<![CDATA[Kotaku: Black Wing Foundation]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Black Wing Foundation]]> http://kotaku.com/tag/black wing foundation http://kotaku.com/tag/black wing foundation <![CDATA[ Stalin Vs. Martians ]]> We might need to keep a closer eye on Black Wing Foundation, the Russian developer responsible for the upcoming messiah-cloning, god-as-computer game Salvation, as their game concepts are pretty far out there. They've just announced their new PC game, a joint project with Dreamlore and N-Game entitled Stalin vs. Martians. It's an RTS that pits Russian armies under Stalin against...well, Martians. The game begins with invaders from the red planet descending on 1942 Siberia. I'm not making this up.

Stalin takes the anti-ET military operation under his personal control. The operation is top secret and practically nobody knows about the fact of extraterrestial intervention. You take control of the Red Army troops and start kicking the alien butts under the wise Stalin's guidance.
What more can I say? It's an RTS that has Stalin fighting aliens, due out for the PC by the end of the year. Crazy.
Stalin vs. Martians Black Wing Foundation, Dreamlore and N-Game announce a joint project Stalin vs. Martians, probably the most bizzare gaming experience of year 2008.

The title of the game alone is a piece of art, and the playability doesn't even matter here. The very concept is just enough. It makes your brain explode. Surprisingly though, we have more than that to offer.

Stalin vs. Martians is also a good real-time strategy. Fast, simple, intuitive and incredibly fun. Trashy and absolutely over-the-top, arthouse kitsch production in its finest. With a good technical basis and some healthy gameplay innovations. A natural choice for anyone bored of hundreds and hundreds of identical "World War II strategies". And a perfect choice for anyone who just hates the strategy genre.

Check the details at the game's official website http://www.dreamloregames.com/stalin/

The game is story-driven and here's the plot in a nutshell:
Year 1942. Summer. The martians suddenly drop off somewhere in Siberia and attack the glorious people of Holy Mother Russia. The situation is a total mess, so comrade Stalin takes the anti-ET military operation under his personal control. The operation is top secret and practically nobody knows about the fact of extraterrestial intervention. You take control of the Red Army troops and start kicking the alien butts under the wise Stalin's guidance.

The release of Stalin vs. Martians is expected by the end of this year.

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Fri, 25 Apr 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=383995&view=rss&microfeed=true
<![CDATA[ Salvation Game Clones, Then Kills Christ ]]> While the press release for Ukraine developer Black Wing Foundation's new 3rd person shooter is a bit muddled, the website for the game paints a very interesting back story.

Year 2026. The World government resorted to stem cells and gene engineering to stage the Judgment Day. They created genetic replications of Christ and Antichrist and destroyed them right away in the course of events to set forth severe fundamentalism on Earth, propped by the idea of communicating with God via machines as well as by the army of cloned creatures, called Angels...
Talk about your high concept! The game, in development for the Xbox 360 and PC using Valve's Source Engine, puts you in the role of three heroes fighting against a New Government run by technocrats watching over a sever linked-up to heaven, where crime can have you sentenced to virtual cybernetic hells designed to provide constant torment. As far as gameplay goes it's a mix of stealth and action with RPG elements wrapped around what promises to be a highly dramatic storyline. Hell, I'm sold on the concept alone. Check out the gallery for screens and concept arts from what promises to be a very interesting game indeed.
Salvation project. Official announcement

Press-release. Kiev, 10.03.2008

Black Wing Foundation is glad to announce its Salvation project currently in development for PC and Xbox 360. The game, powered by Valve's Source Engine, is developed in cooperation with N-Game Studios.

Salvation is a third-person shooter game set in the near-future. The world government, making use of genetic engineering managed to successfully imitate the Judgement Day and establish new stiff rules - a new 'Regime'. World war and death of genetic replicants of Christ and Antichrist drastically changed the mindset of people. Now they are creatures without the right of opinion, they are slaves of the 'Regime'. An army of Angels, genetically cloned humans, are watchful of keeping the order. Any dissidence threatens either death or exile to Hell - a cybernetic virtual reality system, causing a human to suffer unbearably.

The main characters are people from various climes, with different past, but common present, united by one key idea and goal, the desire to topple down the new Regime, destroy the system of Hell and Paradise. To return peace and order to earth, revenge for themselves and their folks,... but accomplishing this is not easy, the forces are too unequal in this fight...

The path of the heroes lies through multiple challenges leading to the truth hidden in the lies of New Government. Taking up roles of Narumi Amano, a genetically modified assassin, Sergei Thor - captain of east European resistance cell and Alexander Geist - a rather cynical psy-powered smuggler, the player will play through seventeen missions grouped into seven episodes, ultimately defying lie and injustice.

Key game features
- Detailed atmosphere of cybernetic dystopia of the future inspired by such masterpieces as "1984", "Brand New World" and "Us"
- Diversified and various gameplay combining best elements of stealth, action and arcade in a totally new, exiting way
- Abut 20 original bosses, each with its own strategy and story
- Seven episodes, from Tokyo to London, combined into a great dramatic story
- High cinematics factor
- Use of multifunctional original weapons of the future
- Original but simple in use RPG system
- Usage of advanced licensed technologies, realistic physics, 5.1. Sound
- Technological and detailed graphics. Use of parallax and normal mapping, cinematic full-screen pixel shader effects, HDR lighting, dynamic light, shadows and more.
- Inverse kinematics
- Great soundtrack featuring live orchestra, licensed content and original materials
- 8 to 32 multiplayer mode, new areas, new weapons, ability to play for enemies and NPCs.
Visit the official web-site of Salvation project at www.bwf-game.com

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Tue, 11 Mar 2008 09:20:53 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=366372&view=rss&microfeed=true