<![CDATA[Kotaku: brothers in arms]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: brothers in arms]]> http://kotaku.com/tag/brothers in arms http://kotaku.com/tag/brothers in arms <![CDATA[ Brothers In Arms Delayed. Again. ]]> We'd have thrown in some quip about this being the 1,174th time Brothers In Arms: Hell's Highway has been delayed, but since that cut a little too close to the bone we let it slide. This one's not too bad, however: the "glass is half full" brigade can console themselves with the fact it's only for a month, with the game's original August release pushed back to September. To tide you over while you wait, the first details on the game's collector's edition have been revealed on GameStop, showing that for an extra $10 you'll get a US Airborne figure, a comic book and a map of the upper Rhine, should you ever be bicycling around the area with the missus and wondering about the position of German Panzer divisions.

Brothers in Arms: Hell's Highway Suffers Delay, Limited Edition Revealed [Shacknews]

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Mon, 28 Jul 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5030262&view=rss&microfeed=true
<![CDATA[ The Definitive List Of Video Game Comics ]]>
My colleague Tracey John at the Multiplayer blog appears to have outdone herself, indexing 31 video game comics. Did we know there were Doom and Mega Man comics?

She and I talked about a post that would highlight new comics based on new games: stuff like Dead Space, Gears of War and Brothers in Arms. I figured she'd cover five or six of them. But Tracey's the kind of video game writer who makes a post considering the greatest cats in video game history and lists more than 50 felines.

Now she delivers a breakdown of 31 video game-based comics present and past, with pretty pictures, info and some jokes.

Funny thing is that I'm a big comic book reader and a serious gamer — but I never read any of these. You?

Our Giant Guide To Video Game Comics [My day-job blog]

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Thu, 26 Jun 2008 11:00:00 MDT StephenTotilo http://kotaku.com/index.php?op=postcommentfeed&postId=5019936&view=rss&microfeed=true
<![CDATA[ Brothers in Arms: Hells' Highway -- New Trailer and Screens ]]> Alright, time for the eye candy. Ubisoft and Gearbox send us a 90-second trailer showcasing Brothers in Arms: Hell's Highway, due for release in August on the 360, PS3 and PC. This simulation involves Operation: Market Garden, the largest paratrooper operation in World War II, which set the stage for the Allies to cross the Rhine and advance into Germany.

There are some screens after the jump, too.

From the trailer we can see this game intends to impress upon us the bonds formed by soldiers, as well as the real confusion and blood-pumping terror that attends to live combat. There's a quality of suffering in the fighting scenes that is painstakingly detailed, down to a stray round dislocating someone's fingers. It sounds engrossing, and I love period pieces and historically accurate simulations. But could I feel good about myself telling someone I had a hell of a time playing this game? Dunno.

There's a huge list of rumored and confirmed features on the game's Wiki. And here are 5 more screens.

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take_em_out.jpg

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Sun, 20 Apr 2008 12:00:00 MDT ogood http://kotaku.com/index.php?op=postcommentfeed&postId=381858&view=rss&microfeed=true
<![CDATA[ Gearbox On: Maracas, Gun Porn and Caring Too Much ]]> By Brian Ashcraft

"Thing I love about Kotaku is that you just don't care," says Gearbox Software boss Randy Pitchford. (Not sure if we don't care per se, but rather, that we care a little too much.) It's a few days before Christmas, and he is showing me around Gearbox's Texas HQ that occupies the top four floors of a suburban Dallas high-rise. Pitchford is open and upfront. Want to take a picture of a wall with concept art? Sure. The dev opened up its doors and showed us pretty much everything it could. Gearbox, best known for the Brothers in Arms series and the Halo: Combat Evolved PC port, is poised for a breakout year in 2008 when the company brings Dreamcast title Samba de Amigo to the Wi, puts out original FPS Borderlands and a new entry into the Brothers in Arms tactical shooter series. With its pedigree Borderlands makes perfect sense. But Samba?

"We're huge Samba fans. Huge Dreamcast fans," Pitchford tells me. "We totally told SEGA they had to let us do it. People want a Samba Wii game." SEGA consented, and Gearbox dove in trying to squeeze the max potential out of the Wii-mote. Sure, Nintendo is making tons of money with the Wii. Third party devs haven't been as rewarded for Wii innovation. Case in point: Capcom's Zack and Wiki, which posted embarrassingly poor sales figures. Pitchford does point out that SEGA has hit with Mario and Sonic at the Olympics — though, that game *does* feature Mario. Still, Pitchford is optimistic.

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"Third parties are doing alright with the Wii if they spend the right amount of money and time," he says. "People bought the Wii for the promise of the Wii Remote."

While, the Dreamcast version of Samba de Amigo has specially designed maraca peripherals, Gearbox has the challenge of turning the Wii-mote into, well, maraca peripherals. Here's the challenge: The Wii-mote itself is high tech, while the Nunchuk Wii peripheral is not. Sure, it does have a three-axis accelerometer, but still isn't the same level of technology that's in the Wii Remote. What's more, the Wii-mote doesn't always know where it is in space. It knows it's been moved, but positioning it can be tricky. So getting the Wii-mote and the Nunchuk to input the same? Or what about making it so players can use two Wii-motes instead of a Wii Remote and a Nunchuk? Not easy! "It's possible," Pitchford explains. "You just need a lot of smart people who can do a lot of math." Attitudes like that (and only attitudes like that) will keep the Wii out of the third party hobo gutter.

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Not exactly what you'd expect from a company that cut its teeth on WWII tactical shooters. "Steven Spielberg told me he really thought the Brothers in Arms series had beautiful graphics," Pitchford says. The upcoming Brothers in Arms: Hell's Highway is more accessible than previous its titles and better looking. "If I had to guess, it's 15-20 percent more high def than Gears of War," he says. Don't expect a Portal type add-on game bundled with Hell's Highway, but the concept of that added content is appealing to Gearbox. "It's added value," Pitchford says. "Like at the beginning of Pixar movies. They have those little shorts, which give them an opportunity to experiment and try out different things. I don't know if we'll have time to do something like that before Brother in Arms: Hell's Highway ships, but definitely before the generation is over."

Gearbox points to historical and military accuracy as to what separates Brothers in Arms from other shooters. The market is clogged, choked with WII shooters — so much so that dev Infinity Ward took the World War II out of World War II shooter Call of Duty in the latest installment in the series. "The Call of Duty guys makes great shooters, but they're just Quake dressed up in World War II. There are no characters in it I remember. There isn't deep historical accuracy. It's just a really fun shooter." Going as far as to employee a military officer for consulting and use WWII aerial surveillance maps for creating in-game maps, Gearbox isn't pussyfooting around.

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While Gearbox ponders ways to keep WWII real for gamers, it's taking a major step with original IP Borderlands. The FPS took inspiration from movies like Mad Max and Raiders of the Lost Ark and even TV shows like Firefly and Deadwood. It's set in the future on a large planet that rotates so slowly that it takes something like one hundred hours to turn once. The season is spring and things are coming out of hibernation. Characters are class based with a solider, a hunter and a magician. Players can level up their characters and go on side quests. Sound like a RPG? "In the beginning of Halo, Master Chief is the same as he is at the end," says Pitchford. "Sure, the story has changed, but the character hasn't." Leveling up the characters in Borderlands does change them. "The coolest thing about games like World of Warcraft is leveling up your character and then going to up to band of weaker players and totally destroying them," he says. The game allows for up to four player co-op that allows new players to enter and leave on the fly. Also, it's possible to play with characters of different levels in co-op and even level-up your own characters in co-op. Not only will this sort of leveling up change the playing field in Borderlands, but guns. Lots and lots of guns.

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Borderlands features an in-house Gearbox created weapons sequencer that can produce up to a half a million different weapons — all with different names, appearance, properties. "Imagine any cool weapon you've ever wanted in a game," Pitchford says. "Borderlands has it." The sequencing means that players will most likely never see the same weapon twice. Ever. Gearbox doesn't seem concerned about the possibility of there being one single weapon that is more powerful than anything else in the game. "If there's a gun that can break the game, why would we limit that?" he says. Do you think there is a gun that can break the game? "I don't know," he says. "I guess we'll find out." Gearbox doesn't care either way. Or maybe, it just cares too much.

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Fri, 28 Dec 2007 09:00:52 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=338436&view=rss&microfeed=true
<![CDATA[ Brothers in Arms Comic Book ]]> hh_box.jpgThe World War II shooter series with the most character in the genre is getting even more. Gearbox Software have entered into an agreement with Dynamite Entertainment to create a comic book series based off of the upcoming Brothers in Arms: Hell's Highway game. The game series has followed the true story of the 502nd Parachute Infantry Regiment of the 101st Airborne Division through three games now, and the comic book will delve deeper into the story, borrowing from both the new game and the previous two titles.

President Gearbox Randy Pitchford stated, "Almost every developer can point to comic books as an influence and inspiration in making games. To say we're delighted to be working with Dynamite Entertainment would be an understatement...I expect that the Brothers in Arms comic series will be an extremely high quality book."

Details of the writers and artists are secret as of right now, but seeing some of the talent Dynamite has drawn in (mmm, Frank Cho) I expect it to be a top-notch book that hearkens back to the golden days of war comics. Then again I am just a big old comic geek so what do I know? I'll just wait for the details.


Dynamite Entertainment to Produce Brothers in Arms: Hell's Highway Comic Series

June 14, 2007 Runnemede, NJ - Gearbox Software, Inc. and Dynamite Entertainment are proud to announce the signing of an agreement that will allow for Dynamite to create a new comic book series based on the characters and story of the upcoming Brothers in Arms: Hell's Highway video game! The agreement allows Dynamite to draw upon any and all previous Brothers in Arms franchise video games' story lines to develop story lines for the comic series.

Brothers In Arms is based on the true story of the 502nd Parachute Infantry Regiment of the famed 101st Airborne Division who were dropped behind German Lines on D-day. Players assume the role of Sergeant Matt Baker, a paratrooper (based on Harrison C. Summers and various other people), and the leader of an airborne squad from Fox Company. The Brothers In Arms games are a tactically accurate, "first-person shooter" style of game that combine meticulously researched and historically accurate weapons, weather, and environments with the excitement of first-person, "squad level" command in the European Theater during World War II. The missions range from dropping into France on June 6th to the final defense of Hill 30 eight days later.

Brothers in Arms: Hell's Highway is the third entry in the Brothers in Arms series of video games. Once again players can reprise the heroic role of Sergeant Matt Baker, a soldier of the 101st Airborne Division, during Operation Market Garden in the late stages of World War II. The game has many new features, including the ability to command a further squad, from a selection of new specialized units (Bazooka Teams, Machine Gun teams, Mortar Teams, as well as Radio Teams with which to call in artillery support).

Although exact details of the comic book series are in development now with creative and cover artists being kept a closely guarded secret, Dynamite plans for the series to incorporate all the intensity and accuracy of the Brothers in Arms video games. Information on the creative team and scheduling for the series will be released in the coming weeks.

Dynamite stated, "Brothers in Arms is one of the most popular video games in the market today. This should open up new doors for Dynamite, as well as for comic and gaming retailers. We're going to launch this with a unique initiative! This should lead to existing comic fans who have not played the game to sample it, and fans who do play the game can come in to purchase the original comic at the same time. This is a whole new adventure for us on so many levels, and we're really excited to have this opportunity to add another genre to our list of growing titles. Creative details are still in the preliminary stages, but based on the overwhelming response and praise we've had regarding our titles to date, we're positive that comics fans, fans of the game, as well as military enthusiast and action seekers will be blown away by this new addition to our 'dynamite' line up! We're showcasing images from the game to let fans know we're going after the cannon of the game, but with the 'dynamite' ability to execute Dynamite has shown!"

President Gearbox Randy Pitchford stated, "Almost every developer can point to comic books as an influence and inspiration in making games. To say we're delighted to be working with Dynamite Entertainment would be an understatement. I'm excited by Dynamite's dedication to quality comics through art, story telling, and collaboration with the game makers here at Gearbox Software. I expect that the Brothers in Arms comic series will be an extremely high quality book."

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Thu, 14 Jun 2007 12:32:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=268879&view=rss&microfeed=true
<![CDATA[ Gallery: Brothers in Arms: Hell's Highway ]]> Ubisoft has unloaded a slew of new screenshots of the PS3 version of Brothers in Arms: Hell's Highway, and they look pretty amazing, even though a few of them look like they are firing a rocket launcher into my grandmother's house. I particularly appreciate the bright blue sky, proving that war can indeed happen on days when the world isn't brown. Bravo!

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Thu, 15 Feb 2007 10:40:45 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=236898&view=rss&microfeed=true