DENVER, 11:33 AM, FRI MAY 16 | 62 POSTS IN THE LAST 24 HOURS | tips@kotaku.com | SUBMIT A TIP | RSS
AU
Posts Tagged “

Boom Blox

doomed

Spielberg Afraid of Over-The-Top Game Violence

Director Steven Speilberg is known for crafting some seriously intense, gut-wrenching cinematic scenes. But those are just movies! No biggie!! Games, games are different. Just hear what Spielberg has to say:

...some games are so over-the-top violent and so extraordinarily interactive that I am even afraid of them. I am not going to name names... My kids will never go in and take an R-rated DVD and play it. But there is something very compelling and different about the artwork on the box of what might be an M game that could tempt my kids... There are games that are taboo. And I won't have them on the premises. I don't want my kids saying, 'How come Dad is playing that and we can't?'

Because you're Steven Spielberg and they're not? Durrr. More »

review

Boom Blox Review: Explosive Casual Play

Boom Blox is an odd creation. It's a casual game created with the help of a director known for the stories his movies tell. So what happens when Stephen Spielberg teams up with Electronic Arts to make a game for the Wii? Lots of explosions of course. The game has you throw, grab, shoot and explode "blox" in such a myriad of mind-bending puzzles that you might actually forget you're playing a "casual" game. Boom Blox includes ways to play with friends or on your own, through a story or just for fun.

But is it all of that enough to shake off the stink of Wii shovelware and live up to the expectations of a game created by the man behind E.T., Jaws and Raiders of the Lost Ark?

More »

week in games

Week in Games: The Blox that Go Boom

After last week, I'm not sure how anyone could possibly be thinking about new game purchases this week. If you bought Iron Man, Mario Kart Wii or GTA IV, there's no way you've gotten your fill of them yet. Unless you were waiting on Boom Blox? Here's the roster of releases for the coming week. Is anyone picking any of these up, or are we still gorging silly on other games?

Iron Man (PC)
SNK Arcade Classics Volume 1 (PSP, PS2)
Boom Blox (WII)
Great War Nations: The Spartans (PC)
R-Type Command (PSP)
Speed Racer (WII, DS)
Neverwinter Nights 2 Gold (PC)
Baseball Mogul 2009 (PC)
The Dog Island (WII)
Toy Shop (DS)
Brain Voyage (DS)
Crosswords DS (DS)

New Releases Week of May 4 [Gamespot]


electronic arts

Boom Blox To Go Multi-Plat? "Definite Possibility"

Just because Steven Spielberg's Boom Blox is a Wii game, doesn't mean it'll only be a Wii game. Sure, it's got those Wii-specific controls, but Electronic Arts mentions that it is thinking about bringing it to other consoles. Says Amir Rahimi, the game's senior producer:

There's definitely the potential to go to other consoles. Our mindset, our philosophy was that we didn't want to taint our thinking by taking any other console into account. The way we saw it we wanted to make this the most authentic Wii experience that it could possibly be. So we didn't think about the PC, DS, PS3 or Xbox 360. We're still very much in the mindset of finishing this game. But once it's over the sky's the limit. There's definitely the possibility of going to other consoles.

Not that there's anything wrong with that!
Boom Blox Interview [Videogamer]

media

Boom Blox Hits Next Week, New Trailer Hits Now

I'm still a little confused about how exactly Steven Spielberg was involved in this project. I mean, was it like him drinking a copy of coffee and saying "Hey we should make a game with dominoes and shit" and then EA Casual turned it into something playable?

video

Boom Blox Video Walk Through

With few exceptions, we've been kept at a distance from Boom Blox since its announcement. In fact, this video is the first time I've even seen the game in action. It looks like it's going to be a lot of fun to play, though I can't help but have have flashbacks to my time with Jenga, which was just painful to play on the Wii. That's the thing with Wii games, if you don't get the control mechanics exactly right the game is dead in the water, there really isn't any room for mistakes.

This video walks you through the training for the game, which does look fun, but until it's in my hands I'm holding off on getting excited.


boom blox

Boom Blox For Other Consoles?

Yes, it's got the name Spielberg attached to it, but is that really why you're interested in Boom Blox? Course not. It's because it's another cuddly, colourful Wii game that - thanks to its physics and level of polish - may actually be OK. Thing is, it might not be a Wii game for long, because the way the game's senior producer Amir Rahimi is talking, ports should be expected come Christmas time:
Once it's over the sky's the limit. There's definitely the possibility of going to other consoles.
He says that, it's EA...so, Christmas 2008, we're looking at a 360, PS3, PS2, PSP, DS, Mobile and PC version...am I missing any?
Boom Blox on Wii has the best physics on any platform [VideoGamer]

nintendo media summit

Boom Blox, Steven Spielberg's Shoulder Murder Simulator Impressions

The combination of EA, Steven Spielberg and casual Wii gaming targeted at children and retirees may not instill much in the way of hardcore gaming fervor, but there is something unquantifiable about Boom Blox that makes it so appealing. On display on just one monitor at last week's Nintendo Media Summit, the Spielberg production—not unlike a virtual game of Jenga played with a cannon—had a consistent crowd of press and PR surrounding it, some of whom were repeat Boom Blox-ers regularly returning for another taste.

Boom Blox's main gameplay draw lies in the ability to knock down towers of inconsistently shaped blocks with the toss of baseballs, bowling balls, whatever, all of which adhere to an accurate physics model. Simply line up your shot, after a careful panning and scanning of the camera, then whip the Wii-remote at the screen to start knocking blocks off. Special blocks and multipliers pile on the tactics, but gamers of any skill level can compete from the get-go.

More »

design

Spielberg Enjoys Playing Crysis, But Is That Enough?

You can't fault a guy for thinking the whole Steven Spielberg making video games scenario seems just a tad disingenuous. On a movie set, the director is quite possibly the hardest working, most involved person on staff. Transplanted as a game designer, they show up every once and a while to check stuff out. But at least Bloom Box producer Amir Rahimi will stick up for Spielberg's gamer cred:
I was actually pretty surprised to find out how much of a gamer Steven Spielberg is.
He continued: More »

nintendo media summit

Boom Blox Dated At Nintendo Media Summit

It doesn't sound like a bunch of news has shaken out from Nintendo's Media Summit being held in San Francisco today and tomorrow, but we do finally have a release date for the Steven Spielberg brainchild Boom Blox. The puzzler with character will be hitting North America on May 6 and Europe on May 9, according to the folks at the summit.


event

EA Sponsors SCI-FI-LONDON

Electronic Arts today said they will be the official games sponsor for this year's SCI-FI-LONDON, "the UK's only dedicated science fiction and fantastic film festival."

EA will have a bevy of titles on hand as part of their sponsorship including Mass Effect, Command & Conquer 3: Kane's Wrath, Spore and BOOM BLOX. They will also be showing a sneak preview of Dead Space, their upcoming space horror game.

The event runs from April 30 through May 4 at the Apollo West End theater in London. Hit the jump for the full release.

More »

ea

Steven Spielberg's Boom Blox Final Box Art

Ahhh yes, new screens and the final box art for upcoming Steven Spielberg game Boom Blox. I'm actually kind of excited to get this. Crazy, I know!


boom blox

EA Going The Extra Mile For Steven Spielberg's Game

Yes, yes. We know. Steven Spielberg plays video games. Okay, GOT IT. But one thing we are somewhat iffy about: Why is he making games for Electronic Arts? Dude could make games anywhere. EA isn't dumb, so the company wants the upcoming Wii title BOOM BLOX to be a hit. EA wants everything to work for Steven! As EA employee and BOOM BLOX executive producer Louis Castle points out, the company pulled out all the stops:

We brought in the best computer scientists and we working on analyzing the data you get from the Wii remote. That was actually a very, very difficult problem involving lots of calculus. So many Wii games record just what the Wiimote is doing without much thought about or at least computation about what it was intended by the player. We've put a lot of thought and energy into what was intended by the consumer.

It's like EA have never done a Wii title before. Think the company would be doing this for a non-Spielberg title? Hilarious!
Making Games With Steven [BBC via Go Nintendo] [Pic]

diy

Make Your Own Boom Blox

Can't wait to play with Spielberg's upcoming video game Boom Blox? Then play with paper! Print out the larger version of this in the link below and stare at it and think: Steven Spielberg signed off on this funny chicken.
Papercrafts [cubecraft via Go Nintendo]

clips

Steven Spielberg's Boom Blox Debuts

The first in a series of EA and Steven Spielberg collaborations is Boom Blox, a Wii game that combines puzzle, physics and a seemingly tolerable version of Jenga into a working package. It may not be the Schindler's List of puzzle games, but we suspect Steve isn't aiming quite that high with his inaugural title. Looks good to me, but I'd certainly like to go hands-on before I drop a fifty on the thing.


nintendo wii

Spielberg's Boom Blox Revealed

Director Steven Spielberg's 2005 deal to create original games with EA comes a step closer to bearing fruit as they unveil their upcoming Wii title, Boom Blox. While we had a general idea and were then given a name , we now get a full reveal of Spielberg's action-puzzle game a week and a half before it shows up at GDC - and for one I am relieved. When I first heard the term block puzzle tossed about, I'm sure I wasn't alone in thinking some sort of Tetris clone. As you can see from the screen there, that's happily not the case at all.

More »