<![CDATA[Kotaku: cell phone]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: cell phone]]> http://kotaku.com/tag/cellphone http://kotaku.com/tag/cellphone <![CDATA[Bernie Madoff, The Cell Phone Game]]> Ponzi scheme mastermind Bernie Madoff is in jail for pulling off the biggest financial swindle ever. Nothing says white collar crime like a cell phone game.

Dubbed Made Off, the game uses "cellupoints" in lieu of real money. Players can be a savvy investor or sleazy fund manager out to con as many and as much as possible before the government gets wise. "When your fund goes broke, you go, Holy crap, I didn't invite enough people,'" says the developer.

Ponzi schemes use capital from investors to pay back mature investors, creating the phony appreciate of legitimate stock returns. The developer says the game does not poke fun at the victims and sees it as more of an educational tool. Ponzi scheme practice for everyone!

Try Bernie Madoff mobile scam for free [PocketGamer] [Pic]

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<![CDATA[Plastered Japanese Politician, The Cell Phone Game]]> Japan's Finance Minister Shoichi Nakagawa showed up at the G7 meeting in Rome totally blotto earlier this month. This calls for a cell phone game.

Cell phone start-up Liveware released a cell phone game in which the object is to keep Nakagawa awake during the press conference. Players must "poke" him with the 5 key at the right time to get him to respond to questions from reporters. His approval ratings are tracked at the top of the screen, and the object is to keep them from hitting zero.

Fifteen minutes after the real Nakagawa finished the now infamous G7 press conference, he visited the Vatican Museum on Japanese tax payers' dime and touched various exhibits. He even climbed over the barrier for statue Laocoon and then sat on the exhibit as the alarm was sounded.

He has since resigned as Finance Minister.

お酒と薬を一緒に呑むとヤバイ!? [Dream News via The Japan Times Online via Tokyo Mango]

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<![CDATA[Final Fantasy Cell Phone Game Reaches 2 Million Downloads]]> How big are cell phones in Japan? If Final Fantasy IV The After is any indication, pretty damn big. An episode sequel to Final Fantasy IV, the cell phone title has been downloaded over 2 million times and is available for Japanese carrier DoCoMo's FOMA 903i and 703i series as well as for carrier AU's WIN BREW series. It was released earlier this year in February, and new "chapters" appear on a near monthly basis.

終章控える『FF IV ジ・アフター』累計ダウンロード200万突破 [Gpara via Game|Life]

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<![CDATA[Professor De Marco and the Mysterious Cell Phone Part 3: The Reveal]]> Yesterday the truth was finally revealed behind the mysterious cell phone received in the mail a few weeks back. I was still pretty unsure of exactly what was going to go down yesterday, so I sent a final text message through the phone asking what was going on.

A few minutes later I received a reply: "At 3:30 a black car will arrive to your house to pick you up. The mission should take no longer than three hours." Three hours, eh? What the hell, I went ahead and cleared my schedule for the afternoon and got ready to embark.

At 3:30 on the dot I went outside and lo and behold, there was a black car with a card with my name on it in the window. Not only was the car out there at the assigned time, but they had managed to get a parking spot right in front of my house. If you know anything about parking in San Francisco, you'll know that this is no mean feat, especially in the Mission. My driver was waiting by the car and told me he would be taking me to my destination as he opened the door for me to get in. I looked and made sure the door locks hadn't been sawed of and got in.

thecase.jpg We drove all the way across town and eventually ended up at Fort Mason Center out by the water. If you've ever seen the movie Copy Cat you'll have an idea of where this is. We drove over by the firehouse and the car stopped. The driver told me to go get the information case and return to the car. As I got out, I saw a large metal briefcase type deal sitting in the middle of the pavement. I got out and grabbed it and returned to the car. Inside was a postcard of Coit Tower and instructions to direct the driver to take me there.

Once we were on our way to Coit Tower, the driver received a phone call and then informed me that he had new orders and a new destination for us. What else could I do but say yes? Didn't seem like I had too much of a choice. So I sat and watched the city slide by the windows as we passed Pier 39 and wound our way through The Embarcadero. We finally arrived in a very warehouse-y area down by Third Street and Twentieth where the driver told me it was time to get out of the car. We had reached the final destination.

I took my case, got out of the are and was greeted by a fellow who welcomed me to the assignment and asked if i had any idea what this was all about. I admitted that I didn't but that I had some ideas. We walked into a nearby warehouse and started making our way up the service elevator and through the halls towards the final reveal.

We arrived in front of a door which was opened for me and I entered wondering what I would find. As some of you speculated in the comments of my previous articles, the whole thing turned out to be for... the new Bourne Conspiracy game. Three of the developers from High Moon Studios were there to discuss the project with me and show me a little bit of what it was all about. Unfortunately I can't say much about what I saw as the information is under embargo until the 28th. But I can tell you that I liked what I saw and that The Bourne Conspiracy isn't your run of the mill action game. I saw four different areas covering the various game mechanics including a driving level.

Once my talk with the guys form High Moon was finished, I was escorted back to the front of the place where my driver was waiting for me. I was giving a digital voice recorder that contained my entire interview with the developers (had I known I wouldn't have taken all those notes!) and the case was given back to me although it was slightly heavier than before.

As we drove away, I opened the case to find a ton of swag including a mini-backpack (you can never have too many bags) a flashlight, a 2gig USB drive hidden in a black rubber bracelet, a Sony MP3 player containing some of the music from the game, a game fact sheet/booklet and of course the case itself which looks like it would comfortably fit an Xbox 360. Also included was what I thought to be the most clever addition, a dossier on me that included my name, known associates and habits. It was odd some of the things they knew about me, but then again, on the internet your life is an open book. Attached to the dossier was four large black and whit photos, two of me coming out of my house to meet the car and another two of me picking up the case at Fort Mason Center. It was really quite the clever and ingenious marketing ploy and I must admit that I, like many of you, was completely sucked in.

All in all it was not a terrible way to spend a Tuesday afternoon and I was told that even more would be revealed to me today at Sierra's Editor's Day here in SF. Again, everything I see will be embargoed until the 28th, but judging from the line-up, there will be plenty to talk about when that day finally rolls around.

I hope you've enjoyed unraveling this little mystery with along me. Agent De Marco over and out.

Bourneswag.jpg

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<![CDATA[Professor De Marco The Curious Cell Phone: Part 2]]> You may have read last week about a mysterious cell phone that was sent my way with no return address. A series of text messages informed me that I would hear word on the 24th on my "assignment." I checked in on the phone yesterday evening and sure enough there was another text message, this one slightly more ominous than the first...

A driver has been assigned to escort you to dead drop point. Confirm pick up name for driver. Standby on April 8 at 1700 for pick up.

A driver? At 5pm on April 8? Hmmm. I'm not really one to just get into car sent by a stranger, but I am dedicated to finding out what this is all about. Seeing as I have documented this entire experience for all to see, if I end up dead in a gutter it shouldn't be too hard to figure out who did it. Please just have "He took one for the team" engraved on my tombstone.

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<![CDATA[CSI Game Uses Cell Phone Calls to Play]]> Gameloft has just announced CSI: Crime Scene Investigation - The Mobile Game which they will be releasing in cooperation with CBS. In the game, players will be investigating the seedy side of Las Vegas (does it have a non-seedy side?) and will receive help and clues from the in-game characters in the form of real cell phone messages. From the press release:

Your cellphone rings, and a detective calls you to the scene — just like a real CSI detective. This combination of game play with popular content and a whole new level of interactivity represent enormous entertainment and business potential for the mobile world.

It sounds like a pretty cool gimmick actually and leaves me wondering if this might tie in somehow with the mysterious cell phone I received yesterday...

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<![CDATA[Professor De Marco and The Curious Cell Phone]]> While I was lazing about the house working hard yesterday I received a Fed-Ex delivery. Not that this is anything unusual, I get Fed-Ex packages fairly regularly but upon looking at the slip I noticed that there was nothing filled in in the senders area. But it clearly said To: Flynn De Marco - Kotaku so I figured it was some kind of game thing. After getting over my initial fear that it might be the head of Gwyneth Paltrow, I opened it to discover a small Nokia phone. No note, no press release, none of the things that usually accompany such things. So I figured I'd go ahead and plugged it in and left the house for the day. Upon my return I heard an unfamiliar jangling and realized it was the phone informing me that I had a text message. I checked it to discover the following missive.

"Accommodation address secured. Mission Accepted. Standby on March 24 for further instructions. Date of final mission: April 8."

Seeing as none of the other staff members got one, I'm hoping this isn't some sort of bomb sent by a rival blog to take me out, but I must say I'm rather intrigued. Chances are it's for a cell phone game, but I'm crossing my fingers that it's going to be something really cool. Anyone care to speculate?

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<![CDATA[Kingdom Hearts: Birth By Sleep and Final Fantasy: Dissidia Screens]]> Famitsu is currently hosting some new Kingdom Hearts: Birth By Sleep (PSP) and Final Fantasy Dissidia screens. Also available are screens for Kingdom Hearts: 358/2 Days (DS) and Kingdom Hearts: Coded (cell phone). I got a chance to check out trailers for all of these games at TGS and was on the whole not terribly impressed by the latter two titles although Birth By Sleep looks like it will be the best of the lot. Dissidia also looks great as far as the graphics are concerned, but for gameplay, we'll just have to wait and see.

Make the jump to check out a small gallery of screens.

[Thanks, ryuzaki]

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<![CDATA[Silent Hill Ringtones From Verizon]]> I've been playing quite a bit of Silent Hill: Origins lately and was lucky enough to have met Yamaoke himself at E for All, so when Kotakuite Jesterhead369 dropped me this note in my inbox it piqued my interest. If you have a Verizon phone, you can download several Silent Hill ringtones including the popular Theme of Laura. Each ring will set you back $2.99 for the privilege of carrying a bit of creepy town with you. Unfortunately , I don't have a Verizon phone, but hopefully with the iPhone I hope to get for Christmas and my SH2 soundtrack CD (autographed even!), I can cobble together my own SH ringtone to disturb passers by.

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<![CDATA[Cellphone Gaming Down, Probably Not Out]]> We all know cellphone games are near worthless, but apparently the mass market is starting to agree. Because a recent M:Metrics (research company) report shows that the number of cellphone subscribers playing games has peaked, plateauing at 5.7 million subscribers in December 2006 and dropping to 5.4 million by last June.

Whether or not the Google Phone will be good for gaming, I'm all for the industry's numbers dropping to -100 million bajillion until the entire medium improves. You know, like until Nintendo duct tapes a phone to the DS or something.

Games Once Again Slammed As Past Their Peak, But What Innovation Will Save The Industry?
[via vh1]

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<![CDATA[Use Your Windows Mobile Cell Phone To Host a LAN party]]> Let's face it, not everyone on the planet has access to high speed internet. Some people living out in remote areas just can't get the kinds of service us fancy, city dwelling folk do. Such was the problem for D15AV0W3D over at The Hushed Casket. After exhausting every available resource to get a high speed connection, he thought he was doomed to dial-up for the rest of his life, never being able to catch up with our rapidly changing modern world. But, with some ingenuity and the help of a Samsung i607 Blackjack phone with AT&T's Edge connection he was able to accomplish the seemingly impossible.

After some trial and error, he was eventually able to host a Halloween Halo 3 LAN party at his house with ten Xbox 360s all run through his cell phone's internet connection. I don't pretend to understand all the technical aspects of this amazing feat, so if you wish to learn more, go check out D15AV0W3D's explanation with a little how to guide so you can do this yourself. Ah, the marvels of the modern age...

HowTo: Play on XBOX Live thru your Windows Mobile cell phone [The Hushed Casket]

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<![CDATA[Cellphone ZeeMote Is A Wii Like Nunchuk]]> What is the number one problem with cellphone gaming? If you answered "the cellphone," you'd be wrong. If you answered "the cellphone's keyboard," you just might want to plan a purchase today. The ZeeMote is essentially a Bluetooth joystick, a nunchuk-like peripheral for your mobile devices. We're highly interested in both the ZeeMote more peripherals for cellphone gaming. And as soon as those peripherals include completely integrated PSP and DS controls, screens and libraries, we'll be happy little cellphone gamers. The ZeeMote is currently priceless and due out next year.

Product Page [via pocketgamer]

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<![CDATA[Docomo Cellphone Exercise Game, Dominated]]>
Our own Luke Plunkett got some hands-on with Docomo's cellphone exercise game (following his bowling excursion from earlier that day). And I'll tell you, when the respect and admiration of cute Japanese booth attendants is on the line, Luke brings it.

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<![CDATA[Japan's Cell Phone Obsession]]> I always thought the phenomenon of cell phones had reached monumental proportions in the U.S., but it's nothing compared to what it's like here in Japan. A ride on the train will have you seeing at least ten to fifteen people on each car with phones out presumably texting or playing games on them. The there's the cell phone charms. They are HUGE over here. Practically everyone has one or two or thirty dangling off their phone. Some are so large they are bigger than the phones. For example, one gal I saw had no less than three small plush animals attached making it impossible to put in a pocket or the tiny purse she was carrying.

Of course, all these phones means a huge market for cell phone games. Almost every booth I went into at TGS had some sort of cell phone game in it and in most cases five or six. Resident Evil, Metal Gear Solid, Silent Hill and Square Enix all had multiple mobile games attached to them. There were also booths dedicated solely to cell phone games and nothing else. It was a strange phenomenon and something I haven't seen at any other convention I've been to this year. It will be interesting to see if the cell phone games thing catches on in the U.S. the way it has here in Japan. Do you think there is a viable market for this sort of thing and would you buy an MGS or RE phone game if it was made available to you?

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<![CDATA[Raise Babies On Your Cell Phone]]>

Raising children is easy. If I can do it — Better yet, if Crecente can do it, anyone can. Even Tiffany! Come On Baby, which is hitting UK cell phones soon-ish, is Cooking Mama, but with children and no knifes. The game stars buxom Tiffany, who has just started up her own nursery. Players must change diapers, feed babies and boiling milk to turn her nursery into a "five star baby motel." The game's publisher Ozura proclaims it is:

The world's first mobile infant game.

Well, congratulations. Have a cigar.

New Mobile Games [The Guardian]

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<![CDATA[The Mario Rip-Off Phone Game]]>

Description of new cell phone game:

The story is quite simple: Mobaria, the girlfriend of Mobario was kidnapped by the evil Pavo. You have to rescue Mobaria from Pavo's Castle, but you have to get there which is not easy. The land, the sky, the caves and even under the water are nasty enemies waiting for you. In Pavo's Castle, fireballs make your journey more difficult. And at the end you have to fight Pavo, who is really strong, you have to beat him 10 times, but take care with jumping on him.

Wait a second... I've played this game before! Back when it was called Super Mario Bros. Nintendo, you might want to call your lawyers.

Mobario Game [Tech Digest]

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<![CDATA[I-Play Boss Predicts Mobile Domination]]>

I'm just going to hit you with the quote here right off the bat.

I-play CEO David Gosen has predicted that the console gaming industry will be left with a "niche audience" to target as mobile gaming becomes ever more popular.

Mobile gaming. Playing games on your cell phone or PDA. Could they possibly make the leap from something to do while you're on the toilet at work to mainstream gaming use? According to David Gosen, speaking from Casual Connect conference in Amsterdam it is a certainty. I'm not so sure that he has these stats right. He says that mobile has five times the install base of consoles right now...but doesn't that just mean that there are that many cell phones out there? He also predicts that mobile game sales are going to surpass console sales within 2 years. Is mobile phone gaming really this prevalent, and I'm just missing it? Is he counting games that come preinstalled on phones as sales? Is he talking units sold or monetarily?

This really blows my mind. I've only ever downloaded on cell phone game in my life, and that one pretty much sucked completely. It all sounds like wishful thinking from a guy who makes a living selling casual mobile games, perhaps enhanced by the local Amsterdam foliage. Your thoughts?


Mobile gaming will overtake consoles, says Gosen
[GamesIndustry.biz]

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<![CDATA[You Call This A Nintendo Cell Phone?]]>

A patent has popped up that Nintendo filed back in November 2001. It is for a "mobile phone type electronic apparatus" that contains a CPU for a phone and a CPU for game related process. In a sentence: It's a cell phone that pauses gameplay when there's an incoming call. That button placement, though, looks extremely uncomfortable! But Yoshi to that patent drawing? Cute.

Patent For Nintendo Phone [Google, Thanks Derek!]

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<![CDATA[Hello Kitty Invaders]]> In the seedy world of cellphone straps, normal physical and licensing laws do not apply, paving the way for some of the most glorious creations man has ever witnessed. Case in point, the Hello Kitty Space Invaders cellphone strap. This rendition of a pixellated Hello Kitty riding atop a Space Invaders spaceship can be yours from StrapYa for the low low price of $5.70. A small price to pay for neatly summing up your disturbing fondness for pink cuteness and love of retro gaming in one compact package. If I were inclined at all to fits of flinging my cellphone wildly about, this would be what I used to protect myself and the innocents around me.

Sanrio Hello Kitty x TAITO Space Invader Double Charms' Phone Strap [StrapYa Product Page - Thanks Chilly!]

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<![CDATA[Halo Mobile: Lawsuit Evolved]]>

Way back in 2005 Kotaku reported that Halo was on its way to a cell phone near you, thanks to an agreement between mobile game publisher In-Fusio and Microsoft. Over a year later and finally the end result of the agreement has arrived. Unfortunately it's not a game, but a lawsuit. Claiming that Microsoft has either refused to approve or ignored their game designs entirely, In-Fusio refused to make its second payment on the $2 million deal. Microsoft in turn used that as grounds for breaking the deal entirely. Now the cell game publisher is seeking damages.

I can fully understand where they are coming from. A year and a half ago In-Fusio was on top of the mobile game world, having snagged one of the hottest game licenses in the country. Fast forward to today and they are $500k in the hole plus concept development costs with nothing to show for it. Sure they still have the license for Rambo, Battlestar Galactica, Terminator, South Park, and Neopets, but it's the principle of the thing.

Of course for all I know the game concepts they presented might have just sucked. After all, it's not like Microsoft to screw over a smaller company like this. Hmmm.

Microsoft sued over Halo mobile game [GamesIndustry.biz]

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