I think Resistance 2 captured the war theme pretty well, theres an awesome bit where your coming out of the underwater compound and you come out to outside and you see the giant chimeran ships in the sky and all the ships flying around in the air....man that was awesome....but everyones going on about Killzone 2 and forgetting about how awesome Resistance 2 still is....
Very interesting article, I particularly like Jeramy Cooke's statement about the look of the games.
@excel_excel: Resistance 2 only looked pretty on some parts. Overall the game itself didnt feel as polished. It was a good try but nothing to really write home about.
@Witzbold: I really enjoyed the single player, although I agree that it only looked pretty at some parts, I mean what games look 100% amazing all the time? Multiplayer was pretty good too in particular the co-op missions.
Would you recommend KZ2? I really might have to get it after all but I haven't finished Resistance 2 yet so I'm hemming and hawing about it
@excel_excel: Hmm KZ2 Id say try the demo. If you liked that then get KZ2. If not feel free to pass over it.
One thing that really stands out though is just how impressive the graphics are.
If you are into vs MP then Ive heard lots of good things about KZ2s mp mode. I havent played yet. Waiting for a friend to get the game since didnt want to go up in rank ahead of him.
Also gotta patch up the game and see how that is.
Im quite happy with it. Sound effects are also exquisite!
@Witzbold: ah cool, guess I'll have to buy it I liked the demo, just too overloaded with FPSES but everyones saying how awesome it is.....must control myself! its metallic box is so shiny though....
@excel_excel: Yeah an interesting feature of the game is how your character seems to have a feeling of weight with how they move even more so when you sprint. Plus how they did the motions when you swing the knife is quite nice in terms of your camera view moving around. Granted though I dont like how you have to "switch" to the knife instead of a quick type of attack but thats just a personal pref thing again. Though I suppose they made up for that causing the knife to instantly attack when you switch to it.
One thing I wasnt too happy about was weapon accuracy and such since they made the spread of the weapons occur a bit too fast. Still though another personal pref issue of my own when it comes to game design, granted I still find the different weapons highly enjoyable plus the sound effects once again is what makes shooting with all of them rewarding.
Also the game has some of the best reload animations I have seen in a while. Quite nice.
Since really do think sound effects is a good part of the games overall experience itself. Attention to detail and level designs is quite excellent also.
@Witzbold: The attention to detail is supposed to be marvelous, sounds great, and the reload animations look great. I do love it when games get the little things right, damn sounds awesome
@excel_excel: One thing that might irritate you and has to a lot others is how the aiming mechanism seemed to be a little slow in terms of responsiveness. Its not "crisp" movement. Though I heard the new patch fixes this for MP, so am hoping it does for SP.
Though if you didnt notice it then Im sure you will be just fine. Still yet it doesnt eat into the experience that much. And am happy that the devs at GG really do seem to be listning to the fans and making fixes. Good sign there.
@Witzbold: ah cheers, yeah the aimings been getting a lot of stick, first time I've ever heard of a company 'fixing' aiming, but as long as it improves the game then thats brilliant!
I am an FPS junkie, but I've never been able to play games based upon realistic warfare. I always feel a certain sense of guilt at enjoying this artwork that is based upon a specific lot of deaths.
I can handle space marines fighting aliens anyday, or anything supernatural/horror-esque. But games like Call of Duty...I cannot play.
Nothing against those who do, just not my piece of pie.
This is something I've found myself experiencing, particularly during this generation of games, most certainly due to the increase in artificial intelligence of your opponents and the ever increasing realism with how they look and move.
It's one thing to kill 'evil' monsters or aliens, but to be faced with opponents that are deliberately intended to mimic real people and especially those who you can be somewhat sympathetic toward (the Helghast come to mind) it's growing increasingly difficult to want to "blow them all away".
The issues of colour aside, because they should be dark and depressing, the sense of scope, and grandeur I suppose, of war has hands-down been captured by Killzone. That is to say, it has conveyed the essence of what makes it frightening, in multi-player at the least. In single-player I find the characters and story extremely hard to relate to, as per usual in all sci-fi shooters.
As for story-telling, I'm sure you'd be hard pressed to find a game better than Modern Warfare, that is, before it gets a little too convoluted towards the closing of the game. The nuclear explosion for example, is a moment I often look back on and think: yeah, that was a great piece of direction.
Metal Gear can be accused of the same, if you squint really, really hard. The messages are there, they're just hidden behind a veil of ninja and mech-warriors.
Anyway, what really gets to me is that people continually say 'Oh no, another WWII game.' When, in fact, the story has never really been told to its full potential. We should be excited, if anything, when one is announced - I am, it's an important part of most people's heritage. That is, of course, just my opinion.
@Fallible: The problem with WW2 shooters, isn't that people are not respecting the their heritage, but rather that it's mostly the same message over and over. Often, you get that war is brutal, war is ambiguous, and the enemy is bad. Ok. Great. The message gets repeated so often, that I find myself unable to care.
I guess this is one aspect other media format triumps over video games. With the silver screen, you can at least focus on some results or personal aspect, but with video games, there's only so many ways you can present the same war.
@Fallible: The problem with World War II games is they very rarely will tell an actual story; something to truly cling to and take an interest in.
The war was possibly the most monumental and influential event to truly occur in our history, but so little of the overarching events and the human element is lost in an effort to develop an action game.
Yes, the battles were important, the weapons development was key and the magnitude of the entire thing will have repercussions for centuries, but so little of that is properly translated into the context of a game. Why? Because you need to entertain the player more than you educate them. They need cool weapons, new modes of play and great visuals. It's incredibly hard designing a truly emotional impacting story around this.
It's the medium itself. The war, and events surrounding it, was far more than the sum of it's battles. And due to their nature video games cannot traverse into that emotional intimate zone that movies such as Schindler's List and like can.
It may happen eventually, but with the current model of development and the target audiences it will take quite a bit of effort.
bah until the 3G itouch comes out making the new games incompatible with the 2G. I'm wary of getting it as a games handheld, plus the no button clicks seems like it would give you wonkey controls.
maybe I'll wait for the 3G instead. which should be in about 9 months or so.
"Over the last six weeks, we've been adjusting our internal strategy to move from being about Opportunity, Ambition and Growth to a strategy that is oriented towards Quality, Focus and Performance."
THANK GOD!
I've always been happy to see Gearbox grow and succeed. Last gen, the Brothers in Arms series gave the played out WWII genre a shot in the arm with true innovation and an attempt at dramatic storytelling few games could claim of offer.
Which is why Hell's Highway was such a tremendous disappointment for me. It's not a terrible game, just completely mediocre in every way, making it play like a paint-by-numbers version of their previous titles.
Having already been extremely excited by the prospects Borderlands and Aliens, after being so underwhelmed by HH, my anticipation has turned to skepticism regarding Gearbox's future offerings (much like my feelings towards Silicon Knights changed after playing Too Human).
Hell's Highway demoted them from being a dev whose games I'd buy without thinking twice to a dev whose games I'll rent before buying, so I hope this corporate mantra guff is true- they really need it going forward if they want to protect the quality perception behind their name.
Getting bigger has certainly not made their games better, so maybe this is good news.
glad to see the update says that the Aliens game is still on,i think its 4 player co-op and me and my friends have been looking forward to it for some time now.
Thank god for the update! Aliens Vs Predator was the first FPS that scared the daylights out of me. Nothing rose than a friend dropping from the ceiling in front of you and face biting your manhood in front of all your co workers. I screamed like a 12 year old.
Damn, after those fuck awful AVP movies, I need a good SCARY Alien game. I'm amazed by how Hollywood seemed to completely forgot the first Alien was a horror, and the second was action.
03/09/09
Very interesting article, I particularly like Jeramy Cooke's statement about the look of the games.
03/09/09
At least Co-op is enjoyable for folks.
03/09/09
Would you recommend KZ2? I really might have to get it after all but I haven't finished Resistance 2 yet so I'm hemming and hawing about it
03/09/09
One thing that really stands out though is just how impressive the graphics are.
If you are into vs MP then Ive heard lots of good things about KZ2s mp mode. I havent played yet. Waiting for a friend to get the game since didnt want to go up in rank ahead of him.
Also gotta patch up the game and see how that is.
Im quite happy with it. Sound effects are also exquisite!
03/09/09
03/09/09
One thing I wasnt too happy about was weapon accuracy and such since they made the spread of the weapons occur a bit too fast. Still though another personal pref issue of my own when it comes to game design, granted I still find the different weapons highly enjoyable plus the sound effects once again is what makes shooting with all of them rewarding.
Also the game has some of the best reload animations I have seen in a while. Quite nice.
Since really do think sound effects is a good part of the games overall experience itself. Attention to detail and level designs is quite excellent also.
03/09/09
03/09/09
Though if you didnt notice it then Im sure you will be just fine. Still yet it doesnt eat into the experience that much. And am happy that the devs at GG really do seem to be listning to the fans and making fixes. Good sign there.
03/09/09
03/09/09
Kudos to Owen for the write-up and the interviewees for the time and insight.
03/09/09
I can handle space marines fighting aliens anyday, or anything supernatural/horror-esque. But games like Call of Duty...I cannot play.
Nothing against those who do, just not my piece of pie.
03/09/09
This is something I've found myself experiencing, particularly during this generation of games, most certainly due to the increase in artificial intelligence of your opponents and the ever increasing realism with how they look and move.
It's one thing to kill 'evil' monsters or aliens, but to be faced with opponents that are deliberately intended to mimic real people and especially those who you can be somewhat sympathetic toward (the Helghast come to mind) it's growing increasingly difficult to want to "blow them all away".
03/09/09
As for story-telling, I'm sure you'd be hard pressed to find a game better than Modern Warfare, that is, before it gets a little too convoluted towards the closing of the game. The nuclear explosion for example, is a moment I often look back on and think: yeah, that was a great piece of direction.
Metal Gear can be accused of the same, if you squint really, really hard. The messages are there, they're just hidden behind a veil of ninja and mech-warriors.
Anyway, what really gets to me is that people continually say 'Oh no, another WWII game.' When, in fact, the story has never really been told to its full potential. We should be excited, if anything, when one is announced - I am, it's an important part of most people's heritage. That is, of course, just my opinion.
03/09/09
I guess this is one aspect other media format triumps over video games. With the silver screen, you can at least focus on some results or personal aspect, but with video games, there's only so many ways you can present the same war.
03/09/09
The war was possibly the most monumental and influential event to truly occur in our history, but so little of the overarching events and the human element is lost in an effort to develop an action game.
Yes, the battles were important, the weapons development was key and the magnitude of the entire thing will have repercussions for centuries, but so little of that is properly translated into the context of a game. Why? Because you need to entertain the player more than you educate them. They need cool weapons, new modes of play and great visuals. It's incredibly hard designing a truly emotional impacting story around this.
03/09/09
It's the medium itself. The war, and events surrounding it, was far more than the sum of it's battles. And due to their nature video games cannot traverse into that emotional intimate zone that movies such as Schindler's List and like can.
It may happen eventually, but with the current model of development and the target audiences it will take quite a bit of effort.
12/02/08
maybe I'll wait for the 3G instead. which should be in about 9 months or so.
11/22/08
THANK GOD!
I've always been happy to see Gearbox grow and succeed. Last gen, the Brothers in Arms series gave the played out WWII genre a shot in the arm with true innovation and an attempt at dramatic storytelling few games could claim of offer.
Which is why Hell's Highway was such a tremendous disappointment for me. It's not a terrible game, just completely mediocre in every way, making it play like a paint-by-numbers version of their previous titles.
Having already been extremely excited by the prospects Borderlands and Aliens, after being so underwhelmed by HH, my anticipation has turned to skepticism regarding Gearbox's future offerings (much like my feelings towards Silicon Knights changed after playing Too Human).
Hell's Highway demoted them from being a dev whose games I'd buy without thinking twice to a dev whose games I'll rent before buying, so I hope this corporate mantra guff is true- they really need it going forward if they want to protect the quality perception behind their name.
Getting bigger has certainly not made their games better, so maybe this is good news.
11/22/08
11/22/08
11/21/08
Can't wait to see it in action!
11/21/08
I want Alien horror.
11/21/08
Sorry, couldn't resist that.
11/22/08
11/21/08
My point across yet?
11/21/08
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO...