@Witzbold: Cool. I really hope they localize it, or at least re-release it with no region protection, as I can't really afford to import a J360 ( planning on moving to Manhattan from Brooklyn in the spring ) right now. My pre-order is in for Futari though. Can't wait! #5pb
Can anyone explain why shmups are so hard to port? I can play most Cave shmups on my laptop with MAME, and I got it in 2004. What is it about the 360 that gives them so many problems?
Why would it be a fighting game? Capcom used to have do a lot of 2D shooter properties--they could make it a competitive shooter ala Twinkle Star Sprites!
@gsilverfish: Yeah, we talked about Capcom's shooting game history, but it seems like they're out of the business. Asada did specify he would love to see a fighting game, not necessarily another shooter.
I know I shouldn't buy these games. Unforgiving, eye-bleeding difficulty tends to make me rage and doesn't leave me with much in the way of fun. But I also know I'll probably cave (rimshot) and get one anyway out of curiosity.
@D-K, Oh sheeple..: Twinkle Star Sprites was a shooter puzzler which is a very rare genre if you can even call it that since this is the only one I know of and it's an awesome frantic game.
I dislike the bullet-hell shooter when it's off-ground.. I dislike R-type and any such game yet i loved Total Carnage, SmashTV, Metal Slug and Contra..
Does anybody know if there are games along this vein being released or announced shortly?
(besides that Contra Rebirth thing)
I see.. well i don't really know what bullet-hell entails (i just figured it meant FUCKDEMSLOTSOFBULLETS) but i enjoy Contra, MS, and TC and figured that there might be more in the pipeline seeing as there's been a surge of nostalgia-games lately.
Guess i'll have to get my textbook out and freshen up on those sub-genres.
@D-K, Oh sheeple..: R-Type and Gradius are both just difficult horizontal shooters. R-Type is typically much slower (I say typically because the last few levels on R-Type Final can be ridiculous).
What you like are platform shooters. Gunstar Heroes is another great example, one which also contains a horizontal shooter as well.
@D-K, Oh sheeple..: Actually, I've never been into scrolling shooters like R-Type, but I recently got way into the Touhou bullet hell series. In a typical shooter, you'd have lots of guys shooting fast shots straight at you. In a bullet hell game, you'd see more shots in your general direction, or even one enemy firing hundreds of bullets in all directions in a big geometric pattern, but they tend to fly much more slowly so it's possible to dodge your way through a cloud of them.
I find the latter much more fun because it's kind of less about dodging, and more about on the fly puzzle solving or navigating a living maze.
rRootage is a nice bite-sized intro to bullet hell games that's been ported to everything (Win/Mac/Linux/iPhone). Like Touhou games, your hitbox is much smaller than your "ship" - you just have to avoid getting the dot in the middle of you hit.
@D-K, Oh sheeple..: Pretty much. You lose when you go "oh crap! It's heading right for me!" In many, you can also "bomb" to prevent death in emergencies. In Touhou, you can do it a fraction of a second after getting hit.
Here's a... more accessible clip than the uberboss Do posted. This is Touhou 7, stage 2, I think it's on normal difficulty.
I wonder if this means that if Cave chooses to dig into their back catalog and re-release old stuff via XBLA or Steam, they'll be re-tuning old crappy ports (I'm looking at you, Taito).
@Daniel @ playreadwrite.blogspot.com: I'm not in the know on these schmup-games so forgive my ignorance but tell me, how are these different from freeware online games?
The free online games also have masses of power-ups, colorful graphics and some are known to have like 50-100 levels.
i'm very happy about this news. it's silly though. there is no point to localizing anything beyond the menus, and that doesn't take much time or money. just press the jp version and release it worldwide with that multi-lingual menu support. they can't command the same high price for these games in america, so, to some extent, they're better off keeping it in japan where a shooter costs 60+ and stays at that price.
@thaKingRocka: Releasing worldwide requires instruction manual localization, warehousing, salespeople, promotion, and music licensing. Your inventory is cut into small divisions and distributed to places around the world. Releasing in different territories is a lot more expensive than just translating the menus, though digital distribution should help that a bit in the future.
That having been said, if you don't intend to release outside of a particular region, you're just giving up money by not releasing region free.
@seishino: Digital distribution would appear to be the perfect way to bypass all or most of those headaches. Considering how few units shooters tend to move, you'd think the developers would jump on the chance to increase exposure and reduce costs in one fell swoop.
Wait wait wait. So you're telling me that developers can just CHOOSE to make their games region free? And here I thought the consoles were hard-wired to only play games from their regions. I had no idea there was an option...
@MacabreAngel:
microsoft always left the option open on xbox and on 360. developers always had the choice. nintendo doesn't allow it. sony, in a surprise move, decided to remove all region restrictions, and i love them for it.
10/15/09
Oh wait yes it was Japanese HP link below. Have been curious about it but the price kinda keeps me away.
[www.arika.co.jp]
Am sad that the ports went poorly since seriously "was" waiting to purchase them both till I heard of the bad news in regards to the quality. #5pb
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FPS bejeweled? Tactical espionage Peggle?
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[www.defunctgames.com]
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Does anybody know if there are games along this vein being released or announced shortly?
(besides that Contra Rebirth thing)
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09/29/09
I see.. well i don't really know what bullet-hell entails (i just figured it meant FUCKDEMSLOTSOFBULLETS) but i enjoy Contra, MS, and TC and figured that there might be more in the pipeline seeing as there's been a surge of nostalgia-games lately.
Guess i'll have to get my textbook out and freshen up on those sub-genres.
09/29/09
What you like are platform shooters. Gunstar Heroes is another great example, one which also contains a horizontal shooter as well.
They don't make too many of them anymore.
09/29/09
I find the latter much more fun because it's kind of less about dodging, and more about on the fly puzzle solving or navigating a living maze.
rRootage is a nice bite-sized intro to bullet hell games that's been ported to everything (Win/Mac/Linux/iPhone). Like Touhou games, your hitbox is much smaller than your "ship" - you just have to avoid getting the dot in the middle of you hit.
09/29/09
Though i must admit that Trine and Turtles in Time were released not long ago.
09/29/09
hmmm..
09/29/09
Here's a... more accessible clip than the uberboss Do posted. This is Touhou 7, stage 2, I think it's on normal difficulty.
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The free online games also have masses of power-ups, colorful graphics and some are known to have like 50-100 levels.
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The free online games also have masses of leveling up, colorful graphics and some are known to go on for like 50-100 hours.
--
Really, you can say that for any genre. With precious few exceptions, you get what you pay for.
09/29/09
I questioned prematurely... it's not something i usually do.. But i've been called on it and i have learned.
Half full people.. half full
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That having been said, if you don't intend to release outside of a particular region, you're just giving up money by not releasing region free.
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microsoft always left the option open on xbox and on 360. developers always had the choice. nintendo doesn't allow it. sony, in a surprise move, decided to remove all region restrictions, and i love them for it.