Koji Igarashi: Precise Movements Hard When Waving Something Around

Fighting games are about timing. These games are razor sharp, competitive. Konami's Wii fighter Castlevania Judgement » 10/23/08 4:00am 10/23/08 4:00am is different: It's not really about timing and the input isn't so important. It's as sharp as a bowling ball. Lead Konami Koji Igarashi explains: Waggle, waggle, punch. Elsewhere in the interview,…