We all loved Brothers: A Tale of Two Sons. The controls took some getting used to, but that was part of its undeniable charm. Shadow Puppeteer controls similarly, but what starts off as a serene puzzle game soon turns into a brain aneurysm.
Dogs are big, dumb, infinitely lovable obedience machines. Cats—love 'em, hate 'em, or spend half your day giggleweeping to Internet videos of them—are anything but. Why are they so willfully difficult? What's going on in their heads? The short version: we don't really know.
Zombies make everything better. They really do. Even Japanese politics.
I've been jamming to Sivu today thanks to this intriguing yet eerie video up above. It's data collected from MRI scans... while he sings. Weird contrast, too: heartfelt song, detached visuals.
And shotguns won't work, either. Your best bet is a star, though, that may be how this whole mess started in the first place...
There are too many damn zombie games. But no matter how many there are, if one can come along and offer something new, then it'll get noticed. And Dead Block is getting noticed.
We've had brain-computer interfaces for years now, as well as mind-controlled prosthetic limbs. Now neuroscientists have taken it to the next level, with a system that would allow you to control a super-powered exoskeleton using only your thoughts.
A study conducted by neuroscientist Richard Haier has determined that performing a "challenging visuospatial task" like Tetris can actually alter the structure of your brain.
Let's clear this up - the creatures in Left 4 Dead are NOT after your brains. They aren't zombies, they are the infected. Valve Software though? They totally want to have a root around inside your gray cells. In piece written for Edge magazine, Valve's Gabe Newell spoke about how Left 4 Dead's AI Director analyses a…
You can play Fallout games many ways: as a brute, as a marksman, as a pacifist, as a diplomat. Hipolito is a blogger who decided to play Fallout 2 as an idiot.