<![CDATA[Kotaku: bizarre creations]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: bizarre creations]]> http://kotaku.com/tag/bizarrecreations http://kotaku.com/tag/bizarrecreations <![CDATA[This Is Activision's New James Bond]]> There's a new James Bond game coming out next year, but current movie Bond Daniel Craig won't be participating. Instead, we get this guy.

That's Adam Croasdell, who plays Walford's Dr Al Jenkins, will also be playing 007 in next year's Activision published, Bizarre Creations developed Bond game. The actor revealed his participation in the game during a recent interview with BBC Asian Network.

"Oddly enough I have just played James Bond in the new James Bond video game - how weird is that? I don't know what the future holds, but I'm always into varying up what comes my way, trying new things."

It makes sense. With Activision planning on serializing the Bond franchise, it was unlikely that Daniel Craig would be available for regular dialogue recording on top of his busy film career. Croasdell is more than happy to step in.

"I think video games and the making of that type of technology, being in a funny one-piece suit and being shot with 60 cameras, I think that's sort of the future. Andy Serkis did it in The Hobbit, and there's a new film Avatar which is James Cameron - it's all that sort of motion capture. I think it's the future, so I was fascinated to see how that would happen.

EastEnders doc plays Bond in game [UK Press Association via Joystiq]

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<![CDATA[Blur Release Blurred To 2010]]> Another game drops from the 2009 holiday season lineup, as Activision pushes the finish line on Bizarre Creations' Blur into 2010.

It's all in the name of multiplayer, according to the Activision press release announcing Blur's move into next year, a move that will give the development team "more time to enhance the game's innovative and distinctive online multiplayer gameplay". In other words, the online isn't quite finished yet.

"We are committed to making Blur a great new racing franchise, and we are very encouraged by the game's design," stated Mike Griffith, President and CEO, Activision Publishing. "The additional time will allow the studio to fully optimize the vision they set out to create for Blur including a distinctive and groundbreaking multiplayer mode that will appeal to a broad audience."

It remains to be seen when in 2010 the game will be released, with the company only mentioning the year without any specific month or season or even half. Here's hoping it's early in the year, for the sake of anyone who might have been really looking forward to it. Anyone?

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<![CDATA[Blur Boasts Beautiful Chaos, Massive Damage]]> The team at Bizarre Creations talk up their new racer Blur, a more intense, more fun experience that's "really a collection of hundreds of memorable moments."

Bizarre is no stranger to high-action racing, but they're doing something completely different with Blur, the first racing title developed under the company's new Activision overlords. It's a battle racing game that looks completely different than anything we've seen out of EA's Burnout series, with licensed cars with full damage modeling, which alone is enough to make racing fans sit up and notice. Add in power ups and all sorts of fancy special effects, and you've got the makings for a wonderfully entertaining driving experience.

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<![CDATA[Bizarre Creations: Racing Games Not Selling As Well As Expected]]> Developer Bizarre Creations has made some terrific racing games. Take PGR, for example. Great game. Bizarre knows racing games. It also knows something else. According to Bizarre's Ben Ward:

I'm not going to mention numbers but not really, with the exception of Mario Kart, which has done very well because it's a Mario Kart game. That is the exception rather than the rule. But generally titles, I won't name any names, more recent titles that were really good, critically acclaimed and we all played them, they didn't sell as well as can be expected. I know sales is one thing, but sales are reflective of people who are interested in the concept and interested in what they want to play. So if it's not selling then the developers are doing something wrong and pushing it in the wrong area. We totally rebooted with Blur. All of these things we think are wrong; we're trying to fix them.

The people sure love their Mario Kart. Shame they don't love other racing games as much. Upcoming racer Blur is Bizarre's bet that it can put out a racing title that does well with critics and retail. We shall see.

Blur Interview [VideoGamer]

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<![CDATA[Blur Preview: Disco Scene]]> When Activision purchased Bizarre Creations, all eyes were on the former Project Gotham Racing developer was going to do next.

While it's no surprise that Bizarre is sticking to racing games, you may be surprised what direction they're taking the genre in.

What Is It?
Bizarre Creations' 2009 arcade racer will be the first game published from the developer by Activision. Developers say they took all of the things that are fun about racing titles and put them into their highly stylized, vehicular combat game. The development team say the game is like Project Gotham Racing, but with all of the elements they like Mario Kart.

What We Saw
I ran two races on two courses of the game in single player

How Far Along Is It?
I played a pre-alpha build of the game.

What Needs Improvement?
Damage Modeling: The damage modeling for the vehicles doesn't really match the aesthetic for the rest of the game. It needs to be in there, but maybe there's another way to present damage.

Courses: The game comes with a ton of courses, but both of the ones I raced on were ovals. I'm sure there will be plenty of non-oval tracks, but since I haven't seen them yet it's worth pointing out that there really needs to be.

What Should Stay The Same?
New Look: When I saw the game last month it looked pretty bland. I liked the ideas behind the game, and I liked the pedigree of the developers, but visually there was very little for the game.

Since then the team has been hard at work trying to fix that problem. They added filters to make the game pop, giving the game a bit more sizzle. They also shifted the away from daylight runs. Now drivers race only at night, dusk and dawn. Finally, they've added a bunch of light effects and lights to highlight the dark settings. The result is like racing in a disco... in a good way.

Weapons: Lately, I've lost interest in the racers that lean more toward simulation over, well, over fun. Bizarre Creations gets that and decided the best way to win these gamers back is to add weapons and shields, essentially making the game a more realistic Mario Kart.

When I played the game there were about five weapons available, one that knocked cars aside, pushed them out of your way, stunned them and blew them up with mines. The team said they'll be adding three more or so down the line., but no blue shells.You can hold three weapons at a time and, after you pick them up, you can cycle through them to decide what order to use them in.

Shields: Because they didn't want the weapons to overpower the racing element of the game, Bizarre Creations also added rechargeable shields. Right before getting hit with a weapon the car sounds an alarm giving you a second or so to activate a shield.

You start with four shields. Once you use them you get earn more by attacking other players.

Projected Light Graffiti: The game's user interface is mostly displayed in lights either projected onto the screen, forming a lit heads-up display, or with projected light graffiti. The real world technique applies digital graffiti to buildings until the lights are turned off.

Final Thoughts
Blur's weakest link were it's bland visuals. The new look of the game goes a long way toward solving the problem. At issue now is whether Blur can stand out in an increasingly crowded field of arcade-like racers with a twist.

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<![CDATA[How To Get Real Cars For Combat Racing]]> Blur, the upcoming combat racer from Bizarre Creations, features licensed automobiles. How'd the Project Gotham Racing developer snag them?

According to Bizarre, it's choice of vehicles helped — meaning, there aren't Ferraris or Lamborghinis. "If someone doesn't want to do what we want to do then we just won't put it in the game," says Bizarre Creations' Gareth Wilson. "There have been a couple of big manufacturers, can't tell you who, that have gone you can't set the cars on fire, and we've gone, OK we won't use your cars then."

This flexible take-it-or-leave-it approach seems to have given Bizarre more confidence at the bargaining table. "Also other games have kicked the door down for us as well, like GRID and DiRT," he added. "We had one thing with a manufacturer where they didn't want smoke coming out of the car, and we just said yeah but you're in GRID, and GRID does smoke. And they went, oh yeah."

Future ground that Bizarre hopes is broken: Flames coming out of a licensed car while moving. After that? Explosions!

Bizarre Creations' Gareth Wilson Interview [Eurogamer]

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<![CDATA[Blur's Shocking Teaser Trailer]]> Following up yesterday's screens from Bizarre Creation's new weapon-based racer comes this teaser trailer, which demonstrates that good looks only get you so far in Blur.

Teaser trailer? More like taser trailer. While the screenshots did an admirable job of showing off the game's graphics, I believe this teaser trailer captures the game's essence. This isn't your average pretty yet boring racing game. I'm a little worried about their overuse of electrical effects, but this is Bizarre Creations we are talking about, so I will give them the benefit of the doubt until I see more.

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<![CDATA[Blur Screens Come Into Focus]]> Bizarre Creations' Blur is "completely focused on making racing ‘fun' again," according to its creators. You know the details, but do you know what Blur looks like? Well, it looks like this.

For those of us without pockets deep enough to afford a subscription to Edge magazine, Activision has released first screens of the weaponized racer slated for a Fall release on the Xbox 360, PlayStation 3 and PC.

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<![CDATA[Bizarre Creations Aims To Bring Fun Back To Racing]]> The team behind Project Gotham Racing hopes "make racing fun again" with Blur, a racer that features photo-realistic car and the ability to blast competitors out of the way with bursts of energy, Bizarre Creations said today.

"We did our homework and saw a huge opportunity to move beyond traditional racers and create a game completely focused on making racing ‘fun' again," said Martyn Chudley, Creative Director, Bizarre Creations. "Blur delivers a new style of racing experience for all gamers, regardless of their experience, skill or genre preferences. Everything the player does, both in their cars and with their cars, is a dramatic adrenaline rush; it's a real blast!"

Blur will feature 20 cars, offline or online, on a track and offensive and defensive attacks set in real-world locations ranging from L.A. and San Francisco to Hackney, UK and Barcelona, Spain. The game also supports four-player split-screen play.

"We know that racing can be fun for everyone, and we are excited to enter this genre with a game that keeps players in the pack and combines fun with intense racing battles," said Maria Stipp, EVP and GM of Owned Properties, Activision Publishing. "Bizarre Creations is one of the most creative studios in the industry with a rich heritage of top-rated racing games and we are excited to partner with them on Blur, which is set to break the mold of traditional racing games."

The game will be presented through "Bizarre's innovative new community-based interface", according to the press release.

This unique story-driving social network evolves dynamically as players compete in different races, make new friends, rivals and fans, and connect with other racers both in-game and in real life.

Custom Groups will let anyone create multiplayer modes with custom settings. These new modes are then shared through Blur's "social network" so others can try the modes as well.

Blur is set for a fall release on the PC, Playstation 3 and Xbox 360.

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<![CDATA[The Club: No Hit, But Constantly Name-Checked]]> Bizarre Creations third-person 2008 shooter from Sega was no blockbuster, so why does it keep coming up in conversation?

I have not been able to escape The Club — a game I thought no one played.

For those who are among that crowd of non-players, all you need to know is that Bizarre Creations created this game for Xbox 360, PS3 and PC. Sega released it two Februarys ago. It was a third-person shooter designed to be played for high scores — with consecutive kills adding to score multipliers like consecutive tricks racked points in a Tony Hawk. Trick shots and the shooting of various hidden signs and icons further boosted scores. The idea was for players to re-play enough so they could make the perfect run through the game's levels, to play the third-person shooter not for macho gunning glory but for arcade scoring thrills.

For a year I heard almost no one discuss the game, but then...

Rapper Ice-T goes on Jimmy Fallon's show last month, gives out his Gamertag, I look it up and discovered that he's been playing... The Club.

I go to a demo for the upcoming Transformers: Revenge of the Fallen Game, which, on the higher-end consoles allows players to take missions set in a globe-spanning theater of free-range levels. The game is full of scoring opportunities. The producer showing me the game points to icons hidden throughout the level and says they can be shot at for points and score modifiers. It's like that other game, he says... The Club.

Some time close to these events I play through 50 Cent: Blood on the Sand, a game that is a third-person score-based shooter, exactly like... The Club. (Whole lot of good that did it.)

Earlier this week, we cover the Edge cover story about Bizarre's next project, Blur, which we notice is a racing game constantly being compared to a shooter. A commenter notes that that is the inverse of the hype for Bizarre's last original game, which was sometimes described as a shooter influenced by a racing game. That game was... The Club.

When the chapter for this console generation is written in the history books, it will surely include the obligatory sidebar that notes that heavyweight Gears of War owes much of its cover-mechanics innovation to the unsung Kill.Switch.

If recent rampant references to another game are any indication, there may be a second sidebar for another unsung innovator... The Club.

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<![CDATA[Project Gotham Racing Devs Explain Last Days With "Corporate, Cocky" Microsoft]]> Bizarre Creations, the development team behind the renowned Project Gotham Racing series, used to make games for Microsoft. Now, they make games for Activision. Why the split?

Speaking with Edge, the studio's creative director Martyn Chudley has told of Bizarre's final weeks with Microsoft, as development on Project Gotham Racing 4 (which I maintain is the best racing game of this generation) was being wound up.

I'm not going to slag [Microsoft] off in an evil way, but obviously we worked on PGR4 for them, and I think that PGR4 was the strongest Gotham game we did – the most fully rounded. But towards the end of that project they wanted us to bring it in early, to chop six weeks off development. But the way we work is really right up to the wire, so basically the game is nowhere near finished at six weeks to go, so we had to dig our heels in and say that our contract said that we're to bring the game in on this day, and that's what we were going to do because we cannot compromise the work that the lads have been doing, and the quality of the game.

They didn't realise how bad a situation it would have been – we needed that extra six weeks, and it got us concerned with the future with Microsoft… We were getting disillusioned with Microsoft and they were getting corporate and cocky as well because of the shift in power between them and Sony.

Perfectly understandable, and stupid of Microsoft to let one of their better studios get away like that. But, uh, why the deal with Activision, of all people? How can the publisher that makes exploitation of a franchise a core business aim be any better?

Interview: Bizarre Creations' Martyn Chudley [Edge]

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<![CDATA[Project Gotham Devs Unveil New Racing Series]]> When Activision lured Bizarre away from Microsoft, it wasn't to make platformers. It was to make racing games. Like the one Bizarre are working on now, called Blur.

Revealed in the latest issue of French magazine/Edge accompaniment Joypad, Blur seems be offering everything Bizarre did so well with Project Gotham - namely fast cars, exotic locations and a great damage model - and adding something new.

Weapons.

Yes, if you ever wanted your PGR to have a little more Mario Kart (and really, you should have been expecting it), the game will apparently feature a range of vehicular weapons and armour.

And...that's about all that can be gleaned from the article. We'll hope/expect some more details and screenshots to come sometime between now and E3.

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<![CDATA[Your Geometry Wars Megamix Is Here]]> It's a late happy new years from Bizarre, with the release of a 13-minute long track entitled "46860 Choices" going out to all the Geometry Wars fans in the house.

Put together by Chris Chudley of Audio Antics, the track is free, and if you're wondering why it sounds so familiar, it's a mix tape consisting of "some of the songs from the entire GW series". Can't argue with free!

A Late Happy New Year [Bizarre, via Offworld]

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<![CDATA[Activision: Next Tony Hawk Is Hands-Free, New Bond, Call of Duty Due 2009]]> Executives from Activision are dishing dirt on the company's upcoming releases at an in-game advertising summit hosted by Massive. That means more Call of Duty, more James Bond and confirmation on Tony Hawk's reinvented controls.

And while new entries in the Call of Duty series is a given, as is further exploitation of the Bond license — this time, by Bizarre Creations — the fact that you're "not going to be playing Tony Hawk [with] a controller in your hands" will probably come as a surprise to some gamers who haven't been keeping up. Let's just hope whoever is at the helm improves upon what Skate It did.

Newsweek blogger/griot N'Gai Croal is twittering like a man possessed at the Massive summit, reporting that the next Call of Duty, back in Infinity Ward's hands again, will hit Fall of 2009.

Activision-published siblings Bizarre Creations are said to be "working on 3rd person Bond game for 2009" that's "racing and driving focused" as well as a second racing game described as "Mario Kart meets Forza." The former project jibes with a rumor from last December, so we'd expect this one has been in development for a significant period.

Little of that will probably come as a surprise to anyone following the Activision development hamster wheel, but it's good to know that the wholly owned Bizarre isn't just sitting on its hands. We'll be keeping an eye on N'Gai's Blackberry fingering for those sweet nuggets of info.

N'Gai Croal's Twitter

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<![CDATA[Geometry Wars 2 Has A 3D, 0.5 Assed Camera]]> The recently released (and excellent) Geometry Wars: Retro Evolved 2 has a cool little feature we didn't know about until we heard it from Giant Bomb. Apparently, you can use a 3D camera to get a smashing new view of the playfield by pressing the right bumper and the back button on the Xbox 360 controller.

The shame of it all is that you can't use this during actual gameplay, just for 3D sightseeing. What we really were hoping for was a zoom-in option so we can check out the pilot of the claw ship and/or enter first person mode. We expect a lot for our 800 Microsoft Points.

STOP THE PRESSES [Giant Bomb]

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<![CDATA[Bizarre Can't Make PGR, But They CAN Use The Kudos System]]> Bizarre may never work on another Project Gotham Racing game again, what with their defection to Activision, but they're no fools. They knew what made the series tick, and made steps to protect that investment. So while Microsoft own the name Project Gotham Racing, they don't own the series' trademark Kudos system. Bizarre's Sarah Chudley explains:

Gotham’s owned by Microsoft. They will be doing with Gotham whatever they want...We still own the Kudos element. We have a joint patent with Microsoft, so that’s something we could use in the future if we wanted to.

So smile, PGR fans! Bizarre can still make PGR, they just can't call it PGR anymore. Savvy!

Bizarre Creations boss: “Do we do Gotham 5?” [VG247]

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<![CDATA[The Club, Exactly One Harder Than Gears of War]]> It used to be a fight to push the most polygons or have the smartest AI. Now it's all about the bitchiest Xbox LIVE achievement. Many of you are probably familiar with the Gears of War achievement called 'Seriously,' which challenges gamers to stack up 10,000 kills during online ranked matches.

Now Bizarre Creations is taking the achievements game a step further in The Club. In an achievement aptly (and pointedly) named "No, Seriously," gamers are challenged to rack up 10,001 kills during online ranked matches. Low blow, Bizarre. And we love it. Let the impossible achievement arms race continue!

The Club one-ups GoW's Seriously achievement
[Xbox360Fanboy via DigitalBattle]

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<![CDATA[]]> clubsml.jpgnothing's changed since the PS3/360 one, it's still a hoot.

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<![CDATA[PGR4 DLC Arrives On Valentine's Day]]> "Looking at the room, I can tell that you.
Are the most beautiful girl in the...room.
(In the whole wide room).
And when you're on the street, depending on the street.
I bet you are definitely in the top 3.
Good lookin girls on the street.
(Depending on the streets)."

Celebrate Valentine's Day with new DLC from one of the top 3 racing games on Xbox 360. One's free, one will cost you. Here are the full details:

Free Challenge Pack (Free) "Download the new Free PGR 4 Challenge Pack from Bizarre, and you'll drive the hydrogen-powered 2007 Peugeot Flux, winner of the 2007 Peugeot International Design Competition. Plus, you'll get two new game modes-one of them the player-requested Tourist Mode, which lets you tool around any city in the game checking out sights with your friends. Or play Free Roam Cat and Mouse, where a slow mouse vehicle must avoid enemy cats. And you add another 7 achievements. Get more racing fun for the best price-free!"

Premium Challenge Pack (400 points)
"The Premium PGR 4 Challenge Pack from Bizarre, available for 400 Microsoft(r) Points, gives you seven new cars-the 2008 Chevrolet Camaro Convertible Concept, 2007 Volkswagen Golf GTI W12-650, 2007 Peugeot Flux, 1987 BMW M3 E30 DTM, 2007 Ferrari 430 Scuderia, 2008 Honda S2000 CR, and 2008 Callaway C16 Speedster. You get three new bikes-the 2007 Yamaha YZF-R1, 1995 Aprilia RS 250, and 1998 Aprilia RSV 1000 Tuono R."

"Plus, new World Challenge Arcade Mode gives you 20 arcade events in 3 themed chapters, including 5 events that can only be done on platinum. In Tourist Mode, get a free ride with friends around any game city. In Free Roam Cat and Mouse, a slow mouse vehicle runs from enemy cats. Ten new achievements fill out the pack."

PGR4 Challenge Pack [Bizarre Creations]
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<![CDATA[Sega Drops The Club Demo On 360]]> Curious about Sega's upcoming shooter The Club? Own an Xbox 360? Then you are in luck, as Sega has announced that a demo for Bizarre Creations' unusual foray outside of the racing genre will be hitting the Xbox Live Marketplace in Europe and Australia at 9 a.m. GMT tomorrow morning. Players will be able to step into the shoes of Renwick, the tough-as-nails NYPD detective who gets in too deep while investigating the titular organization. Run your man through the prison environment alone or with a friend via split-screen multiplayer. Now as of this writing (early in the morning) the demo has only been announced for Europe and Australia, I've a feeling that as the day rolls on we'll hear this is hitting North American 360s tomorrow as well. Or we'll cry. Just a little.

SEGA to Release Exclusive "Renwick" version of Demo for Intense Action-Packed Shooter, The Club, on Xbox LIVE Marketplace

LONDON (January 7th, 2008) - SEGA Europe Ltd. today announced that from 9 a.m. GMT on Tuesday 8th January, an exclusive demo for the exciting new shooter, The Club™ will be available via download across Europe and Australia on the Xbox LIVE® Marketplace for the Xbox 360™ video game and entertainment system from Microsoft.

Developed by industry revered development studio, Bizarre Creations, The Club™ mixes cutting edge high definition visuals with hyper-addictive score based challenges to deliver the most intriguing and innovative shooter of early 2008.

The demo features:

* The Prison environment; a disused crumbling, tomb-like Federal Penitentiary, lying in a remote region of one of the less glamorous Rustbelt states.
* One playable character exclusive to the Xbox LIVE® Marketplace version of the demo (Renwick, a tough, no nonsense, NYPD Detective whose investigations brought him too close to The Club™).
* Single player modes 'Sprint' and 'Time Attack'.
* Multiplayer split-screen.

As one of eight misfit gladiators players must fight in a shadowy underground blood-sport run by a secret group of sick millionaires. Each character has their own reasons for being in The Club™ - some are there against their will, others to experience the ultimate high. Whatever their reasons what unites them is the need to kill quickly and skilfully - a challenge those who download this demo will experience first hand.

UK Official Xbox 360 Magazine - "The rules of The Club are simple: you cannot break your stride. You cannot stop. You must be the perfect killing machine. This is Space Invaders for the Quentin Tarantino generation. Welcome to heaven."

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