<![CDATA[Kotaku: browser games]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: browser games]]> http://kotaku.com/tag/browser games http://kotaku.com/tag/browser games <![CDATA[ Sunday Timewaster: Marshmallow ]]> This wonderfully adorable (and kind of weird) game is pretty straight forward — guide the marshmallow around a variety of objects just waiting to take a bite out of your head and send you hurtling towards the ground so you can land with a 'splat.' It's cute. It's not terribly taxing. The soundtrack is ... well, something (soothing? Weird? Vaguely Katamari-esque? All of the above?), but the game is really cute and a nice way to waste a couple of minutes or more ....

Marshmallow [forrent via IndieGames]

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Sun, 28 Sep 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5055952&view=rss&microfeed=true
<![CDATA[ Saturday Timewaster: Hoshi Saga 3 ]]> Hoshi Saga 3 is a fun little puzzle game — the object is to discover the star(s) in each level through experimentation. The mechanics of each level are different, and while some are familiar, some will require a little more fiddling to get the right answer. Some levels are quite easy, though others may have you scratching your head — overall, a nice, relaxing little collection to spend some time with.

星探3 [hoshi saga 3] [nekogames via IndieGames]

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Sat, 27 Sep 2008 14:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5055883&view=rss&microfeed=true
<![CDATA[ Sunday Timewaster: Bounce Shot ]]> IndieGames succinctly describes this as 'a cross between Breakout and Space Invaders,' which is pretty accurate — but it's a fun game with a retro feel. I was in the mood for some candy-colored, easy to pick up fun this weekend, and this definitely hit the spot. Boss battles every 10 levels, power ups, and trying not to get hit with your own bullets (so watch out for that trigger finger) — add in some cute alien enemies, and you've got the recipe for how I wasted a good chunk of my Sunday morning.

Bounce Shot [Nigoro via IndieGames]

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Sun, 21 Sep 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5052829&view=rss&microfeed=true
<![CDATA[ Saturday Timewaster: Aether ]]> We're having a slow weekend here at Kotaku: Owen is off, and I'm holed up in bed trying to stave off the flu; Aether made a nice respite from my headache and general feelings of 'blah.' It's a weird little game — a little abstract and fuzzy around the edges, you control a little guy and his pet who can fly through the air with the greatest of ease, using said pet's tongue as a grappling hook/trapeze .... I actually quite enjoyed zipping through space from planet to planet, trying to solve puzzles and bring the color back to unhappy people (the core of an unhappy planet seen above). It's not the most intuitive game ever — it did take me some time to figure out how to successfully get off the ground and into the atmosphere - and I broke out the mouse because the trackpad wasn't cutting it. Still, it's pretty and soothing (and short) — good for a bit of time on a Saturday afternoon.

Aether [Armor Games via IndieGames]

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Sat, 06 Sep 2008 14:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5046318&view=rss&microfeed=true
<![CDATA[ Holiday Timewaster: Hexiom Connect ]]> Hexiom Connect is a pretty intuitive browser-based puzzle game; you have to rearrange hexagons on the board so that all the colored lines are connected. There are 40 levels (and even a colorblind option, so if you can't tell the difference between red and green, never fear), so I've spent quite a chunk of time this morning clicking, clicking, clicking the minutes away.

Hexiom Connect [Kongregate via IndieGames]

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Sun, 31 Aug 2008 15:00:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5043947&view=rss&microfeed=true
<![CDATA[ Acclaim Launches MyDivaDoll, We Feel Pretty ]]> Times like this I wish they had just flat-out refused to sell former Activision CEO Howard Marks the Acclaim name back in 2005. Acclaim Games has just launched MyDivaDoll, a web-based online game described in the announcement email as "The Game of Attitude, Fashion, & Interior Design". Create your own diva, buy here clothes, decorate her house, and try not to feel violated with the knowledge that anyone can then click on her, strip her down to her underwear and just...stare. The game also features community voting for best doll and best condo, various mini-games, and a flirting game that I don't think I even want to understand.

I tried to create my own diva, but as you can see from the results I spent far too many DivaBucks on facial tattoos, leaving me no money for pants, a situation I find myself in with alarming regularity. Feel free to hop over there and create your own, but remember to share!

MyDivaDoll: Attitude, Fashion & Interior Design [Acclaim]

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Thu, 28 Aug 2008 14:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5043138&view=rss&microfeed=true
<![CDATA[ 365 Days of Free Games ]]> Bored this summer? GamesRadar has an appallingly expansive (10 pages!) listing of a wide, wide variety of games available for free, with just about every genre under the sun represented (including the classic 'Victorian slap-fighting game'). Many have videos and most have screenshots, so you can just scroll down and see what catches your eye. Organized into thematic groupings ('King of Pain,' 'Polychromatic,' 'Suburban Drama'), there's plenty of options to please any palette and more than enough games to keep just about anyone busy for a long, long time.

365 days of free games [GamesRadar via IndieGames]

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Sun, 27 Jul 2008 13:40:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5029685&view=rss&microfeed=true
<![CDATA[ Saturday Timewaster: Pandemic 2 ]]> Ever wanted to decimate the world's population or see if you could develop a super-bug that would leave the globe in utter pandemonium? If the answer is yes, browser-based Pandemic 2 is your game; even if the answer is 'uh, no,' it's an interesting way to while away some time. Watch as your customized disease of choice is let loose on the world, then use your 'evolution points' to mutate the perfect delivery method for a global pandemic — the goal is to have a trail of devastation (and bodies) left in your wake. There are two different modes, 'realistic' and 'relaxed,' so if you're not sure you're ready for a realistic onslaught, you can try your hand with the easier mode.

Pandemic 2 [CrazyMonkeyGames via IndieGames]

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Sat, 19 Jul 2008 14:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5026998&view=rss&microfeed=true
<![CDATA[ The Witcher: DuelMail Becomes The Witcher: Versus ]]> Remember The Witcher: DuelMail, the free-to-play browser fighting game based on the hit PC RPG that ate up a whole lot of productivity when it went into open beta back in March? Well the beta is over, and the game has a new, more sensible name - The Witcher: Versus. More than 48,000 people participated in the beta, offering feedback that brought about changes in the release version of the game. Updated features include multi-channel chat, a new player tutorial, enhanced graphics, and a more demanding character development system so you can fully customize your character's skills.

I'm assuming they also fixed whatever it was that was letting me kick so much ass in the beta version, as evidenced by the frustrated comments in the original post. Only one way to be sure though...head over to The Witcher: Versus and challenge the powerful sorceress Kotaku to a duel. Muhahahaha.

The Witcher: Versus [CD Projekt Red]

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Wed, 09 Jul 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5023322&view=rss&microfeed=true
<![CDATA[ Fallen Empire: Legions In InstantAction ]]> InstantAction.com draws closer and closer to the wide release of the Tribes-channeling Fallen Empire: Legions, a first-person shooter with jet packs for the innovative web-based gaming community. It's not a bad little game, if a bit simplistic in its current form. The only thing missing from it right now are large groups of people to play it, but that should be rectified once it finally emerges from private beta testing. Looking good so far! ]]> Thu, 08 May 2008 20:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=388774&view=rss&microfeed=true <![CDATA[ InstantAction.com's Rokkitball Trailer ]]> Here's the exclusive trailer for Rokkitball, the latest game to grace the lineup at GarageGames' InstantAction.com web-based multiplayer gaming portal. It looks like guns and soccer. Or guns and basketball. We'll just stick with guns and ball for now, until we get our hands on the game. It should be showing up at InstantAction later tonight, or possibly early tomorrow. Be sure and friend MikeFahey if you are signed up over there, as currently I have none and it makes me sad. ]]> Thu, 17 Apr 2008 19:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381229&view=rss&microfeed=true <![CDATA[ InstantAction.com Readies Rokkitball ]]> GarageGames' labor of love, browser based action game portal InstantAction.com ads another title to their arsenal tomorrow with the introduction of Rokkitball. Rokkitball is a futuristic, team-based game that weaves together action and strategy to form a very compelling concept in browser-based gaming.

Rokkitball brings a new level of multiplayer gaming to InstantAction, combining the frantic pace of a shooter with the team strategy of a real-world sport," said Alex Swanson, Rokkitball Producer and Designer. "We plan to provide an on-going flow of new content to players through InstantAction, with several additional stadiums and enhanced team customization options already in the works."
While we won't know much more until we actually get to play the game, there will be a live chat with developer Alex Swanson tomorrow at 3PM Pacific, the same time the game goes live, where he will be discussing the creation of Rokkitball and all that entails. For now, check out our exclusive screens from the new title, and head over to InstantAction.com for more web-based multiplayer goodness.
InstantAction RELEASES 'ROKKITBALL'

Fast-paced Full-court Action Combines FPS Skills with Sports Strategy

EUGENE, OREGON - InstantAction.com, the web browser based action gaming platform that's revolutionizing how people play, today announced Rokkitball, a futuristic team-based game that's best described as football with rocket launchers and magno-beams. The game is available in public beta to play today at www.instantaction.com.

"Rokkitball brings a new level of multiplayer gaming to InstantAction, combining the frantic pace of a shooter with the team strategy of a real-world sport," said Alex Swanson, Rokkitball Producer and Designer. "We plan to provide an on-going flow of new content to players through InstantAction, with several additional stadiums and enhanced team customization options already in the works."

Launching on InstantAction with support for up to eight players, Rokkitball puts players on an ultramodern playfield with multiple goals. The tactics reward a combination of precision fire and team positioning to disrupt the enemy and control the field. Challenging bot players can be used to fill out games if there are too few humans, or to practice your skills when your friends aren't available.

"Rokkitball is a great example of the depth of games we can deploy on InstantAction," said Andy Yang, General Manager of InstantAction.com. "It begins to show the versatility of the platform and the quality of titles that we'll deliver more and more of to players."

Rokkitball was created by GarageGames internal studio.

To sign up and play Rokkitball or the numerous other games at InstantAction, please visit www.instantaction.com

About InstantAction
InstantAction is the leading multi-player action gaming destination that's revolutionizing how and where people play core games. It combines high-end visuals and action gameplay with social gaming, allowing players to form parties and easily move from one game to the next. InstantAction's initial portfolio of original games range from high-profile studios to newly discovered game development talent. InstantAction was created by GarageGames, an operating business of IAC (NASDAQ: IACI). InstantAction is located in Eugene, OR and on the web at http://www.instantaction.com.
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Wed, 16 Apr 2008 19:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=380713&view=rss&microfeed=true
<![CDATA[ The Witcher: Duel Mail Open Beta Battles Begin ]]> While my character rose to great (hypothetical) heights of power during the closed beta, the open beta for CD Projekt Red and one2tribe's The Witcher: Duel Mail now begins in earnest, with players all over the globe invited to show them just how slow their game can run with all of you trying to beat up my pretty little level 1 sorceress at once. Her name is Kotaku, and she enjoys long walks on the beach, candlelit dinners, ponies, and kicking your sorry ass. Teehee!

The Witcher: Duel Mail [Official Site]

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Tue, 08 Apr 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=377285&view=rss&microfeed=true
<![CDATA[ IGA And ID Team For Free, Web-Based Quake Live ]]> In-game advertising specialists IGA and id Software have partnered to bring you the next iteration of the classic Quake franchise, Quake Live, and it's definitely not your normal web-based, free-to-play game. Quake Live will deliver a full community experience, including stat tracking, friends lists, matchmaking, and sponsored tournaments, all within your standard web browser. Integrated with IGA's proprietary SDK, it is the first title in the company's "freemium category", offering premium gaming experiences for free thanks to integrated advertising.

"id Software is among the proverbial godfathers of modern gaming and we are thrilled to be working with them on their first title in our 'freemium' category," said Justin Townsend, CEO of IGA Worldwide. "This partnership is only the latest testament to the increasing acceptance of in-game as an effective, measurable advertising medium and a strategic revenue opportunity for publishers and developers."

While I know many of you folks aren't too fond of in-game advertising, this is free Quake we're talking about. It's not like they are delivering some Peggle clone or something. And the features? It's like they're packing a mini Xbox Live into the website. Seems like a fair trade-off for a few "Sponsored By" banners to me.
quakelive15.jpg
IGA is banking big on Quake Live, hopeful that other forward-thinking publishers will give the "freemium" concept a go. No word yet on when the game will officially launch, but you can bet we'll be keeping you posted!

IGA Worldwide Partners with id Software on Forthcoming QUAKE LIVE title

IGA Selected Exclusive Provider of Advertiser Sponsorships; In-Game Brand Integration Opportunities within Revolutionary QUAKE LIVE Portal

San Francisco, CA- February 19, 2008 -IGA Worldwide Inc., the leading independent in-game advertising network announced today from the 2008 Game Developer Conference that it has partnered with id Software to manage all advertising, sponsorship and creative branding opportunities within the forthcoming QUAKE LIVE web site and free-to-play version of the popular action series.

Created by id Software as an all-new way to deliver the excitement and energy of first-person multiplayer action to a broader audience than ever before, QUAKE LIVE offers game players of all skill levels a totally free and easily accessible multiplayer gaming experience and community through a single website at quakelive.com. Every element of the experience, including friends lists and communication, sponsored events and tournaments, matchmaking, stats tracking, and even the game itself is accessed and delivered free of charge through the web browser. Integrated with IGA's proprietary SDK, QUAKE LIVE will offer companies and agencies fresh opportunities to dynamically-target brands to audiences within a broadly accessible version of one of the world's premiere game franchises, while also offering gamers a totally free premium game, fun events and a vibrant, active community of other players.

"IGA understands game developers and game players which makes them the perfect partner for QUAKE LIVE. Whether it's been the ease of implementing their SDK or just their excitement about QUAKE LIVE, they have been fantastic to work with," said Todd Hollenshead, CEO of id Software. "As we work to bring QUAKE-style deathmatch excitement to the masses, IGA has fully supported our vision."

"id Software is among the proverbial godfathers of modern gaming and we are thrilled to be working with them on their first title in our 'freemium' category," said Justin Townsend, CEO of IGA Worldwide. "This partnership is only the latest testament to the increasing acceptance of in-game as an effective, measurable advertising medium and a strategic revenue opportunity for publishers and developers."

IGA predicts more progressive game publishers like id will create what the company has coined "freemium," or free-to-play premium games based on their most popular titles in order to attract new audiences and open new revenue advertising revenue streams. A recent eMarketer forecast estimated the current video game advertising market to exceed $502MM and is expected to grow 23 percent year-over-year over the next five years.

About IGA Worldwide
IGA Worldwide, Inc. is the market-leading in-game advertising network offering brands and agencies a single point of access to an exclusive range of opportunities within the world's premium videogame franchises. IGA's proprietary Radial NetworkSM enables advertisers to dynamically-target over 15 million uniquely engaged consumers and has successfully delivered campaigns for brands such as Intel, Coca-Cola, McDonalds, Nokia, Gillette and Unilever. IGA also provides brands with customized branding solutions including integrated product placement and co promotion. IGA Worldwide is headquartered in New York with offices in London, Los Angeles, Connecticut and Berlin.
For more information please visit www.igaworldwide.com.

About id Software:
Id - defined by Freud as the primal section of the human psyche; id Software, located in Mesquite, Texas, was founded in 1991. From inception to present day, id Software has relentlessly provided technical, design and artistic leadership as an independent game developer and technology provider. Transcending the games industry, id's iconic brands such as Wolfenstein, DOOM, QUAKE and Enemy Territory have become staples of popular culture for generations of gamers. More information on id Software can be found at www.idsoftware.com.

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Tue, 19 Feb 2008 06:55:04 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=357987&view=rss&microfeed=true
<![CDATA[ Ubisoft Reveals Web-Based Might And Magic ]]> Heroes of Might and Magic is hitting the web, and it is going to be huge! Ubisoft has just unveiled Heroes of Might and Magic Kingdoms, an all-new game that takes the series' trademark fantasy simulation battles and puts them in your web browser. That's right, in your web browser. There is no download at all. You'll simply log into the website, create an account, and you'll be playing Might and Magic against thousands of players around the world.

"This is a new type of game for Ubisoft, one that allows you to jump into a rich and complex universe just with your Web browser," said Serge Hascoët, Chief Creative Officer. "Heroes of Might and Magic Kingdoms will open a wide door to the Might and Magic universe, allowing players to immerse themselves within it unlike ever before."
Best of all? The game will be completely free to play. Worst of all? Since it plays in a browser window you can totally get away with playing it at work.

Right now players can head over to www.hommkingdoms.com to get an idea of what's in store for them once the game launches worldwide this Spring. They've got screens, an explanation of gameplay, and even a place where you can register for updates, perhaps scoring an entry into the beta.

If you really want to get into the beta and live in the UK, special key codes are included inside copies of the Heroes of Might and Magic Complete Edition, which should be available shortly.

Ubisoft To Launch Web-Based Video Game In The Heroes Of Might And Magic® Universe

Heroes of Might and Magic® Kingdoms to Hit the Web in Spring 08

LONDON, UK -13th December, 2007 - Today Ubisoft, one of the world's largest video game publishers, announced that Heroes of Might and Magic® Kingdoms , a new Web-based game in the critically-acclaimed Heroes of Might and Magic series is being developed for a Spring 2008 worldwide launch.

Heroes of Might and Magic Kingdoms is a strategy game set in a persistent version of the heroic-fantasy world of Heroes of Might and Magic. Thousands of players will be able to rule their virtual kingdoms, lead gigantic armies against each other, master the trades or create legendary heroes. The game requires no download or installation, only an Internet connection. In addition, players can play at their own pace; from 10 minutes to multiple-hour sessions.

"This is a new type of game for Ubisoft, one that allows you to jump into a rich and complex universe just with your Web browser," said Serge Hascoët, Chief Creative Officer. "Heroes of Might and Magic Kingdoms will open a wide door to the Might and Magic universe, allowing players to immerse themselves within it unlike ever before."

An exclusive key for the beta test is hidden in the Heroes of Might and Magic Complete Edition that releases today, you can also register on www.hommkingdoms.com.

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Thu, 13 Dec 2007 14:20:49 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=333518&view=rss&microfeed=true