Interesting, though I wonder: How much does this differ from the normal brain development in Adolescent girls? Was there a control group? Also, what's that green spot?
I play Tetris every single day on my girlfriend´s DS and ocasionally on my old GB. It´s one of those games that never makes me tired, ever. I absolutely love it and it´s cool to see studies like this one.
@Sonira - not a zombie!: I met a few girls that played Tetris on a regular basis. They all were not completely awesome, most were not even fractionally awesome and deserved to have an I-piece shoved in their... well, you get the point.
"... funded by Tetris marketer Blue Planet Software."
*RECORD SCRATCH*
So the research they funded cast their product in a positive light, eh? I'm surprised the study didn't also find that playing Tetris caused these same adolescent girls to develop huge breasts and become the prom queen.
Man, 'Brainstorm' was one of the first movies to steer me away from trying out immersible virtual reality, just too freaky. Keep them damn scanners away from me Valve, you just keep making games the old fashioned way and stay out of my mind!
That article was pretty insightful, specifically the analysis done on multiple simulations of game runs, and correlating the model against real human play.
None of that stuff matters to the player, but for creating games taht consistently give players a meaningful experience, it's invaluable.
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I'm just amazed it was such a small area.
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Apparently it doesn't develop the "make good life decisions" part of the brain.
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This sentence amuses me so much.
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SRS is for nooobs.
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*RECORD SCRATCH*
So the research they funded cast their product in a positive light, eh? I'm surprised the study didn't also find that playing Tetris caused these same adolescent girls to develop huge breasts and become the prom queen.
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That'd be an interesting ad campaign.
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WANNA PLAY?
I DARE YOU.
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None of that stuff matters to the player, but for creating games taht consistently give players a meaningful experience, it's invaluable.