'Tactical Landscaping': Architecture for Games

The game-related posts on architecture blog BLDGBLOG are few and far between, but generally worth waiting for. This week, Geoff Manaugh took a look at Fracture » 8/30/08 1:00pm 8/30/08 1:00pm and , especially in terms of the game mechanics of deforming or otherwise changing the terrain. Looking at game design elements from an architectural…