<![CDATA[Kotaku: Call Of Duty]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Call Of Duty]]> http://kotaku.com/tag/call of duty http://kotaku.com/tag/call of duty <![CDATA[ Hey, You Got Kiefer Sutherland In My Call Of Duty 5 ]]> Activision's not-E3 presser was surprisingly mundane, considering they're North America's #1 publisher and all. One thing stands out for fans of 24 and Lost Boys the world over, however: it was announced by Treyarch that Kiefer Sutherland will be on voice-actor duties for the upcoming Call Of Duty: World At War. No specifics on which role, but if you presume he'll be a gruff-voiced American soldier and work from there, you should be OK.

[Pic]

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Wed, 16 Jul 2008 00:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025698&view=rss&microfeed=true
<![CDATA[ Don't Be Surprised If There Are RE5 Controls Surprises ]]> The Resident 5 footage shown here at E3 is gorgeous. Jaw dropping, even. The game really looks like what people have been waiting for. What's not to like? The criticism level against the game has been the fact it uses Resident 4's controls. That's not necessarily a bad thing if you liked Resident Evil 4! But as RE5 producer Jun Takeuchi pointed out:

It's possible that a lot of people who play Resident Evil 5 may not have played Resident Evil 4. But they might have played Gears of Wars or Call of Duty. Those are both games that I and our team really, really like. So don't be surprised if at the Tokyo Game Show, the controls are different. For now, we have the control set up for RE4. I'm not confirming or denying anything, but we like to surprise people.

Another interesting tidbit: When Takeuchi saw Gears of War, he thought the guys that made it must really like Resident Evil 4. And when he met the Gears of War team, they told him, yes, they were big RE4 fans. And like that, we come full circle! Or something.

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Tue, 15 Jul 2008 20:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5025630&view=rss&microfeed=true
<![CDATA[ New Call Of Duty: World At War Screens ]]> Ahead of what will no doubt be a big push for the game next week, Activision have released some new screens for Call Of Duty: World At War. Again, they're split between the Pacific and Eastern fronts, leaving us wondering when we'll get to see something from the British sections of the game.

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Thu, 10 Jul 2008 20:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5024093&view=rss&microfeed=true
<![CDATA[ Infinity Ward And Its "Unique New IP" ]]> You know Infinity Ward for their work on Call of Duty, you love Infinity Ward for their work on Call of Duty. But nobody, not even Infinity Ward, can make Call of Duty games forever. It'd get boring. So it's nice to hear that, fresh off a re-up of its publishing deal with Activision, Infinity Ward has quietly announced that it's not only started on its "future project" (future? Like, sci-fi future?), but that it will also give the company the chance to build a "unique new IP by Infinity Ward, that we’ll have complete control over". Exciting! For Infinity Ward, that is. Sure the words "complete control" don't look quite so good to the "port it to everything!" crowd at Activision HQ.

The Future of Infinity Ward [IW]

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Mon, 07 Jul 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5022418&view=rss&microfeed=true
<![CDATA[ Call of Duty: World at War Figures Show Off U.S., Brit Might ]]> McFarlane Toys this morning announced that they will be making four toys based on upcoming shoot-fest Call of Duty: World at War. The toys, expecting to hit shelves this fall, will sell for $10 to $15 a pop.

The press release says there will be four soldiers:

Marine Infantry, Battle of Peleliu - Includes M1 Garand rifle and M1 bayonet

Marine Corps with Flamethrower, Battle of Peleliu - Includes M2-2 flamethrower with removable flame, and M1911A1 pistol & holster

Marine Corps with Machine Gun, Battle of Okinawa - Includes M-1928A1 machine gun w/20 round magazine and M1911A1 pistol & holster

British Special Ops, Battle for the Roer Triangle - Includes Mark II Sten gun

What? No bad guys? How am I supposed to reenact Operation Stalemate II without some Japanese figures to pack into my fortifications of coffee cups and DS cases?

McFARLANE TOYS ANNOUNCES PARTNERSHIP WITH ACTIVISION TO PRODUCE ACTION FIGURES FOR CALL OF DUTY®: WORLD AT WAR

TEMPE, Ariz. – July 3X, 2008 ~ McFarlane Toys announces a partnership with Activision to produce action figures for the upcoming video game Call of Duty®: World at War. The line is expected to hit store shelves in fall, 2008 and retail for around $10-15.

Developed by Treyarch and built using the Call of Duty® 4: Modern Warfare™ engine, Call of Duty: World at War thrusts players into the ruthless and gritty chaos of WWII combat, challenging them to band together to survive the climactic battles of the South Pacific and European theaters that led to the demise of the Axis powers. Re-defining WWII by offering an uncensored experience with unique enemies and combat tactics, Call of Duty: World at War offers cooperative gameplay, a franchise first to enable players to fight together like never before.

McFarlane Toys’ first series of highly detailed, game-accurate Call of Duty: World at War action figures will consist of four soldiers:

* Marine Infantry, Battle of Peleliu - Includes M1 Garand rifle and M1 bayonet

* Marine Corps with Flamethrower, Battle of Peleliu - Includes M2-2 flamethrower with removable flame, and M1911A1 pistol & holster

* Marine Corps with Machine Gun, Battle of Okinawa - Includes M-1928A1 machine gun w/20 round magazine and M1911A1 pistol & holster

* British Special Ops, Battle for the Roer Triangle - Includes Mark II Sten gun

Visit www.SPAWN.com for updates and all the latest up to-the-minute news.

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Thu, 03 Jul 2008 08:00:55 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5021816&view=rss&microfeed=true
<![CDATA[ Treyarch Offers Apologies To Gearbox Software ]]> Just when we thought we were set for a good developer versus developer war of words, we find out that Treyarch has taken the high road, apologizing for remarks made about Gearbox Software and its Brothers In Arms series. You may remember that earlier we quoted Activision producer Noah Heller, who had a few unkind words for Hell's Highway in comparison to Call of Duty: World At War.

JD, Community Manager here at Treyarch wrote on the official Xbox forums of the Gearbox-aimed slam, "We want to let everyone know that we found those remarks offensive, and they do not in any way represent the feelings of any developer at this studio or at Activision. We hold all of our peers in the development community in the highest regard. We have nothing but respect for the guys and gals at Gearbox."

Hugs all around!

A Message from Treyarch [Xbox Forums - thanks, Beau!]

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Mon, 30 Jun 2008 20:40:13 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020917&view=rss&microfeed=true
<![CDATA[ Activision Takes A Crack At Gearbox's Hell's Highway, A "Crappy War Game" [Update] ]]> Fightin' words. That's what Call of Duty: World At War senior producer Noah Heller had for Treyarch's World War II competition, Brothers In Arms. Asked about Gearbox Software's take on the genre, the newest iteration of which will be Brothers In Arms: Hell's Highway, Heller said "I watched the trailer and I'm was like 'These guys aren't even in the same league.'" Heller has even more gentlemanly things to say about the Brothers In Arms series.

"We don't even think about them," Heller noted, giving his opinion about the other WWII hold out. "They're not a game we even think about when we're playing, we think about the best shooters, we play [Call of Duty 4] Modern Warfare, we play... Gears of War, we play Halo, you know, that's the competition. We want to look at the games that do great storytelling."

Heller sums up, "We don't want to look at someone who's just making a crappy war game." Guys, guys, take it easy. Can't we all just get along and agree that you can both make crappy war games? There's enough to go around.

Just kidding, Gearbox! How's that new Halo game coming along anyway?

Update: The friendly mudslinging was originally and inaccurately attributed to a Treyarch senior producer, but is actually employed at Activision as senior producer. The headline has been updated!

Exclusive: Call of Duty: World at War - Interview [Eurogamer]

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Mon, 30 Jun 2008 16:40:11 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020879&view=rss&microfeed=true
<![CDATA[ Some Infinity Ward Guy, Ladies Man ]]> It's time to turn down the lights down real low. Set the mood, right. Previously, Microsoft exec and ladies man Aaron Greenberg talked up Bill Gates hot tub habits with two Penthouse Pets. This time it is Robert Bowling from Infinity Ward's turn. Robert Bowling? Yes, ROBERT BOWLING. He talks to the Pets about his part in Call of Duty 4:

Penthouse Lady: You are behind Call of Duty 4, right?
Robert Bowling: Uh, yeah. I'm the Community Manager for Call of Duty 4: Modern Warefare and Infinity Ward, which is the developer.
Penthouse Lady: Right on.

Phew. Good thing that wasn't all awkward. It sure could've been. These clips are from GDC and will never get old. Never.

In Bed With The Pets [Das Gamer via videogaming247]

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Wed, 25 Jun 2008 07:20:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5019421&view=rss&microfeed=true
<![CDATA[ Call of Duty 3 Needed More Time For Greatness ]]> Infinity Ward's Call of Duty 4 was fantastic. Treyarch's CoD3 wasn't as fantastic. Granted, it was pretty good! But honestly, not as good as Infinity Ward's CoD2. (See where this is going?) Says CoD5 senior producer Noah Heller:

I'd say that one of the things that's hard for a player to understand, I'm sure you guys can understand it because you have a lot more insight into the industry, is that Call of Duty 3 was about eight months end to end for development... And it's very hard to make a great game in that time. Call of Duty 3 is a very good game. It sold very well so a lot of people must have liked it... But it's not the game this team could have made if it had the time to polish to the level they needed to... Look at the great games of just this last six months or year. Look at Modern Warfare, look at BioShock, look at GTA 4. What these games have in common is enough time to polish and iterate on it, and I think as an industry we're learning how important that is... I feel like it's a little bit of an underdog story almost. Here's a team that's never had a chance to actually make a game with this much time. Modern Warfare comes along and raises the bar really high and now the team says, we've got to show what we've got, we've got to show up with a great game or else the players aren't going to want to play it. Expectations are so high.

They are, they really are. Treyarch was given a two year development cycle for CoD5, so hopefully that extra time in the oven will pay off. Willing to give World War II another spin if the game dazzles.

World at War First Look [Videogamer]

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Mon, 23 Jun 2008 06:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5018688&view=rss&microfeed=true
<![CDATA[ Call Of Duty 5 Screens, Details (4-Player Co-Op) ]]> Yes. Not just screenshots, but details. Details like a confirmation that the game will be taking place in both the Pacific and European theatres, as you control not only the Americans fighting the Japanese, but the Russians on their advance towards Berlin as well. Again. More details: the game will boast four-player, drop-in-drop-out co-op play for the 360, PS3 and PC versions of the game (Wii owners, you get "a unique co-op mode for two players"). Oh, and the game will also feature a scaling difficulty curve, based upon "a player’s experience rank and rank of the player’s friends" (when playing co-op). Screens are below, concept art and presser after the jump.

Sydney, Australia – June 23, 2008 – Leave your packs and bring extra ammo, Activision, Inc. (Nasdaq: ATVI) and Treyarch, announced today that they will be taking Call of Duty players deep into the South Pacific and European theatres this spring for Call of Duty: World at War™, a gritty fight that will pit players against enemies that know no surrender and show no mercy. Utilizing the Call of Duty 4®: Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date.

“With Call of Duty: World at War, we’re re-defining what it means to play a WWII game,” said Mark Lamia, Studio Head for Treyarch. “We’re excited to give players a host of new enemies that employ entirely new tactics, as well as new, groundbreaking tools – like co-op and the flamethrower – to succeed in the epic fight.”

Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the “No One Fights Alone” mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players will experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively – if players are online with Call of Duty: World at War – they will always gain experience points. Based on a player’s experience rank and rank of the player’s friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge.

Call of Duty: World at War is in development for the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, Nintendo® Wii™ and Games for Windows® PC. The title is scheduled for release this spring and has not yet been rated by the OFLC.

For more information and exclusive updates about Call of Duty: World at War, visit www.callofduty.com.

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Mon, 23 Jun 2008 03:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018710&view=rss&microfeed=true
<![CDATA[ Rumor: Infinity Ward Working on Sci-Fi Title ]]> An alleged insider allegedly with Infinity Ward allegedly told TalkPlayStation.com that the Call of Duty 4 developer is "currently working on a new sci-fi title." And then they clam up pretty fast, saying no more info is on the way and, conveniently, we "may or may not announce it at E3."

So there's a 50 percent chance this tip's got legs. As in, they're either making the game, or not. Computerandvideogames.com goes so far as to speculate it's a CoD/SciFi shooter. Granted, CoD is the studio's only title but come on. That's still like saying the guy that brought you "Close Encounters of the Third Kind" is now making an Indiana Jones movie with aliens in it. Oh wait ...

COD4 Developers Making Sci-Fi Title [TalkPlayStation.com via Computerandvideogames.com]

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Sat, 21 Jun 2008 16:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5018546&view=rss&microfeed=true
<![CDATA[ Call Of Duty 5: First Trailer ]]>
Well, here you go. Our first look at Call of Duty: World At War. There's World War Two, explosions, American soldiers running around shooting bad guys. It all looks very nice, very moody, very well-lit. Before you start: we know, yes, it might not bring the Infinity Ward Shit like Infinity Ward did, but can we have one CoD5 post go by where people can at least give developers Treyarch the benefit of the doubt? It'd make a pleasant change. Thanks.

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Sat, 21 Jun 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018540&view=rss&microfeed=true
<![CDATA[ CoD: World At War Debuts On GameTrailers TV Friday ]]> It's time to remember which channel Spike TV is on your cable box this Friday as GameTrailers TV features a world-exclusive first look at the next game in the Call of Duty series, Call of Duty: World at War. Developed by the people's second choice for CoD Treyarch, the game promises to redefine the WWII genre, which I really need to see to believe.

"Considering the incredible reception our hardcore gamer audience has given the GT Diamond Award-winning Call of Duty franchise, we are confident that they'll go crazy for this never-before-seen footage from Call of Duty: World at War," said Geoff Keighley, host of GTTV. "We are thrilled that Activision turned to GTTV to unveil this exclusive, reinforcing GameTrailers' tradition of bringing fans the best quality and most sought-after content."

This week's episode also features footage from The Lord of the Rings: Conquest and some sort of exclusive Star Wars dealie from LucasArts. As always, GameTrailers TV airs Friday night at 1am Eastern time.

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Tue, 17 Jun 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5017272&view=rss&microfeed=true
<![CDATA[ More Leaks: Forza 3 and Call of Duty ]]>
Other nuggets gleaned from the ongoing mining of the Xbox marketing leak by Xbox 360 Fanboy:

• The next Call of Duty will be known as "World at War" instead of CoD5. There are five box concepts leaked. There's speculation that calling it World at War is an effort to keep the lifespan of hot-selling CoD4 running as long as possible.

Forza Motorsport 3 is so huge that the limitations of the DVD format became an issue. It will include 400 cars, 100 tracks and must ship on two discs. Car deformation was also mentioned as a feature of the new title.

Possible CoD5 Rename, Plus Boxarts and pic [Xbox 360 Fanboy]
Forza Will Have 2 Discs, 400 Cars, More [Xbox 360 Fanboy]

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Sun, 15 Jun 2008 16:15:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5016612&view=rss&microfeed=true
<![CDATA[ Call of Duty 5 To Feature Co-Op, Eye Ball Burning ]]> The first details about upcoming Call of Duty 5 hit today. Unlike the modern CoD4, CoD5 will return to WWII. The game will be set in the Pacific Theater. Also unlike CoD4, the game won't be developed by Infinity Ward, but CoD3 dev Treyarch. The upcoming title will feature co-op — a first for the series. Also, multiplayer will feature vehicles and squad-elements as well. The game is truly multi-plat, and the Wii version is being developed by a separate Treyarch team and will support the Wii Zapper. The game is gritty, apparently. How gritty?

The opening scene of the first level we are shown is a Japanese commander stubbing a cigarette out in the eye of a prisoner before slitting his throat - the blood splatters and dribbles down the side of the tent you are being held in. He turns towards you to deal out the same treatment but help arrives just in time. Cue a daring level-long escape.

EWWW, GROSS.
First CoD5 Details [videogaming247 via Strategy Informer]

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Mon, 09 Jun 2008 06:30:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5014405&view=rss&microfeed=true
<![CDATA[ Call Of Duty 4: Ten Million Served ]]> We think of games that sold a bagillion copies over the past few years, we think Halo 3. GTA IV. Wii Play. We don't normally think Call of Duty 4 (probably because its marketing didn't beat us to within an inch of our lives), but hey, maybe we should. As of today, Activision are reporting that they've sold ten million copies of Infinity Ward's materpiece. Ten. Million. They wouldn't/couldn't divulge the breakdown by console, but did say it had been "most successful" on 360.

'Call of Duty 4' hits 10 million units sold [Cnet]

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Tue, 03 Jun 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5012866&view=rss&microfeed=true
<![CDATA[ NVIDIA <3 PC Gamers with Free COD4 Map Pack ]]> PC Call of Duty 4 gamers can download four maps free in an NVIDIA-sponsored Variety Map Pack due to drop Thursday.

The four maps for Call of Duty 4: Modern Warfare are the Broadcast, Chinatown, Killhouse and Creek maps. Furthermore, PC players will get a patch that fixes a server crash, fixes some other bugs, adds in some things and, oh yeah, enables support for the new maps.

So, PC gamers, don't say nobody never did nuthin' for ya. Xbox 360 owners had to buy this. Enjoy!

Variety Map Pack Sponsored by NVIDIA hits PC June 5th [IAMfourzerotwo]

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Sun, 01 Jun 2008 10:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5012097&view=rss&microfeed=true
<![CDATA[ Amazon Gold Box Filled With 360 Games ]]> Amazon once again maps out an entire day of gaming deals, this time around giving the Xbox 360 fans a little bit of of the love they've been reserving for Nintendo gamers lately. Today kicks off with the Deal of the Day, which is the Call of Duty 4: Modern Warfare Game of the Year Edition for only $39.99, a damn fine price for those couple of guys who don't already own it.

Meanwhile the Gold Box deals have kicked off with Rainbow Six Vegas 2 for $29.99, which is going pretty fast, to be followed up with Scene-It at 10 Pacific, possibly Madden at 2, and possibly Frontlines: Fuel of War at 6.

The fact that Amazon keeps cranking these video game day deals out means that the gamer response has been overwhelming, so as long as we keep buying they'll keep discounting until we form a giant, writhing, perpetual sale engine, which sounds terribly sticky.

Amazon Deals Of The Day [Amazon - Thanks Ben!]

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Wed, 28 May 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011316&view=rss&microfeed=true
<![CDATA[ Call of Duty 5 Already Playable ]]> Sources tell us that the upcoming Call of Duty 5 game in development is already playable, and currently going through quality assurance.

Treyarch is also said to be the developer, and the title, we're told, is set in a WWII Pacific environment and will be using Call of Duty 4's engine, the same engine on which the upcoming James Bond: Quantum of Solace movie game is being built.

Yesterday, on the company's call to investors, Activision publishing CEO Mike Griffith said CoD5 would be coming to Xbox 360, PlayStation 3, PC and DS, in addition to a return for the franchise to PS2 and Wii for the first time in two years.

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Fri, 09 May 2008 15:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=389162&view=rss&microfeed=true
<![CDATA[ Call of Duty 5 To Feature "New Military Theater" ]]> During the company's call to investors yesterday, Activision publishing CEO Mike Griffith revealed big plans for the next installment in the Call of Duty franchise, which helped drive the company to a record $2.90 billion in revenue on the year.

"We'll bring the intensity of the recent Call of Duty: Modern Warfare title to a new military theater," Griffith said, adding that CoD4's success "doubled" the franchise's user base.

According to GameSpot, Griffith also announced a broad multiplatform vision for the title:

"We'll launch on all four platforms we've participated on in fiscal [year] 2008," Activision Publishing CEO Mike Griffith referring to Call of Duty 4, which sold over 7 million units worldwide on the Xbox 360, PlayStation 3, PC, and Nintendo DS in 2007. Griffiths then re-confirmed that "we'll [also] launch on the PS2 and the Wii," marking the series' return to the PS2 and Wii after a two-year hiatus.

A developer for the title was not announced, however. Rumors had suggested CoD4 developer Infinity Ward might have the exclusive, but a spokesperson for the publisher later said that Treyarch and Infinity Ward would continue to alternate installments on the series. We've heard that this one is in Treyarch's court, and will feature a Pacific WWII setting. ]]>
Fri, 09 May 2008 09:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=388958&view=rss&microfeed=true
<![CDATA[ Activision Announces Record Billion-Dollar Growth In "Breakthrough" Fiscal 08 ]]> death-star-2.jpgActivision saw a record $2.90 billion in revenue for the fiscal year ending March 2008, the publisher announced today - $602.5 million was in the fourth quarter alone, as compared to $312.5 million during the same period last year.

Strong worldwide sales for Call of Duty 4, Guitar Hero III and Spider-Man 3 drove the considerable growth, supported by Transformers: The Game and Shrek The Third. NPD data also shows that GHIII was the year's best-selling game in the U.S. and Europe in dollars during the year, while CoD4 was the number two worldwide best-seller in Europe, and the number one highest-earning PC title worldwide. Both franchises have surpassed a billion dollars in sales since launch.

It was the most profitable fourth quarter ever for Activision, even though the publisher did not release any new titles during that period. With its overall growth outpacing the rest of the market by more than four times, the company is now the number one console and handheld software publisher in dollars, according to NPD Group data.

Activision also said that a thriving video game industry overall bolstered the $1.39 billion growth on the year and near-doubling on the quarter. On the company's call to investors, chairman and CEO Bobby Kotick said he expects the install base of next-gen consoles to continue growing by 60 percent over the coming year, and that current software price points should hold, though he said the company would "monitor prices closely and remain mindful of competitive practices."

Kotick also said the Guitar Hero franchise would "continue to expand, through more SKUs and more hardware innovations, including the first peripheral ever created for Nintendo DS."

Also upcoming on the company's release slate are Enemy Territory: Quake Wars for Xbox 360 and PlayStation 3; Kung Fu Panda on the Xbox 360, PS3, PS2, Wii, Windows PC and DS; Guitar Hero: On Tour for DS, and Guitar Hero: Aerosmith for Xbox 360, PS3 and PS2.

Additionally, a game based on the upcoming James Bond: Quantum of Solace film will release concurrently in Q3, developed on the same engine as CoD4. Kotick also said that "we're reinventing Tony from the ground up," hinting at big announcements to come regarding innovation on the Tony Hawk: Pro Skater franchise. "This won't be your father's Tony Hawk," he promised.

Activision also announced today that it will release downloadable content "for certain key titles" at the end of 2008, an area in which the company says it sees "continued growth and emerging opportunities."

Primarily, the company looks ahead to the finalization of its merger with Vivendi Games (notably including Blizzard Entertainment and its market-leading World of Warcraft), which still requires stockholder approval and other closing procedures.

Through the partnership, the company is planning moves into the MMO business in both North America and Asia. Activision's September 2007 acquisition of Bizarre Creations also positions the company, it said, to enter the racing game genre.

Kotick said that the company's studio structure positions the company advantageously, as it "allows studios to maintain creative culture which gives edge in attracting talent and fostering creativity." He also said that Activision remains the only publisher not to delay a key title during the year thanks to its proficiency in next-gen console development and the strength of its studio structure.

"Fiscal 2008 marks the 6th consecutive year we have grown our business," Kotick. "This achievement would not have been possible without the creativity, hard work and dedication of our employees and our commitment as a company to deliver long-term shareholder value."

"Over the last two decades Activision has had many successful years. However, this fiscal year was a breakthrough year for the company."

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Thu, 08 May 2008 15:30:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=388707&view=rss&microfeed=true
<![CDATA[ Third-Person Call Of Duty Game Cancelled Because It Was "A Mess" ]]> So the rumour's been SMASHED. Activision Underground, who were supposedly working on a third-person Call of Duty game, weren't closed down because of a non-existent "exclusivity" deal Infinity Ward signed with Activision. And yet, closed down they were. Why? Maybe for reasons a little less eye-catching. Somebody "close" to Activision Underground has got in touch with us, and let us know that the studio was indeed at work on a third-person action-adventure CoD, which would have been based on special ops forces and would feature "very different kinds of gameplay". Only problem was, the game turned out to be, well, a big ol' pile of crap.

Our source says that its mechanics "were a mess", the story was "terrible" and that "it took every cliché you hated from every other squad-based military shooter and stuffed it into COD". Ouch. Apparently the game was cancelled - and the studio closed down - soon after it was first shown to Infinity Ward & Activision, who "had a fit" at what they'd seen. For what it's worth, fingers are being pointed at the game's creative director, who "hired a team of utter beginners and tossed the project to them without any metrics or direction".

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Wed, 23 Apr 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=383427&view=rss&microfeed=true
<![CDATA[ Activision Denies Infinity Ward CoD Exclusivity ]]> infinitytreyarch.jpg What a wonderful world it would be if Infinity Ward became the sole developer of the Call of Duty franchise, as rumors earlier today seemed to indicate, but it's one wonderful world that we won't be seeing anytime soon. Speaking to Eurogamer, Activision has vehemently denied the rumors.
A spokesperson for the publisher told Eurogamer it was a total fabrication, and that Treyarch and Infinity Ward would still alternately create installments in the shooter series.
This also lays to rest rumors that Activision Underground was shut down due to said non-existent exclusivity deal, due to the whole nonexistence of it all. All we can do now is hope that Treyarch can follow Infinity Ward's footsteps and provide us with a emotion-stirring rap anthem at the end of Call of Duty 5.

Activision rubbishes COD negotation talk
[Eurogamer]

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Tue, 22 Apr 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=382606&view=rss&microfeed=true
<![CDATA[ Call of Duty 4 Variety Map Pack Hits PS3 Thursday ]]> PlayStation 3 gamers who've answered the fourth Call of Duty will get their version of the Variety Map Pack this Thursday, a DLC bonus that Xbox 360 owners have been enjoying for a few weeks now. The new maps will hit the PlayStation Stores in both North America and Europe. In additionally good news, this weekend will be a "Double XP Weekend Extravaganza" giving Call of Duty 4: Modern Warfare players twice the experience.

The official word from Infinity Ward is that the devs will be available for headshotting on Friday, April 25 from 11AM to 2PM PDT and from 5 PM to 8 PM PDT. It should give us something to do while we wait for the Metal Gear Online beta to go prime time.


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Mon, 21 Apr 2008 21:20:10 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=382392&view=rss&microfeed=true
<![CDATA[ Infinity Ward To Become Sole Call Of Duty Dev? ]]> IWlogo.jpg Next-Gen are reporting that, according to an ex-Activision employee, Call of Duty 4 developers Infinity Ward have signed a deal with Activision which ensures that every Call of Duty game will herein by developed by the series' creators. As it stands, development duties are split between Infinity Ward (CoD1, 2 & 4) and Treyarch (CoD3 & 5), but the new deal will mean that only Infinity Ward will be allowed to develop games which carry the Call of Duty name. The agreement will kick in once Treyarch have finished Call of Duty 5, and interestingly, has affected not only the core CoD series, but a rumoured spin-off franchise as well.

The same ex-Activision staffer also claims that Activision Underground, an Acti studio that was closed last week, was shut down due to the agreement. See, Underground were apparently working on a third-person, action-adventure Call of Duty title, that was intended to be the first of an annual series of games, which would have given Activision an excuse to churn out multiple CoD releases in a single year. However, since the rumoured deal now grants IW exclusivity over the IP, Activision shut the spin-off down, and the studio with it.
Source: Infinity Ward Reclaims Call of Duty [Next-Gen]

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Mon, 21 Apr 2008 20:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=382403&view=rss&microfeed=true
<![CDATA[ COD4 Map Pack Hits Million Downloads in Record Time ]]> varietyspice.jpg Call of Duty 4's Variety Map Pack was downloaded one million times in the first nine days, a new record for Xbox Live Marketplace, Activision said this morning.

The publisher said that more than 30 million sessions of the game, totalling 32 million hours of gameplay, were logged from April 4 to April 12. Sheesh, you guys really do live your COD.

"Infinity Ward is extremely grateful for support from our loyal Call of Duty 4: Modern Warfare community around the world," said Robert Bowling, community relations manager, Infinity Ward. "From the beginning, we were committed to do our best and that continues now with the Variety Map Pack. We can't wait to get back online with everyone."

Hit the jump for the full release.

Call of Duty 4: Modern Warfare Variety Map Pack Sets Xbox LIVE Marketplace Record
Surpasses One Million Paid Downloads in First Nine Days

SANTA MONICA, Calif., Apr 21, 2008 (BUSINESS WIRE) — Activision, Inc. (Nasdaq:ATVI) announced today that the Call of Duty 4(R): Modern Warfare(TM) Variety Map Pack, developed by Infinity Ward, has set a new record for the number of paid downloads on Xbox LIVE(R) Marketplace for the Xbox 360(R) video game and entertainment system from Microsoft, surpassing one million downloads in the first nine days since its release. Additionally, from April 4 to April 12, Xbox LIVE members played more than 30 million sessions and logged more than 32 million hours of gameplay. Available exclusively for download via Xbox LIVE online entertainment network now through April 24, the Call of Duty 4: Modern Warfare Variety Map Pack expands the experience of Call of Duty 4: Modern Warfare, the worldwide best-selling game in units of 2007, according to The NPD Group, Chart Track and The GFK Group. Since its release, Call of Duty 4: Modern Warfare has sold in excess of nine million units worldwide.

The Call of Duty 4: Modern Warfare Variety Map Pack includes four new multiplayer maps featuring a variety of locations, while supporting split-screen and system link play for 800 Microsoft Points. The Call of Duty 4: Modern Warfare Variety Map Pack will be available for download via the PlayStation Network beginning April 24 for $9.99.

"Call of Duty 4: Modern Warfare delivers one of the best online multiplayer experiences ever," said Will Kassoy, senior vice president, global brand management, Activision Publishing, Inc. "We are excited to be able to expand that experience and deliver to fans a new variety of locations and environments which have all of the intensity they have come to expect with Call of Duty."

"Infinity Ward is extremely grateful for support from our loyal Call of Duty 4: Modern Warfare community around the world," said Robert Bowling, community relations manager, Infinity Ward. "From the beginning, we were committed to do our best and that continues now with the Variety Map Pack. We can't wait to get back online with everyone."

Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $1.5 billion for the fiscal year ended March 31, 2007.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com.

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Mon, 21 Apr 2008 08:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=382015&view=rss&microfeed=true
<![CDATA[ Call Of Duty 4 Live Fire Weekend ]]> We're smack dab in the middle of the Call of Duty 4 Live Fire weekend, where Xbox 360 COD4 players have a chance to win prizes, play with devs, challenge girls, or maybe even learn a thing or two. Kicking things off are hourly prizes, in which everyone who plays a multiplayer match of COD4 online are entered, meaning your odds pretty much suck. They get worse for the Grand Prize - an Xbox 360 Elite console, VIP Accessories kit, and various bits of Call of Duty 4 merchandise. For those of you not into games of chance, Infinity Ward game devs will be on hand tonight from 6-9 Eastern to challenge all comers. The tomorrow night from 9-11 Eastern you can choose to challenge the girls of the Xbox Gamerchix, or possibly three-time UFC lightweight champion Jens Pulver. Finally Sunday is for newbies, with many of the Xbox Ambassadors available to help you learn the ropes, or just suck less. Hit up the link for more info on the Call Of Duty 4 Live Fire Weekend.

Call Of Duty 4 Live Fire Weekend [Xbox.com]

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Fri, 18 Apr 2008 15:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381675&view=rss&microfeed=true
<![CDATA[ Call Of Duty 4 Sells 9 Million ]]> cash.jpg Bonus NPD news! Activision & Infinity Ward have taken this month's NPD software sales and done the math on Call of Duty 4's lifetime sales data. According to them, it's sold nine million copies since November. Nine million. For a game that didn't get the marketing of, say, Halo 3, and was only released in November, those are some staggering numbers. Staggering, but for such an extraordinary game, totally deserved. They're also reporting that the 360 map packs have already been downloaded one million times, so I get the feeling some corks will be popped and some backs slapped over at Infinity Ward come Friday afternoon.
CoD4 sells over 9 million copies and breaks DLC Records [IAMfourzerotwo]

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Fri, 18 Apr 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381286&view=rss&microfeed=true
<![CDATA[ CoD4 PS3 DLC DAT(ed) ]]> cod4ps3.jpg Infinity Ward have sorted the PS3 version of Call of Duty 4's downloadable content out, and have announced a pair of release dates for the new maps. North Americans can expect them next Thursday, April 24, while it'll be turning up in Europe a little later, on May 1. PC owners...still nothing, I'm afraid. Maintain your vigils.
PS3 Variety Map Pack Double XP Weekend Extravaganza [IAMfourzerotwo]

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Thu, 17 Apr 2008 05:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=380773&view=rss&microfeed=true
<![CDATA[ Activision: Army Of Two, R6: Vegas 2 Fail ]]> armyoftwocry.jpg Call of Duty 4: Modern Warfare is the shit. This is the gist of Activision marketing director David Tyler's recent comments in UK trade mag MCV, where he called out recent EA and Ubisoft shooters for failing to catch the hearts of gamers around the world.
"We're pleased to have Call of Duty 4 leading the way in the FPS genre, with recent launches such as Army of Two and Rainbow Six: Vegas 2 failing to inspire. Call of Duty 4 has been a phenomenal success for us and reflects Activision's commitment to creating truly ground-breaking games."
I'd say this was a pretty damn cocky statement, but last night at Walmart a group of college kids nearly repeated the sentiment exactly, saying that after playing Call of Duty 4, Army of Two and Rainbow 6 Vegas 2 just didn't come close. Eerie. With over a million people playing online any given day, a good chunk of the population playing Halo 3, and GTA IV around the corner, things are looking pretty saturated in the Xbox 360 online shooter department.

Activision: Vegas, Army of Two "failing to inspire" [CVG]

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Mon, 14 Apr 2008 09:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=379399&view=rss&microfeed=true
<![CDATA[ Do Gaming Skills Develop Like Other Childhood Skills? ]]> development.jpgBrandon Erickson at Gamecritics puts forth an interesting question. Is there a "critical period" in children for learning video game skills, the same as there is for language? It doesn't preclude the learning of languages, or the innate hand-eye coordination specific to video games, later in life, but it may explain why younger kids who grow up using controllers second nature will, depending on the game, always whip the ass of an adult who learned on that stupid Colecovision phone-looking thing.

Using Super Smash Bros. Brawl as an example, Brandon tells us his brother, with little current gaming experience, utterly thrashed him. On a more complex game like Call of Duty 4, Brandon had the upper hand.

This makes me wonder if gaming skill operates similarly to language acquisition. Maybe my brother's early-life exposure to previous Smash Bros. games gives him a built-in advantage that my practice will never overcome. It could be that after age 12 our brains can't instinctively master certain gameplay styles that we weren't previously exposed to, hence my suckiness at newer fighting games. I'm not saying older people can't master new gameplay styles, but rather that there might be a developmental cutoff after which achieving such mastery becomes much harder.

That's a pretty good question, and I'm disappointed I didn't think of it first. So I'm linking to it. I'd like to think this hypothesis could be supported by child development experts, if only to level the competitive imbalance with my father, who is 58 and can still kick my ass in driveway hoops. (Thanks for teaching me a jump shot during that "critical period," Pops.)

Is there a "critical period" for videogame skill acquisition? [Gamecritics.com]

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Sat, 12 Apr 2008 15:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=379094&view=rss&microfeed=true
<![CDATA[ PS3 Call Of Duty 4 Maps Inbound ]]> cod4ps3.jpg The long-lost PS3 iterations of Call of Duty 4's first map pack aren't looking so lost these days. Infinity Ward have announced that the PS3 maps are done and have been submitted to Sony for certification. From there, all it'll take from Sony is for them to certify that they're awesome, and you PS3 owners should be good to go. Provided the PSN doesn't make like Xbox Live and crash & burn from the strain, that is.
PS3 DLC In Certification [IAMfourzerotwo]

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Tue, 08 Apr 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=377616&view=rss&microfeed=true
<![CDATA[ Xbox Live Is In A Bad, Bad Way (or Revenge ... ]]> XboxLive.gifXbox Live Is In A Bad, Bad Way (or Revenge of Xbox Live Outage Watch 2008: Day 105.) Nope. You're not the only one experiences issues with Xbox Live tonight, dear gaming friends. The service is, we assume, buckling under the pressure of the multitudes trying to snatch the new Call of Duty 4: Modern Warfare map pack. The official Xbox support site reads "Xbox LIVE users may experience issues with purchasing marketplace items, receiving title updates, and account management." A handful of readers have notified us of their issues, including the inability to redeem Microsoft Points cards and download from Marketplace. Our suggestion? If you don't want to have a frustrating Friday night, take a Live breather.

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Fri, 04 Apr 2008 20:40:31 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=376453&view=rss&microfeed=true
<![CDATA[ Call of Duty 4 Map Pack is Live ]]> Hop to it, you can now officially download the Variety Map Pack DLC for Call of Duty 4: Modern Warfare. If you're at work and can't get to playing straight away try passing the time by watching this video of the Infinity Ward folks talking up some of the news maps.

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Fri, 04 Apr 2008 08:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=376050&view=rss&microfeed=true
<![CDATA[ Call of Duty 4 Variety Map Pack Back On For ... ]]> Call of Duty 4 Variety Map Pack Back On For This Week. Good news, map pack fans. Infinity Ward will be doing its damnedest to bring you your Call of Duty 4: Modern Warfare map fix this week, not the next, as reported yesterday. The official blog writes that gamers should expect to see the map quartet invade Xbox Live late Thursday or early Friday. Huzzah!

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Wed, 02 Apr 2008 17:40:42 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=375413&view=rss&microfeed=true
<![CDATA[ Call of Duty 4 Map Pack Montage ]]> This is a great way to prep for the Call of Duty 4 map pack set to hit later this week. I'm going to have to go get in some more COD time, I've been really slack lately.

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Wed, 02 Apr 2008 15:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=375356&view=rss&microfeed=true
<![CDATA[ Call of Duty 4 Map Pack Hits Next Week. Infinity ... ]]> Call of Duty 4 Map Pack Hits Next Week. Infinity Ward's "Variety Map Pack", originally scheduled for April 3 to hit alongside the Game of the Year edition of Call of Duty 4, may now instead be enjoyed a week later. There's no official word on the delay—and it is April 1, sadly—so await confirmation on the matter. According to the media alert, April 10 is the day. Regardless, we're sure that seven days of extra aging will only improve the complex flavor of this quartet of maps.

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Tue, 01 Apr 2008 18:20:16 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=374907&view=rss&microfeed=true
<![CDATA[ COD4: 1.3 Million Online A Day ]]> cod4box13.jpg It takes a ton of people playing online to consistently outperform Microsoft's Halo 3 on the Xbox 360, but just how many people is a ton? According to Infinity Ward's Mark Rubin, between 1.2 and 1.3 million players go play COD4 online every single day, Monday through Sunday, and that's just the tip of the iceberg.
"That's just 360. There's even more on the other platforms [PS3 and PC], but we just don't have the same numbering system. Overall, even without the other consoles, we are beating the competition. PS3 numbers are monstrously huge. No other game has come close, either online current, or total unique users in a day."
1.3 million people playing per day on the Xbox 360 alone? Staggering numbers. to put that in perspective, if every one of those players gave me $1, I would be greatly appreciative.

Nearly 1.3m play COD4 "every day" [Eurogamer]

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Mon, 31 Mar 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=374011&view=rss&microfeed=true
<![CDATA[ Game Guns Are Fun Guns, Not Real Guns ]]> You use a lot of real guns in games today. Heck, I spent nearly all weekend playing Call of Duty 4, and am now convinced I can work the assault rifle arsenals of both the American and Russian armed forces. I really can't though, and Popular Mechanics are here to remind me that despite looking and sounding real, most in-game guns don't behave like they're real. Take Rainbow Six Vegas 2, for example. Developer Philippe Theiren:

"I take these weapons, and look at what defines them, or what people think defines them. For an Uzi, people think it fires lots of bullets, and it's really inaccurate." That, he knows, has nothing to do with reality—if anything, Uzis are considered some of the most reliable and accurate submachine guns around. But the 80s (and Miami Vice in particular) offered us the Uzi as a low-life villain's weapon, spit-fire and out-of-control. "So I make it fire faster than it should. It's about taking the personality of a weapon, and making it shine in the game,"
Slightly disappointing, if only from a "what if Red Dawn happened to me" point of view, but interesting nonetheless.
Shooting for Realism: How Accurate are Video-Game Weapons? [Popular Mechanics, via GamePolitics] ]]>
Wed, 26 Mar 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=372200&view=rss&microfeed=true
<![CDATA[ Details On CoD4 Map Packs For PC, PS3 ]]> 360 owners keen for Call of Duty 4's upcoming map pack are up to their wahzoos in information. Release dates, pricing, the works. But PS3 and PC owners? They're in the dark. No longer! Infinity Ward's Robert Bowling has posted on his PR blog that the PS3 map pack should be ready "approximately" 21 days after the 360 pack's release (ie April 24). PC users, you'll have to make do with this:

Right now plans for the PC version are unannounced but we are working to bring PC users the same content in the future, however logistics are being worked out on how to make that happen.
Let's hope "logistics" doesn't mean some way of making PC owners pay for it, because that dog just ain't gonna hunt.
Call of Duty 4 DLC Is In Certification [IAMfourzerotwo] ]]>
Mon, 24 Mar 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=371692&view=rss&microfeed=true