In the wake of the ongoing net neutrality argument, another equally important squabble between regulators and telecoms companies has been overlooked. The FCC is trying to redefine 'broadband' as "internet which is actually fast enough to use", and telecoms companies don't like that one little bit.
There are broad, sweeping implications for the proposed merger of Comcast and Time Warner Cable. This is not one of them. This is a very specific, fine print change. But for TWC customers—and, eventually, the rest of us—it's going to be the single worst part of the deal. Welcome to broadband data caps! They're here to…
Despite the many good reasons for digital distribution to be catching on, there are 119 million reasons why retail discs need to keep being an option. Why 119 million? That's the number of Americans that don't have access to broadband internet.
Virgin Media was told it can no longer run broadband ads claiming that their UK internet service is the best for online gaming.
Though today's much-discussed proposal was long on talk of transparency, there are two loopholes in Google and Verizon's plan for "Net Neutrality" rules, and, yep, one of them covers "gaming options."
The games industry is unhappy that AT&T, in comments filed with the Federal Communications Commission, described real-time online video gaming as an "aspirational service" of broadband communications and not a core need.
A broadband tiered-pricing trial by Time-Warner Cable has rankled many, particularly gamers, who fear sock-it-to-me overages incurred by online gaming. Sony, Microsoft and OnLive have now weighed in, and they're not too worried.