Using mist to leap off an enemy and reach a higher ledge would be tough enough on its own in Symphony of the Night, but doing so blindfolded? Let’s leave that to the experts, like amazing Castlevania speedrunner romscout.
Track: Blood Relations of Heaven and Earth | Artist: Masahiro Kimura, Masanari Iwata, Harumi Ueko | Album: Castlevania Dracula X OST
Sometimes we play games because we want stories, or otherworldly out-of-body experiences, or to drive a Euro Truck. Other times, we just want to kill some shit. Slain happily obliges.
Figure maker Neca has been doing great things with their video game appearance line over the past couple of years. Lance and Bill from Contra might be the best yet. It’s all about those bullets.
The very first stage of the original NES Castlevania, the spooky Ghost House from Super Mario World, our first battle with Bowser in Super Mario Bros. Scenes we probably all remember and encountered one way or another, from the NES days, that Mark Green resurrected with brilliant dioramas.
The setting and the story of the third Evil Dead movie would have been perfect for a Metroidvania game. Something similar to the first Castlevania. We never had one, so CineFix imagined how it’d look.
Wouldn’t want to be on the other end of that Vampire Killer. Even if it’s solid stone and doesn’t move.
Konami, the company behind Castlevania, Metal Gear Solid and Silent Hill, does not appear to be a fun place to work. That’s according to reports in the Japanese press and new information shared with Kotaku by people close to the company. They describe a game development environment where Big Brother is always watching…
Once upon a time, there was a company called Konami that would release all sorts of delightful video games in all kinds of genres under big, beloved franchises with names like Suikoden, Contra, Gradius, Silent Hill, Castlevania, Metal Gear, and Zone of the Enders.
With the successor to Castlevania funded on Kickstarter, now is a great time to read former Kotaku columnist Leigh Alexander’s take on what makes Castlevania so great—and why people keep going back to it.
Koji Igarashi is best known for work on countless Castlevania games. He’s left Konami and is now ready to work on a new one. It’s not called Castlevania. It’s not for Konami. But it might just be what fans have been eagerly awaiting.
Thanks to its smooth design, modding the PAL version of the Super Nintendo seems like a fun thing to do. There's a lot of room for redecoration. Belgian artist Vadu Amka transformed one of these into a Castlevania-themed crypt of Dracula.
Sonya Belousova is one of today's most accomplished young composers and pianists. Watch her demonstrate her skill by listening to a series of Nintendo themes — most for the first time ever — and then coming up with gorgeous arrangements on the spot.
A massive game board inspired by the original NES classic, 11 characters with upgrade-able weapons and abilities, battle dice, movement dice and more than 100 item and monster cards — this is the ultimate Castlevania board game.
Artist Vadu Amka turned his PAL SNES console into the embodiment of darkness, just in time for October.
Digital artist Steph Caskenette picked a couple of iconic NES moments from games like the Castlevania, Contra or Metroid, and made them look like it's all curved paper.
Koji Igarashi is 46 years old. Dubbed "Iga" by fans, he's best known for his work on the Castlevania series. Nearly half his life was spent making games at Konami. Yesterday, he announced he was leaving that company, and in an exclusive interview with Kotaku, he explains why.
Koji Igarashi, a veteran game producer best known for his work on the Castlevania series, has left Konami. His last day at the Tokyo-based game company was March 15.