Koji Igarashi: Precise Movements Hard When Waving Something Around

Fighting games are about timing. These games are razor sharp, competitive. Konami's Wii fighter Castlevania Judgement » 10/23/08 4:00am 10/23/08 4:00am is different: It's not really about timing and the input isn't so important. It's as sharp as a bowling ball. Lead Konami Koji Igarashi explains: Waggle, waggle, punch. Elsewhere in the interview,…

I Wish I Hadn't Played Castlevania Judgement

Of all the days I had to play games at TGS, and of all games I had the chance to play, why the hell » 10/15/08 1:30am 10/15/08 1:30am did I leave it until Sunday afternoon to play Castlevania Judgement? I mean, my last memory of TGS could have been of something , like Macross Ace Frontier or, in Konami's case, . Instead, I walked away from the show…