Koji Igarashi: Precise Movements Hard When Waving Something Around

Fighting games are about timing. These games are razor sharp, competitive. Konami's Wii fighter Castlevania Judgement » 10/23/08 4:00am 10/23/08 4:00am is different: It's not really about timing and the input isn't so important. It's as sharp as a bowling ball. Lead Konami Koji Igarashi explains: Waggle, waggle, punch. Elsewhere in the interview,…

I Wish I Hadn't Played Castlevania Judgement

Of all the days I had to play games at TGS, and of all games I had the chance to play, why the hell » 10/15/08 1:30am 10/15/08 1:30am did I leave it until Sunday afternoon to play Castlevania Judgement? I mean, my last memory of TGS could have been of something , like Macross Ace Frontier or, in Konami's case, . Instead, I walked away from the show…

Two Castlevania Games, Two Castlevania Trailers


Above, the clip for Castlevania Judgement, on the Wii. Iga can say whatever the hell he wants, but that right there, that's a fighting game. And not a very good-looking one at that. Series purists may find more solace after the jump, with a trailer for Castlevania: Order of Ecclesia on the DS. » 7/18/08 8:00am 7/18/08 8:00am