@Yossarian: At a core level, they are different, but on the surface to the average consumer, they are just racing games. If consumers are going to buy one or two racing games this holiday season, they'll go with the known, popular games like Forza and NFS, both of which come out this month. Blur would have been lost in the overwhelming holiday rush.
@KillerBee: Too bad it'll probably be lost as well in the onslaught of early 2010 releases that were all moved to 2010 to AVOID an onslaught in the first place.
@RockyRan: I really do wonder if publishers and devs are ignorant of this. As each game gets delayed to the post Christmas/pre-Spring season, it's just pushing back the inevitable bottleneck of games. I'd be willing to bet that as we get closer to that January-March period, more delays will start to pop up.
well there's NFS: shift (which is selling decently atleast in the UK: No 1 overall sales (ps3:52%, 360:44%, PSP&PC:5% [yeah I know it adds to 101 but chart-track posted it]), dirt 2 and the exclusives of forza3, and gt5(there's too many signs pointing to a release around december) so I guess they didn't want to crowd around with them. Later next year just puts them in the running against Mod-Nation racers which is fine for them I guess.
@KillerBee: Ugh. When will you assholes get it through your head? This is the year of the PS3. Sony is so badass that it runs on the the Uranus calender, so the next 80 or so of your pussy "earth years" will also be the year of the PS3 too.
@Hey_Blinkon: Heh, they probably will have to keep saying that until the PS4 drops. I mean, once the year of the PS3 is up, does it go back to being the year of the 360? Or the year of Wii?
@MAATOHA: I heard they were having problems with the blue shell.
Nintendo wouldn't license it to them and allow depictions of body damage. So they are going to have to go back and create a shoddy knockoff called "bloo ball" that acts the same but differs just enough to avoid copywrite issues.
@Yossarian: Oh god it would be awesome if they added a power-up called a blur ball. When hit by it your vision gets blurred and fuzzy like being drunk or heavily medicated and the duration can be longer if the person who shot it charged the power up.
So if any of the devs from Blur reads this put it in the game.
I tried this game at E3 and became underwhelmed by it. Obviously it was still an early build but the game felt slow and unimpressive visually. The graphics were capable but they lacked dynamic lighting effects or anything else that amke colors pop out. In terms of speed it also lacked the intensity of Burnout. Obviously they are striving for more realism than Burnout even with the power ups. This game really feels like wipeout with regular cars which is not a bad thing, but it was not as fun as Mario Kart, Burnout, or even Jak X.
They may be able to turn it around though, but given the new footage I doubt it will change much from what I played.
Saw Blur at E3 and I was underwhelmed. When you aren't seeing the "quick cuts" like in this edited video, the tracks are really wide and forgiving, and the skill in driving seems negligible. It's as if the powerups were too hard to use on a PGR style course, so they had to open up the tracks a bit.
The game essentially looked like Mario Kart with a real world skinning (and didn't look any better than Midnight Club in terms of style.) As if racing was sacrificed to add the powerups, as if both need to be mutually exclusive, whereas Split Second felt like a racing game, with tight, tough tracks, with the addition of powerups.
@ncprime: Not sure. Didn't get to ask any of the developers specifically. But having worked on a few racing games in my day, a lot of publisher demands are for "forgiveness" for the player, or "it's too hard to use my powerups and drive at the same time."
But I suppose if they wanted a larger number of cars to be at the same relative position in a race, rather than in line like a real race, then the wider tracks would accommodate that.
This is obviously all my opinion on their reasons for the wide tracks, in my mind it is an educated guess, but it's also a shot in the dark.
Y'know, this may look cool, but every time I look at a game of this nature I simply think to myself that "there's no point; the best battle racer ever was already made." Of course, that's a bit of a hyperbole, but it's no lie that Extreme G3 is extremely freakin' good.
I don't understand why I never hear more people referencing it, but let's lay out what Extreme G3, a game that costs no more than four to five dollars these days, has:
- Even though it was a middle-era multiplatform game for the PS2/Cube/XBox, the graphics still shine through as a standout. Rain-slicked cameras, sonic boom effects, beautifully imagined locales/tracks, and pretty explosions/weapon effects with an excellent, stable frame rate throughout.
- Solid techno soundtracks and excellent vehicle soundscapes, with each weapon possessing a unique noise indicator, and the vehicles themselves providing a range of sounds depending on terrain/speed.
- INTENSE racing on ten wildly-designed futuristic tracks, with weapons that range from two-shot killers to blinders to turbo leechers, all eleven being well-balanced. An element of strategy is introduced by connecting a racer's shield to the turbo fuel, which is finite; players must decide if they want to stay fully protected during a match or if they're willing to risk death for the speed to gain distance on the competition (there are recharge stations on the tracks to help you prioritize your needs). Four speed classes, with minor engine upgrades in between, allow you to really feel the possibilities between 300 and over 1000 mph gameplay.
- A great number of gameplay modes including co-op championship mode, which is an absolute blast because of the various ways partners can take on the competition, or argue about upgrades.
The corporate team choices for you to play as don't offer obviously different stats, but even if FAQs say otherwise, I could swear that Terranova is faster and Palus has better handling and Starcom is all-around tops. Anyways, it's one of the minor failings.
Honestly, just randomly ranting about it makes me want to convince one of my friends to bust it out and play with me, even more than getting them to play Smash with me (which is an addiction in itself)...
Ooooh. One of my favorite racers is the original Rollcage, and the powerups here definitely reminded me of that in the best way possible. Some great moments with those, hopefully Blur will deliver the same.
Click on "Play", scroll down so you won't be able to see the video and hear the commentary. Doesn't it sound...like every other racing game?.
It doesn't help that the game seem to be built around "Nitro",the online racing MMO, that looks exactly like the old school Midnight Club. Same aesthetics with exactly the same powerups that also accomodates huge amount of players.
09/21/09
09/21/09
They might, but if you're staring at the games shelf in WalMart I can't believe you'd be looking and trying to decide between the two.
09/21/09
09/21/09
Talk about irony.
09/21/09
09/21/09
09/21/09
Guess the wait continues..
09/21/09
09/21/09
what? no? I can't?
09/21/09
09/21/09
09/21/09
How is this hard to comprehend?
09/21/09
09/21/09
09/21/09
09/21/09
Nintendo wouldn't license it to them and allow depictions of body damage. So they are going to have to go back and create a shoddy knockoff called "bloo ball" that acts the same but differs just enough to avoid copywrite issues.
09/21/09
So if any of the devs from Blur reads this put it in the game.
09/21/09
09/21/09
09/21/09
[kotaku.com]
The band is "Blur" and the videogame, according to how the devs pronounce it, is either "Blegh" or "Blair".
09/21/09
09/21/09
09/21/09
Not if you pronounce it as one. Sort of like 'oofth'.
09/21/09
07/30/09
They may be able to turn it around though, but given the new footage I doubt it will change much from what I played.
07/30/09
The game essentially looked like Mario Kart with a real world skinning (and didn't look any better than Midnight Club in terms of style.) As if racing was sacrificed to add the powerups, as if both need to be mutually exclusive, whereas Split Second felt like a racing game, with tight, tough tracks, with the addition of powerups.
07/30/09
07/30/09
But I suppose if they wanted a larger number of cars to be at the same relative position in a race, rather than in line like a real race, then the wider tracks would accommodate that.
This is obviously all my opinion on their reasons for the wide tracks, in my mind it is an educated guess, but it's also a shot in the dark.
07/30/09
I don't understand why I never hear more people referencing it, but let's lay out what Extreme G3, a game that costs no more than four to five dollars these days, has:
- Even though it was a middle-era multiplatform game for the PS2/Cube/XBox, the graphics still shine through as a standout. Rain-slicked cameras, sonic boom effects, beautifully imagined locales/tracks, and pretty explosions/weapon effects with an excellent, stable frame rate throughout.
- Solid techno soundtracks and excellent vehicle soundscapes, with each weapon possessing a unique noise indicator, and the vehicles themselves providing a range of sounds depending on terrain/speed.
- INTENSE racing on ten wildly-designed futuristic tracks, with weapons that range from two-shot killers to blinders to turbo leechers, all eleven being well-balanced. An element of strategy is introduced by connecting a racer's shield to the turbo fuel, which is finite; players must decide if they want to stay fully protected during a match or if they're willing to risk death for the speed to gain distance on the competition (there are recharge stations on the tracks to help you prioritize your needs). Four speed classes, with minor engine upgrades in between, allow you to really feel the possibilities between 300 and over 1000 mph gameplay.
- A great number of gameplay modes including co-op championship mode, which is an absolute blast because of the various ways partners can take on the competition, or argue about upgrades.
The corporate team choices for you to play as don't offer obviously different stats, but even if FAQs say otherwise, I could swear that Terranova is faster and Palus has better handling and Starcom is all-around tops. Anyways, it's one of the minor failings.
Honestly, just randomly ranting about it makes me want to convince one of my friends to bust it out and play with me, even more than getting them to play Smash with me (which is an addiction in itself)...
07/30/09
07/30/09
07/30/09
07/30/09
07/30/09
It doesn't help that the game seem to be built around "Nitro",the online racing MMO, that looks exactly like the old school Midnight Club. Same aesthetics with exactly the same powerups that also accomodates huge amount of players.