I could care less how the PSP version turns out, but I do hope they start up Blazblue Radio again. Fucking exceptional show, though it does rely heavily on Sugita and Imai's smalltalk skills. #blazblue
Why can't they release accent core with online play for psn/live instead?
(Before anyone talks about license, heres Arc's's interview about it [ps3.ign.com]
""We don't have any issue with [licence holder] SEGA." Kidooka assures us, "This year and next year we want to focus on BlazBlue – this is our mission, and we'll maintain Guilty Gear while we're doing that, so we're not abandoning it. Being a small company – less than 100 – and with the arcade market being quite small, it's not feasible to do two games at once.") #blazblue
Hopefully they've adjusted the input of the special moves then, they'd be a bitch to do on the PSP's D-pad. Maybe map specials to the thumbstick? #blazblue
@excel_excel: I've played BlazBlue through Remote Play on my fat PSP before and it wasn't that bad. It's not perfect of course, and it makes competitive play kind of hard.
Then again, I can't say I've played a vs fighting game on the PSP that controlled well.
I'm curious about the PSPGo, is the Dpad better than the phats / slims? #blazblue
@excel_excel: Yeah, just make it so that any moves don't require more than the four directions of the dpad could work too. That being said, SFA3 handles things pretty well. #blazblue
@excel_excel: Somehow the GG PSP ports played quite well re: being able to do complicated inputs on a lousy d-pad. Not sure what they did, but compared to other fighting games on the system they play great. Hope that's the case here as well. #blazblue
@MrBounce: I've never played on a slim, but i can say i'm much more comfortable playing my pspgo then my phat, aside from the thumbstick, all the controls feel better on the go, thats just my opinion anyway. #blazblue
I'm still disappointed the characters aren't being released as DLC.
Disappointed to the point I don't think I'm going to buy another Arc System Works game until they realize that it's 2009.
On the other hand, I'm even more disappointed in the people who are going to support their ancient distribution model by throwing out another $60 for a few characters when they know that there's going to be yet another version in a few months.
I bought Blazblue thinking that since there's HD visuals and network play that they would utilize the rest of the standards for current-gen games. Sadly, I was wrong.
Or maybe I'll just wait for Blazublue: Continuum Shift Turbo HD Remix Infinity Reloaded Thisisthelastonewemeanit Ultimate Tournamant Final Edition XX+ #blazbluecontinuumshift
I can't wait for this. Blazblue was the best fighting game of the year in my opinion and can only improve as they expand the roster and tweak movesets. Hopefully this will come out in the U.S. before the end of 2010.
Best Fighting games of 09 Best to Worst
1 - Blazblue
2 - Street Fighter IV
3 - Tekken 6
4 - Marvel vs. Capcom 2
5 - Melty Blood Actress Again
Biggest Dissapointment - The King of Fighters XII #blazbluecontinuumshift
@TheCleaningGuy: Arcana Heart II was quite bad, but it didn't have the legacy or hype the King of Fighters XII had. KoF was my favorite series, but Blazblue blew it out the water. hopefully KoF can return to form in the next one. #blazbluecontinuumshift
@Kapwan: Good point. I thought that from a gameplay standpoint, KoF XII was pretty great, but it sort of died in the presentation department, despite the beautiful sprites. Weakest Dream Match ever. I think KoF XIII has quite a bit of potential though!
@zerokoolpsx: What would you demand from a BB 2? Continued story? Improved sprites with more frames of animation? New movesets? Rebalanced gameplay? System refinements? New characters? Continuum Shift has all that (and probably more), stop complaining.
That said though, I was hoping for playable Kokonoe... #blazbluecontinuumshift
@TheCleaningGuy: I 100% agree with you! I did however enjoy the first one but no way in hell after the shitty port on the second game made me want to even consider getting the 3rd one if they ever made it.
@Kapwan: I was excited for KoF XII but after seeing the weak character roster and broken online play made me glad that I rented it first.
BlazBlue however I bought right away and I just love how the online fighting actually WORKS and there's barely any slowdown even if you have a weak connection. I'll use BB as a benchmark for all other online fighters from now on.
I didn't think SFIV online wasn't that great (connection wise) but it was better than Tekken 5 DR online though by far. So is Marvel vs Capcom 2 netplay smooth or is it using the crappy netcoding that's on SF turbo HD remix? #blazbluecontinuumshift
@Harry Otte: im shitting the bed.
this fucking stinks. BB and SF4 prove once again that we are just paying 60 bucks to beta test games. i owuld reather they delay the game than pull this crap.
now if you'll excuse me, i'm going to the laundry. i cant sleep in these sheets. #blazbluecontinuumshift
If any of you looked over this game when it was released and you like 2D fighters, or just fighting games in general, you are really doing yourself a disservice by not knabbing this title. It is an absolutely brilliant fighter. And unless Tekken is marvelous (which I assume it will be) you can consider Blazblue the best fighter this year. More deep than SFIV, it completely takes the mediocre KOF to school.
This game is extremely fun albiet difficult to learn sometimes and nearly impossible to master. Hell, I can't even compete online with some of the hardcore players. But altogether it is an extremely well put together package with great features and game modes. I look foward to the update. #blazbluecontinuumshift
If any of you looked over this game when it was released and you like 2D fighters, or just fighting games in general, you are really doing yourself a disservice by not knabbing this title. It is an absolutely brilliant fighter. And unless Tekken is marvelous (which I assume it will be) you can consider Blazblue the best fighter this year. More deep than SFIV, it completely takes the mediocre KOF to school.
This game is extremely fun albiet difficult to learn sometimes and nearly impossible to master. Hell, I can't even compete online with some of the hardcore players. But altogether it is an extremely well put together package with great features and game modes. I look foward to the update. #blazbluecontinuumshift
@OmegaSpartan08: Yeah I still have a lot to learn too. The learning curve is real tough. And I just can't bring myself to use the right analog stick. #blazbluecontinuumshift
@maraxusofk: Good news then. I think the lack of accessibility is what makes it so unique. Being able to master a character seems to take a commitment beyond most fighters I've experienced. #blazbluecontinuumshift
No I mean BB is more accessible than GGAC. BB was designed from ground up to be more accessible, such as removing the need to deal with monster oki, much more lenient comboes and links, and etc. #blazbluecontinuumshift
@maraxusofk: Oh sorry. I misread that. I saw the lettering but since I was reading an article about BB my brain must have assumed that you were talking about BB not GGAC. I've haven't played GG and I don't recall what the learing curve was. But with Blazblue's right analog stick I would bet it is a little easier to pick up and play than Guilty Gear. #blazbluecontinuumshift
@maraxusofk: Except the community for GG is pretty much made up of a bunch of douchebags and online play would be filled with people who already know how to play really well and would just destroy everyone. The bottom skill level people would fall out within a month after realizing it takes a goddamn robot to keep up at higher levels.
@karaiya: i will admit i have used the right analog stick. but it was to pull off some clever combos (i have the 360 version so pulling out combos is hard with that controller). i use mainly Arakune for the right analog. #blazbluecontinuumshift
Well you could say the same thing bout mvc2, except that didn't stop it from selling. Seriously, arc would make so much money from people who have bought bb just because they would also be inclined to try out arc's other games. #blazbluecontinuumshift
BlazBlue did one thing right; made fighting games accessible to noobs. My GF loves playing this game because of the story mode and ridiculous dialogue throughout story mode. #blazbluecontinuumshift
Hopefully all the tweaks being made to this one will make me enjoy it again. BB was fun, but I ended up going back to SF after a short time. #blazbluecontinuumshift
Can't wait for the US release. The golden-eyed man (Hazama?) was always really intriguing. Hopefully he has a well rounded moveset and not too much of a gimmicky one. #blazbluecontinuumshift
He looks like he has a terrible mixup game. Chain flying into j.a is probably his best mixup, as he doesn't appear to have ground command overheads. He does pretty big damage though (looks around 3-4k range without tension). #blazbluecontinuumshift
@maraxusofk: I don't really mix-up too often myself (I main Tagger and Ragna). I just looked him up on YouTube, and he seems like a character that falls in line with my ideal strategy. #blazbluecontinuumshift
11/10/09
11/10/09
(Before anyone talks about license, heres Arc's's interview about it
[ps3.ign.com]
""We don't have any issue with [licence holder] SEGA." Kidooka assures us, "This year and next year we want to focus on BlazBlue – this is our mission, and we'll maintain Guilty Gear while we're doing that, so we're not abandoning it. Being a small company – less than 100 – and with the arcade market being quite small, it's not feasible to do two games at once.") #blazblue
11/10/09
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11/10/09
Then again, I can't say I've played a vs fighting game on the PSP that controlled well.
I'm curious about the PSPGo, is the Dpad better than the phats / slims? #blazblue
11/10/09
11/10/09
11/10/09
11/10/09
11/10/09
11/10/09
11/10/09
11/11/09
10/28/09
10/28/09
10/28/09
10/27/09
Disappointed to the point I don't think I'm going to buy another Arc System Works game until they realize that it's 2009.
On the other hand, I'm even more disappointed in the people who are going to support their ancient distribution model by throwing out another $60 for a few characters when they know that there's going to be yet another version in a few months.
I bought Blazblue thinking that since there's HD visuals and network play that they would utilize the rest of the standards for current-gen games. Sadly, I was wrong.
Or maybe I'll just wait for Blazublue: Continuum Shift Turbo HD Remix Infinity Reloaded Thisisthelastonewemeanit Ultimate Tournamant Final Edition XX+ #blazbluecontinuumshift
10/28/09
10/27/09
10/27/09
10/27/09
Best Fighting games of 09 Best to Worst
1 - Blazblue
2 - Street Fighter IV
3 - Tekken 6
4 - Marvel vs. Capcom 2
5 - Melty Blood Actress Again
Biggest Dissapointment - The King of Fighters XII #blazbluecontinuumshift
10/27/09
10/27/09
10/27/09
@zerokoolpsx: What would you demand from a BB 2? Continued story? Improved sprites with more frames of animation? New movesets? Rebalanced gameplay? System refinements? New characters? Continuum Shift has all that (and probably more), stop complaining.
That said though, I was hoping for playable Kokonoe... #blazbluecontinuumshift
10/28/09
@Kapwan: I was excited for KoF XII but after seeing the weak character roster and broken online play made me glad that I rented it first.
BlazBlue however I bought right away and I just love how the online fighting actually WORKS and there's barely any slowdown even if you have a weak connection. I'll use BB as a benchmark for all other online fighters from now on.
I didn't think SFIV online wasn't that great (connection wise) but it was better than Tekken 5 DR online though by far. So is Marvel vs Capcom 2 netplay smooth or is it using the crappy netcoding that's on SF turbo HD remix? #blazbluecontinuumshift
10/27/09
10/27/09
this fucking stinks. BB and SF4 prove once again that we are just paying 60 bucks to beta test games. i owuld reather they delay the game than pull this crap.
now if you'll excuse me, i'm going to the laundry. i cant sleep in these sheets. #blazbluecontinuumshift
10/27/09
This game is extremely fun albiet difficult to learn sometimes and nearly impossible to master. Hell, I can't even compete online with some of the hardcore players. But altogether it is an extremely well put together package with great features and game modes. I look foward to the update. #blazbluecontinuumshift
10/27/09
This game is extremely fun albiet difficult to learn sometimes and nearly impossible to master. Hell, I can't even compete online with some of the hardcore players. But altogether it is an extremely well put together package with great features and game modes. I look foward to the update. #blazbluecontinuumshift
10/27/09
10/27/09
GGAC does everything BB does better, except being more accessible. #blazbluecontinuumshift
10/27/09
10/27/09
10/27/09
10/27/09
No I mean BB is more accessible than GGAC. BB was designed from ground up to be more accessible, such as removing the need to deal with monster oki, much more lenient comboes and links, and etc. #blazbluecontinuumshift
10/27/09
10/27/09
Guilty Gear isn't coming back. #blazbluecontinuumshift
10/27/09
10/27/09
Well you could say the same thing bout mvc2, except that didn't stop it from selling. Seriously, arc would make so much money from people who have bought bb just because they would also be inclined to try out arc's other games. #blazbluecontinuumshift
10/27/09
So basically, just forget about it. #blazbluecontinuumshift
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10/27/09
He looks like he has a terrible mixup game. Chain flying into j.a is probably his best mixup, as he doesn't appear to have ground command overheads. He does pretty big damage though (looks around 3-4k range without tension). #blazbluecontinuumshift
10/27/09