Expect the future of a lot of games coming out of EA to be following this direction. EA new buzz words include 'digital distribution', 'expanding core IPs', and 'leveraging social media networks.'
It will probably equate to heavy Facebook saturation for coming games and continual updates to those games.
Personally I accept and agree with this strategy for a number of reasons. First, as a consumer, I get more value for the product. Usually these games are going to be free to play, monetized by exclusive content. So I get to try a game that I may or may not enjoy and not bet $60 on it.
The power of F2P gaming is huge. It means more people are playing your game because the risk/reward is in the consumers favour. It also means that the philosophy of a game being 'finished' when its released is no more. Because its distributed digitally, constant updates can be added to the game. Essentially, the game just begins when its released to the market. This means the longer people are playing, the more fun they're going to have.
And my personal favourite reason for the F2P games being the next standard model of development is that it makes developing new IPs a successful venture. People dont want to pay $60 for a game they never heard of- but they are willing to drop $60 on a game with an established IP (look at the selling difference between Assassins Creed and Assassins Creed 2, its staggering). However, if you make a new IP completely free to the user, then you have more people trying the game. If a lot of people are playing the game, then the IP is established, making it a success.
Free to play games are the future. Scratch that, Free to play games is now. Look at the success of Battlefield Heroes. It would have NEVER been successful if you needed to pay $60 for it. But make it free, and you have 2 million+ registered users within a year. Thats success if I ever saw it- and it has proven the business model for EA. Expect a lot more free games, because its working well for developers.
I now will not consider any C&C from C&C4 and up to be considered official story. I'm not going to let them rape the shit out of my favorite franchise!
Facebook is already loaded with MMO games. This isn't really that bad of a thing. And for people screaming about EA, well SE is working on Facebook games too.
So...what is being said is effectively that EA is planning to ruin a classic franchise in one way or another. What's new about that? They do this kind of shit all the time. I fully expect EA to ruin everything at some point in time. They are the Ruiner of Things.
If they go through with this, they'd better have better netcode than in RA3. The online performance of that game was possibly the worst I'd ever seen in any game. It would constantly drop players, got incredibly confused by NAT, and just generally failed whenever you tried to take it online.
translation: "we've tried delivering story driven single player campaigns but have been so unsuccessful at constructing a well balanced single player experience that we'd like to rely on gamers supplying their own challenges in the future, namely each other."
I don't think it's a "meme," sorry. I just remember hearing it in one of those music montages present when collections of older music are being sold in television ads.
@NoBullet: Yeah I'd ask the same. The C&C IP has some strength's but the series needs some work. They have always been a direct competitor to WC3/SC but hasn't stood a chance in terms of community interest.
The more recent games focused heavy on Esport which WC3/SC has a strong foothold in, but without the proper community support they can't expect to get anywhere quick.
COD'4 - ifying the series is probably the best way forward for EA, by this I mean the whole rewards, perks, exp system for playing as much as possible. I think this is the direction C&C 4 is going towards.
As for the facebook thing, it can't be too big of a deal. One of the finer details almost everybody missed at Blizzcon '09 Battle.net presentation was their "aggresive" social networking plans in which they highlighted facebook, twitter and myspace. Makes sense for EA to follow suit as well.
Expanding a product to a wider audience to potentially make more money from more sales is something that baffles me.
As expanding the product to a wider audience strips away from it what makes it appealing to the audience it has, and spreads quality too thin to satisfy anyone...
This is the problem I have with Nintendo, except they seem to have done it right(when in reality it seems they simply swapped audiences to a bigger one, nto expanded).
It just doesn't work. When you choose to forgo making a game better for its audience in place of trying to get more people to like it, you also deserve to lose a big chunk of respect...but that doesn't usually happen.
blah blah blah
product = butter, toast = audience, trying to spread it too much makes all the bites unpleasant
@WhiteMÃ¥ge: If it works out, this is really good... for shareholders -.- . Even though I think Nintendo is going a better path again with games like NSMBWii I doubt that EA with a "casual" C&C gives us something we even remotely want to play or see.
And by the way - who will develop this title? I thought the whole C&C team got the boot? The Sims developers? :P
@play_eminence: Irrelevant, but The Sims 3: World Adventures has Tiberium int he game, and you get violently ill if you keep it in your inventory too long, and it grows when left sitting around.
@WhiteMÃ¥ge: If you do it wrong, sure. If you do it right, absolutely not. You can maintain the core of what your product is about, if you properly understand what that core is. And if you do that, but also make it more accessible, the only people that complain are people that are basically fanatics, and if you let them run the ship, your potential audience is only ever going to be them. And they're never satisfied with what you do anyway.
Maintaining integrity to the core concepts of your game is vastly more important than catering to any particular group of players. Accessibility and ease of use so that more players can access what you do is an engineering problem, not a conceptual issue. These sorts of issues don't need to impact what the game is *about*, just how it's expressed. The reason why this gets botched so hard all the time is because we don't really do a good job of understanding what the game is about in the first place.
@EolirinX: I can't think of any way to make a game more accessible that doesn't destroy key pieces of it that are the reaon it is liked in the first place.
@play_eminence: "I doubt that EA with a "casual" C&C gives us something we even remotely want to play or see." Yes but who are there more of? Casual players/people reachable through social networking sites, or diehard fans? I'm no happier about it than anyone else but I find it difficult to feel betrayed. Facebook is money. Casual is money. Who expected loyalty when money was involved?
@svetlana: "Who expected loyalty when money was involved?" - Not me, that´s for sure. As I stated, "If it works out, this is really good... for shareholders -.- ." So I don´t really expect it to fail financially but just to disappoint it´s current user base with whatever will come next. The question is how does RTS mix with casual games? I don´t believe it will be a big hit if they can´t capture enough soul of the game to make it stand out and not become "Tower Defense 1338".
@Vecha: One more Month: If I can get my mother(a woman who has only played Dr. Robotnik's Mean Bean Machine, and backgammon online) I will sing their praises.
(Ironically I'm reading Kotaku, watching Goodfellas, and feeding my fish on facebook atm).
@Vecha: One more Month: I have no problem is someone made a high quality RTs in this direction. I just don't see the value of taking an established franchise in a completely new direction like this.
@LilSpitfire: Unless you're a connoisseur of modern pr0n terminology, you have no idea how funny it is to for someone to say they are "feeding [their] fish... atm." ATM/atm in general, but it fits particularly well there.
11/28/09
It will probably equate to heavy Facebook saturation for coming games and continual updates to those games.
Personally I accept and agree with this strategy for a number of reasons. First, as a consumer, I get more value for the product. Usually these games are going to be free to play, monetized by exclusive content. So I get to try a game that I may or may not enjoy and not bet $60 on it.
The power of F2P gaming is huge. It means more people are playing your game because the risk/reward is in the consumers favour. It also means that the philosophy of a game being 'finished' when its released is no more. Because its distributed digitally, constant updates can be added to the game. Essentially, the game just begins when its released to the market. This means the longer people are playing, the more fun they're going to have.
And my personal favourite reason for the F2P games being the next standard model of development is that it makes developing new IPs a successful venture. People dont want to pay $60 for a game they never heard of- but they are willing to drop $60 on a game with an established IP (look at the selling difference between Assassins Creed and Assassins Creed 2, its staggering). However, if you make a new IP completely free to the user, then you have more people trying the game. If a lot of people are playing the game, then the IP is established, making it a success.
Free to play games are the future. Scratch that, Free to play games is now. Look at the success of Battlefield Heroes. It would have NEVER been successful if you needed to pay $60 for it. But make it free, and you have 2 million+ registered users within a year. Thats success if I ever saw it- and it has proven the business model for EA. Expect a lot more free games, because its working well for developers.
#speakout
11/28/09
I now will not consider any C&C from C&C4 and up to be considered official story. I'm not going to let them rape the shit out of my favorite franchise!
11/28/09
Fact 2: New World Computing's games in the late 80s and early 90s did, in fact, rock my socks.
Fact 3: He's earned some good credit in my book to put to use.
(Caveat 1: I am not a C&C fan and thus am probably not as invested in this idea as most.)
11/28/09
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11/27/09
You have no friends in Common
Would you like to confirm Kane as your friend?
11/27/09
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Can it even beat the juggernaut that is Mafia Wars?
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11/27/09
I've heard that song before, but it's been years, and I don't even think I actually heard the whole thing. Thanks!
11/28/09
11/28/09
I don't think it's a "meme," sorry. I just remember hearing it in one of those music montages present when collections of older music are being sold in television ads.
11/28/09
11/27/09
11/27/09
The more recent games focused heavy on Esport which WC3/SC has a strong foothold in, but without the proper community support they can't expect to get anywhere quick.
COD'4 - ifying the series is probably the best way forward for EA, by this I mean the whole rewards, perks, exp system for playing as much as possible. I think this is the direction C&C 4 is going towards.
As for the facebook thing, it can't be too big of a deal. One of the finer details almost everybody missed at Blizzcon '09 Battle.net presentation was their "aggresive" social networking plans in which they highlighted facebook, twitter and myspace. Makes sense for EA to follow suit as well.
11/27/09
As expanding the product to a wider audience strips away from it what makes it appealing to the audience it has, and spreads quality too thin to satisfy anyone...
This is the problem I have with Nintendo, except they seem to have done it right(when in reality it seems they simply swapped audiences to a bigger one, nto expanded).
It just doesn't work. When you choose to forgo making a game better for its audience in place of trying to get more people to like it, you also deserve to lose a big chunk of respect...but that doesn't usually happen.
blah blah blah
product = butter, toast = audience, trying to spread it too much makes all the bites unpleasant
11/27/09
And by the way - who will develop this title? I thought the whole C&C team got the boot? The Sims developers? :P
11/27/09
11/27/09
11/27/09
Maintaining integrity to the core concepts of your game is vastly more important than catering to any particular group of players. Accessibility and ease of use so that more players can access what you do is an engineering problem, not a conceptual issue. These sorts of issues don't need to impact what the game is *about*, just how it's expressed. The reason why this gets botched so hard all the time is because we don't really do a good job of understanding what the game is about in the first place.
11/27/09
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Hmm...I suppose I may be yelled at and called a non-gamer....
but I'm kinda excited to see what they do on facebook...mostly out of curiosity.
I love time killer/wasters...
11/27/09
(Ironically I'm reading Kotaku, watching Goodfellas, and feeding my fish on facebook atm).
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11/27/09
Haha I know what the porn term atm means but I'm not quite getting the fish reference.
Edit Oh wow urbandictionary to the rescue. Hahaha
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