<![CDATA[Kotaku: chair]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: chair]]> http://kotaku.com/tag/chair http://kotaku.com/tag/chair <![CDATA[Shadow Complex Is Your XBLA Deal Of The Week]]> Missed out on Xbox Live Arcade smash Shadow Complex? One of my favorite downloadable games of the year and recent Spike TV VGA award winner is now just 800 Microsoft Points, a deal that lasts only this week. Hurry!

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<![CDATA[Epic Snags Undertow Developer Chair Entertainment Group]]> Utah-based Chair Entertainment Group, developers of Xbox Live Arcade title Undertow, have been acquired by Epic Games, the companies announced today. Through the agreement, Chair becomes a wholly-owned subsidiary of Epic, keeping the Chair name while developing Unreal Engine titles.

"Chair's stylized approach to creating games is further enhanced by their ability to stretch our technology in new directions that not only help in creating amazing gaming experiences but also demonstrate the power and versatility of the Unreal Engine," said Epic VP Mark Rein. "We are thrilled to bring the Chair team into the Epic family, and look forward to working with them to create original new games that continue to innovate and inspire."

Chair was founded in 2005, led by directors Donald and Geremy Mustard and CEO Ryan Holmes. Prior to launching Undertow on XBLA, Chair collaborated with author Orson Scott Card on its Empires property, with games and feature films planned around the novel Card wrote in 2006.

"Our team has long admired Epic for its ability to shape the game industry with its innovative technology and first-rate video game offerings," said Chair's Holmes. "We share Epic's passion for creating ground-breaking game play experiences and are excited for the opportunity to partner with a truly visionary company."

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<![CDATA[Helpful Undertow Hints From Chair]]> Undertow has topped the Xbox Live Arcade charts since its release last week, and developer Chair Entertainment couldn't help but notice that many of you suck at it. Instead of using traditional Xbox Live methods of dealing with sub-par competition, the folks at Chair have decided to leave your mother out of this and simply release a list of ten helpful tips for dominating Undertow's excellent multiplayer mode. For example:

Use cover. There are areas the two smaller units (Marine and Dragoon) can hide from view. This is a great way to take enemies off guard. Hide in tall grass, behind pillars, buildings, or in clumps of rock and debris.
I would go as far as adding that smaller units are excellent, and they should not be discounted. Sure, the bigger ships are more impressive and tougher, but we little guys know your firing rate and can swim circles around you.

The game has an amazing amount of depth (HA!) in a tiny package. It is essentially the essence of any elaborate 3D team-based shooter in a simple, 2D form. Damn fun to play. Even more so if you read the tips provided below!

UNDERTOW TEAM OFFERS 'TOP 10 TIPS' FOR DOMINATING THE GAME

Since its Thanksgiving launch, the award-winning Undertow has been the #1 selling Xbox LIVE Arcade game on the system. This week, the development team at Chair Entertainment Group is releasing its "Top 10 Tips" on how gamers can dominate multiplayer matches and master the game!

Upon first trial, gamers will quickly discover the key is to boost! around the levels and rapid fire unlimited ammo, but here are some additional tips from the experts:

1 - If you are playing with a buddy online, try to coordinate what units you are. One killer combo is the Destroyer and the Dragoon. The Dragoon can hide inside the Destroyer, protecting it from nearby enemies and shooting down enemy torpedoes, allowing the Destroyer time to bombard the enemy with its huge explosions.

2 - Low on health? Take cover and wait for your health to regenerate.

3 - When trying to take an occupied enemy Control Point, swoop in with a fast unit type like the Corsair or the Marine and drop all your depth charges on the enemy. When they die you will have enough time to neutralize the Control Point so the enemy can't spawn there anymore, allowing you to quickly take it.

4 - The Corsair, while not as strong as the Dragoon or the Destroyer, has an incredible rate of fire at a long (and relatively safe) distance. Try to find pinched-off areas where the enemy will bottleneck their forces, keep a steady rate of fire on that section, and watch the kills roll in. Even hitting the wall next to an enemy can be effective - Corsairs and Destroyers do a lot of splash damage!

5 - Remember that Undertow doesn't happen in space — gravity is still a factor. There are serious advantages to having the high-ground in a face off.

6 - You can't shoot while using Turbo (X button), but you can use depth charges. Zipping by a pack of enemies for a bombing run is a good way to get some kills. You can hold up to five depth charges!

7 - Control Points don't have to be yours to get a shutout. Sometimes taking a Control Point to neutral can be advantageous if one is simply trying to deny opponents from spawning. Taking all the Control Points to neutral, and then killing all your enemies (before they can get another Control Point of course), is a quick way to win a match.

8 - Use cover. There are areas the two smaller units (Marine and Dragoon) can hide from view. This is a great way to take enemies off guard. Hide in tall grass, behind pillars, buildings, or in clumps of rock and debris.

9 - The five circles at the top represent the Control Points, and they're laid out from left to right according to where they are located in the map. You can see their timers counting down when you're taking a Control Point. The more team members you have taking a Control Point, the faster you'll take it!

10 - Upgrades are immediate - making you faster and more powerful! It also fills your health bar. Remember that during battle! If it's late in a match and you're getting owned, remember to check your points. If you have points - use them! Press the Y-Button to enter the upgrade menu, select the unit you want, and then press the A-Button to upgrade.

BONUS - Communicate! When playing multiplayer, put on your headset and talk to your teammates. The best way to decimate your opponents is to communicate your strategies!

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<![CDATA[Undertow Floods XBLA November 21st]]> Every time I write about Undertow I have to spend a good fifteen minutes giggling over the developer's name. Chair Entertainment (heehee!) has revealed that their Battlefield meets Geometry Wars, Unreal Engine 3 powered shooter is hitting Xbox Live Arcade on November 21st, the day before Thanksgiving. If the game turns out as fun as I hope, I'll spend Turkey Day playing my PSP while the annual familial fight breaks out, wishing I were at home drowning myself in the 15 single player levels or two different 16 player multiplayer modes of Undertow. Lucky for me the other Thanksgiving contest my family participates in is the 'Who can leave the fastest after dinner' competition. The key lies in parking at the curb.

Chair's Undertow Gets Launch Date On XBLA [Gamasutra]

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<![CDATA[Beware The Undertow]]>
My favorite developer so far in name alone, Chair has unleashed a gaggle of E3 screenies as well as a trailer of their upcoming Xbox Live Arcade game, Undertow, which sees three underwater races battling for supremacy beneath the waves of a world flooded by melting polar ice caps. Think Waterworld, with less pee drinking and better acting, if the trailer is any indication. Should the UE3 powered game lives up to its promise to "combine(s) the multiplayer of Battlefield with the control and mayhem of Geometry Wars", it could very well redefine the notion of wetting your pants.

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<![CDATA[NES Controller Chair]]>

Lurking deep in the Craftster forum is a very dedicated individual who has figured out how to take two ugly chairs from work (free of course) and turn them into eBay millions.

Boingo82 has put together a very impressive NES controller chair that is sewn together with vinyl (very pro, you need a pretty heavy-duty sewing machine to do this, and a lot of patience) and industrial foam. The stitching detail is really very good and it looks like a chair that can be sat in, not just for show.

Hat's off to you!


NINTENDO chair-UPDATE - DONE! [Craftster via Tanooki]

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<![CDATA[E306: The Gaming Throne]]>

While some companies at E3 are looking to impress your eyeballs and influence your wallet, a few of them are more interested in your ass. Gaming chairs of several varieties eagerly await your weight, hoping to seduce you with built-in vibration and sound. Few of them, however, have created as elaborate a personal gaming space as EMA Innovation, who have given the world the Nethrone.

The Nethrone looks like the preferred gaming furniture of the droid army from THe Phantom Menace, with curves reminiscent of an isometric workout station, a futuristic torture device, or an elaborate sex machine. It seats exactly one, and instead of setting it in front of your TV, a small flat-screen TV (not included) attaches to it. with room for a PS2 behind it. (An Xbox 360 attachment is said to be coming soon.) Pretty much everything raises, lowers, or tilts, allowing you to customize it to your own peculiar physiological needs.

It might be hard to imagine it fitting in with your other furniture, but if you're hardcore enough, you might not need other furniture.

Nethrone [Official Site]

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