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cdc games

Gaming Through Tragedy

Chinese Online Gaming Rebounds After Earthquake

Despite the massive devastation of China's recent earthquake, CDC Games, headquartered in China, said today that its revenues for its online games have rebounded almost immediately. Judging by the images on the news, it's easy to doubt that any Chinese are in the mood to play - but CDC says that's not so, despite the fact that its game service was suspended for three days due to the tragedy.

"In fact, on May 24, 2008 daily revenues for CDC Games were 1.3 million RMB, or approximately (U.S.) $187,000. In addition, the company has seen strong revenue growth from Shaiya, a massively multiplayer online role playing fantasy game (MMORPG) launched by CDC Games in December 2006."

China's online RPG culture dwarfs online gaming anywhere else in the world, and it's interesting to see that even (or especially) in the wake of a tragedy, gamers are making room for their favorite pastime. The image shown here, from CDC's Shaiya Online, is certainly much more comfortable to look at than this gallery of Seattle Times images from the center of the devastation.


digimon

CDC Games Bringing Digimon MMO to North America

I think I still have handfuls of Digimon cell phone charms given out by some Taiwanese convenience store chain lurking in a suitcase, but in case you prefer your Digimon experience to be on your computer and not dangling off your cell phone, CDC Games has gotten the license to bring the Digimon MMOs to North America and the PRC. CDC hopes to launch the extremely creatively named Digimon RPG in North America sometime this year, and Digimon RPG2 (that name's supposedly temporary) should be hitting the Korean market by the end of '08, as well. Full release after the jump. More »

cdc games

CDC Games Says Lunia Doing Well In the US

CDC Games, one of Mainland China's heavy hitters, sent out a press release last week detailing some metrics for their Mainland games, plus info on how Lunia has been doing in the US. Lots and lots of metrics to be had, but I guess that's why CDC's Ron Williams talked about how to compare apples to oranges. Williams says that CDC is "excited about the game's potential to be a top online game in North America this year," and is hoping to leverage Lunia fans for future releases. Pertinent parts of the release after the jump, plus a link to the full release: More »

cdc games

Mgame, CDC Settle Yulgang Dispute

Last year, CDC Games (China) and Mgame (Korea) got into a heated legal battle over the status of Yulgang in Mainland China: CDC sued Mgame for breach of contract, and Mgame said they dropped CDC since they weren't paying per the terms of that same contract. But, just as was predicted last November, the two companies have kissed and made up:

CDC Games said Wednesday it has settled all legal disputes with South Korean online gaming company Mgame Corp. over their differences regarding the operation of the online game "Yulgang."

Under the agreement, CDC Games, a unit of Hong Kong-based software and online gaming company CDC Corp., will have exclusive distribution rights to "Yulgang" in China until March 2010, with an option for a one-year extension. The companies also agreed to work together to launch "Yulgang 2.0" as quickly as possible.

If I were a Korean company, I'd think really hard before entering into any sort of contractual agreement with a Mainland company, giant potential market be damned.

CDC Games, Mgame Settle Legal Disputes [AP]


business

Apples to Oranges: Comparing Online Gaming Businesses

It's hard to find an article on MMOs that doesn't include metrics of some stripe: registered users, peak concurrent users, et cetera et cetera ad nauseam. With the expansion of free-to-play and ad supported games, it's not as easy to compare games as it was when everyone operated on a subscription basis; but Ron Williams of CDC Games (the Chinese company that has a stable of wildly popular games in Asia and is expanding into the West with Lunia). While this set of metrics may not have any impact on the average user (as long as you like the game, what difference does it make if a bunch of acronyms are being converted into other acronyms - or not), but they do provide a good base for companies figuring out how to tweak their offerings: More »

new release

Lunia: Record of Lunia War Coming to the US Next Year

Lunia戰記 is an 'action arcade MMORPG' from China's CDC Games (developed by Korea's ALLM Co.) - and they're bringing the brightly colored, free-to-play model to the US early next year (just what we need!). They describe it as "much like an action arcade game, allowing players to move around using arrow keys rather than a mouse. The game can be played with a console 'D pad' style controller which makes the game familiar and easy to use for the millions of Xbox users throughout the U.S." Does this qualify as 'new and improved'? It just looks like a colorful, manga-style game to me, but I'm hardly an expert on the many incarnations of Asian free-to-play MMOs. Full press release after the jump. More »

china

Mgame and CDC Lawsuit To Reach Happy Conclusion?

My weekends these days aren't complete without a helping of the week's Chinese game company lawsuit goodness (hey, it beats grading papers), and it looks like - despite China-based CDC Games and Mgame tossing around heated legalese the past few weeks - the companies are primed to kiss and make up. The CEOs from both companies met in Seoul to sign an agreement to 'negotiate in good faith' to reach some sort of mutually agreeable resolution to the battle over popular MMORPG Yulgang. Just last week, CDC Games was still claiming breech of contract and Mgame was screeching about non-payment, but the tune has definitely changed: More »

expansion

CDC Games Heading to Japan

Who'd let a few lawsuits and the threat of losing the license of your most popular game stop company expansion? Not China's CDC Games, that's for damn sure: despite being currently embroiled in two suits with South Korea's MGame, they're taking their show on the road and heading to Japan with Minna de Battle [Gemfighter in Korea and the US], which started its closed beta last week. Will CDC crash and burn, or make a successful entry into the Japanese market? Only time will tell. Full release after the jump. More »

only in china

MGame to CDC Games: This is All Your Fault!

The MMORPGs may all be clones of each other, but at least pan-Asian game related legal battles are entertaining: MGame, a South Korean company, responded this week to the two lawsuits filed last week by CDC Games (as we mentioned last weekend), which cited breached contracts and lack of technical support (among other things) as a basis for their suits. This legal battle is quickly devolving into a 'they said, they said' battle. MGame alleges that they dropped CDC Games for non-payment of license fees for the wildly popular MMO Yulgang; CDC hasn't responded to these allegations, and it looks like there might be even more heated battles soon: More »

piracy

China's Gaming Companies Trying To Combat Piracy

In a move that seems like it will be about as effective as trying to herd cats, China's CDC Games has announced the formation of Online Games Alliance Against Piracy (OGAAP) to attempt to stem the tide of Chinese piracy. Considering we're talking about China, where it's frequently harder to find legitimate merchandise than it is to find bootlegs and big companies have been involved in large-scale IP suits, they have their work cut out for them. Other founding members of the alliance include "CCP, the Iceland-based developer of EVE Online; Ons On Soft Co. Ltd., the Korea-based developer of Shine; Sonokong Co. Ltd., the Korea-based developer of Shaiya, and Come on Baby; T3 entertainment, the Korea-based developer of Audition online game; and Wemade Entertainment, the Korea-based developer of Legend of Mir II and MIR III online games." Full release after the jump, and we'll see how well this winds up working. More »