Third Edition are running a Kickstarter to help get their very fancy video game books translated from French into English.
Probably my favorite hobby next to playing video games is reading about people who love and design them. And I’m not talking licensed-by-Nintendo glory stories about CEOs overcoming their mistrust of Crash Bandicoot to make millions—I’m talking books about the rest of us, lovers on MMORPGs, struggling indie devs,…
Harry Potter and the Cursed Child is like pure Potter concentrate; that is to say, the plot twists come thick and they come fast, and they are all pretty much ridiculous. Here are the absolute craziest moments from the new play—some awesome, some outrageously horrible, but all of them completely insane.
Carl Sagan’s Contact: The movie was fine, but the book is amazing.
Another major Star Wars novel is out, and that means even more revelations about the nascent Star Wars canon that Disney is building for the galaxy far, far away. We’ve read Life Debt, Chuck Wendig’s sequel to Aftermath, and broken down what it means for the state of the Star Wars galaxy.
The novel Quantum Break: Zero State dropped the same day as the game, but only a handful of fans seemed to know about it. Those who did seemed skeptical—was this just the game they were playing in book form? Not quite.
Hardcore raiding schedules in World of Warcraft can turn an otherwise unproductive “leisure” activity into a competitive sport. At the extreme end, it can become a stressful obligation rife with social dependencies and pressure.
My copy of CSPLY EU arrived last week. It’s a hardcover book specifically about European cosplayers that was successfully Kickstarted a little while ago (though you can also buy it from a store).
Coming this October from the author of the official Game of Thrones cookbook, World of Warcraft: The Official Cookbook will have you searching “where can I buy canned haggis” in Google more often than you already do.
SMB3’s entire development team consisted of just eleven people: Miyamoto and Tezuka as directors and designers, four additional designers, four programmers, and Koji Kondo as composer. During SMB3’s two years of development, Miyamoto’s days at the office had no definite start or end time, and he often stayed up…
Like reading behind-the-scenes stories about what it’s like to make games? Good news: I’m writing a book full of them! The book, which will be published by HarperCollins in the fall of 2017, will be a compilation of stories not unlike the Destiny piece we ran in October. You’ll hear much more about it next year!
It’s rare that gamers ever get to hear the full story behind how (and why) a game was made. So it’s awesome that Derek Yu, the creator of Spelunky, has written a book that does just that.
I got done reading The Untold History of Japanese Game Developers Volume 2 the other day, and it was awesome, full of stories like yakuza links to 80s studios, a video game kidnapping and a ton of fascinating interviews with Japanese developers. You can take a look here (or get it in a rad bundle here).
Once a work enters the public domain, it is no longer subject to copyright laws. A publisher can print their own edition of the Beatrix Potter books, a filmmaker can make a film of any of Shakespeare’s plays, and a game developer can adapt any of the characters, scenes, or even whole stories from public domain works.
Stores around the world are overflowing this week with official Star Wars merch. A new book, The Extremely Unofficial and Highly Unauthorized Star Wars Kama Sutra, is very much, well, they make its official status pretty clear in the title.
The opening cinematic ends as the camera transitions into live gameplay, and I’m given control for the first time. Moving Wander around is a joy, both in execution and for the fact that there’s no particular rush or threat as I prepare myself for this world and its as-yet unseen battles. The shrine is empty, save for…
Oh, this looks cool. Translator Clyde Mandelin (Attack on Titan, Summer Wars) has turned his website into a book called Legends of Localization: The Legend of Zelda, which digs very deep into the changes and quirks that separate the Japanese and English versions of the very first Legend of Zelda, from character traits…
This has been a very good year for video games, but it has been an exceptional year for books about video games—surely the best ever. I can’t tell you who will win the prestigious BAGOTY award for 2015, but Cara Ellison’s Embed With Games, Simon Parkin’s Death by Video Game, and Michael W. Clune’s Gamelife are all…
It’s a good time to be alive if you like books about consoles from the 90s. Sega fans got an amazing Genesis/Mega Drive coffee table book last year, and now SNES fans are getting one, albeit with a slightly different approach.
“When it comes to probing questions about their intimate life as computer-game players, most people don’t have much to say,” writes Michael W. Clune in his absorbing new memoir Gamelife. “They’ve never thought about it. Or they’ve repressed it. Or they’ve forgotten. Or they’re embarrassed. Society has convinced them…