It runs better from the downloaded client than in the browser, which was giving me lag. The client also gives you more screen real estate and removes the ad.
That said...holy crap! Furries are one of my top 3 phobias and I really like this game. It's f2p WoW, with some nifty additions, including a very cool player housing system, high drop rate on equipment, excellent dungeon rewards system, moveable UI (without mods!) and good art direction/world design.
Most importantly, it's not Korean, and therefore has wonderfully non-engrish text, clear and useful tutorials and generally lacks that "ugh..." factor that accompanies games from my ancestral homeland. /shame
Though it does have a couple issues, as a beta it's miles ahead of similar, completed f2p games.
Quick tip: click the red diamond on the left of your hotkey bar to open additional hotkey bars. Took me a while to figure that out.
Also, here's a list of keyboard shortcuts (including autorun!) and shortcuts: [www.eartheternal.com]
@DubSkins: It is the enemy that we harbor unknowingly. His name is mutant, furry and deviant. He is the foe that will destroy us as no other can. He leads us before a hellish throne to dance enfeebled and imbecilic for the lewd pleasures of dark gods.
Burn the furry and the heretic that shelters him! Burn the furry porn artist and those that worship him! Burn the deviant and those tainted by him! Let their deaths purify us so that in dying their bodies serve mankind as in life they never could.
@Outkastprince: "Browser based MMO" why would a mac have problems? the game should be O/S independent. Not sure how it would work on safari but it should still work.
@xcalibr: That's what I thought, I was more confused with what the game itself was telling me. They have a question and answer on how a Mac version will come out in the future, which doesn't make sense to me (now) but surely will after I download it for sure.
edit: Yup, it's a EXE file. So someone with a mac boot program might be able to run it but most likely some of my friends will have to wait for the mac version.
@Outkastprince: It uses an exe?
How fucking retarded is that.
So the game is gimped by the limits of being browser based, but doesn't use the strengths of a browser being platform independent.
Firefox - on all platforms, supports plugins, supports WebGL for 3D, free, not a hard equation to work out guys.
Edit: their site says it runs in Firefox, so don't get how/why they made it Windows based
@Yossarian: Except Flash (like WebGL) is platform independent. So Flash content works whatever the OS.
So instead of using DirectX, which the game doens't necisiarly need all the extra fancy bits of DX9 and above, it can use WebGL and been purely broswer based.
Quake Live managed it.
@deanbmmv: Flash and WebGL are only platform independent because they made executables for all the various platforms.
I agree that there *are* solutions, but if you don't pick one that has an engine built to run across Mac and Linux, you won't automatically get that functionality just because you are in a browser.
My random guess would be that they were developing for windows, and decided to use windows tools for their own ease of development.
Have they fixed it for D-Link routers? I've had it crash two separate D-Link routers, and on the beta forums, I asked people with similar problems what router they used and it was always D-Link as well.
The worst part is that it didn't use to do this. There was an update a while back that did something that ended up killing those routers, forcing them to be restarted.
@svenhoek: SUCK IT MARIAN HOSSA!: I played the beta for a short while, but it just wasn't my thing. As a big fan of 1942 and bf2, heroes just felt way too casual and lacking in the depth that the aforementioned games did.
I hated the 3rd person camera. People can hide behind walls and still be able to view you perfectly, whereas in an FPS you'd have to "peak", slightly exposing yourself to give some idea to the enemy where you are.
The classes all felt too similar. I think they really should have pushed a "rock paper scissors" style balance more obvoiusly. As it is, the fights end up being 95% in close quarters, and there isn't really any fear of who you're going up against. The only time strategy is mixed up is when you get the occasional sniper (which is fairly rare given the level designs).
Run speeds are too slow, some levels take far too long to traverse without a vehicle.
The game also essentially forces you to grind constantly to get "access" to your full weapon set for a few days, after which you have to grind again to get more points. Except you can also just skip the grinding part and pay real money. Both seem needlessly tedious to me.
Anyhow, I might check out the full version just to see if it's improved. I don't really have great expectations for this one though. Maybe battlefield 1943 will be more my thing.
@svenhoek: Everyone Hated MJ a Day Ago: Community is full of kids that yell constantly, take personal vendettas against you for killing them once, foul language, extremely poor sportsmanship.
Expect to do really bad until you get up to level 10, and also expect a bunch of people rank 20 and higher to constantly call you a noob for dying against there super powerful character vs your level 2 character.
Yeah I got in on this and its pretty amazing when it works... and if you can stand the 15mb files it has to download for each level iso of buffering or streaming everything
Hopefully, things will only continue to improve and the game will function with any browser, regardless of what stage of development that browser may be in, beta or not, not such a hard thing to check for..
Quake was my very first multiplayer game AND useage of high speed internet as a kid. Funny thing is, I was playing against a cogeco tester (high speed was so brand new that the high speed sellers had their systems engineers testing bandwidth and shit by letting their employees play games online).
quake.nac.net will forever be a server address etched into my brain.
You are in a twisted set of passages, every one alike.
Somebody else's intellectual property is lying here, forgotten. It looks like it hasn't been licensed yet.
> LICENSE THE IP
A Licensing Fairy appears before you. "Well, what do you have here?" It studies the intellectual property through a pair of spectacles, repeatedly consulting a tiny fairy-proportioned laptop computer. "So what are we talking? Live-action role play? Hot new reality TV show?"
> WEB-BASED CASUAL MMO
The fairy nearly drops its laptop. "That... uh... oh, what the hell. Can't be worse than that Nemesis nonsense." He produces a Certificate of Licensing and hands it to you, then vanishes with a *pop*.
10/14/09
That said...holy crap! Furries are one of my top 3 phobias and I really like this game. It's f2p WoW, with some nifty additions, including a very cool player housing system, high drop rate on equipment, excellent dungeon rewards system, moveable UI (without mods!) and good art direction/world design.
Most importantly, it's not Korean, and therefore has wonderfully non-engrish text, clear and useful tutorials and generally lacks that "ugh..." factor that accompanies games from my ancestral homeland. /shame
Though it does have a couple issues, as a beta it's miles ahead of similar, completed f2p games.
Quick tip: click the red diamond on the left of your hotkey bar to open additional hotkey bars. Took me a while to figure that out.
Also, here's a list of keyboard shortcuts (including autorun!) and shortcuts: [www.eartheternal.com]
10/14/09
10/14/09
Very nice, interesting and surprisingly non-creepy person. The exception to the rule, if you will, which I thought was pretty ironic.
10/14/09
10/14/09
10/14/09
The embarrassment of the doctor's visits finally cured me, though.
10/14/09
Burn the furry and the heretic that shelters him! Burn the furry porn artist and those that worship him! Burn the deviant and those tainted by him! Let their deaths purify us so that in dying their bodies serve mankind as in life they never could.
Edit: Also, a miserable little pile of secrets!
10/14/09
10/14/09
Till then, I'll have to due with playing by myself and harassing new members with party invites. I Kid, but just a bit.
10/14/09
10/14/09
edit: Yup, it's a EXE file. So someone with a mac boot program might be able to run it but most likely some of my friends will have to wait for the mac version.
10/14/09
10/14/09
That's where the Window and Mac versions come to play.
10/14/09
How fucking retarded is that.
So the game is gimped by the limits of being browser based, but doesn't use the strengths of a browser being platform independent.
Firefox - on all platforms, supports plugins, supports WebGL for 3D, free, not a hard equation to work out guys.
Edit: their site says it runs in Firefox, so don't get how/why they made it Windows based
10/14/09
The plugin probably requires DirectX, hence the need for a port.
It is akin to having to install the Flash player in your browser.
10/14/09
So instead of using DirectX, which the game doens't necisiarly need all the extra fancy bits of DX9 and above, it can use WebGL and been purely broswer based.
Quake Live managed it.
10/14/09
To agree with deambmmv ... So laaaaame!
10/14/09
I agree that there *are* solutions, but if you don't pick one that has an engine built to run across Mac and Linux, you won't automatically get that functionality just because you are in a browser.
My random guess would be that they were developing for windows, and decided to use windows tools for their own ease of development.
It does make the web part misleading, though.
10/14/09
10/14/09
Web is nice, this one just isn't as universal as it should be.
06/25/09
06/25/09
The worst part is that it didn't use to do this. There was an update a while back that did something that ended up killing those routers, forcing them to be restarted.
Oh well, it was fun while it lasted.
06/25/09
06/25/09
*sad face*
06/25/09
Oh, right. It's so they have a thinly-veiled excuse to shove advertisements down your throat.
Fuck you, EA.
06/25/09
06/25/09
06/25/09
06/25/09
06/25/09
06/25/09
06/25/09
I hated the 3rd person camera. People can hide behind walls and still be able to view you perfectly, whereas in an FPS you'd have to "peak", slightly exposing yourself to give some idea to the enemy where you are.
The classes all felt too similar. I think they really should have pushed a "rock paper scissors" style balance more obvoiusly. As it is, the fights end up being 95% in close quarters, and there isn't really any fear of who you're going up against. The only time strategy is mixed up is when you get the occasional sniper (which is fairly rare given the level designs).
Run speeds are too slow, some levels take far too long to traverse without a vehicle.
The game also essentially forces you to grind constantly to get "access" to your full weapon set for a few days, after which you have to grind again to get more points. Except you can also just skip the grinding part and pay real money. Both seem needlessly tedious to me.
Anyhow, I might check out the full version just to see if it's improved. I don't really have great expectations for this one though. Maybe battlefield 1943 will be more my thing.
06/26/09
Expect to do really bad until you get up to level 10, and also expect a bunch of people rank 20 and higher to constantly call you a noob for dying against there super powerful character vs your level 2 character.
And bring your wallet.
06/25/09
02/20/09
02/20/09
02/20/09
Hopefully, things will only continue to improve and the game will function with any browser, regardless of what stage of development that browser may be in, beta or not, not such a hard thing to check for..
02/20/09
02/20/09
quake.nac.net will forever be a server address etched into my brain.
01/14/09
01/14/09
You are in a twisted set of passages, every one alike.
Somebody else's intellectual property is lying here, forgotten. It looks like it hasn't been licensed yet.
> LICENSE THE IP
A Licensing Fairy appears before you. "Well, what do you have here?" It studies the intellectual property through a pair of spectacles, repeatedly consulting a tiny fairy-proportioned laptop computer. "So what are we talking? Live-action role play? Hot new reality TV show?"
> WEB-BASED CASUAL MMO
The fairy nearly drops its laptop. "That... uh... oh, what the hell. Can't be worse than that Nemesis nonsense." He produces a Certificate of Licensing and hands it to you, then vanishes with a *pop*.