<![CDATA[Kotaku: brian eno]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: brian eno]]> http://kotaku.com/tag/brianeno http://kotaku.com/tag/brianeno <![CDATA[Brian Eno's Artwork in Second Life]]>
Another concurrent art exhibition both in Second Life and Realâ„¢ Life will happen at the end of June featuring Brian Eno's art installation, 77 Million Paintings. According to the Long Now Foundation:

He first created 77 Million Paintings to bring art to the increasing number of flat panel TV's and monitors that often sit darkened and underutilized...

The installation is mesmerizing; comprised of flat panel monitors, running multiple instances of 77 Million Paintings, the kaleidoscopic displays and slow, rhythmic evolution of the artwork create a singular experience for the viewer.

The Second Life venue hasn't been decided yet, but the show is set to open the same day that the art show in San Francisco does. I don't consider myself a critic of Second Life, more like some one who never had that much interest in it. However, given that I can not physically see this exhibit at this time, the fact that it will be available online makes me re-think becoming a Second Life citizen. Besides, it's so much easier to enjoy and analyze the art when you don't have security guards constantly glaring at you as if you had a big, drippy ice cream cone in your hand.

Brian Eno and the Long Now in Second Life [3pointD]

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<![CDATA[Clip: Will Wright and Brian Eno Pick Each Other's Brains]]> A while back, Crencente posted this little gem about Will Wright and Brian Eno going head to head on the subject of generative thinking.

It's actually incredibly inspiring. These two have taken the exercise of creative thinking and made it into a science, charting how time relates to the level of interest a person has. Plus, they interview each other about where each get their ideas and compare the similarities of their process. It's very nerdy-Woodstocky.

Will Wright and Brian Eno [Fora TV]

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<![CDATA[Eno Doing Spore Music]]>

Apparently, so. The legendary record producer recently appeared at lecture in Berlin. Quoting the talk's write-up:

Generativity plays a role in many fields now, with gaming being no exception. Also built around this notion and probably one of the currently most eagerly awaited games is Will Wright's Spore, for which Brian Eno, as he revealed, will be making the soundtrack! He was asked to do it, because the designers wanted sound that is just a procedural as the game itself, instead of the loops which are tied to certain stages or areas which we are used to experience in games.

Eno apparently demonstrated "The Shuffler," software which creates various combinations of the music in Spore. What's more, the software won't create the same composition twice in a lifetime. That's sure going to make a soundtrack album tricky.

Eno Doing Spore Tunes [GameSetWatch]

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<![CDATA[Wright Demos Spore, Brian Eno Slams America]]> willwrightphotosmall.jpg

Earlier this week, Sims creator Will Wright and music pioneer Brian Eno held an open seminar in San Francisco's Herbst Theater. Wright let quotable aphorisms fly:

"Science is all about compressing reality to minimal rule sets, but generative creation goes the opposite direction. You look for a combination of the fewest rules that can generate a whole complex world which will always surprise you, yet within a framework that stays recognizable.....It's not engineering and design, so much as it is gardening. You plant seeds."

Picking up where Wright left off, Eno went on to talk about ambient music, saying it was "more like watching a river." The audience was lulled into a deep slumber.

Wright often listens to Eno's music while working, and the musician provide accompaniment for Wright's demo. During which, Wright said, "Oops. I seem to have inadvertently started an interplanetary war here."

"Like America," Eno interjected. Zing!

More Here [SPOnG]

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<![CDATA[See Wright Discuss "Playing With Time" Next Week]]> Game designer, sim-creator and deep thinker Will Wright will be sitting down with Brian Eno, the father of ambient music, to talk about "playing with time" in San Francisco on Monday.

The father of generative music meets the father of generative gameplay, sounds like you'll need to bring your thinking caps.

The talk is part of the Long Now Foundation's Seminars About Long Term Thinking. The foundation was founded in 1996 by Evo and others to promote long, long-term thinking about culture, the economy and some other crap dealing with short attention spans. I didn't have the time to read the whole thing, but I'm sure it was very interesting.

The seminar will be held at the Herbst Theater on Van Ness. You can reserve tickets for $8, or if you can't make or don't want to trek there, you can hit the site after the talk to download an MP3 of Wright's conversation with Eno.

Will Wright & Brian Eno [Long Now]

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