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business

Peter Moore, PlayStation Lover

Of course the current EA Sports boss does! Just because he worked for Microsoft doesn't mean he actually hates Sony's game machine. Why would he? Says Moore:

I absolutely love the PlayStation.

You know what: He's a businessman, not some insane fanboy. He'll "love" whoever keeps him employed and "hate" whoever threatens to keep him out of a job. No surprises here.
Peter Moore Talks [PSU via Next-Gen] [Pic]


business

Activision Says Relax! No Industry Slowdown Coming

What, me worry? Activision CEO Bobby "Robert" Kotick says the game industry is not headed for a slowdown. Things are buzzing! Fear not!! In a conference call, Kotick said:

The video-game market fundamentals have never been stronger. There's no evidence that this growth will slow... A lot of this growth is coming from consumers who are experiencing video games for the first time.

Nothing, we mean nothing, will wipe that shit-eating grin off Kotick's face. Ever.
No Signs of Slowdown [Reuters]

rumor

Formula 1 Gets Greedy, Sony Ditches License

No Moseley sex dungeon minigames for F1 09, then Sony have been putting out the official Formula 1 racing games for years now. But if rumours at TG Daily are to be believed, they've turned down an offer to renew the partnership, after a disagreement with the sport's governing body over costs. According to TG Daily, Formula 1 boss Bernie Ecclestone asked Sony for a "hefty increase" to the estimated $75 million deal they agreed to for the 2003-2007 seasons. Sony won't pay, and have walked away from the deal, leaving EA, Ubisoft and Codemasters to fight it out. Can't really blame Sony for this: F1 games have always had a dedicated, hardcore following, but the games have more often than not been a bit shit, and have never translated into the kind of sales Sony would expect from a sport so popular across many parts of the world. More »

rockstar

Why There's No GTA IV In India

April 29th. Remember that? Some game called Grand Theft Auto IV went on sale (wha?) pretty much in planned regions save for India. According to Indian game distributors E-xpress interactive, the game has been delayed for Xbox 360 and PS3. The reason? There are global shortages. You know, we hear a lot of game shortages, which is something I often have a hard time believing, but looking at the staggering number of copies sold in the game's first week, I believe it. No word when the game will finally drop in India, but imported PS3 versions are available. At a price!
GTA IV Delayed [GameGuru]

nintendo

Japan's Richest Man Is...Yes, Hiroshi Yamauchi

You want a single man's fortunes by which you can gauge the current success of Nintendo? Look no further than former chairman Hiroshi Yamauchi, who in the past three years has gone from being Japan's 11th-richest man, to it's 3rd-richest man, to now it's richest man. That's what happens when you own mountains of Nintendo stock, and said stock goes through the roof. While there's been no reports of Yamauchi smashing any marble tables over the news, he is expected to spend at least some of his winnings on a new leather face.

Japan's 40 Richest [Forbes]


the art of service

SNK Doesn't "Pride Itself In Customer Service" [Updated]

Internet person Chris Bradshaw, aka Gilgamesh, owner of Kikouken.com and regular contributor to CCAcomics.com, bought The King of Fighters XI and SNK vs Capcom Card Fighter DS at his local Best Buy. The Card Fighter game has a fatal glitch that locks up the game. Chris tried to contact the SNK Playmore USA sales department, but never got a response. He sent emails to every SNK address he could find. Still, no reply. Then! He started dialing SNK's office, entering every imaginable extension. Says Chris: "Eventually I did get I touch with someone who gave me the information I needed, but not before I left a message on SNK USA President Ben Herman's machine. I can't tell you what I said verbatim, however I did tell him about how I have been attempting to contact someone at his office for almost two months now because I need to return a defective game (I didn't specify which game because I didn't think it mattered, a warrenty is a warrenty) and that I was now dialing every number I could find and making myself as big of a pain in the ass as possible (and yes, I did use those words) until someone finally talked to me." Hit the jump for Herman's reply:

More »

money money money

Ian Bogost on Advertising in Games

Ok, so a billboard in a driving game may make sense — but what about games where it doesn't make sense? As Ian Bogost points out, "Would an orc order pizza? Does a dystopian planet from the future need a pacer drink?":

This untapped potential of games upsets the very foundation of advertising as we know it. Instead of surrounding us with images that reflect lives unlived, games can allow us to try out hypothetical lives with new products, people and ideas. To realise this potential, advertisers of both goods and viewpoints must stop blindly inserting their billboards into games or creating feeble copies of the cornerstones of videogame pop culture. Instead, they must start simulating the products, public policy positions, charitable interventions and other worldly ideas in new games - games worthy of our attention.

I'm not sure I want to see advergames all over the place, but if we have to put up with in-game advertising, a little more sophistication would be welcomed.

Advertisers have yet to unlock the power of play [The Guardian]


hooray for the grey market

China's Online Gaming Market Up 71%, Hits $1.7 Billion

Just about everything in the Chinese gaming market is on the rise, according to a new report by Niko Partners: with the exception of internet cafés (numbers are down thanks to a ban on issuing new licenses), everything is growing by leaps and bounds. The online market jumped 71% in the past year, which is no great surprise, but the grey market success of consoles may be:

Console game sales were up 75 percent on a per-unit basis to 2.48 million, but Hanson noted that due to a Chinese console ban in place since 2000, the entire segment persists through the gray market ....

"The big boom this year came from the easier availability of the new next-gen consoles ...."

She pointed to PlayStation 2 as being more popular than its successor, on the strength of its affordability, game library, and backwards compatibility, with Wii seeing popularity for similar reasons. Between PlayStation 3 and Xbox 360, Hanson claimed Xbox 360 is more popular in China for its price point and library.

Other details and explanations can be found in a nice wrap up over at Gamasutra.

Niko's Hanson On Chinese Game Biz Growth [Gamasutra]


rock band

Rock Band Sells 3 Million Games, 10 Million Songs

Rock Band's new in-game store was introduced for two reasons. One was to make things easier for you as a shopper. The other, more important (for MTV/Harmonix) reason was to make sure you just buy more damn songs. Which seems to have worked a treat, because Viacom have announced that ten million Rock Band songs have now been downloaded, up four million from March 20. Which was only a month-and-a-half ago! They also report that they've sold three million copies of the game itself, which when you consider the vast majority of those would have been bundle sales, is a number that must have the accounts types at Viacom, MTV and Harmonix tickled seven shades of pink.
Rock Band Ships 3 Million; 10 Million Songs Downloaded [GameDaily]

rock band

Rock Band Drives Viacom Profits Skyward

Rock Band has been very, very good to MTV parent company Viacom, who announced that first quarter profits rose 33% based mainly off the sales of the sales of the title, along with higher advertising revenue at MTV Networks. The media conglomerate also enjoyed a revenue increase of 15% for the period, surpassing analyst expectations at $3.1 billion. Between having one of the hottest games on the market and their Iron Man movie opening this weekend (saw it last night, and it was amazing!), it's not hard to imagine Viacom's executive chairman Sumner Redstone rocking out to Blue Oyster Cult in celebration, as the Reuters article suggests. What is hard is trying to wipe the mental picture from your head. Thanks a bunch, Reuters. More »

activision

Sees Shit Economy Bringing Console Price Cuts

Good news! The US economy is going in the toilet, and we may get cheaper game consoles because of it!! Says Activision CEO Bobby "Robert" Kotick:


With the rising costs of fuel and food and housing, it is more difficult to go out and buy a $399 console, and I think it's going to put pressure on the console manufacturers to reduce their prices.

This applies to everyone but Nintendo. Elsewhere Kotick thinks that EA - Take Two merger could be a "challenge." He says, "When you think about one company in control of the sports category, with no competition from anybody else, that could be a challenge."

Kotick is a regular ol' quote machine! Opinions? He's got 'em.
Game Console Prices May Be Cut [Reuters]


business

Atari, Infogrames To Get Merge On

Can't say we didn't see this one coming. Infogrames, already the majority shareholder in the struggling Atari—the company recently delisted from the NASDAQ stock exchange—will soon "acquire the remaining outstanding equity interests of Atari." Atari will then become a wholly owned subsidiary of Infogrames, something both parties agree (at least in the press release) is good news for the financially underperforming publisher of Dragon Ball Z, Godzilla and Alone in the Dark games.

Infogrames has also agreed to spot Atari $20 million to keep them operationally afloat. You know what that means, Atari employees? Bagel Mondays are back!

Full release after this.

More »

steam

Valve Asked Microsoft To Build Steam (Microsoft Said "No, Thanks")

Sure, it had a rocky start to life, but Valve's Steam platform is probably the best thing PC gaming has going for it right now, and has given the company far more clout in the industry than it could muster from its games alone. But how different could things have been if Valve had looked to somebody else to build the system? Somebody like...Microsoft? Or maybe even Yahoo? Valve's Doug Lombardi tells GamesIndustry:
You know, we went around to Yahoo, Microsoft...and anybody who seemed like a likely candidate to build something like Steam.
More »

bobby kotick

Activision Boss Says EA Is The Soul-Stealing Opposite Of Activision

Bobby Kotick, CEO of Activision, confirms in an interview with Portfolio what we've suspected for years—Electronic Arts runs on the power of human souls! Maybe we're reading it wrong, but Kotick definitely said that EA "did a very good job of taking the soul out of a lot of the studios it acquired." Hey, even EA boss John Riccitiello kind of agrees, pointing out at DICE this year that older acquisitions like Bullfrog, Origin and Westwood were examples of the publisher blowing it and that taking away developer autonomy is "a profound mistake."

Kotick says the soul-harvesting machine doesn't fly at Activision, which has "built a model that celebrates entrepreneurial, opportunistic, independent values" and a new Tony Hawk game every fucking year. And they have free bagels on Mondays!

Game Boy [Portfolio via Develop]


sony

PS3 Profitable By August? Who Knows!

Kaz Hirai reckons the PS3 will start making Sony some money around the end of the year. Maybe early 2009. Kaz, you see, thinks the glass is half-empty. The analyst team at Nikko Citigroup, however, see the glass as three-quarters full, and reckon that the console will become profitable for Sony as soon as August. Good news! Just in case, you know. You're a Sony shareholder. Or are otherwise heavily invested, whether financially or emotionally, in the business practices of a large multinational corporation.
PS3 profitable by August, say Nikko Citigroup analysts [Gamesindustry.biz] [Image: AP]

virtual worlds

Disney's Virtual Magic Kingdom Closing, Fans Hysterical

Once upon a time, Disney had this virtual world called (creatively enough) Virtual Magic Kingdom:

As with Habbo Hotel, Virtual Magic Kingdom was developed by Finnish studio Sulake and shared many similarities with the social networking site. Players with registered accounts are able to decorate their personal rooms, earn and spend in-game credits, and participate in a variety of online events and activities with their customized avatars, all in a "safe, non-threatening environment."

The interesting thing here is that Disney announced they'd be shuttering this particular virtual world and people freaked out. When I first read the comments on the Worlds In Motion post, I was sure the posts were made in jest — such a visceral outpouring of emotion for one Disney virtual world out of a whole stable? Raph Koster's blog picked up on it, and Steve at PlayNoEvil speculates that it's an end-of-contract thing (and reminds us that developers and operators need to think carefully about their exit strategies). Legions of fans have mobilized and trotted out gut-wrenching stories of how much the game means to them (and started a petition to stave off the inevitable). People have a tendency to brush off these sorts of virtual worlds, so it's fascinating to see how fired up fans are regarding its fate.

Disney Closes Gates To Virtual Magic Kingdom [Worlds In Motion]


ea take-two

EA Extends Take-Two Tender Offer

Following last night's Take-Two shareholder meeting, which Leigh was kind enough to cover, Electronic Arts has announced that they are extending the deadline on their tender offer to May 16th, 2008. The offer was originally extended from its original April 11th deadline to today in response to Take-Two's rescheduling of the annual shareholder meeting.

Also, as a result of Take-Two issuing additional stock following the approval of the company's incentive stock plan, the price per share EA is offering has dropped to $25.74 from $26.

EA reveals that as of 5PM yesterday, 6,423,787 shares of Take-Two common stock had been tendered in and not withdrawn from the offer.

For more on how all this works, be sure to check out Leigh's feature on the takeover.

More »

ea take-two

FTC Issues EA Second Anti-Competition Inquiry

Electronic Arts has issued a statement this morning announcing that they have received a second request for information from the U.S. Federal Trade Commission regarding their proposed takeover of Take Two Interactive. Seems the FTC still isn't convinced that the joining of the two companies wouldn't be anti-competitive.
While EA believes that its proposed transaction with Take-Two would not be anti-competitive, the FTC has not yet reached any conclusions regarding the proposed acquisition and has indicated that it needs further information and additional time to conduct its review.
No matter what the shareholders and company executives wind up deciding to do, it all comes down to the FTC. EA is already big. It's up to the FTC to determine if acquiring Take-Two would make them too big for the competition. It's not likely the sale would be blocked, but those FTC officials are real sticklers about having their paperwork in order. More »