Koji Igarashi: Precise Movements Hard When Waving Something Around

Fighting games are about timing. These games are razor sharp, competitive. Konami's Wii fighter Castlevania Judgement » 10/23/08 4:00am 10/23/08 4:00am is different: It's not really about timing and the input isn't so important. It's as sharp as a bowling ball. Lead Konami Koji Igarashi explains: Waggle, waggle, punch. Elsewhere in the interview,…

I Wish I Hadn't Played Castlevania Judgement

Of all the days I had to play games at TGS, and of all games I had the chance to play, why the hell » 10/15/08 1:30am 10/15/08 1:30am did I leave it until Sunday afternoon to play Castlevania Judgement? I mean, my last memory of TGS could have been of something , like Macross Ace Frontier or, in Konami's case, . Instead, I walked away from the show…

Koji Igarashi Tries To Explain Castlevania Judgement Hate

Konami's Koji Igarashi is the Castlevania guy. And when fans play a Castlevania game, they know, more or less, what they are getting themselves into. But Castlevania Judgement is different! It's a fighter, but now. And the early buzz around the game hasn't been so hot. Why does Igarashi think that is? » 7/24/08 1:00am 7/24/08 1:00am

Two Castlevania Games, Two Castlevania Trailers

Above, the clip for Castlevania Judgement, on the Wii. Iga can say whatever the hell he wants, but that right there, that's a fighting game. And not a very good-looking one at that. Series purists may find more solace after the jump, with a trailer for Castlevania: Order of Ecclesia on the DS. » 7/18/08 8:00am 7/18/08 8:00am