<![CDATA[Kotaku: brothers in arms: hell's highway]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: brothers in arms: hell's highway]]> http://kotaku.com/tag/brothersinarmshellshighway http://kotaku.com/tag/brothersinarmshellshighway <![CDATA[Celebrate A WW2 Disaster With Free Achievement Points!]]> Operation Market Garden, an Allied airborne assault on the Muese and Rhine rivers during the Second World War, was a disaster. Thousands killed, thousands captured. So let's celebrate its anniversary with free achievement points!

Yes, if you drop a copy of Brothers In Arms: Hell's Highway (which depicts events from Market Garden, obviously) into your 360 and sign into Xbox Live before midnight (so while it's still September 17), you'll be rewarded with 50 GP. You don't even have to play the game, just spin up the disc.

You stay classy, Ubisoft.

[Major Nelson @ Twitter]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5362203&view=rss&microfeed=true
<![CDATA[Rumor: Gearbox Lays Off 26, Drops Aliens: Colonial Marines - Update: Gearbox President Responds]]> Update: Gearbox president Randy Pitchford tells us that the Sega published Aliens project is still on, that the independent developer has been undergoing "some transformative changes" resulting in "some talent changes." His full statement is after the original report.

We've heard from multiple sources that Gearbox Software has laid off a number of its employees today, with lower than expected sales of Brothers In Arms: Hell's Highway being blamed for the cutbacks. Estimates for those affected range from as little as 15 to as many as 26 staffers, on top of the 15 to 20 let go earlier in the month. Another factor said to be contributing to staff reductions by one source was the alleged cancellation of Gearbox's Aliens project for Sega.

Aliens: Colonial Marines was announced in 2006 as one of two games using the Aliens license that would be published by Sega. The project has been relatively quiet since then, with Sega dropping details on the first-person shooter in February of 2008 and a teaser trailer sneaking out in the early Fall. The title was planned to ship at the end of 2008 for the PlayStation 3, Xbox 360 and PC, but retailers are currently listing it for a mid-2009 release.

The second Aliens project, a role-playing game, is in development at Obsidian Entertainment.

According to an anonymous source, Sega has cut funding on the Colonial Marines project amid concerns that the project couldn't be delivered on time and on budget. Gearbox is said to have shifted its development focus to Borderlands, the open world sci-fi shooter it is working on for 2K Games.

We haven't confirmed any of this with Sega or Gearbox yet, but are actively attempting to do so. While it sounds suspicious that Sega would nix the game this late in development, it wouldn't be unheard of. Consider the updates on Aliens as well as Gearbox's staffing situation as rumor for now. We'll update when we hear more.

Update: Gearbox president Randy Pitchford provided the following statement:

In 2005, after having a lot of success with games from Half-Life: Opposing Force to Halo on the PC to our original Brothers in Arms Road to Hill 30, we embarked upon a strategy where opportunity in the industry and the ambition of key talent here was driving a lot of growth for us. The strategy has been amazingly transformative for us. We’ve been growing *very* fast – more than doubling in size between 2007 and 2008 and outpacing general industry growth in staff and revenue by an order of magnitude. This growth has catapulted us to become one of the most powerful independent studios in the world.

Our mission has always driven us to always want to strive to do better and better. Our experience has never been greater and we love applying our experience to the benefit of our games. Over the last six weeks, we’ve been adjusting our internal strategy to move from being about Opportunity, Ambition and Growth to a strategy that is oriented towards Quality, Focus and Performance. A number of recent tactical decisions here are a reflection of this new commitment and strategy. The timing of these tactical decisions relates more to natural maneuvering that all studios should only consider after they finish a big effort than anything else. I know there is a tendency in the press to get the maximum value out of a story, but unless we have a *lot* more fans that are *much* more rabid about what we are doing than I thought we did, I don’t imagine there to be much of an exciting story here after all.

But, since we do seem to be getting some attention this evening and I am flattered by that and I may as well use the attention. While our commitment to focus and quality may slow the speed of our growth in numbers, we are, in fact, currently hiring. We have exciting, exciting things going on that offer tremendous opportunity for us and our interest is for the best talent in the world to join us and be a part of it. Borderlands is shaping up to be astonishingly fresh and I am very excited to reveal more about that soon, Aliens: Colonial Marines is very exciting and I look forward to the right moment we can more fully unveil our efforts there and we have other incredible unannounced projects in development and a lot of opportunity for the future – a future I am increasingly excited about.

We attempted to clarify with Pitchford the status of the Aliens: Colonial Marines project. He told us that, yes, the game is still in production but couldn't provide an update on its ship date.

"But I will say that I am as eager as anyone for us to reach the point where we should reveal it with more detail," Pitchford added.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5096520&view=rss&microfeed=true
<![CDATA[Gearbox Defend Brothers In Arms Gore]]> A week ago, we saw a trailer for Brothers In Arms: Hell's Highway that was, well, a little unsettling. Not the gore itself, we've seen that before, it was just odd seeing it so, well, glorified in a series that's traditionally prided itself on historical accuracy, not bloodthirsty thrills. And we weren't the only ones unsettled, so Gearbox have come out in defence of the game, telling MTV that the latest clip was a result of the "marketing department looking for specific features to highlight about the game".

Explains the frequence of the money shots, at least. They also say that having such extreme violence in the game is necessary if they're to stay faithful to the source material, as "you can’t talk about war and not have it". Hrm. The fact remains, the game will contain those zoom-in, gore-filled money shots. Would a GI fighting in 1944-45 have been treated to an on-rails camera tracking his bullet - in slo-mo, no less - as it flew 100 yards and burst a German head like a pineapple?

Gearbox Carefully Defends ‘Brothers In Arms’ Extreme Violence [MTV]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5055090&view=rss&microfeed=true
<![CDATA[Brothers In Arms Trailer Not For The Squeamish]]>
And here I was thinking Brothers In Arms was all about the camaraderie, the historical accuracy. All they focus on here is exploding Germans and excessive gore. Sure, maybe that's realistic, too, in its own way, but all the slo-mo and disintegrating heads and gratuitous dismemberment comes off looking more Soldier Of Fortune than Band of Brothers.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5052621&view=rss&microfeed=true
<![CDATA[Here's Why Brothers In Arms Was Delayed]]> Brothers in Arms: Hells Highway was originally due in 2006. It'll be out next week, in 2008, so there's been a fairly sizeable delay on Gearbox's end. What caused the holdup? According to Gearbox, it was a combination of the multiplatform development and the Unreal Engine 3.0. They bought the engine off the shelf, and having never developed for any PlayStation console, let alone the PS3, soon realised they'd bitten off more than they could chew. Cue the delays. Game director Jeramy Cooke says this was pretty much the only hold-up, however, as the actual game design went smoothly, so don't let your hopes for the game get all limp and lifeless just yet.

Gearbox Explains Why ‘Brothers In Arms: Hell’s Highway’ Has Taken So Long [MTV]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5051536&view=rss&microfeed=true
<![CDATA[Gearbox Partys In Dallas Tonight With DJ Jazzy Jeff]]> Gearbox Software is celebrating the upcoming release of Samba De Amigo and Brothers in Arms Hell's Highway with a Victory Party, being held this evening at the Palladium Ballroom in Dallas, TX. Festivities kick off at 8:30PM, running til whenever the booze runs out. The party features musical guests Candy West and the Whatchamacallits, Josh Taylor, and (Fresh Prince of Bel-Air guest star) DJ Jazzy Jeff featuring SKILLZ.

The party is open to everyone, but you have to be 21 (Samba De Amigo is pretty racy) and you have to RSVP at the website before heading out. They've still got slots open, so if you're in the Dallas area tonight or just a really big DJ Jazzy Jeff fan with airfare money to burn, hit the link below to sign up!

Gearbox Software Victory Party [Gearbox Software - Thanks Connor!]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5045879&view=rss&microfeed=true
<![CDATA[Hell's Highway Barbershop]]> The Brother's in Arms: Hell's Highway booth at Penny Arcade Expo this year was turned into a bootcamp barbershop. If you got your head shaved and had "Hell" spraypainted on the back of your skull, Ubisoft would send you a free copy of the game.

A free haircut and video game apparently seemed like a sweet deal to a lot of people, even if it did turn them into walking billboards. There was a line. A long, long line. For this.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5043979&view=rss&microfeed=true
<![CDATA[Pre-Purchase Hell's Highway on Steam Get Hill 30 Free]]> Steam sends us word that you can now pre-purchase Ubisoft's Brothers in Arms: Hell's Highway via steam. And, if you purchase the game before it is launched in late September you will get a free copy of Brothers in Arms: Road to Hill 30 totally free. Sounds like a pretty good deal to me. This will also give you a chance to practice your command-under-fire skills.

While Hell's Highway doesn't reinvent the wheel, I found that it offers up enough changes to make checking it out worthwhile, especially if you've ever been a fan of the World War II shooter.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5036945&view=rss&microfeed=true
<![CDATA[Brothers in Arms: Hell's Highway Trailer Focuses on Storytelling]]>

Just a heads up this video does have some offensive language in it so viewer discretion is advised. In this latest trailer for Brothers in Arms: Hell's Highway we get an inside look at the story development. I am pretty excited to see that they are putting so much time and effort into building deep characters. It's very rare that character development pulls me in enough to the point where I become somewhat emotional, unless we're talking about MGS4. Regardless, Brothers in Arms: Hell's Highway is shaping up nicely and will be out to feed your WWII shooter needs in late September. Video after the jump.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5033395&view=rss&microfeed=true
<![CDATA[Activision Takes A Crack At Gearbox's Hell's Highway, A "Crappy War Game" [Update]]]> Fightin' words. That's what Call of Duty: World At War senior producer Noah Heller had for Treyarch's World War II competition, Brothers In Arms. Asked about Gearbox Software's take on the genre, the newest iteration of which will be Brothers In Arms: Hell's Highway, Heller said "I watched the trailer and I'm was like 'These guys aren't even in the same league.'" Heller has even more gentlemanly things to say about the Brothers In Arms series.

"We don't even think about them," Heller noted, giving his opinion about the other WWII hold out. "They're not a game we even think about when we're playing, we think about the best shooters, we play [Call of Duty 4] Modern Warfare, we play... Gears of War, we play Halo, you know, that's the competition. We want to look at the games that do great storytelling."

Heller sums up, "We don't want to look at someone who's just making a crappy war game." Guys, guys, take it easy. Can't we all just get along and agree that you can both make crappy war games? There's enough to go around.

Just kidding, Gearbox! How's that new Halo game coming along anyway?

Update: The friendly mudslinging was originally and inaccurately attributed to a Treyarch senior producer, but is actually employed at Activision as senior producer. The headline has been updated!

Exclusive: Call of Duty: World at War - Interview [Eurogamer]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5020879&view=rss&microfeed=true
<![CDATA[Brothers In Arms: Hell's Highway Hands-On]]> I've loosely followed the Brothers in Arms franchise through its couple of iterations, but despite the tight command system it's never really struck a chord with me. It just wasn't different enough to separate itself from the pack.

After spending some time with Brothers In Arms: Hell's Highway earlier this month my opinion hasn't changed much, though I was impressed with some of the visual work Gearbox Software is doing on the franchise.

In this latest version of the series you continue to play with Sgt. Matt Baker and the rest of the 101st Airborne Division. I played through a couple of encounters in the game and noticed a few changes.

This time around Brothers In Arms has some destructible cover, which can play a pretty big role in the firefights. There are also a few new commands you can issue, like snipe or destroy.

One of the neat visual tweaks is the inclusion of occasional cinematics which are triggered by certain events. For instance, I was behind cover with my squad shooting it out with some Germans and I popped up and landed a quick headshot. The game slowed and the camera angle switched to show my bullet blasting through the guy's eye. Pretty impressive. It helps that Hell's Highway is running on the Unreal Engine 3.

I also loved the weather effects. For the section I played through it rained constantly, and the rain effect actually cut down on my ability to spot enemies.

Brothers In Arms: Hell's Highway was fun enough to play, I just don't know if tweaking commands, adding destructible environments and a couple of new units is going to be enough to help this game stand out from the pack.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5011438&view=rss&microfeed=true
<![CDATA[Brothers in Arms: Hells' Highway — New Trailer and Screens]]> Alright, time for the eye candy. Ubisoft and Gearbox send us a 90-second trailer showcasing Brothers in Arms: Hell's Highway, due for release in August on the 360, PS3 and PC. This simulation involves Operation: Market Garden, the largest paratrooper operation in World War II, which set the stage for the Allies to cross the Rhine and advance into Germany.

There are some screens after the jump, too.

From the trailer we can see this game intends to impress upon us the bonds formed by soldiers, as well as the real confusion and blood-pumping terror that attends to live combat. There's a quality of suffering in the fighting scenes that is painstakingly detailed, down to a stray round dislocating someone's fingers. It sounds engrossing, and I love period pieces and historically accurate simulations. But could I feel good about myself telling someone I had a hell of a time playing this game? Dunno.

There's a huge list of rumored and confirmed features on the game's Wiki. And here are 5 more screens.

german_maneuver.jpg
hells_highway_destruction.jpg
panzer_IV.jpg
second_floor.jpg
take_em_out.jpg

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=381858&view=rss&microfeed=true
<![CDATA[Gearbox Boss "Shares Contempt" For In-Game Ads]]> Gearbox boss Randy Pitchford recently signed off on an in-game advertising deal with ad company Double Fusion. Cue upset gamers saying all kinds of nasty things to Randy both behind, and in front of, his back. Well, he's having none of that, and has set the record straight on what the deal means for upcoming Gearbox games, not only promising "we hate exploitive advertising that doesn't offer value to the gamer", but also providing examples of how it's being implemented into their next Brothers in Arms game - dare I say it - tastefully, by using only era-appropriate companies and artwork (in this case, a battle featuring a circa-1944 Philips factory in the Netherlands). If like me you keep a small fire burning for all things historically interesting, it's a good read.
Game Ads Done Right [Gearboxity]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=373687&view=rss&microfeed=true
<![CDATA[New Brothers in Arms: Hell's Highway Screens]]> biahhnew.JPG

These brand new shots from recently delayed, but still anticipated Gearbox shooter Brothers in Arms: Hell's Highway just landed on our doorstep. I like the moody lighting.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=334115&view=rss&microfeed=true
<![CDATA[New Hells Highway Clip]]>

I like how the video shows the effects gunfire has on a picket-fence. I hope the rest of the environment is as interactive. In general, I'm not really caring much about this particular generic World War II shooter.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=263147&view=rss&microfeed=true
<![CDATA[Rumor: Assassin's Creed Pushed Back?!]]>

Say it ain't so! Game site Xboxic reports that super-cool-looking PS3/360 title Assassin's Creed and Brothers in Arms: Hells Highway have been pushed back until mid or late 2007. Ubisoft released its quarterly earnings, which show this titles in third or fourth quarter next year, instead of in the first quarter as originally planned. Better than releasing an unfinished product, but still very sucky. I think I can safely speak for all when I scream: Nooooooooooooooooooooooooo.

No Creed Early Next Year [Xboxic]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=209916&view=rss&microfeed=true
<![CDATA[Gearbox Goes Wii]]>

According to an interview Randy Pritchford did with our stinky arch-nemesis, IGN, Gearbox is definitely planning on supporting the Wii.

"Gearbox Software is enthusiastically supporting the Wii," said company president Randy Pitchford. The company head had no comment on what Wii projects it could be working on, saying only that, "At this time, we don't have any announcements to make about specific games we may be developing for Wii."

Still, with Brothers in Arms: Hell's Highway making its way to the PC, PS3 and 360, it's not outside the realm of possibility that the title will be Wii-ified. Supporting this theory, a leaked Ubisoft document hit the web a few months back, listing the title for the Wii.

So no news here, really. "We'll see." Man, we hate the slow summer months.

Gearbox Backs Wii [IGN]

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=190470&view=rss&microfeed=true