I could care less how the PSP version turns out, but I do hope they start up Blazblue Radio again. Fucking exceptional show, though it does rely heavily on Sugita and Imai's smalltalk skills. #blazblue
Why can't they release accent core with online play for psn/live instead?
(Before anyone talks about license, heres Arc's's interview about it [ps3.ign.com]
""We don't have any issue with [licence holder] SEGA." Kidooka assures us, "This year and next year we want to focus on BlazBlue – this is our mission, and we'll maintain Guilty Gear while we're doing that, so we're not abandoning it. Being a small company – less than 100 – and with the arcade market being quite small, it's not feasible to do two games at once.") #blazblue
@zerokoolpsx: WTF?? Every remote play game has pretty bad latency IMO. Even if you lower the visual audio quality I can still notice a slight latency at the cost of what did I just hit because you can't make up what you just saw.
Even with 100% signal remote play isn't practical at all. If they're a semi install option to levitate heavy data transfers then my guess is that it wouldn't be so bad. #blazblue
@Mihos: It's better than other RP games and I also own BB but not good enough for competitive play but playing against CPU that's fine but online is another matter for this type of game.
The worse RP game I played with was Bionic Commando, that was a joke then PJM where the screen is overscanned and if you make it where you can see everything then you can't make up half the things on that game. #blazblue
Hopefully they've adjusted the input of the special moves then, they'd be a bitch to do on the PSP's D-pad. Maybe map specials to the thumbstick? #blazblue
@excel_excel: I've played BlazBlue through Remote Play on my fat PSP before and it wasn't that bad. It's not perfect of course, and it makes competitive play kind of hard.
Then again, I can't say I've played a vs fighting game on the PSP that controlled well.
I'm curious about the PSPGo, is the Dpad better than the phats / slims? #blazblue
@excel_excel: Yeah, just make it so that any moves don't require more than the four directions of the dpad could work too. That being said, SFA3 handles things pretty well. #blazblue
@excel_excel: Somehow the GG PSP ports played quite well re: being able to do complicated inputs on a lousy d-pad. Not sure what they did, but compared to other fighting games on the system they play great. Hope that's the case here as well. #blazblue
@MrBounce: I've never played on a slim, but i can say i'm much more comfortable playing my pspgo then my phat, aside from the thumbstick, all the controls feel better on the go, thats just my opinion anyway. #blazblue
So, they can do this for a PSP and not the Wii? Nice to see Nintendo's still getting that "Fuck you" response from 3rd parties. Long running response is long running. #blazblue
@Orian: I think it's more like Wii owners are giving the "fuck you" to 3rd parties.
The only 3rd party games that do well on the Wii are those of 1st party franchises (like the Mario and Sonic titles), and big, pre-established brands like Guitar Hero and the usual Capcom/Konami offerings.
One would have to be nuts to think BlazBlue isn't a niche title.
Of course, PSP isn't exactly known for runaway software sales, either, but I'm guessing it will do better than 9k units ;) We'll see. #blazblue
@excel_excel: And make more money. The Wii has had declining game sales for a while due to the lack of HD and the tacked on controls of some games. Though, Capcom is showing a lot of great support, so as long as they stay making games and I get new Zelda and MEtroid games every once and a while, I am fine with the lack of 3rd party support. #blazblue
@excel_excel: That was why I brought up PSP sales; to show that I'm aware of the low software sales situation on the PSP. I'm not sure how I could have made "isn't exactly known for runaway software sales" more clear.
All I'm offering is a reason for it not being on the Wii. I'm not claiming to have an answer for how smart it was to do the PSP port in the first place, because I really don't know. PSP software sales are still a mystery to me. #blazblue
@mowan259: Claiming that the only titles that sell are 1st party games, which Sonic doesn't count as, and that Guitar Hero and Capcom and Konami offerings are all is rubbish really. Look at niche titles like NMH and Demon Blade, they do very well #blazblue
@mowan259: Just thinking about why they'd make the decision to give the PSP a Blazblue iteration, I think it could be because of the popularity of the system for multiplayer over in Japan. If their main target is the Japanese market then the game should sell well enough to justify their decision.
excel_excel: Yes it does, you're just jealous! But don't be, I told ya you should get a PSP but nooooo, you wouldn't listen! :P #blazblue
@excel_excel: This is why I hate arguing about Wii 3rd party sales, because it always turns into this forest-for-the-trees classification discussion.
I said only 1st party brands and big, pre-established 3rd party brands sell. Mario and Sonic has both a major 1st party character (Mario) and a major 3rd party character (Sonic). Do we really need to argue about whether it's technically 1st party or pre-established 3rd party? It technically fits both of the criteria I listed.
Put simply, how the heck does Mario and Sonic's success translate in any way to BlazBlue?
Sure, NMH and Muramasa did "well", relatively speaking. In the larger picture, though, they are a hell of a lot closer to Madworld and Dead Space than they are to any of the top 20 Wii titles. It shouldn't be a surprise that publishers aren't exactly smacking their lips at the thought of emulating NMH's "success".
I realize the Wii gets a lot of hate, and I really don't intend to sound that way. But you gotta be objective, Man. Try to imagine yourself standing in front of a panel of shareholders (who could fire you with the blink of an eye) and giving a pitch spend X dollars to port BlazBlue to the Wii, using NMH and Muramasa sales figures to estimate the ROI. You wouldn't be nervous? #blazblue
@-MasterDex-: Actually, that's a good point. I didn't realize that this article is only discussing the Japanese release. Japanese release of BlazBlue to PSP makes a lot more sense. #blazblue
@Garbage_Bear: You haven't played many (if any) fighting games on the system then I take it. Just glancing to my left I can see the the majority of my PSP collection is made up of fighters and good ones at that. #blazblue
@Garbage_Bear: They may not come close to an arcade stick or even match fairly against a console controller but I've never had a problem with them in any of the fighters I own. #blazblue
I actually really like the look and would be happy to play it on the go, though I wish they made a portable stick for the psp :) I wish there were mini joy sticks like in the neo geo pocket... I loved that thing. #blazblue
@Shinhideaki: That would be cool. I think you can get thumbstick caps that make the thumbsticks better too though so getting one of those could be handy. #blazblue
@Trygle12... NOW IN HD!: What are the balance issues in the game? I'm asking honestly because I haven't had much time with the game other than the little I played when excel_excel got it imported. #blazblue
Jin and Carl can own in the right hands and Jin has few flaws(Carl has an Infinite). Jin also has the most annoying gimmick ever. (This can be overcome with some practice but it will make your first few days very frustrating.).
Tager, Bang and Hakumen do OK against most of the cast, but have extreme difficulty against the top 3.
That pretty much sums it up. It's still a great game, but I wouldn't buy it twice! Once is enough.
It is still very fun, and you can still play it very seriously with few problems. It does have it's flaws ;though chances are you probably won't play at a level where you will notice them too much.
@Trygle12... NOW IN HD!: I won't play at a level where I'll notice it, eh!!! We'll see about that!!!
*starts memorizing Blazblue guides*
Thanks for the info, hopefully bringing it to the PSP will bring with it a few balances though, since they have that opportunity, it'd be a shame not to.
The little time I did spend with the game, I gelled with V-13 pretty well. Of course, I never spent enough time with the game to get familiar enough with it to play competitively though so how does she stack up in that regard? #blazblue
While I realize Remote Play means the game is running from the PS3 using the PSP as an output device, playing Blazblue on my PSP through Remote Play looks a heck of a lot better than those pixelated screenshots :| #blazblue
@MrBounce: Well of course because of what you said. I guarentee you this would look way better in action, with the backrounds moving and all. #blazblue
@MrBounce: As with just about every screenshot, it's not indicitave of the quality of the game in motion. Take the screens of GTPSP, they were horrid but the game itself is beautiful in motion. #blazblue
@Seven-Sword-Knight: There are a good number of 2D fighters on PC, mostly doujin stuff, a few of which are fantastic. Alternately, you could just GGPO some arcade stuff. #blazblue
Game doesn't need new characters, game needs rebalancing.
If you're going to let people play as the final boss, you need to do something to them to make them a little bit more beatable. Nu is just a beast. Jin is as bad as Ken except that he has the ability to freeze you. Son of a bitch. That's still nothing on Carl's f'en loop, and sweet baby Jesus, Rachel and Arakune are absolute pains.
Now, if you can fix the balance issues and have some new characters, then I'm all for it. I'd really love to play as Kokonoe, personally.
@the7k: Have you ever actually played this game? Once you learn her gimmicks, Nu's not that good unless the player is pretty good. You can break out of Jin's ice. Carl's loop is not super easy to pull off.
@dosukoi7: Just because it is difficult to pull off doesn't mean it should be doable in the first place. It sounds like you are the kind of player who plays Magneto/Storm in MVC2 and thinks that they are balanced.
@dosukoi7: I've played the game a good bit, but that doesn't stop me from noticing that the characters I've outlined are pretty overpowered compared to the rest of the cast (well, Carl is pretty underpowered, but the fact that he has an infinite combo kinda brings him far up the cheese meter).
In fact, it kinda makes it all the more evident when you play the game a lot that about half the cast dominates the other half.
@the7k: More characters doesn't mean there won't be any rebalancing. In fact, if you actually did some researching, you would already know that they are revamping a lot of things. [www.dustloop.com]
@the7k: Well, I definitely disagree with you on their "overpowerdness." I definitely think some of the characters you've mentioned are easier to play and their combos are strong but other than Rachel, no one on your list has been able to consistently beat me while I play Noel.
Besides, you've named almost half the roster. Are you saying that half of the game is overpowered?
@branwheatkillah: Yeah, that's exactly what I'm saying. Half the cast dominates the other half. Either tone down one half or give the other half a significant amount of cheese.
@EternalStar: My thoughts exactly. There is absolutely NO JUSTIFICATION for an infinite combo. None. It is just a sign of bad design on the developers part, and bad sportsmanship on the part of the player.
@the7k: Mmm, there's no infinite combo there. The game is even more balanced than Guilty Gear (often regarded as the most balanced fighter previous to BlazBlue), and as such it has plenty of tricks and systems in place to get out of just about anything.
You can't judge the overpoweredness of anything at your level, which, no offense, is pretty obvious considering the radical things you're saying.
@UltimatePancakeSensation: Didn't realize you had to be an EVO finalist to have an opinion of value.
Also, Guilty Gear is the most balanced fighter previous to BlazBlue? Who the hell was Sol Badguy? Did I imagine Slayer? I always thought Guilty Gear was one of the most unbalanced fighters out there, save Marvel vs Capcom 2.
@the7k: You can have an opinion, but at the same time you have to understand the terms you're using.
When fighters have tier lists set up and their balance gauged, it's done via the efforts of the top players - the people that can best use all of their character's abilities. Balance is thus gauged based on the potential the character has, not the amount the average player can elicit.
At lower levels of play, balance is going to be different than those playing at a higher level. But when people talk about the balance of the game, they aren't talking about lower levels, because that's an entirely different kind of balance that doesn't take the entire game into account, and hence has to be defined using different terms.
@UltimatePancakeSensation: Alright, I see where you are coming from. However, I don't play fighting games for any of these high-profile tournaments or anything like that.
When I play, it's pretty much at local tournaments, friendly get-togethers or just with the hoi polloi online. From where I'm playing, it's pretty easy to see how characters like Jin and Sol are overpowered.
Yeah, I might not know much of the whole EVO culture, but God knows I will never play any game long enough to stand a chance at such a thing.
Scrubs are players too, ya know. It'd be nice if I could have a good time with a fighter and not have to dedicate 72 hours every week for the rest of my life to practicing at it.
Edit: By the way - which Guilty Gear are we talking about? I kinda lost interest after Guilty Gear X2, because I was starting to see 'Super Street Fighter II X: Grand Master Challenge - For Matching Service' happening all over again.
@the7k: GGX2 (and potentially #Reload?) was the one that got the major attention; I can't say how well the others were received.
Certain characters do have some attacks and combinations that are tricky to avoid when you're first starting, but if you focus on beating it, you can find the moves and tactics necessary to get around it, effectively ending the usefulness of that move.
And I guess that's the ultimate balancing factor of lower levels of play: that as long as you want to, you can improve yourself. You don't need to play a ton, but every time you do play, if you focus on a single character and pit yourself against the situations you have trouble with, you'll continuously improve.
Who do you play with? Do you play locally with friends or online? The environment can totally affect how enjoyable it is to play an PvP game.
@UltimatePancakeSensation: I dunno, it just seemed to me that Sol and Jin have above average speed, above average damage output, great bread n butter combos and incredible move variety that allows them to have absolutely no weaknesses when it comes to short-range, mid-range, long-range, on-the-ground or aerial combat.
Pretty much every other character I can think of lacks something that means that they can only be an OTG character, or a long-range character, or something like that.
When I was playing Guilty Gear (Mostly X for Dreamcast and XX for PS2, because those are the only ones I have), I always played as Baiken, Eddie/Zato-1, and Venom. As Eddie/Zato-1, I never looked up his move lists or combos, and yet I still won most matches I played with him as. Just press buttons and magic happens. As Venom, I was pretty good with him, but that was the result of a lot of research on combos and such. As Baiken, even though about 75% of the time I did play or research Guilty Gear it was focusing on her, I had to be insanely better than my opponent to win with her.
@EternalStar: just for the record, I don't like infinites, I'm just saying that it's not like MvC2 or the first GG when infinites were really easy and you couldn't win without doing them
I doubt it will be DLC. They need to make money, so they will release a better version every couple of years with a couple of new characters, stages, story, whatever. It's Guilty Gear all over again, and I'm fine with that as long as there is enough NEW content than the previous version.
@Here's Some Weapons: Three months since the English Release. On console. Considering the delays between Japanese Arcade to Japanese Console to English Console, it'll be a few good years between the original Japanese Arcade and this new game.
11/10/09
11/10/09
(Before anyone talks about license, heres Arc's's interview about it
[ps3.ign.com]
""We don't have any issue with [licence holder] SEGA." Kidooka assures us, "This year and next year we want to focus on BlazBlue – this is our mission, and we'll maintain Guilty Gear while we're doing that, so we're not abandoning it. Being a small company – less than 100 – and with the arcade market being quite small, it's not feasible to do two games at once.") #blazblue
11/10/09
11/10/09
Even with 100% signal remote play isn't practical at all. If they're a semi install option to levitate heavy data transfers then my guess is that it wouldn't be so bad. #blazblue
11/10/09
11/11/09
The worse RP game I played with was Bionic Commando, that was a joke then PJM where the screen is overscanned and if you make it where you can see everything then you can't make up half the things on that game. #blazblue
11/10/09
11/10/09
Well compared to GGAC certainly. Not too out of the ordinary for a fighting game otherwise. #blazblue
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it appears that if you void the warranty on your psp, by opening it...
you can rip out the "CELL" chip out the ps3 and duct tape it to the chipset inside the psp.
how you think i been playing MGS4 and Uncharted on my way to work?
c'mon man keep up with the times.. #blazblue
11/10/09
Native Screen Resolution of PSP: 480x272
Thank you Captain Obvious. #blazblue
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Then again, I can't say I've played a vs fighting game on the PSP that controlled well.
I'm curious about the PSPGo, is the Dpad better than the phats / slims? #blazblue
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The only 3rd party games that do well on the Wii are those of 1st party franchises (like the Mario and Sonic titles), and big, pre-established brands like Guitar Hero and the usual Capcom/Konami offerings.
One would have to be nuts to think BlazBlue isn't a niche title.
Of course, PSP isn't exactly known for runaway software sales, either, but I'm guessing it will do better than 9k units ;) We'll see. #blazblue
11/10/09
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All I'm offering is a reason for it not being on the Wii. I'm not claiming to have an answer for how smart it was to do the PSP port in the first place, because I really don't know. PSP software sales are still a mystery to me. #blazblue
11/10/09
11/10/09
excel_excel: Yes it does, you're just jealous! But don't be, I told ya you should get a PSP but nooooo, you wouldn't listen! :P #blazblue
11/10/09
I said only 1st party brands and big, pre-established 3rd party brands sell. Mario and Sonic has both a major 1st party character (Mario) and a major 3rd party character (Sonic). Do we really need to argue about whether it's technically 1st party or pre-established 3rd party? It technically fits both of the criteria I listed.
Put simply, how the heck does Mario and Sonic's success translate in any way to BlazBlue?
Sure, NMH and Muramasa did "well", relatively speaking. In the larger picture, though, they are a hell of a lot closer to Madworld and Dead Space than they are to any of the top 20 Wii titles. It shouldn't be a surprise that publishers aren't exactly smacking their lips at the thought of emulating NMH's "success".
I realize the Wii gets a lot of hate, and I really don't intend to sound that way. But you gotta be objective, Man. Try to imagine yourself standing in front of a panel of shareholders (who could fire you with the blink of an eye) and giving a pitch spend X dollars to port BlazBlue to the Wii, using NMH and Muramasa sales figures to estimate the ROI. You wouldn't be nervous? #blazblue
11/10/09
11/10/09
Now the Neo-Geo Pocket Color. . .THATS the epitome of a portable console for arcade games. #blazblue
11/10/09
and NGPC FTW. #blazblue
11/10/09
11/10/09
I never said the games are bad. . .just that the system is not conducive to accurate controls.
The only reason I even have those games is because I travel a lot and Im a huge fighting game addict. . .
but trust me. . .when it comes to fighters. . .the PSP controls suck. #blazblue
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Balancing or no balancing?
If it is the latter, then consider me not buying this. By the time this comes out I will be rocking a copy of Continuum Shift. #blazblue
11/10/09
11/10/09
Jin and Carl can own in the right hands and Jin has few flaws(Carl has an Infinite). Jin also has the most annoying gimmick ever. (This can be overcome with some practice but it will make your first few days very frustrating.).
Tager, Bang and Hakumen do OK against most of the cast, but have extreme difficulty against the top 3.
That pretty much sums it up. It's still a great game, but I wouldn't buy it twice! Once is enough.
It is still very fun, and you can still play it very seriously with few problems. It does have it's flaws ;though chances are you probably won't play at a level where you will notice them too much.
11/10/09
*starts memorizing Blazblue guides*
Thanks for the info, hopefully bringing it to the PSP will bring with it a few balances though, since they have that opportunity, it'd be a shame not to.
The little time I did spend with the game, I gelled with V-13 pretty well. Of course, I never spent enough time with the game to get familiar enough with it to play competitively though so how does she stack up in that regard? #blazblue
11/10/09
Don't worry about it then. Have fun beating up old Tager/Rachel player's like me. :P
Nu is probably the easiest of the Beastly 3 to learn. Which is why she has proven to be so popular with a lot of people. #blazblue
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09/23/09
If you're going to let people play as the final boss, you need to do something to them to make them a little bit more beatable. Nu is just a beast. Jin is as bad as Ken except that he has the ability to freeze you. Son of a bitch. That's still nothing on Carl's f'en loop, and sweet baby Jesus, Rachel and Arakune are absolute pains.
Now, if you can fix the balance issues and have some new characters, then I'm all for it. I'd really love to play as Kokonoe, personally.
09/23/09
You just need to play more
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In fact, it kinda makes it all the more evident when you play the game a lot that about half the cast dominates the other half.
09/23/09
[www.dustloop.com]
09/23/09
Besides, you've named almost half the roster. Are you saying that half of the game is overpowered?
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I never said there wouldn't be rebalancing. I'm just saying that it NEEDS it.
09/23/09
You can't judge the overpoweredness of anything at your level, which, no offense, is pretty obvious considering the radical things you're saying.
09/23/09
Also, Guilty Gear is the most balanced fighter previous to BlazBlue? Who the hell was Sol Badguy? Did I imagine Slayer? I always thought Guilty Gear was one of the most unbalanced fighters out there, save Marvel vs Capcom 2.
09/24/09
When fighters have tier lists set up and their balance gauged, it's done via the efforts of the top players - the people that can best use all of their character's abilities. Balance is thus gauged based on the potential the character has, not the amount the average player can elicit.
At lower levels of play, balance is going to be different than those playing at a higher level. But when people talk about the balance of the game, they aren't talking about lower levels, because that's an entirely different kind of balance that doesn't take the entire game into account, and hence has to be defined using different terms.
09/24/09
When I play, it's pretty much at local tournaments, friendly get-togethers or just with the hoi polloi online. From where I'm playing, it's pretty easy to see how characters like Jin and Sol are overpowered.
Yeah, I might not know much of the whole EVO culture, but God knows I will never play any game long enough to stand a chance at such a thing.
Scrubs are players too, ya know. It'd be nice if I could have a good time with a fighter and not have to dedicate 72 hours every week for the rest of my life to practicing at it.
Edit: By the way - which Guilty Gear are we talking about? I kinda lost interest after Guilty Gear X2, because I was starting to see 'Super Street Fighter II X: Grand Master Challenge - For Matching Service' happening all over again.
09/24/09
Certain characters do have some attacks and combinations that are tricky to avoid when you're first starting, but if you focus on beating it, you can find the moves and tactics necessary to get around it, effectively ending the usefulness of that move.
And I guess that's the ultimate balancing factor of lower levels of play: that as long as you want to, you can improve yourself. You don't need to play a ton, but every time you do play, if you focus on a single character and pit yourself against the situations you have trouble with, you'll continuously improve.
Who do you play with? Do you play locally with friends or online? The environment can totally affect how enjoyable it is to play an PvP game.
09/24/09
Pretty much every other character I can think of lacks something that means that they can only be an OTG character, or a long-range character, or something like that.
When I was playing Guilty Gear (Mostly X for Dreamcast and XX for PS2, because those are the only ones I have), I always played as Baiken, Eddie/Zato-1, and Venom. As Eddie/Zato-1, I never looked up his move lists or combos, and yet I still won most matches I played with him as. Just press buttons and magic happens. As Venom, I was pretty good with him, but that was the result of a lot of research on combos and such. As Baiken, even though about 75% of the time I did play or research Guilty Gear it was focusing on her, I had to be insanely better than my opponent to win with her.
09/24/09
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