@AngryEddy: I agree.
A lot of people are getting all up in the "more S.T.A.L.K.E.R. than Fallout" argument, but I disagree. I've played S.T.A.L.K.E.R. and loved it, but this seems more Fallout-y to me. The destroyed city (rather than just irradiated and deteriorating) and living underground (like the Vaults) are a couple of points. I do see how it ties in with S.T.A.L.K.E.R., but I was merely observing that it observes a similar post-apocalyptic setting to Fallout's.
Edited by Polterg3ist plays bass in a band at 10/22/09 12:34 PM
Polterg3ist plays bass in a band was starred
Polterg3ist plays bass in a band was unstarred
@SlashZaku: And both for the same reason - they are easier to put in a videogame and have it seem 'real.'
We forgive the Zombie for being stupid. The AI doesn't need to be that sophisticated.
Similarly, we forgive the sparseness of the post-apocalyptic landscape. No leaves blowing in the breeze. No cars driving around. No crowds of people panicking when gunfire erupts.
All that makes GTA IV so impressive is simply unnecessary in the post-apocalyptic setting. #metro2033
@Mad-Hobo: Actually I didn't. I praised the interactive environment.
GTA IV looks like a living city. The Capitol wasteland does not, nor is it supposed to.
However, the AI for the enemies and innocents in GTA IV is still far more complex than typical zombie AI.
The innocents in GTA IV drive cars - in traffic. Not running into each other. Stopping for red lights. Staying in their lane. They can walk, and run. They sometimes pull to the side of the road if you have a siren. If you start shooting at them, some will run away, some will crouch down and take cover. They talk. If you shove them, they might fight back and if you start beating them or pull out a gun they might change their mind and run away.
The enemies in GTA IV wield and aim weapons. Take cover, etc. They can drive cars and bikes in an aggressive or elusive manner. They can hold position. Commit a crime anywhere and the police will arrive and set up position - hiding behind their cars and calling for backup if needed. If you approach a gun wielding enemy in GTA he will often back away from you and continue firing.
A Zombie simply moves toward the target and if they are close, they start clawing at it. #metro2033
@Brodka: A lot of the things you mentioned are all pre-determined, they are what that particular character will always do,(Run away or stay for example) The same thing for the siren.
Agreed zombies don't have to appear smart, but under their appearance there's a lot going on, take left 4 dead's zombies the special infected climb things dynamically, granted that's not amazing but the special infected AI controlled are very smart and good at finding good points to attack you from and hiding, some games have to resort to guys that are just invisible because their AI isn't capable of sneaking very well (Resistance 2 for example)
Theres A lot going on under the hood for zombies although they may appear to simply "run at you"
"You search for an exit, but can not find one, as it is too dark to see anything, since this is a Darker Edgier version of Ghostbusters. Taking a step forward, you fall off a cliff.
@Esper mind tricks: Easy, let me show you.
*types tranquillizer gun*
*shoots Cthulhu*
*clicks on him, and selects Interact*
*clicks on him again and selects ride*
*rises back to EMT while riding him*
See! Oh Err, Cthulhu! Put him down! No! Not into you mouth! #book
Why are all the major events where cosplay can be found in London. Anyone know any in Birmingham? Right now I'm stuck with Halloween to fill my costuming void. :/ #cosplayfever
10/22/09
10/22/09
You see 0 gameplay footage there, so I'm gonna write this one up as you not knowing what you're talking about. #metro2033
10/22/09
10/22/09
10/22/09
10/23/09
A lot of people are getting all up in the "more S.T.A.L.K.E.R. than Fallout" argument, but I disagree. I've played S.T.A.L.K.E.R. and loved it, but this seems more Fallout-y to me. The destroyed city (rather than just irradiated and deteriorating) and living underground (like the Vaults) are a couple of points. I do see how it ties in with S.T.A.L.K.E.R., but I was merely observing that it observes a similar post-apocalyptic setting to Fallout's.
10/22/09
If it's open world, though, than I may have to check it out.
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
10/22/09
Eh? I thought Mankind's last stand was against the Daleks.
Then the Cybermen.
Then the Master— wait what master?
Then the Daleks again. #metro2033
10/22/09
10/22/09
But this time, with an antimatter bomb. #metro2033
10/22/09
Give my cheers to Mr. Cheerio, mean the while alright? :) #metro2033
10/22/09
Dohoho! #metro2033
10/22/09
Where were you when the blast went off? #metro2033
10/22/09
10/22/09
Though, I did like the trailer. #metro2033
10/22/09
10/22/09
We forgive the Zombie for being stupid. The AI doesn't need to be that sophisticated.
Similarly, we forgive the sparseness of the post-apocalyptic landscape. No leaves blowing in the breeze. No cars driving around. No crowds of people panicking when gunfire erupts.
All that makes GTA IV so impressive is simply unnecessary in the post-apocalyptic setting. #metro2033
10/22/09
10/22/09
GTA IV looks like a living city. The Capitol wasteland does not, nor is it supposed to.
However, the AI for the enemies and innocents in GTA IV is still far more complex than typical zombie AI.
The innocents in GTA IV drive cars - in traffic. Not running into each other. Stopping for red lights. Staying in their lane. They can walk, and run. They sometimes pull to the side of the road if you have a siren. If you start shooting at them, some will run away, some will crouch down and take cover. They talk. If you shove them, they might fight back and if you start beating them or pull out a gun they might change their mind and run away.
The enemies in GTA IV wield and aim weapons. Take cover, etc. They can drive cars and bikes in an aggressive or elusive manner. They can hold position. Commit a crime anywhere and the police will arrive and set up position - hiding behind their cars and calling for backup if needed. If you approach a gun wielding enemy in GTA he will often back away from you and continue firing.
A Zombie simply moves toward the target and if they are close, they start clawing at it. #metro2033
10/22/09
10/22/09
Agreed zombies don't have to appear smart, but under their appearance there's a lot going on, take left 4 dead's zombies the special infected climb things dynamically, granted that's not amazing but the special infected AI controlled are very smart and good at finding good points to attack you from and hiding, some games have to resort to guys that are just invisible because their AI isn't capable of sneaking very well (Resistance 2 for example)
Theres A lot going on under the hood for zombies although they may appear to simply "run at you"
10/22/09
And I agree that the special infected in L4D have fairly complex constructs. I'm thinking of the typical Dead Rising style Zombie. #metro2033
10/21/09
Reading about this reminded me about those old Nintendo walkthrough/novel things though.[www.amazon.com] #book
10/21/09
I can't be the only one that remembers the Worlds of Power books, can I? Metal Gear, Blaster Master, Castlevania...those were the days. #book
10/21/09
Great, now I can feel the ever closing presence of passing time at my back. :( #book
10/21/09
The End (0/0)" #book
10/21/09
You forgot about the Grue. #book
10/21/09
10/21/09
Edit: Oh, I see what you mean.
10/21/09
*hugs*
Is it fixed?
*checks Kotaku front page* #book
10/21/09
Or whatever sound things from Silent Hill make... #book
10/21/09
*types "pipe"*
What do you mean?
Pipe (tubing)
Pipe (tobacco)
*Selects tobacco pipe*
*puts in mouth*
Ah there you are old chap. Where the bloody hell have you been? #book
10/21/09
*shows off Cthulhu with a Minigun glued to his back*
".... Umm neat, but did you remember to tame him?"
... Whoops.
Quick, someone type "Blob!" #book
10/21/09
*types "blood of virgins"*
nope... #book
10/21/09
*types tranquillizer gun*
*shoots Cthulhu*
*clicks on him, and selects Interact*
*clicks on him again and selects ride*
*rises back to EMT while riding him*
See! Oh Err, Cthulhu! Put him down! No! Not into you mouth! #book
10/15/09
10/15/09
10/15/09