<![CDATA[Kotaku: boogie]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: boogie]]> http://kotaku.com/tag/boogie http://kotaku.com/tag/boogie <![CDATA[ Week in Games: A Welcome Break Edition ]]> All good things must come to an end, and this week apparently marks the end of the amazing flood of great titles we've had over the last month. This week's offerings (with a few exceptions) are a bit lackluster which is probably fine by most people's bank accounts. Due to a long trip, I'll be concentrating on some overdue handheld action and I'm plenty thankful that there is nothing this week that is just begging to be purchased.

Shadowgrounds Survivor (PC)
Fight against aliens for control of the planet.

Geometry Wars: Galaxies (DS)
Now smaller and with multiplayer!

Boogie (DS)
Dance the night away on your DS.

Omega Five (XBLA)
A new sidescrolling shooter on LIVE.

Cruis'n (WII)
Racing to the Wii.

Cranium Kabookii (WII)
The board game in video game form.

Master of Illusion (DS)
Learn magic tricks. Fun at parties, fool your friends.

Speedball 2 - Tournament (PC)
Future sports hurt.

Puzzle Quest: Challenge of the Warlords (WII)
The insanely addictive RPG puzzle game continues it's system wide dominance.

Disney Princess: Enchanted Journey (PC)
You know you want it.

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Sun, 25 Nov 2007 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=326140&view=rss&microfeed=true
<![CDATA[ Boogie DS In Motion ]]>

What is it about Boogie that makes me so morbidly curious? Having just seen the trailer for the Nintendo DS version announced earlier today, I come away disappointed yet again. While I'm strangely fascinated by the 3D-glasses feature and the potential for mini-games (seriously!), this just doesn't seem to live up to its potential as a rhythm game contender. Maybe it's that cover of "Brickhouse" that makes me want to smash everything in sight that unfairly influences my opinion...

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Wed, 05 Sep 2007 20:40:17 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=296788&view=rss&microfeed=true
<![CDATA[ Boogie Confirmed For PS2, DS ]]> boogie_ds.jpgEA's Wii dancing game that took the "rave" out of "rave reviews" and slapped it into a poorly-executed waggle-fest is getting a new lease on life, this time on the PlayStation 2 and Nintendo DS. Boogie, you may remember, was recently rumored to jump ship from Wii exclusive to EA cash grab, but today the uber-publisher confirmed it.

Both the DS and PS2 versions are planned to hit by Holiday '07, with the handheld port getting a true 3D upgrade. The kind of 3D only possible with the inclusion of red and blue lensed glasses. In addition, a new, now standard set of mini-games ice the cake that is Boogie DS.

Ease on down the road for a press release if you're still in the mood for some reading.

EA'S BOOGIE SHAKES ITS WAY ONTO THE NINTENDO DS AND PLAYSTATION 2 THIS HOLIDAY SEASON

Boogie on Nintendo DS Offers Players New Features Including 3D Gameplay

Chertsey, UK - September 5, 2007 - Shake it. Sing it. Create it. Electronic Arts Inc. (NASDAQ: ERTS) announced today that Boogie™, which shipped for the Wii™ in August, is taking its dancing act on the road with a unique Nintendo DS™ version that features the first 3D gameplay on the handheld system. All the new modes in the game can be experienced in full 3D using special glasses packed in to the retail box. Boogie is also shipping on the PlayStation®2 computer entertainment system and brings both singing and dancing gameplay to one of the world's most prevalent hardware systems. Both titles will ship to retail stores this holiday 2007

Boogie on Nintendo DS introduces new gameplay modes and mini-games not found in the Wii version for easy gaming on the go. The game's unique modes include DS Download Play and Multi-Card Play, three main dancing gamplay modes including Copycat, Freestyle and Choreography as well as more than 10 mini-games. Players can also dive into the career mode for a deeper experience as they embark on a quest to become the Boogie Master.

Boogie on the PlayStation®2 showcases the game's signature dancing and singing gameplay. Players can sing along to their favorite tunes or dance to the latest hit songs as well as catch their best dance moves, record their own voice and make music videos with the music video creator.

Boogie features new versions of tracks made popular by hit bands such as The Jackson 5, Kool & The Gang, Black Eyed Peas and Britney Spears. An all-new intellectual property developed at EA Montreal, Boogie is the perfect party game for gamers of all ages. For more information on the game, please visit the website at http://www.boogie.electronicarts.co.uk

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Wed, 05 Sep 2007 14:40:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=296779&view=rss&microfeed=true
<![CDATA[ Hall Crawl: Boogie Is A Buzzkill ]]> We're, at this point, two Jager bombs deep (FOR ENERGY!), one Corona (apparently the party beer of Germany) and one man-sized Paulaner Hefeweizen. Games are looking a lot better and Mark is sweating up a storm. After spilling most of my German beer on the floor due to premature intoxication on the floor due to waiting in line at the PlayStation booth to play something PlayStation Eye related, we looked for something that we'd like maybe a little more fun in our slightly buzzed state.

Unfortunately, we ran into Boogie, after the Rayman Raving Rabbids 2 kiosks looked to be totally occupied. After a couple played songs—Daft Punk's "One More Time", Kelis' "Milkshake" and who knows what Old Man Crecente did—we were more sleepy than pleasantly boozed. Fuckin' Boogie. It's literally a buzzkill.

We're off to Hall 2.

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Sun, 26 Aug 2007 09:00:32 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=293507&view=rss&microfeed=true
<![CDATA[ Boogie Bites Back, Responds to Reception ]]> Boogie has had a mixed, but mostly negative critical reception. Last week when planning a Frankenreview, I was shocked at how few outlets had actually reviewed the game—which I assumed was due to EA being worried about reviews and withholding journalist copies. Jean-Charles Gaudechon responds to the critics, who've attacked the game's simplistic controls and gameplay:

"My philosophy in terms of design: Controls shouldn't be a showstopper...Difficultly should come from the game. It should be easy to dance...
Having played Boogie at E3, I thought the game was a critical success—if you took EA's goals into mind—to create a title that the whole family could play and laugh at. But the fact of the matter is that any Wii game not using 1:1 controls will find itself at the mercy of the critics and public alike.

Wii's 'Boogie' Vs. The Critics [mtv]

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Wed, 15 Aug 2007 10:40:36 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=289763&view=rss&microfeed=true
<![CDATA[ Boogie Coming To PlayStation 2 ]]> boogie_ps2.jpgWhile EA's Boogie for Wii is seeing few game critics singing (and interpretively dancing) its praises, according to a new listing on game rental service GameFly, the game may have another opportunity to underwhelm gamers, this time on the PlayStation 2. The listing, rooted out by Siliconera, shows a November 15th release, making a pre-Thanksgiving cash grab very likely.

Obviously, EA has made no such announcement that the one-time Wii exclusive would be coming the Sony platform, so we're calling it rumor for now. But with its relatively simple control scheme and USB microphone support, a release of Boogie on the PS2 makes a Madden bus sized load of sense.

Boogie For PS2 [GameFly via Siliconera]

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Tue, 14 Aug 2007 18:40:54 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=289539&view=rss&microfeed=true
<![CDATA[ Week in Games: Boogie Edition ]]> This week's new release list is looking rather anemic with half the list being populated by Mega Man titles. I am, however, looking forward to playing Boogie as it was one of my favorite games I played at E3. It was fun, simple and made me laugh a lot. Anybody else going to check it out?

Boogie (WII)
Sing, dance and create your own videos with a great songlist.

Mega Man Star Force: Dragon (DS)
Mega Man goes the Pokemon route, releasing three slightly different versions of the same game. Dragon is exclusive to Gamestop/EB Games.

Mega Man Star Force: Leo
(DS)
Mega Man goes the Pokemon route, releasing three slightly different versions of the same game. This one is Liony.

Mega Man Star Force: Pegasus (DS)
Mega Man goes the Pokemon route, releasing three slightly different versions of the same game. This one is Pegasusy.

Tomb Raider: Anniversary (PSP)
Ms. Croft's redesigned first adventure comes to the PSP

Crazy Taxi: Fare Wars (PSP)
Crazy Taxi 1 & 2 speed on to the PSP with new co-op modes and other cool stuff

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Sun, 05 Aug 2007 18:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=286181&view=rss&microfeed=true
<![CDATA[ Justify Your Game, Boogie ]]>
We should have asked her to justify the slow-ass service at Sushi Roku, where we saw Heather and her fellow EA staffers later that evening...eating while we starved.

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Mon, 16 Jul 2007 12:40:01 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=278908&view=rss&microfeed=true
<![CDATA[ Hands-On, Boogie (Wii) (Again) ]]> At the EA booth, there was one game that sat alone, a stone's throw from the busy Rockband corner. It was Boogie, a blend of Karaoke Revolution and that conductor game Nintendo demoed with the Wii launch but was never released. There's no doubt Boogie's aimed at children (and possibly emotionally underdeveloped adults), but it's fun nonetheless. Just as it's charmed the likes of Michael "Ice Heart" McWhertor, Boogie's unapologetic cheeseball glee put a smile on my face.

The first mode of play involved choosing one of 39 songs and dancing in time using the Wiimote. You brandish the stick much like a conductor, moving your hand precisely to an unmarked beat. Meanwhile, your avatar dances, busting out embarrassing moves that are coordinated by the left, right, up or down of your flow. Using the analog stick, you can nail bonus maneuvers like the Cabbage Patch, or strike poses by hitting bullseyes on the screen (ala Ginyu Force in Dragonball Z.) It's totally obnoxious, but in the best way.

You can also play this same song in karaoke mode, which is a lot like other karaoke games on the market. Bored onlookers can make your avatar dance with the remote while you sing your heart out to Brick House.

But the neat gameplay aspect is that both of these modes can be recorded and synced as one. Users can create a music video, complete with scrolling text and video filters, of their ultimate performance. And get this—you can add a 3D filter. It looked like crap on the demo TV, but what a novelty!

Boogie is fun, nicely scored and ridiculously easy to play. It's the kind of game people expect to play when they come over to check out the Wii, but honestly, it probably won't keep most of us interested for more than a day or two.

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Mon, 16 Jul 2007 11:40:03 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=278865&view=rss&microfeed=true
<![CDATA[ The Funkalicious Boogie Soundtrack ]]>
Even if I might not be completely charmed by Boogie's quirky dancing gameplay, I cannot help but be swayed by the soundtrack listing, which contains some of my favorite songs from the past 40 years. Brick House on the same soundtrack with Kung Fu Fighting and U Can't Touch This? Am I dreaming? Oh no, wait. Fergalicious and Mambo Number 5 have also made the cut, throwing me into no small amount of inner turmoil. There are three Jackson Five songs on the list, but they're the good Jackson Five songs so that's okay. Then there's the whole Love Rollercoaster thing, where on one hand it is one of my all-time favorites but it's the Red Hot Chili Peppers version. *sighs* Hit the jump for the full track listing and start battling with your own sense of taste and style today!

EA ANNOUNCES SOUNDTRACK FOR BOOGIE
Highly Anticipated Dancing and Singing Game Hits Retail Stores this August With Music Made Popular By Hit Bands Including The Jackson 5, Britney Spears, Red Hot Chili Peppers, Cyndi Lauper and Black Eyed Peas

Chertsey, UK - July 10, 2007 - Electronic Arts (NASDAQ: ERTS) announced today the complete soundtrack for Boogie™, which will be released for the Wii™ on August 31st, 2007 in Europe. The game features more than 35 hit songs from over four decades including Celebration, Dancing Machine, Groove Is In The Heart, and We Are Family. The game ships with a packed-in karaoke microphone peripheral and includes new versions of tracks made popular by the hit bands listed below.

"This is a breakthrough game with a landmark soundtrack," said Steve Schnur, Worldwide Executive of Music and Marketing at EA. "We've brought together generations of the biggest hits in pop music history for a game that takes Wii innovation to a whole new level. Boogie is truly the ultimate family fun experience."

Players will dance, sing and create music videos with this ultimate videogame party package that takes advantage of the innovative Wii controls. Gamers can sing their favorite tunes or dance to the latest hit songs as well as catch their best dance moves, record their own voice and make music videos with the easy-to-use music video creator.

SONG MADE POPULAR BY
ABC The Jackson 5
Baila Me Gypsy Kings
Boogie Oogie Oogie Taste Of Honey
Brick House The Commodores
Canned Heat Jamiroquai
Celebration Kool & The Gang
Dancing in the Street Martha Reeves & The Vandellas
Dancing Machine Jackson 5
Don't Cha Pussycat Dolls / Busta Rhymes
Fergalicious Fergi
Get Right Jennifer Lopez
Get The Party Started Pink
Girls Just Want To Have Fun Cyndi Lauper
Groove Is In The Heart Dee-Lite
I Want You Back The Jackson 5
I’m A Slave 4 U Britney Spears
It's Raining Men The Weather Girls
Karma Chameleon Culture Club
Kung Fu Fighting Carl Douglas
Le Freak Chic
Let's Get It Started Black Eyed Peas
Love Rollercoaster Red Hot Chili Peppers
Love Shack The B-52's
Mambo No. 5 (A Little Bit of…) Lou Bega
Milkshake Kelis
One More Time Daft Punk
One Way Or Another Blondie
Oops I Did It Again Britney Spears
Pop Muzik M
S.O.S. Rihanna
Stars Simply Red
That's The Way (I Like It) KC And The Sunshine
Tu Y Yo Thalia
U Can't Touch This M.C. Hammer
Virtual Insanity Jamiroquai
Walking On Sunshine Katrina & The Waves

We Are Family
Sister Sledge
Y.M.C.A. The Village People
   
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Tue, 10 Jul 2007 13:00:18 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=276665&view=rss&microfeed=true
<![CDATA[ Clip: Boogie Duet ]]> Grease. A movie that all our parents watch religiously anytime it is on cable (you know, so they can remember the good old times), regardless if it was a movie in their decade. So, of course, it makes sense that this would be the duet gem that EA uses to promote their Wii Boogie game due out in August.

I'm still having problems understanding why Patrick from Spongebob Squarepants would want to have a duet with a Bratz doll, but I guess it will all come together when I play the game. Maybe I should have put a question mark at the end of that sentence.

Boogie Duet Trailer [Game Trailers]

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Fri, 22 Jun 2007 11:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=271336&view=rss&microfeed=true
<![CDATA[ Boogie Hits in August ]]>

The dancing, singing EA title that McWhertor initially hated and then started to like just a bit, has been dated.

Boogie will be coming to the Wii in North America on Aug. 7 and Europe on Aug. 31. The game will ship with that karaoke microphone we mentioned earlier this month and include songs from bands like The Jackson 5, Kool & The Gang, M.C. Hammer and Cyndi Lauper.

"We have assembled a great selection of music for the game that will appeal to players of all ages, making this dancing and karaoke game the ultimate party package for the entire family," said Alain Tascan, Vice President and General Manager, EA Montreal. "Wii is expanding videogames to untapped markets pulling in a new audience of gamers that typically did not play games in the past; Boogie will give these diverse players something new to enjoy as well as share with their friends and family."

I'm still not sold, though I yearn, YEARN to hear more Cyndi Lauper music in games.

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Fri, 15 Jun 2007 17:04:06 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=269431&view=rss&microfeed=true
<![CDATA[ Battlefield Dev Wants To Diversify ]]> DICESwedish development house Digital Illusions CE (aka DICE), which is owned by super-publisher EA, is looking to diversify. Creators of titles such as Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield: Bad Company and Rallisport Challenge, is looking to spread its creative wings outside of the BF franchise, says Ben Cousins, creative director of DICE Sweden, and fill in any "gap" in EA's line-up.

While a dancing game has already been nixed by Cousins—Boogie's got that covered, anyway—the creative director is light on details about what the team wants to do after Bad Company. If I can make a suggestion, Ben, EA's very light in the cooking genre and your nation's meatballs are just fantastic.

That idea is free, contact me for others.

DICE promises to diversify with new projects [Games Industry]

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Mon, 11 Jun 2007 18:20:30 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=267863&view=rss&microfeed=true
<![CDATA[ Wii Boogie Details ]]>
Who's ready to make an ass out of themselves in the name of fun? EA's Boogie may not be much to look at (is it just me, or does the main dancing alien look like Patrick from Sponge Bob?), but it does have microphone and a chance to shake your tail. On top of everything you already know about the game, it was revealed at a European EA event that there will be a Video Maker mode that will allow the use for 3D glasses. No confirmation if they will come with the game, or even if they will be big super-flies or just lame aviators. My buying meter isn't on pre-order yet, but EA definitely now has one of my eyebrows raised. 3D GLASSES?! Come on, everyone knows they're not a fad.

Boogie, Primeras Impresiones [RevoGamers via Go Nintendo]

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Mon, 11 Jun 2007 12:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=267640&view=rss&microfeed=true
<![CDATA[ Boogie Hands-On Impressions Part II ]]> When I played EA's song and dance number Boogie a few weeks ago, it was a very different beast from the Nintendo Media Summit build of the game. I spent a solid paragraph in my previous hands-on impresssions post whining about the overly complex control scheme and it seems that the Boogie development team has since addressed many of those issues.

Boogie now presents players with a much more finely-tuned, simpler to control experience. Many of the gameplay principles are the same, including Wii-remote waving to kick off dance moves, but now they must be done on-beat. A newly added metronome display gives players better feedback about when they should be waggling in time and new HUD improvements show your current dance style, with additional visual cues indicating how well you're performing. Moving your customized Boog around the dance floor is also easier, thanks to a switch in the controls. Superfluous modifiers done with the nunchuk appear to have been dropped.

While only one new song, a Daft Punk tune, had been added to the list, a huge number of character customization options were now available. No doubt about it, this game has great style. Boogie looks to be progressing nicely with new builds and further gameplay improvements expected at E3.

Boogie Hands-On, New Screens [Kotaku]

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Wed, 23 May 2007 17:20:22 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=262715&view=rss&microfeed=true
<![CDATA[ Clip: Boogie Gameplay ]]>

Want to see what Boogie looks like in motion? Press play. Want to know how it plays? Read the impressions. Any other questions you need answered? Ah, that would be "Martin Van Buren" and "ziggurat".

In case you haven't noticed, the girl in this clip is the same model in each shot of our Boogie gallery, which shows how varied the game's character customization is at this early stage. Smart move, EA. Smart move.

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Fri, 04 May 2007 13:20:56 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=257773&view=rss&microfeed=true
<![CDATA[ Boogie Hands-On, New Screens ]]> I spent some hands-on time with EA Montreal's Boogie recently to get a feel for how the original singing and dancing game will play. What was shown was frequently given the caveat of "pre-alpha" software. There wasn't a great deal of content ready for public display, but the core gameplay concepts were there, finally giving us an indication how Boogie's mechanics will set themselves apart.

The game has two distinct modes of play, dancing and singing. The latter couldn't be more straightforward. It's karaoke. The interface (which appeared pre-pre-alpha) looked very familiar to anyone who has played SingStar or Karaoke Revolution and should perform capably in the tunes department.

Only one song was ready for play, The Commodores "Brick House", but other tracks populated the song list including "You're The One That I Want" from the movie Grease, KC & The Sunshine Band's "That's The Way I Like It" and The Pussycat Dolls' "Don't Cha." Yep, that's pretty much every song you'll never want to hear again.

One nice feature described to us by the Boogie dev team was the game's "vocal assist" which, optionally, will mix your own voice with the pre-recorded vocal track, making the tone-deaf a little more aurally palatable. EA staffers told us that while the game will ship with a packed-in microphone, the final design hasn't yet been decided.

Dancing mode looks like somewhat familiar territory for EA Montreal, taking the SSX Blur control scheme and mutating it for performing dance tricks. It's less Dance Dance Revolution than it is a trick-based rhythm title. Think DDX, with less focus on strict beats and more focus on personalized performances.

The controls are set up in a fashion that seems to be popular among EA designers, the nunchuk controller will see your left hand controlling specific body motions, including, oddly enough, modifying facial expressions with the analog stick. Rotating the nunchuk twists your head and spine with the Z button opening and closing your mouth. How that will affect your performance was unclear, but it appears that having your character "sing" in time to the vocal track will net you a better score.

The Wii remote performs your avatar's dance moves, which EA has turned into a series of tricks and stances. Motions with the remote will perform logical dance moves; moving the remote in an upward motion will make you jump; downward motions will perform squats and splits. Side-to-side motions will elicit side-to-side spins and shuffles. Twist the remote, do a hip twist. It makes sense, but that doesn't mean it's immediately intuitive or overly easy to coordinate. You can switch up these moves with the A button, for style changes, and the B button, which acts as a modifier. The cross pad is used to move your character across, up and down a 3-by-3 grid better known as the dance floor. In other words, no parking on that thing.

Frankly, I was put-off by the current control scheme. It seemed unusually complex for a game clearly targeted at the Wii's more casual audience. Like SSX Blur, I went into Boogie thinking the game would feature a simpler, more intuitive, possibly remote-only method, only to find myself stumbling through my dance routine. EA Montreal may intend for players to more slowly ramp up, to become more accustomed to the coupled waving, twisting and stick control, but jumping into the game with limited play time made me wish for Brick House to end early every time. Granted, the game is still very early and there's more than enough time for fine-tuning, but there's one more aspect to the controls left to consider.

You'll need to shuffle your Boog all over the danceable area to pick up tokens (used to buy new clothes, hairstyles, accessories), multipliers, as well as power-ups for your Idol Meter. The Idol Meter will fill up as you successfully pull off dance moves, on-beat, allowing you to pull of uber-tricks (in a dancing sense) with a series of Wii remote motions while holding down A+B. These were still not finalized for our playtest and will surely see some changes in their implementation.

One interesting feature of Boogie that will surely fit well with the Wii partying crowd is the game's video recording tool. Your dancing and singing performances can be saved to the Wii's internal storage for posterity and humiliation purposes. EA promises an editing "toy" that will let you change camera angles and add effects.

There's still a good deal of Boogie that is currently still unrevealed and unfinished. While the game's multiplayer capabilities elicited many "I can't talk about that yet" responses, it looks like two-player support will allow one dancer and one singer, or two dancers.

Boogie has promise, but I relayed my control concerns to the team who told me they're still early in development. The game has style and substance, and fans of SSX Blur will probably understand best the design philosophy behind Boogie, but how well it will ultimately play is still an uknown.

You can check out the game's visuals in five new shots in our gallery, or hold tight for video.

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Fri, 04 May 2007 12:00:01 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=257774&view=rss&microfeed=true
<![CDATA[ Wii Boogie Details ]]> boogie05.jpg
They said they were going to do it, and now here they come. EA is catching up to the Wii train by announcing Wii Boogie with an ambiguous launch date of "by the end of 2007". Some of you might remember it being mentioned before by McMike as Wii exclusive from EA, but like so many others, I want to know more about the "boogie" part of the game and how crazy it's going to be. Are we talking Studio 54 crazy or crazy rave dancing in a country field?

The party game will have an alien theme with customizable characters. Game play will include rhythm, dancing and singing player interaction. 'Boogie' will be a Wii-exclusive game with the usage of its unique controller capabilities.

Oh, Carnival cruise line "Hot Havannah Nights" kind of crazy. Nice.

Doing the Wii Boogie [Wii See]


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Thu, 26 Apr 2007 11:40:00 MDT Kim Phu http://kotaku.com/index.php?op=postcommentfeed&postId=255440&view=rss&microfeed=true
<![CDATA[ EA Wants To Score (Financially) With The Ladies ]]> EA GIRL'S SIDEThe Women In Games conference is well underway in Wales with EA's Sharon Knight, European VP of Online, kicking off the event with her keynote. While most gamers will probalby equate "games for girls" efforts with pink PlayStation 2s and Love & Berry, Knight says EA is seriously targeting that market with a host of new efforts, not just focusing on "pink games."

Alice, once-a-month Kotaku poster and Wonderland blog queen sat in on her talk, showing off her incredible transcribing skills. Knight talks about the fiscal importance of pursuing the other half.

It is business bad practice to overlook an audience this big and this compelling. Star Wars was the biggest movie of all time... until Titanic came along. The reason? Women saw Titanic in droves - and they saw it more than once. We need to be sure that we're making content that is appealing to women. EA is the most successful developer of games for women, but we have a long way to go.

She points to games like the upcoming Rock Band and Boogie, as well as Bizarre's Boom Boom Rocket as examples of the company reaching out to the still largely untapped market. Read on to see how the world's biggest publisher is going to get your girlfriend, wife and mom hooked on gaming.

Women In Games 2007: Opening keynote, Sharon Knight, EA [Wonderland]

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Thu, 19 Apr 2007 18:40:17 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=253771&view=rss&microfeed=true
<![CDATA[ EA Boogies Down On The Wii ]]> EA joins the rhythm nation today with the announcement of Boogie, an all new original IP exclusively for the Nintendo Wii. The game is being touted as the complete party game, in which you create a character and then us the innovative Wii controls to dance, sing, and otherwise make a fool of yourself in the course of making a custom music video.

"We're creating something new and different for gamers of all ages to enjoy; the complete party package where gamers can dance as well as sing," said Alain Tascan, general manager at developer EA Montreal. "Nintendo's Wii is an amazing console that really gives us a platform to be creative and to re-think traditional game development."

No matter how good the graphics are on the PS3 or how well multiplayer is built into the 360, the Wii will always come out on top of the making you look like an idiot in front of your friends department.

Unfortunately the teaser press release EA sent us was just that, with the more information link sending us to a place with decidedly no more information, so hit up the Eurogamer link below for more screens.

EA reveals Boogie [Eurogamer]

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Thu, 22 Mar 2007 10:20:11 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=246227&view=rss&microfeed=true