Well this is embarrassing.
Blizzard just banned over 100,000 World of Warcraft accounts in the name of stopping cheaters. But did it work?
If you've played World of Warcraft for any long span of time, you've likely encountered a bot, a player character controlled by a third-party program. Maybe it was mindlessly thwacking the loot out of some small woodland creature, or maybe it was just staring at a wall. Whatever happened, it probably wasn't this bad.
If you are a robot, and you play Hearthstone, I've got bad news for you: you're probably banned. (Also, thanks for reading Kotaku. Please consider keeping us employed when you enslave humanity.)
Mindless bots, I believe it's fair to say, are a scourge in team-based competitive games like League of Legends. Fraud is also, um, not cool. By revamping LoL's refer-a-friend program, Riot is hoping to squash both with one giant fly swatter.
Early on the morning of November 30th, 2007, a newly-hatched Twitter account posted its first tweet. It was an odd message—simply the letter "a":
Players who have waded into the newly-minted Elder Scrolls MMO are up in arms about the game's bots.
If you are a company who rakes in millions making social games for Facebook, I have good news for you. Researchers at N.C. State University have developed the means of more accurately detecting bot accounts without alerting their owners, so the game's developers can shut them down and kick those freeloading sons of…