Fighting games are about timing. These games are razor sharp, competitive. Konami's Wii fighter Castlevania Judgement is different: It's not really about timing and the input isn't so important. It's as sharp as a bowling ball. Lead Castlevania Konami Koji Igarashi explains:
Of all the days I had to play games at TGS, and of all games I had the chance to play, why the hell did I leave it until Sunday afternoon to play Castlevania Judgement? I mean, my last memory of TGS could have been of something good, like Macross Ace Frontier or, in Konami's case, another kick at Pro Evo 2009.…
Konami's Koji Igarashi is the Castlevania guy. And when fans play a Castlevania game, they know, more or less, what they are getting themselves into. But Castlevania Judgement is different! It's a fighter, but now. And the early buzz around the game hasn't been so hot. Why does Igarashi think that is?