<![CDATA[Kotaku: boss battle]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: boss battle]]> http://kotaku.com/tag/bossbattle http://kotaku.com/tag/bossbattle <![CDATA[A Look at MadWorld's Bosses]]> In this latest episode of MadWorld's Death Watch we catch a glimpse of some of the over-the-top brutal game's bosses.

First up, we catch a glimpse of Little Eddie, a ball-and-chain-wielding behemoth. The trailer also shows us glimpses of Herr Frederick von Twirlenkiller and the female boss of Asiantown. The video wraps up with quick shots of several other bosses including an armadillo-like bad guy.

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<![CDATA[God of War: Chains of Olympus Boss Battle]]>
This looks like it's going to be one hell of a PSP game, though I wonder if the franchise will lose any of its power on a small screen, like watching the movie 300 on a television instead of in a theater.

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<![CDATA[Folklore: Capturing Id]]>
The demo for Folklore came out while I was at PAX last weekend so and I haven't gotten a chance to sit down with it yet. Luckily on one of my early press arrival days I slipped over to the Sony booth to check it out and it is a really beautiful game. When I talked to the Sony rep about it he told me that they didn't have the same kind of advertising budget on all their games and that unfortunately, Folklore was flying under the radar a bit. It really is a shame because it seems (from the little bit that I played) to be a pretty cool game. This video shows off the capturing of the Id which is essentially stealing the powers from the Folk and using them for your own. The capturing is done using the Sixaxis to wrestle the Id out of the enemies with bigger creatures requiring a bit more tugging and pulling. Make the jump to check out a couple more videos including a comic book style cut scene and a battle using the Id in to bring a big boss down.

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<![CDATA[God of War II: Final Impressions]]> gow22.JPG

I can't get past just how good God of War II is.

It's like eating my favorite ice cream. I'm sitting there as I play through the game thinking, man this is a lot of fun.

I haven't played through anywhere near the entire game, but that pretty sizable chunk I have played through leaves me wondering when God of War 3 is coming out on the PS3. Yah,. I know, probably never. But that game's that good.

For those of you who liked God of War, you will love God of War II, for those of you who didn't, what's wrong with you.

Hit the jump for some spoilers for more details about what I liked and, yes, some spoilers.

SPOILER ALERT

The biggest problem the developers had in making a sequel to God of War, in my opinion, was how the first ended. Where do you go from there?

The answer comes in the form of a rich plot worthy of the Greek mythology it is plucked from. The game opens up with Athena taking from you a good part of your godhead and then siccing a giant colossus statue on you.

That first boss battle is the one you play in the second demo, the one I reviewed a bit back, and is in fact the opening for the game. It weaves together the button-timing monster attacks of a boss battle with some easy puzzle solving, some light platforming and plenty of over-the-top attacks and cinematics.

At some point during the battle, you end up having to pour your remaining god abilities into a sword to take on the giant statue and, as you can probably guess, that doesn't end well.

This amazing, and lengthy, opening series of battles starts you down a familiar path that is rich in Greek mythology, original storytelling and some inventive gameplay.

As I said earlier, I haven't finished the game yet, but I have spent enough time to play through a couple of levels with that flaming Pegasus.

I was a little worried that these flying levels would stray too far from the heart of the game to be enjoyable, but I was wrong. Despite playing a bit like a shooter in parts, the levels still have that hack and slash, cinematic feel that makes this franchise so much fun to play.

While at its heart God of War II is very similar to God of War, that's a good thing. The team managed to stay true to the polished play of the original while finessing enough new ideas into the sequel to make it a worthy edition to a fantastic franchise.

I've only gone through a small chunk of the game, but if I were to rate it today it would likely fall in the A range.

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<![CDATA[Clip: God of War 2, The First Boss Battle]]>

Eye-gouging for the win. At this point, I don't think it's possible to get more excited about God of War 2. Oh wait, if they announced it was also getting ported for the PS3 with super-high res I'd get more excited, but besides that... no.

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