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Blizzard Entertainment

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New Gigantic StarCraft II Screens

The latest StarCraft II Q&A has hit Battle.net. While that generally means a slew of answers regarding unit abilities that uberfans will pore over with a fine tooth comb and many, many "we're still debating that internally" responses, this time we get some fresh media. Four new screens, loaded with units and packed with pixels, have been released. No, there isn't a Zergling in sight, but they're just so pretty, we had to pass them on. The full Q&A is right here if you're so inclined.


mmo

How World of Warcraft's 10 Million Subscribers Stack Up To The Rest

We all know that Blizzard's World of Warcraft is just another monumental success in a long line of monumental successes, but how does a 10 million strong subscriber base compare to the competition? There are a lot of massively multiplayer online games out there—EverQuest, Final Fantasy XI, EVE Online, Lineage—but their numbers pale in comparison to the juggernaut, the subscriber-thief that is WoW. According to newly released figures from MMO analyst site MMOGChart.com, Blizzard's MMO is commanding an impressive 62% of the market. What's even more impressive is its climb to 10 million. More »

dice08

Blizzard Has Canceled More Games Than You Know About

Blizzard Entertainment execs—Mike Morhaime, CEO and Co-Founder, Rob Pardo, Senior VP of Game Design, and Frank Pearce, Executive VP of Product Development—took the stage this morning at DICE to talk about the company's history "From Developer To Worldwide Publisher." The three spent a good portion of their "conversation" talking about one of the aspects that makes Blizzard unique, their commitment to quality and gameplay above all else.

The team also revealed a list of the Blizzard games that have been canceled over the course of their 17 years, a list longer than you may think.

More »

world of warcraft

Blizzard Loots $1.2 Billion From 2007, Thanks To WoW

Vivendi, of which Blizzard Entertainment is a division, released its 2007 earnings revenues today, revealing that the World of Warcraft publisher raked in $1.2 billion (€814 million) in revenue last year. WoW's 10 million large subscriber base contributed the lion's share of the Vivendi Games division's $1.5 billion take (€1.018 billion). Blizzard's revenue was up 58% year over year which can be attributed to strong sales of World of Warcraft: The Burning Crusade and a subscriber boost of 2 million people.

Vivendi pointed to lower earnings from its Sierra label, with sales of Crash of the Titans, Spyro: The Eternal Night, F.E.A.R. Perseus Mandate, Timeshift and World in Conflict as "not as strong as the 2006 release slate." Let's hear it for World of Warcraft, ladies and gentlemen!

Vivendi Full Year 2007 Revenues Increase Significantly (PDF) [Vivendi]


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Blizzard GM: No Same-Sex Marriages in Azeroth

My Tauren Shaman is not gay. Not that there's anything wrong with that. But, if he were gay, he wouldn't be allowed to settle down with another husky Tauren for a long-term relationship, according to one Blizzard GM. All of this just isn't boding well for Blizzard should legal action end up being taken. More »

blizzard entertainment

Blizzard Shoring Up Diablo Roster?

GameSpot reports that Blizzard is looking to hire a few people to work with "the team behind Diablo I and II" for "an unannounced PC project." Is a new and long-awaited Diablo sequel in the works? It certainly seems so. Blizzard needs something to announce at E3 besides the new Alliance race for WoW, anyway. More »

world of warcraft

Why There's More to Life Than Level 60

The New York Times has an interesting Q&A conversation with Jeff Kaplan, the lead game designer behind World of Warcraft. The key to WOW's success has been the balance between making the game easy early (to satisfy the n00bs) and harder—much harder—after Level 60 to appease the l33t. As Kaplan points out, "People talk about the game fundamentally changing at Level 60, and they are right." He goes on to discuss how to keep people interested who aren't interested in forming guilds to progress, and what's new in the expanded areas. More »

blizzard entertainment

Blizzard Games Head to Silver Screen?

Computer and Video Games is reporting that Blizzard Entertainment president Mike Morhaime "would love for us to release feature-length films in each of the worlds." Those worlds are likely the universes of Starcraft, Diablo and World of Warcraft. Morhaime hopes to see something happen in the next five years. The only way this news could be more troubling is if Morhaime also talked about what a big Uwe Boll fan he is. More »