<![CDATA[Kotaku: bug]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: bug]]> http://kotaku.com/tag/bug http://kotaku.com/tag/bug <![CDATA[This Final Fantasy XIII Bug Jumps For Joy]]> Since first being shown at the 2006 E3 gaming expo in Los Angeles, gamers have been eagerly looking forward to Final Fantasy XIII. They have not been looking forward to the in-game bugs.

Add this interminable jumping bug to the list of bugs that, like the LSD bug, apparently slipped past Square Enix quality control.

In this newly found bug, characters can get stuck in what appears to be endlessly jumping flips. Boing boing forever! (Note: While this footage is shaky, it is certainly possible that it has been looped.)


Character Oerba Dia Vanille does not seem impressed!

However, do not view the discovery of any bugs in FFXIII as a bad thing! The game is out in Japan only the PS3, but won't get its multi-platform release in the West until this Spring. Meaning? Square Enix has extra time to iron out any such kinks hopefully.

Good things come to those who wait. Better things come to those who wait longer. For the rest of us, fingers crossed for downloadable patches.

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<![CDATA[This Is One Crazy Final Fantasy XIII Bug]]> At 50 to 60 hours long, Final Fantasy XIII is an enormous game. But with as long as Square Enix worked on the title and with all the money spent, that still hasn't stopped a few bugs from slipping through.

While there aren't many bugs and the bugs that have been reported seem to be nothing major, there is this one caused with character Sazh Katzroy.

Since there are no surface textures, moving the camera causes other characters to mapping all over the screen, inadvertently creating a 1980s music video effect. Groovy?

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<![CDATA[Glitch Traps Some in Assassin's Creed II]]> Word going around the Ubisoft forums and on another site has some Assassin's Creed II players getting stuck in "Hideout," a sequence about 11 chapters into the game, with no way to get out or advance the game.

The glitch appears to be triggered if one turns off the console right after the autosave at the end of Chapter 11. The game then loads up the hideout the next time the game is started, but nothing else loads from the corrupted savefile. Key features of the environment (I won't say which, for spoiler purposes) aren't available so there's no way to advance. You're just running around in a confined space, no way out.

An Ubisoft community developer acknowledged that the ACII team is aware of the problem and "are doing our best to fix this issue as fast as possible." Unfortunately, it doesn't appear a bug fix has rolled yet.

Reports don't say if this affects all versions or just one console, and if the latter, which one is even affected. I have not replicated this glitch - because I don't have the game. The best bet is to just manually save the game after Chapter 11 as soon as the opportunity presents itself. If you have a busted gamesave, your only option is to start over.

Assassin's Creed 2 Glitch Breaks Game [CVG]

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<![CDATA[Exploiting MW2's 'Javelin Glitch' Will Get You Banned, Says XBL]]> While Infinity Ward works up a fix for the infamous suicide-bombing "javelin glitch" in Modern Warfare 2, Xbox Live's chief lawman vows that anyone caught doing it in his jurisdiction can expect a daylong banhammer, minimum.

Said Stephen Toulouse (Stepto) over Twitter earlier today:

While IW works on getting the MW2 glitch fixed, people we catch using it will recieve suspensions from LIVE. Play fair everyone. :>

Stepto clarified that bannings for this sort of terms of use violation typically are 24 hours, but can go up to two weeks if they're particularly egregious.

For those not familiar with the glitch, which can be used on PS3 and PC as well as the 360, it enables someone carrying a rocket launcher to turn into a sprinting human bomb. While the player dies in the process, it's still a cheap way to get kills, including triples and quads. And an easy way to get yourself reported, cussed out, etc. You can watch this for more information but, remember, trying it subjects you to a day without multiplayer. Which is like a day without sunshine. Or something.

Stephen Toulouse on Twitter [Twitter]

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<![CDATA[PS3 Trophy Sync Bug Will Be Patched]]> An admin over in Europe's Official PlayStation Community says Sony will in fact patch a bothersome trophy-related bug that, in worst-case scenarios, borks certain games completely until one does a console backup-restore.

There was some concern that the bug would never be patched, because complaints first surfaced about it back in October and were never answered or fixed, even after the 2.53 firmware released. But Community Team Leader MusterBuster declared last week: " A fix is on the way, but I don't have an ETA yet."

The bug occurs when users change their PSN ID or password, corrupting their Trophy data. When that happens, a certain number of games will deliver an error notice saying it failed to synchronize the Trophy data. In worst cases, the message simply loops, meaning the game is inaccessible until the corrupt data is removed from the console, which requires a pain-in-the-ass backup and restore.

ComputerAndVideoGames.com, which spotted the patch news, says known titles affected by the bug include Wipeout HD, Burnout Paradise, LittleBigPlanet and Pain. Meantime, if this happens to you, here's the fix as reported by CVG:

• Delete your Game Data (that's the install files for a game, NOT the Save Data).
• Use the Backup option in the PS3's XMB to create a full backup of your hard drive.
• Restore your PS3 from the backup.
• Your trophies will all be gone but don't panic - that data will be stored on Sony's servers. Just reinstall the game, install the Trophy data and the sync should work fine. Maybe.

Of course, you can also not change your PSN ID or password until you get word this thing is repaired.

Trophy Errors Hit PS3, Fix Coming
[ComputerAndVideoGames.com]

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<![CDATA[Playing as a Flag in COD4]]>

Reader Alexander dropped us links to these videos showing an odd quirk in Call of Duty 4. While playing a couple of weeks ago, Alexander somehow managed to respawn as what appears to be a couple of crates and a white flag. Although he was still able to hold a gun and move while disguised as a flag, he couldn't shoot. Now that would have been awesome. Capture the flag? Capture this! Hit the jump for a second vid.

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<![CDATA[Lost Planet Patch Coming in March]]>

A patch to fix some glitches and exploits found in Lost Planet Extreme Edition will be coming to the Xbox 360 around the globe on or about March 9.

The full list:


Updates
In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
In the pre-game lobby, an icon will be added next to each player's Gamertag, indicating connection strength, speed and rating.
In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
At the post-match Results screen, Gamertags of the players who have left the session will be darkened.

Bug Fixes
Sometimes in Fugitive mode there would be multiple Fugitives instead of just one - Fixed
Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it - Fixed
Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot - Fixed
Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match - Fixed
Sometimes post-match Results screens would show players who did not participate in the match - Fixed
Starting a taunt animation during a reload shortened the reload time as an exploit - Fixed

Wow, that's a dazzling array of bugs. My favorite is the one where people who didn't even play the game showed up in the results screen. HOT!

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<![CDATA[PS3 1.11 Update Crashes My Console]]> img244.jpg

Aw-man, I just found out one more thing the seemingly innocuous 1.11 Playstation 3 firmware update does: It causes my console to lock-up when I try to go in and modify the Music settings.

Whenever I click on that particular item I get a message saying:

Setting information is corrupted. Press the X button to repair and restore default settings.

I can't be 100 percent sure, but I don't believe it was doing that prior to the patch. When I press the X button it restarts the system, but if I go back in to try and tinker with my music settings I get the same message. Fortunately, it doesn't seem to have an impact on anything but my ability to tweak music settings.

Has anyone else experienced this?

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<![CDATA[Clips: The Crazy Wii Sports 91 Pin Strike Glitch Easter Egg]]>

Bugs! Don't you just *smooch smooch* luuuuv them? Here's a quick how to get a 91 pin strike. It's on the second stage of bowling's training mode in the last lane players have to clear. Neat little trick!

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