok, but in 3D." When I played Ragnarok, I thought "this is like a colourful vibrant Diablo 2."
Of course it kind of does games like this a disservice to say that they're totally the same, but generally a good 90% of the conventions will be the same game to game, and WoW was anything but the first... #aion
@fuchikoma: Taken, but more or less, every MMO of the genre will revolve around leveling, grabbing gear, once your strke the end game, you grind the game for more gear.
They will, eventually, spruce up the thing with events, but the once epic quest you started undertaking of slaying Pigma, the pig of the 9th hells will suddenly become mundane, because each week, you bring his head to the town as a trophy of a success and for some inexplicable reason, you know the next week the monster will be back with different treasure, but with the same strategy. #aion
@Zerod Zunaro: True... :/
I've heard people say Aion's totally different, but from the outside, it looks like the next iteration, with free flight.
Eve Online was kind of different, but not my idea of a good time... I had plenty of cash to buy any ship upgrades I wanted, but had to wait weeks no matter what I did to train up skills to use the equipment. Can't train an alt character at the same time either. Then there's the gameplay, which for me was mostly watching my ship fly from point to point on autopilot, and sometimes mining asteroids for hours... the endgame appears impossible to reach though, as you can always get bigger and bigger, and if you do reach the top, you're one of enough people to count on one hand, and will probably lose it again in a huge battle. #aion
@fuchikoma: I'd say that Eve Online is for people that are entrepreneur and megalomaniacs at best. It is not an action driven game, no experience, no insane powers. Your story is just one of many regular men and women working their asses hard to increase their wealth, build a corporation and eventually an empire. There is no real end-game since the end-game is when you sit atop the most prominent corporation.
Going back to AION, I will consider it like all other MMO, a grind fest, that will end up at the maximum level with e-penis jousting of "I got a super duper rare blade" and the other one will answer with "I got a virtual rating that proves I'm so good at killing other virtual players".
In effect, people with nothing trying to prove they got something worth of showing. #aion
@fuchikoma: Agreed, but I suppose the same can be said for most videogame genres. Most good FPS and fighter games have the same basic set up and mechanics as any other of it's kinds. Outside of graphics, I feel it mostly comes down to story/plot that makes a game different from the others. MMO's have story but honestly it takes a back seat which makes them all seem more similar to each other since it's not so much the driving force. You don't have to care about plot since you're not having a cinematic thrown in your face every half hour with MMO's.
@Kitty: Well said. A lot of MMOs do have a carefully thought out back story, but ultimately the motivation tends to be personal, or emerge from what people are doing in the game, so it can all seem the same. It can also be hard to take the story seriously if the missions can be easily stripped down to "bring me ten pelts, five teeth, and two rare gems," but if you want to get into the story, it's pretty much always there.
But for someone who doesn't play a genre, it will tend to blur together. I like sim racers and wouldn't expect most people to tell one from the next. Some people can't even distinguish falling block puzzles because they just think "Tetris." #aion
10/29/09
10/29/09
10/29/09
10/29/09
If you reported those people like you should have, then I am sure they would have been forced to change their name or banned.
I think it was probably worse at launch with the wow tourists. I haven't seen any offensive names in a while. #championsonline
10/29/09
10/29/09
10/29/09
A program filter at this point is more of an annoyance than effective at enforcing rules to prevent offensive names.
Such obscene names like these deserve to be handled by an GM and not a program to enforce. #championsonline
10/28/09
10/28/09
10/28/09
10/28/09
10/28/09
The big thing I want to do during the event is unlock the new powerset which isn't that hard to do. #championsonline
10/28/09
10/28/09
10/28/09
10/26/09
10/27/09
10/27/09
10/27/09
Two things can have zombie attacks and be different, you know.
Heck, your City of Heroes wasn't the first to do a Zombie apocalypse either. Doesn't mean it's the same zombie apocalypse as the one in night of the living dead either.
Plus, blood moon doesn't only have zombies. The hunters vs werewolves thing is pretty fun too.
My point, yes, city of heroes did a zombie apocalypse last year, but it's not city of heroes' zombie apocalypse, it's their own.
10/25/09
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
10/25/09
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
10/26/09
10/25/09
I don't understand what makes the game so much more graphically demanding then CoH. The graphics don't look that much better, and I can run CoH at max. #championsonline
10/25/09
10/25/09
The biggest problem for me right now, is that sure, you can level to 40 quickly but if you want to level another he/she has to do the exact same content. They're adding more missions but so far you have to do every mission you can find just to get to 40 so it diminishes the replay value. Hopefully Bloodmoon and other content patches will help with that.
10/25/09
I also tried out CoH/CoV a couple years ago and it wasn't for me.
In Champions Online with every level you are expanding your character abilities or stats. Usually it is with a new power or talent points that you can use to power up your existing powers.
There is no issues with the terrain, you can't get hit through walls. If your fighting indoors and retreat back into a hallway the mobs will have to chase you down. There isn't many bugged missions either. I can only think of 3 I have run into since launch.
For a game that launched a month ago the amount of content is pretty good. There were some low spots but they have added in more quests and made changes that pretty much fixed it. #championsonline
10/25/09
Forming groups is also about worthless / impossible unless you join one of the few active supergroups which even then you have to be extremely careful to stay on the questline. If some one is ahead / behind you in the questline (and most quests are long lines that you can't deviate from) then you will not be able to share the quest or get a reward for it.
The gameplay is really fun however and if you don't mind playing alone then I suggest getting it. The costume creator and amount of powers alone was worth it for me. I have a lifetime membership since I enjoyed beta so much (which the current gameplay is actually nothing at all like) my self but am leery of leading people into the game right now until they polish it a little more. Might be best so save your money and rent Ultimate Alliance 2 if you can :P #championsonline
10/25/09
10/25/09
10/25/09
10/25/09
Also don't be surprised that your beta character is long dead and that your characters name has been taken by now. #championsonline
10/25/09
10/25/09
10/25/09
It did. They tried to rebalance the game in its entirety on day one without testing. Then they tried to rebalance the economy in its entirety.
Seriously, it is that bad. #championsonline
10/25/09
10/25/09
I could see "broke" getting better in the future, but "cheap"? How do you plan on becoming less "cheap"?
Are you expecting a visit from three ghosts?
10/25/09
10/20/09
Can't wait to see when NCSoft will put the usual micro-transaction bullshit they usually do in their game. #aion
10/20/09
Of course it kind of does games like this a disservice to say that they're totally the same, but generally a good 90% of the conventions will be the same game to game, and WoW was anything but the first... #aion
10/20/09
They will, eventually, spruce up the thing with events, but the once epic quest you started undertaking of slaying Pigma, the pig of the 9th hells will suddenly become mundane, because each week, you bring his head to the town as a trophy of a success and for some inexplicable reason, you know the next week the monster will be back with different treasure, but with the same strategy. #aion
10/20/09
I've heard people say Aion's totally different, but from the outside, it looks like the next iteration, with free flight.
Eve Online was kind of different, but not my idea of a good time... I had plenty of cash to buy any ship upgrades I wanted, but had to wait weeks no matter what I did to train up skills to use the equipment. Can't train an alt character at the same time either. Then there's the gameplay, which for me was mostly watching my ship fly from point to point on autopilot, and sometimes mining asteroids for hours... the endgame appears impossible to reach though, as you can always get bigger and bigger, and if you do reach the top, you're one of enough people to count on one hand, and will probably lose it again in a huge battle. #aion
10/20/09
Going back to AION, I will consider it like all other MMO, a grind fest, that will end up at the maximum level with e-penis jousting of "I got a super duper rare blade" and the other one will answer with "I got a virtual rating that proves I'm so good at killing other virtual players".
In effect, people with nothing trying to prove they got something worth of showing. #aion
10/20/09
10/20/09
But for someone who doesn't play a genre, it will tend to blur together. I like sim racers and wouldn't expect most people to tell one from the next. Some people can't even distinguish falling block puzzles because they just think "Tetris." #aion
10/21/09