<![CDATA[Kotaku: Bioware]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Bioware]]> http://kotaku.com/tag/bioware http://kotaku.com/tag/bioware <![CDATA[ Dragon Age: Origins Gameplay: Our E3 Preview In Just Three Minutes ]]>

While we didn't actually get to lovingly touch the mouse and keyboard used to control our Dragon Age: Origins preview, we still got to see plenty of what the BioWare developed role-playing game will have to offer. If you'd like the alternate universe experience of what we saw in the bowels of the Sheraton Hotel at E3, edited down to just three short minutes, watch this down and dirty Dragon Age gameplay clip. You'll feel like you were there — minus the swag and European journalist aroma.

]]>
Tue, 22 Jul 2008 14:40:47 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5027915&view=rss&microfeed=true
<![CDATA[ Dragon Age: Origins Impressions Of No Dragons ]]> BioWare treated us to a closed doors look at its upcoming role-playing game Dragon Age: Origins at E3, our first glimpse into what even the developers are referring to as a spiritual successor to the Baldurs Gate series. While there was a distinct lack of actual dragons in our extended preview of the PC version — BioWare reps confirmed that we will run into said dragons at some point — what we did see was still impressive.

Our demo began with an introduction to the Gray Wardens, better known as the Good Guys, and their epic struggle against the Blight. The Blight are a the blue and green skinned orc lookalikes that you, your party and the Gray Wardens will battle throughout. They're of a varied species, some standing ten feet tall with sprouted horns, others more human like, with an unfortunate similarity to the Koopa from the Super Mario Bros. movie.

At first glance, the game is pure BioWare. Dragon Age: Origins has the dialogue tree interface the company is well-known for, with Mass Effect style camera angles paired with more isometric, full party view angles for keeping an eye on the action.

The game also has the BioWare patented "pause and play" method of controlling your party members actions with a turn-based/real-time combat engine. The whole thing looks familiar enough to feel like a medieval fantasy skin applied to a BioWare's Greatest RPG Hits release. Not that there's anything wrong with that, just that, despite the dandy artistic style and modern-day graphics engine, it could feel like familiar territory.

Dragon Age's twisting plot line, full of choices decided by your unvoiced dialogue tree choices, came into play early in our demo. Wandering around the king's courtyard, we came across a caged man, one who promised us a key in exchange for feeding him. Instead of opting to find food for the poor caged soul or ignoring him, our "hero" decided to go with another choice — kill the prisoner and take his bartering tool.

BioWare reps showed off some of the game's scope, as we watched a massive Blight versus Human battle going down just outside the castle wall. This kicked off a brief mission in which we were instructed to light a tower beacon, gathering up disposable party members along the way. These "red shirts" weren't important to the story, but, as we saw later, you'll come across playable teammates that do affect the plot.

Our BioWare rep switched the action to a separate scene, showing off the skills of a higher level elven mage, one gifted with elemental powers. She casted fire and ice spells — each with spectacular effects — which showed off the "pause and play" technique a bit further. Dragon Age can pull off some impressive visuals, something one might not appreciate if the visual din weren't something that could be stopped and controlled.

After dispatching some of the lower-level Blight, our rep kicked off what amounted to a boss fight with a giant blue-skinned demon. The ogre, twice the size of the Gray Warden and his party members, was hurling chunks of the floor, picking up the less fortunate and bashing them to death as the four-person hero squad attacked. It was more action oriented than what we've come to expect from the RPG experts and, after whittling down the ogre's health bar, ended with a sword through the skull cinematic attack. Oh, it was epic.

Our all-too-brief look at Dragon Age: Origins, part of a BioWare-built franchise that will be supported with downloadable content in the future, left us surprisingly interested. It looks to have a respectable blend of story, action and solid design, a satisfying return to form for the developer. We'll be keeping an eye on it.

]]>
Mon, 21 Jul 2008 19:00:13 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5025662&view=rss&microfeed=true
<![CDATA[ Jade Empire Is Your Next Xbox Original ]]> Microsoft have just announced that the next original Xbox game to be granted a second lease of life will be BioWare's Jade Empire. For a BioWare game it's nowhere near as fondly recalled as some of their other, more laser gun-oriented titles, but it's still an excellent game, especially its take on RPG combat. It'll be made available on July 21, for the usual 1200 MS Points.

Jade Empire Coming to Xbox Originals [Gamerscore]

]]>
Thu, 17 Jul 2008 02:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5026139&view=rss&microfeed=true
<![CDATA[ Dragon Age: Origins: Whither Hast I Seen Thith Before? ]]> Dragon Age: Origins gave Gametrailers TV (on Spike) its exclusive trailer in the latest edition of the show last night. Impressively rendered, sure, but it also looks like an outtake from The Lord of the Rings: The Return of the King.

Zero gameplay is shown, so this is a teaser only. But this title has been under development for years and described by BioWare's Ray Muzyka as the spiritual successor to Baldur's Gate, and it will have a very big presence at E3 this week. McWhertor has an appointment to play it and will tell us if the gameplay is more inspired than the implied story.

Dragon Age: Origins — Exclusive E3 Debut Trailer [Gametrailers]

]]>
Sat, 12 Jul 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5024592&view=rss&microfeed=true
<![CDATA[ BioWare Fans 4 Million Strong ]]> BioWare's fan forums have now reached four million user accounts, the company announced today.

BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk began cultivating a fan community around Baldur's Gate on newsgroups and in chat rooms back in 1996, and its own forums launched in 2001 alongside Neverwinter Nights, which is when it began collecting registrations.

On the heels of Mass Effect, and with Dragon Age up ahead (plus the mysterious "unnanounced MMO"), Bioware said its community usership is at an all-time high.

More users, apparently, have united for social interaction around the work of a single studio than use social networking sites like Friendster and Xanga. EA recently acquired a social network of its own — makes you think, perhaps, about where they might be going with it.

Full announcement follows the jump.

BioWare’s Community Tops 4 Million Members

BioWare Fan Site Exceeds Many Social Networking Communities

EDMONTON, Alberta—(BUSINESS WIRE)—Leading video game developer BioWare®, a division of Electronic Arts Inc. (NASDAQ:ERTS), today announced that its registered fan community is now over four million user accounts strong and still growing actively. With an average of 38,000 new accounts being created every month, the fan community is thriving with active, vocal members. While sites such as Friendster and Xanga host an audience of 1MM and 2MM respectively1, the BioWare community brings together 4MM2 people to chat, exchange ideas, discuss their favorite games, provide critical feedback to the BioWare development teams and more. BioWare continues to support and nurture its enthusiastic fan base through open communication with BioWare’s development team, and by providing exclusive content to registered community members.

Established in 1996 by co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk, BioWare began promoting the idea of creating and managing a community behind Baldur’s Gate™ on 3rd party newsgroups and chat rooms. Then in 2001, BioWare launched its own forums with the release of Neverwinter Nights™ and began formally collecting community registrations. By 2003, BioWare hit the 1 million user account mark and it has continued to support the community through meaningful communication, features and content. With the release of Mass Effect™ for the PC and Xbox 360™ videogame and entertainment system, and the highly anticipated upcoming release of Dragon Age™, an epic role-playing game in which BioWare returns to its roots to deliver a compelling Dark Heroic fantasy epic, as well as other exciting projects on the horizon such as an as-yet unannounced MMO from BioWare Austin, BioWare’s community usership has risen to over four million registered members.

The BioWare mission is to deliver the best narrative-driven, emotionally compelling games in the world and the studio family has been recognized for this achievement in award-winning games such as Baldur’s Gate, Neverwinter Nights, Star Wars®: Knights of the Old Republic™, Jade Empire™ and Mass Effect. With some of its fans now over a decade of community membership, the BioWare engaged community has been an integral part in achieving that goal.

“It’s great to be able to talk directly with our fans – this is a cornerstone of BioWare’s success, past, present and future,” said Ray Muzyka, BioWare CEO and co-founder, and EA General Manager and Vice President. “We are proud to have created such a comfortable environment for BioWare’s millions of fans from all over the world - and we truly value their feedback.”

For more information, visit www.bioware.com/4million. To become a BioWare community member, please visit http://forums.bioware.com.

1 As according to Nielsen Netviews as of May 2008.

2 According to internal EA tracking as of June 2008.

About BioWare

BioWare develops computer, console, handheld and online video games focused on rich stories and memorable characters. Since 1995, BioWare has created some of the world's best-selling titles including the award-winning Baldur's Gate™ and Neverwinter Nights™ series, and Star Wars®: Knights of the Old Republic™. Original BioWare-created IPs include Jade Empire™ and the 2007 Game of the Year, Mass Effect. With studios in Edmonton, Canada, and Austin, Texas, BioWare is hard at work on the epic fantasy RPG, Dragon Age and Sonic Chronicles: The Dark Brotherhood for the Nintendo DS™, as well as several unannounced projects including a massively multiplayer online game. In 2008, BioWare was acquired by the world’s leading electronic entertainment publisher, Electronic Arts. For more information on BioWare, visit www.bioware.com.

About Electronic Arts

Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA SPORTS Freestyle™ and POGO™. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

BioWare, Mass Effect, Dragon Age and Jade Empire are trademarks or registered trademarks owned by EA International (Studio and Publishing) Ltd. in the U.S. and/or other countries. EA, EA SPORTS, EA SPORTS Freestyle and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Xbox and Xbox 360 are trademarks of the Microsoft group of companies. Nintendo DS is a trademark of Nintendo. All other trademarks are the property of their respective owners.

]]>
Thu, 10 Jul 2008 17:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5024003&view=rss&microfeed=true
<![CDATA[ EA Showcasing BioWare's Dragon Age At E3 08, Gives It Fancy New Name ]]> EA just tipped us off to the fact that BioWare's long in the works PC role-playing game Dragon Age is going to be "one of the premier titles" showcase at E3 next week, with select press getting hands on time with the game — which is a good thing, because I have an appointment to play the thing next Tuesday. If I showed up and it wasn't on display, it might get awkward.

You'll get your first look at Dragon Age this Friday, as first footage of the game will be featured on the next episode of GameTrailers TV on Spike.

The "highly anticipated dark fantasy epic" also has a new name, officially known as Dragon Age: Origins from this point forward.

The official Dragon Age web site continues to tease us with its promise of "More July 9, 2008." We hope they hurry it up, because there's not much July 9, 2008 left to spare.

]]>
Wed, 09 Jul 2008 18:00:22 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5023595&view=rss&microfeed=true
<![CDATA[ BioWare's Radical Anti-Piracy Strategy ]]> One of the big issues creating something of a barrier for PC gaming is widespread piracy. As one of the biggest devs to express a commitment to the PC game biz, what does BioWare (getting set to show us some more Dragon Age tomorrow, by the way) feel is the best strategy for combating it?

MTV Multiplayer asked BioWare co-CEO Ray Muzyka, and he says the key is pretty simple: make it worth the customer's while to buy the product, with ongoing DLC releases, an enduring multiplayer experience and a good relationship with the players:

“We’re doing a lot of post-release downloadable content on all of our PC titles going forward,” said BioWare co-CEO Ray Muzyka to me last week. “We think it’s a good thing to encourage players to make them want to buy a PC title. That’s ultimately the best, most successful path to prevent piracy is to have players that want your games, want to believe in them and think they’re high-quality and realize they’re going to get a lot of value out of them as platforms for long time afterwards.”

Muzyka also told Multiplayer that we can expect Dragon Age to follow the same long-tail pattern as Mass Effect. Now that online play and downloadable content is such a huge part of gaming's business model, PC games seem to be leading the shift away from the idea of a game as a one-off retail product and more towards the idea of "software as a service," which is a win-win situation.

BioWare’s Answer To PC Piracy: DLC, Multiplayer, Loyal Fans
[MTV Multiplayer]

]]>
Tue, 08 Jul 2008 16:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5023004&view=rss&microfeed=true
<![CDATA[ "More" Dragon Age Revealed This Wednesday ]]> You have plenty of time between now and the proposed release date of BioWare's role-playing game Dragon Age to stoke your enthusiasm. What might help are promised new details on the PC-bound RPG, which the official Dragon Age site says is due on July 9. That's just a mere two days from now. Normally, we'd expect to see a Flash-driven countdown clock to ratchet up the anticipation, but sadly we don't get one.

Hopefully, we'll get to play it at E3. Talons crossed!

Dragon Age [BioWare - thanks, Mystery Tipster!]

]]>
Mon, 07 Jul 2008 16:40:21 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5022712&view=rss&microfeed=true
<![CDATA[ BioWare's MMO About "Options And Choices" ]]> I know. That sounds awfully vague. And it is! But heck, we're talking BioWare's mystery (KOTOR 3?) MMO, so even the vaguest of discussions are interesting ones. Speaking with MTV, BioWare's Ray Muzyka and Greg Zeschuk have opened up - just a little - on what they're looking at implementing in their own MMO. Discussing the pros and cons of Age of Conan, Zeshuck says an "important part" of getting an MMO right is balancing the singleplayer and multiplayer aspects. They believe that players should be able to choose how they want to approach the game, whether as a solo experience or a social one, and that's what they're going to try and implement in KOTOR 3 whatever it is they're working on.

BioWare On MMOs: ‘Conan,’ Their Own And Maybe A Console One [MTV]

]]>
Tue, 01 Jul 2008 23:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5021293&view=rss&microfeed=true
<![CDATA[ BioWare Intrigued By iPhone Possibilities ]]> Former EALA studio head Neil Young is not the only one interested in iPhone games - looks like the BioWare team is "looking at" the possibility, too, as CEOs Ray Muzyka and Greg Zeschuk recently spoke to MTV Multiplayer about it:

“We look at every platform that comes along. Obviously, something that’s as big a cultural and technical success as the iPhone is something you really got to take a close look at. Certainly, there’s nothing written in stone yet but we’ve got a lot of folks looking at it. It’s intriguing. I think one of the things that we’ll have to see how it shakes out is what type of consumer buys games on it and what type of experience they’re looking for. You want to always mash the consumer experience with what you’re building. We want to understand what people are going to do with it. Who knows. We’re definitely looking at every platform.”

They were speaking, by the way, as part of an interview in which they reiterated their fealty to the PC platform, calling the market "vibrant." So are iPhone games about to become "the hot new thing," or are they already?

BioWare Confirms PC Support, ‘Looking At’ iPhone Development
[MTV Multiplayer]

]]>
Mon, 30 Jun 2008 18:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5020884&view=rss&microfeed=true
<![CDATA[ BioWare Looking At PSP, Wii ]]> BioWare have made a name for themselves on the PC. Xbox, too. These days, they're expanding on that with the Sonic RPG, which is in development for the DS. So they're definitely trying to branch out. Something that may well be set to continue, with BioWare's Mark Darrah telling Gamasutra:

Yeah, we're looking into Wii and PSP as a company, as well, but nothing's been decided, and nothing's been announced. And we are, from styles of games, we are trying to broaden our portfolio.

Jade Empire's Summer Party Games for the Wii? Don't rule it out!

Q&A: BioWare's Sonic Chronicles Is Scrumming It On DS [Gamasutra]

]]>
Thu, 19 Jun 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018162&view=rss&microfeed=true
<![CDATA[ Dragon Age Begins In 2009, Saboteur Slips ]]> Dragon Age, the winner of multiple "Best of E3 2004" awards will indeed be shipping in the first quarter of 2009, according to Electronic Arts CEO John Riccitiello. BioWare's role-playing game was loosely dated by the EA boss at the William Blair & Company Growth Stock Conference yesterday, backing up the previously hinted at release window.

Riccitiello also pegged Pandemic's World War II action game Saboteur for a pre-April 1 release, according to a report from GameSpot, missing its planned 2008 release. That's a huge blow to fans of shooting Nazis, but we hear that the Nazi shooting still needs more polish. You can't rush this stuff, folks.

Saboteur, Dragon Age slated for Q1 '09 [GameSpot]

]]>
Wed, 18 Jun 2008 17:40:05 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5017675&view=rss&microfeed=true
<![CDATA[ Rumor: Ex-Lucasarts Staffer Talks KOTOR 3, More Indy, Wii Lightsaber Game ]]> We've continued to receive e-mails throughout the day from folks who it seems are now formerly in the employ of Lucasarts, telling us this and that about the circumstances behind their departure from the company. But few are as revealing as one we were sent earlier this evening. One former employee has told us not only how he was immediately sacked after six years of service, but how wide-ranging the layoffs appear to be, and the impact they'll supposedly have on many of Lucasart's upcoming projects. Some of them as-yet-unannounced. Projects like KOTOR 3, a Wii Star Wars title and the non-Lego Indiana Jones game.

The source tells us that the sackings are spread across the company, and involve (as we were told earlier) everyone from testers to head producers. They also re-iterate earlier reports that the number of staff affected is around 100, and that the cull actually began on Wednesday, and continued through into Thursday.

Most interesting, however, is the information they provide on how the layoffs leave the company severely short-staffed as they approach a packed development schedule, one which it appears may be increasingly outsourced. Some of the titles they report Lucasarts apparently have in this stacked pipeline, whether as publisher or developer, include:

- KOTOR 3 (They say it's an MMO: most likely a joint project between Lucasarts and BioWare)
- Battlefront 3 (which we've already heard about)
- "The Official Indiana Jones" game (probably this one)
- "another LEGO game based on the Indy universe"
- "a lightsaber game for the wii (sorry, no lightsaber peripherals)"

Two internally-developed games apparently far enough along to be unaffected by the sackings are The Force Unleashed (which they say has already "passed approval with SCEA and is ready to ship") and Fracture, which they say is described by team members as "an absolute piece of garbage".

As the testimony of a freshly-sacked employee, take that appraisal of Fracture with a grain of salt. And as the testimony of a freshly-sacked employee, don't expect Lucasarts or BioWare to go commenting on things like KOTOR3 or a Wii lightsaber game anytime soon. But it's certainly further food for thought.

]]>
Fri, 06 Jun 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5013769&view=rss&microfeed=true
<![CDATA[ Mass Effect PC Ships, DLC Doesn't Quite Ship ]]>

The much-improved PC version of BioWare's Mass Effect shipped on PC today. Should be worth a look not just for PC owners who are yet to play the thing, but for people who already have and would like an all-around...slicker experience. If the free inclusion of the 360's paid DLC - Bring Down the Sky - was going to factor into your purchasing decision, however, you should note that problems with BioWare's "space hamsters" mean it's not quite ready for download just yet. Go register at the page below if you're super-keen, they'll ping you when it's done.

Bring Down the Sky - new downloadable content for Mass Effect coming soon! [BioWare]

]]>
Wed, 28 May 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5011507&view=rss&microfeed=true
<![CDATA[ Mass Effect PC Running On A Machine Better Than Yours ]]> BioWare and EA are releasing the PC version of Mass Effect next week, and in preparation they've released a couple of clips of the mouse and keyboard version in action, with a scene of dramatic dialog before the jump and some good old-fashioned shooting people, places, and things tucked safely after the jump.

Just bear in mind that all PC trailers are created using the OverComputer, the mythical computer passed down by the gods that somehow manages to maintain system specs double of recommended settings no matter what game you install. All hail the OverComputer!

]]>
Fri, 23 May 2008 12:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5010742&view=rss&microfeed=true
<![CDATA[ Muzyka: Mass Effect Sex Scene Validates Games As Art ]]> BioWare CEO Ray Muzyka sounded off to CVG recently about the "SeXbox" controversy centered on Mass Effect, calling it an "interesting experience," and sticking by video games as an art form:

It's very tasteful, but it is an emotionally intense scene, and there's a number of similarly emotional scenes in the game, not just romances but across the board - different relationships between characters.

I see videogames as an art form, and they're an emergent art form. They're a commercial art form, but they're still art regardless. And the good thing I think is the fact that people are talking about that kind of scene; it had an impact on them.

It proves that videogames are an art form and proves that Mass Effect is an innovator in that. It's in some ways leading the way and willing to push the envelope a little bit and actually deliver stuff that's really compelling.
During the interview, Muzyka also talks about "big plans" for DLC on both Xbox 360 and PC, discussing an "all about quality" philosophy for add-ons that he says will incorporate fan feedback.

Interview: CEO Ray Muzyka talks Mass Effect PC [CVG]

]]>
Mon, 12 May 2008 15:30:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=389548&view=rss&microfeed=true
<![CDATA[ BioWare Backs Down From Draconian Mass Effect Authentication ]]> When Mass Effect comes to the computer it will not use SecuROM's 10-day periodic re-authentication and instead will instead use a modification to do only a one-time online authentication, Bioware announced today.

The developer said the decision came after listening "very closely" to its fans and that the new system will also allow gamers to play the game without the DVD in the drive.

The system will allow gamers to authenticate their game on just three computers, but EA does have the ability to give additional authorizations if they are warranted.

Hit up the jump for the official FAQ and to let us know what you think about this change of heart.

Q: What is the difference between the old PC disc authentication solution and the new online model?

A: Two things have changed:

• First, authentication of discs has now gone from the physical format to the online format, freeing the need for consumers to have a disc in the drive at all times.

• Second, with online authentication consumers now connect to the Internet the first time the game is launched and are required only to reconnect if they are downloading new game content.

Q: Will EA or BioWare take any personal information from my computer during an authentication?

A: Absolutely not. We do not take any personal information from your computer. The system simply verifies that a valid CD key has been provided and assigns that activation to that PC.

Q: What happens when I’ve reached the maximum # of computers for my game and I need more, say due to theft of computer, computer crashes, etc?

A: EA customer service is on hand to supply any additional authorizations that are warranted. This will be done on a case-by-case basis by contacting customer support.

Q: Why are BioWare and EA implementing this new authentication process?

A: This serves to protect our software from piracy. It has the added benefit of allowing consumers to activate the game on multiple machines without needing the DVD in the drive when playing the game.

Q: Did BioWare and EA change their mind on requiring that the game be re-authorized every 10 days?

A: BioWare has always listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them. To all the fans including our many friends in the armed services and internationally who expressed concerns that they would not be able re-authenticate as often as required, EA and BioWare want you to know that your feedback is important to us.

Q: If the game isn’t going to require an authentication every 10 days, will it ever require re-authentication?

A: Only if the player chooses to download new game content.

]]>
Fri, 09 May 2008 13:01:39 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5008452&view=rss&microfeed=true
<![CDATA[ Mass Effect Copy Protection An Opportunity To Use The Adjective 'Draconian' ]]> EA and BioWare are employing SecuROM for the PC release of Mass Effect, a copy protection scheme you may recall from its universally loathed inclusion in 2K's BioShock. The Mass Effect SecuROM annoyance factor may be much more extreme, as the game requires that the owner authenticate the copy every ten days, meaning that an internet connection is required to play the game from the get-go and until eternity. In other words, if you paid for your copy of Mass Effect, expect to remind EA's authentication servers every week and a half that you aren't stealing it.

The official Mass Effect FAQ explains it all.

For instance, you can install your copy of Mass Effect on three separate machines, but all must be internet enabled if you expect to play the game you paid for, as SecuROM will check every time you run MassEffect.exe. This sort of overprotection is nothing new, as "Neverwinter Nights, Knights of the Old Republic, Jade Empire, and Mass Effect all use SecuROM in some manner" says the FAQ.

Concerned? Pssh! Don't be! The Mass Effect PC FAQ says EA Support is ready for a beating.

EA is ready and we are confident there will be no server problems. EA has assured us that they have their authorization systems and customer support staff in place and ready for the launch of Mass Effect for PC. Anyone having issues with getting the game activated will be able to contact EA Support and get their problem resolved.

Spore is similarly planned to take advantage of the SecuROM copy protection system, one that we're sure is going to eliminate every illegitimate copy of the game from appearing on torrent trackers for at least 48 hours. Take that, piracy! RIP! Owned! Etc!

Mass Effect for PC System Specs, SecuROM and FAQ [Mass Effect Community via The Angry Pixel]

]]>
Tue, 06 May 2008 17:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=387846&view=rss&microfeed=true
<![CDATA[ Some Sonic Chronicles Footage ]]>
Hey, developers: next time PR walk in and say "let's do a developer diary", say "No. No, get the fuck out". They're BORING. We want to see gameplay, we want to see....oh, is this Sonic Chronicles? And it's in French, without subtitles, so we can make up our own words, pretend they're saying naughty things about Tails? Oh, go on then. Just this one more time.
[via Nintendo Everything]

]]>
Fri, 02 May 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=386436&view=rss&microfeed=true
<![CDATA[ Bring Down The Sky Free With PC Mass Effect ]]> The bad news is that Mass Effect for the PC will not be shipping with the downloadable expansion Bring Down The Sky included. The good news, as was hinted at last Friday, is that PC gamers will be able to download the expansion pack for free upon the PC game's release. It'll be exactly the same content from the Xbox 360 release, optimized for PC and without any cost to you, the consumer. This means that my decision to wait for the PC version of the game has once again been completely justified. Hooray! Mass Effect for the PC is currently due for release on May 28th in the states and June 6th in Europe.

First Downloadable Content Free with Mass Effect PC EDMONTON, Alberta—(BUSINESS WIRE)—Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ:ERTS), has announced that "Bring Down the Sky," the first piece of downloadable content for the award-winning space epic Mass Effect™, will be available for PC gamers to download free1 of charge when Mass Effect for the PC releases on May 28, 2008 in North America and June 6, 2008 in Europe.

Fully optimized for the PC, "Bring Down the Sky" is the first in a series of planned downloadable content that will further expand the Mass Effect story and universe. It includes a new uncharted world that introduces the deadly Batarian alien race, approximately 90 minutes of new gameplay and an original soundtrack.

Batarian extremists have hijacked a mobile asteroid station in the Asgard system, setting it on a collision course with the nearby colony world of Terra Nova. Only Commander Shepard can save the millions of innocent civilians before the asteroid completes its deadly descent.

Originally released for the Xbox 360™ videogame and entertainment system, "Bring Down the Sky" has received critical acclaim as one of the "must have" downloadable expansion packs. Mass Effect has also received critical acclaim throughout the world with more than 80 awards including Console Game of the Year and Role-Playing Game of the Year.

The "Bring Down the Sky" downloadable content for PC will be available at the launch of Mass Effect for the PC, and will be free of charge to registered BioWare community members.


]]>
Fri, 18 Apr 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381399&view=rss&microfeed=true
<![CDATA[ Mass Effect PC Specs Are Light Enough For Launch ]]> Those still awaiting the arrival of Mass Effect to PC will be happy to note that the minimum specs aren't so bad, and the recommended specs aren't much worse. As long as you are running something around a 2.4Ghz processor and packing 2GB of RAM (less with XP), the Universe is yours to save. But just to make sure, we listed both sets of hardware specifications after the jump. Because the last thing you want is to light the candles and prepare for some HARDCORE ALIEN SEX only to be left out of the GIGANTIC ORGY.

Minimum System Requirements:
Operating System:
Windows XP or Vista
Processor:
2.4+GHZ Intel or 2.0+GHZ AMD
Memory:
1 Gigabyte Ram (XP)
2 Gigabyte Ram (Vista)
Video Card:
NVIDIA GeForce 6 series(6800GT or better)
ATI 1300XT or better (X1550, X1600 Pro and HD2400 are below minimum system requirements)
Hard Drive Space:
12 Gigabytes
Sound Card:
DirectX 9.0c compatible sound card and drivers

Recommended System Requirements:

Operating System:
Windows XP or Vista
Processor:
2.6+GHZ Intel or 2.4+GHZ AMD
Memory:
2 Gigabyte Ram
Video Card:
NVIDIA GeForce 7900 GTX or higher.
ATI X1800 XL series or higher
Hard Drive Space:
12 Gigabytes
Sound Card:
DirectX 9.0c compatible sound card and drivers - 5.1 sound card recommended

Mass Effect System Requirements revealed
[Strategy Informer][image]

]]>
Wed, 16 Apr 2008 10:30:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=380433&view=rss&microfeed=true
<![CDATA[ Hands On With BioWare's Sonic Chronicles (and Sonic's Shitty Friends) ]]> Sega had an early—and we want to stress that "early"—version of Sonic Chronicles: The Dark Brotherhood playable at last week's Nintendo Media Summit. The Sonic role-playing game from BioWare applies the developer's well polished formula—branching plotline and dialogue trees, epic story, deep turn-based battle engine—to the Sonic the Hedgehog universe. It's very charming; charming enough to make one think "Oh yeah, Sonic was charming at one point." The brief glimpses of witty banter and cute character designs are a welcome change in the face of 3D Sonic platforming.

Yes, the game was still in its infancy, but we got a decent glimpse at the gameplay mechanics that should make Sonic Chronicles another BioWare hit.

The game is almost entirely stylus controlled, with Sonic (or whomever you're playing) following touchscreen taps and drags. Context sensitive pop-up actions will appear at certain points, letting the player enter doors, sprint through corkscrews or cross gaps. Some are character or ability specific, requiring the use of a flying Rouge the Bat, for example.

In battle, fights with angry woodsy creatures will require a knowledge of turn-based RPG tactics. Your quartet of fighters will load out with a series of special attacks that depends on who is in your current party. Tag-team moves may require both Sonic and Amy, with some special attacks that can only be done via threesome.

Those special attacks are executed with a rhythmic Ouendan-style series of touchscreen presses, an addition that brings a bit of welcome action to an otherwise passive Sonic game.

There's no lack of options for stats obsessive RPG gamers, with a skill leveling system and a Chao breeding mechanic that will let players tailor how Knuckles or Tails evolve. Expect Sonic Chronicles to feature an impressive depth in line with the BioWare pedigree.

It's hard to pass any sort of judgment on a game so incomplete, but the few minutes of Sonic Chronicles: The Dark Brotherhood we played certainly held our interest in playing a more plodding, calculating Sonic the Hedgehog game. Put it on your 2009 wishlist.

]]>
Tue, 15 Apr 2008 14:30:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=379326&view=rss&microfeed=true
<![CDATA[ No Bringing Down Of The Sky For PC Mass Effect ]]> The PC version of Mass Effect gets shinier graphics, better load times, less pop-up and a fancy new HUD. It's got the 360 one beat, hands down. Oh, except for "Bring Down The Sky". That won't be shipping with the PC version. Before you stab madly at the "publish comment" button, though, bear in mind that BioWare's Matt Atwood says in the interview with IGN that an announcement regarding additional PC content - ie something like Bring Down The Sky, but free - will be made "soon".
Mass Effect PC: What to Expect [IGN]

]]>
Fri, 11 Apr 2008 02:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378602&view=rss&microfeed=true
<![CDATA[ Mass Effect PC Shows Off Shiny New HUD ]]> Sure the PC version of Mass Effect got pushed back a little bit, but don't be sad! The team at BioWare just want to make sure you've got the best damn Mass Effect you can possibly get, and to prove it, they've released some new screens of the very reason I decided to hold off on the Xbox 360 version. This is the new tactical heads-up display for the mouse and keyboard crowd. All of the information you see on the screen, from squad commands to biotics abilities to weapon commands, all on one handy screen accessed with a simply press of the space bar. It's exactly this sort of thing that makes me yank my PC from my computer desk and hook it up to the widescreen LCD, effectively turning my home office into a discarded CD wasteland, ravaged by time and cats. Mainly cats.

]]>
Tue, 08 Apr 2008 19:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=377580&view=rss&microfeed=true
<![CDATA[ Mass Effect PC Delayed To Late May ]]> 1993_Better_Late_Than_Never.jpgBioware—along with development partner Demiurge Studios—has decided to delay the launch of Mass Effect for the PC. It's been pushed back to a May 28th release date in the US, and a June 6th release date in Europe. The delay will allow the development team to "incorporate more play-testing feedback, add extra polish and tune the additional features." But fret not, PC gamers. I've already saved the Universe on my Xbox 360. It was a bit jittery at times, but due to my quick actions, peaceful, intelligent life will continue to thrive. Take your time, Bioware. I can guard this shuttle craft all freakin' day.

Mass Effect PC Release Date Changes - New Date May 28, 2008
[Bioware via Shacknews][image]

]]>
Tue, 08 Apr 2008 11:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=377365&view=rss&microfeed=true
<![CDATA[ Bioware Affirms Mass Effect Is Trilogy Worthy ]]> Denis Dyack didn't break a sweat justifying the priorly planned Too Human trilogy, but could Bioware justify their plan for three Mass Effects beyond wanting to make three times as much money? Bioware co-founder Ray Muzyka had this to say on the matter:

Great science fiction arcs often occur in trilogies. It seems like it's sort of the way of it. Maybe it's a convenient number. But it allows you to have different pacing in parts of the story.
It seems like a pretty straightforward, Bioware doesn't know precisely why trilogies are important, only that trilogies are important. Fair enough. If you're particularly interested in the fascinating number 3, here's some additional reading.

BioWare: Why We Are Making 'Mass Effect' As A Trilogy
[MTV Multiplayer]
]]>
Fri, 04 Apr 2008 12:20:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=376240&view=rss&microfeed=true
<![CDATA[ New Sonic Chronicles Screens ]]> Don't you dare go forgetting about Sonic on the DS just because you've seen hints at a possibly glorious future for the franchise. Instead, take a look at these new screens for BioWare's Sonic Chronicles: The Dark Brotherhood for the DS.
[via Gemaga]

]]>
Tue, 25 Mar 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=371718&view=rss&microfeed=true
<![CDATA[ Mass Effect On PC? NOT A PORT ]]> Get this right. All of you. The PC version of Mass Effect isn't a port, OK? It's a conversion. Not a port. A conversion. If you walk up to BioWare's Chris Priestly (or anyone from BioWare, really) and say it's a port, he may well smack you one in the mouth, right there on the spot. Speaking with Eurogamer about the upcoming PC port conversion of last year's 360 hit, he said:

This is a conversion. BioWare hates ports.
Got it? Not a port. A conversion!
Mass Effect [Eurogamer] ]]>
Tue, 18 Mar 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=369473&view=rss&microfeed=true
<![CDATA[ Does Mass Effect Even Need Multi-Player? ]]> peer-pressure.jpg Some games are great for multi-player. Take Halo or Call of Duty. Great multi-player experiences! But what about something like, say, Mass Effect? Is developer BioWare thinking about turning its single player RPG into a multi-player online experience? Says BioWare's Matt Atwood:

If the team wanted to do it then I think they could do it well. But Mass Effect is an experience that is very personal, because you make very personal choices. You choose whether you're going to explore that romance or explore that planet; are you going to save someone's life or are you going to kill them? And these are all things that are really personal. So is it possible? Sure, I think the team's smart enough to do it. But I don't know if they're going to do it.

Just 'cause all the other kids are doing it, doesn't mean BioWare has to. No need to give into peer pressure!
Mass Effect Interview [Eurogamer] [Pic]

]]>
Mon, 17 Mar 2008 22:00:33 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=368952&view=rss&microfeed=true
<![CDATA[ Mass Effect PC DLC May Be Different ]]> logo_think_different_plakat.jpgWhile we've only seen one piece of Mass Effect DLC for the 360, Bioware assures us that new planets, races and missions are still on the way in future expansions. So most of us would expect PC players to one day get all the same stuff. But according to Bioware's Matt Atwood, such is not necessarily the case.
We're asked if we're going to do Bring Down the Sky for PC, and it's a consideration. We're looking in to exactly what we want to do; maybe we'll do something different, because the PC offers some different potentials.
Is that a hint at a complete expansion? We'd usually think so, if Bioware weren't trying to crank out three Mass Effects in a single product cycle.

Mass Effect Interview
[Eurogamer]

]]>
Mon, 17 Mar 2008 12:20:36 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=368702&view=rss&microfeed=true
<![CDATA[ Yes, BioWare Says, Dragon Age Is Still Coming ]]> How long's it been since we first saw BioWare's PC RPG Dragon Age? Nearly four years? That's an awful long time. So long, in fact, it's led many people (including myself) to wonder whether the game's ever going to be released at all. Well, according to BioWare, it is coming out, and it'll be coming out soon. Well, soon relative to this game's development, anyways, with BioWare's Matt Atwood saying the title should be out before April 2009, and that when it does hit, we'll all be "extremely excited". Good to hear, though a release date or new info would be gooder to hear.
BioWare talks up Dragon Age [Eurogamer]

]]>
Sat, 15 Mar 2008 13:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=368262&view=rss&microfeed=true
<![CDATA[ Mass Effect 2 Will Blow You Away ]]> Earlier today, we heard that Mass Effect 2 is already confirmed for PCs. How nice. But that's too much news and not enough hype for my fanboy taste. So I'm grabbing the Mass Effect 2 Hypometer and cranking it up to 11...maybe even 12. Because when talking about the upcoming title, BioWare's Senior Manager Matt Atwood had this to say:

How will it correlate to Mass Effect, the original? There's a lot of really exciting answers to that question. I think that people are going to be blown away.
He continued:
I've learned some of the things. I don't mean to tease people. The teams are just so brilliant and the story writing is so good that straight out from the beginning of Mass Effect 2, people are going to be in awe...I will tell you that things you did and people you interacted with in Mass Effect... you may very well meet up with them again, whether it be the main character or other characters.
The first game lived up to expectations. If the second is more of the same with some of the technical glitches smoothed out, that's pretty much enough to awe me.

Mass Effect 2 will blow people away [VideoGamer][image]

]]>
Fri, 14 Mar 2008 11:40:39 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=367960&view=rss&microfeed=true
<![CDATA[ Mass Effect 2 Is Coming to PCs (Surprise!) ]]> With Xbox 360 title Mass Effect coming to PCs this May, logic tells that Mass Effect 2 is going to eventually hit PCs. That's common sense! But when? Matt Atwood from developer BioWare says:


We haven't announced plans for timing on Mass Effect 2, period, so at this point we're not really ready to talk about it, but because we've got a really great PC fan base we think it's really important to deliver the PC experience as quickly as possible. Look for more news on that soon.

Okay. We will.
Mass Effect Confirmed for PC [videogamer.com] ]]>
Fri, 14 Mar 2008 05:00:35 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=367833&view=rss&microfeed=true
<![CDATA[ BioWare Will Make You Love Sonic's Shitty Friends ]]> ATTACK!A Sonic role-playing game may seem like a real head scratcher at first, but with BioWare behind Sonic Chronicles: The Dark Brotherhood it has to be good. Anything less than a stellar RPG adventure would violate some universal law, we're sure of it. The only problem? Sonic's shitty friends, the hangers-on who get way too involved, taking valuable screen time away from Sega's mascot.

MTV Multiplayer's Stephen Totilo asked BioWare founders Ray Muzyka and Greg Zeschuk about the challenge of making, say, Rouge the Bat or Big the Cat tolerable to play.

"I think maybe the challenge there, if people are not as excited about having the friends, is making them worthwhile, making them a good part of the game," Zeschuk says. "They're not going to be gimmicky. They're not going to be side things. It is actually a core part of the gameplay mechanic. It's actually, we think, going to revitalize the love of the Sonic friends, especially Big the Cat."

We'll give it a fighting chance and promise to go in with an open mind. We might even learn to... like Shadow the Hedgehog in some tiny way. But you've got your work cut out for you BioWare.

BioWare: New RPG Will 'Revitalize The Love Of The Sonic Friends' [MTV Multiplayer]

]]>
Thu, 13 Mar 2008 15:40:17 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=367632&view=rss&microfeed=true
<![CDATA[ Mass Effect 2's Side-Quests Won't Be So Sucky ]]> Mass Effect's world was a great one. Thing is, if you weren't plowing through the main story arc, the whole thing felt a little...empty. Especially the game's cookie-cutter side-quests, of which I tried 3-4 before having to stop, for fear of death by acute boredom. But don't be angry at BioWare! They had stuff needed doing for the first game, and it's something they'll have fixed for Mass Effect 2. At least according to BioWare GM Greg Zeschuk they will:

Side quests can sometimes be left on the side, so to speak. Pardon the pun. But a lot of times it's even just getting that whole game done, that first shot [that is important]. We look at "Mass Effect 2" as incredibly exciting. Just the amount of effort and knowledge and know-how that went into building the technology for the first one is huge, and [we now have] the chance to actually make things a little bit richer.
See? They had to get all that nuts-and-bolts stuff done. Now it's done, they can put the man-hours into actually fleshing the thing out. Make the side-quests more of a quest, less an exercise in self-abuse.
BioWare: How We Can Improve The Side Quests For 'Mass Effect 2′ [MTV]
]]>
Tue, 11 Mar 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=366718&view=rss&microfeed=true
<![CDATA[ Mass Effect Brings Down The Sky ]]> Curses! Just when we thought we could rest easy with humanity's place in the universe secured, some chuckleheads have to go and toss an asteroid at a planet. BioWare's Bring Down The Sky content pack for Mass Effect went live today, offering 90 minutes of action and 50 points worth of achievements for 400 Microsoft points. The vile Batarians are brining down a mobile asteroid station on the colony world of Terra Nova, and it's up to Commander Shepard and the crew of the Normandy to save the colonists from a most crushing defeat. Of course if you've already finished the game you're going to have to restart and play to the point where you are actually in control of the Normandy again, but that's a small price to pay for a chance at saving millions of NPCs from a grizzly death.

]]>
Mon, 10 Mar 2008 20:00:55 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=366171&view=rss&microfeed=true
<![CDATA[ BioWare Weighs In On Sexuality In Games ]]> MEgreen2.jpgWith so much controversy around the sexuality in Mass Effect, I'm kind of surprised it was so long before Bioware provided their thoughts on the matter. But at GDC 08, BioWare's General Manager Ray Muzyka gave his opinion on how proud he was of the team at BioWare, and the game they've created.
We're proud of the mature plots that we build into our games. They're really appropriate for the type of story we're trying to convey. And romance is part of that. It's part of life. It's part of an interaction — a healthy relationship with other people.
The full interview is in a video hosted by MTV, which means if you're in one of the unlucky countries like me (that's anyone with an IP in Canada, the UK, or Japan), you can't see the vid. So check it out and let me know what other fascinating things he said!

Bioware Talks Video Game Romance In The Post-'SeXbox' Era [MTV Multiplayer]

]]>
Mon, 10 Mar 2008 12:40:45 MDT torif http://kotaku.com/index.php?op=postcommentfeed&postId=365978&view=rss&microfeed=true
<![CDATA[ Gary Gygax's Video Gaming Legacy ]]> In the fall of 1972, Dave Arneson gathered a group of friends around a table in Gary Gygax's Lake Geneva Wisconsin home and changed the gaming world forever. After that fateful weekend gaming session, Gygax took Arneson's notes, and using rules form his own fantasy miniatures game Chainmail, created the game that would go on to sell millions of copies around the world - Dungeons & Dragons. A huge accomplishment for a couple of gaming geeks, but it was only the beginning. Dungeons & Dragons spread beyond the tabletop into the hearts and minds of some of the earliest pioneers of gaming. Now one of the fathers of role-playing has passed on, but Gary Gygax's legacy lives on in the video games we play. In honor of this great man, let's take a look at the influence his work has had on our favorite pastime.

1971 - Gary Gygax and Jeff Peren create Chainmail, a fantasy miniatures game implementing rules from standard medieval gaming, adding elves, giants, halflings, and other elements borrowed from sources such as Tolkien's Lord of the Rings.

1972 - Dave Arneson visits Gygax in order to demonstrate the game that would become Dungeons & Dragons.

1973 - Gygax and Don Kaye found Tactical Studies Rules - TSR.

1974 - TSR publishes the first edition of Dungeons & Dragons.

1976 - Willie Crowther, an early D&D player, creates a text-based game called Crowther's Colossal Cave, which would eventually morph into Adventure, which was a direct influence on the creators of the ultimate text-based game, Zork.

1977 - Young Richard Garriott attends a sumer computer camp, where he earns the nickname Lord British and is exposed to Dungeons & Dragons for the first time. Soon he would be hosting popular D&D weekends at his parents house.

1978
- Roy Trubshaw and Richard Bartle create the first MUD - Multi-User Dungeon. It is the precursor to the modern MMO.

1980 - Richard Garriott releases one of the first computer role-playing games, Akalabeth: World of Doom. This year also sees the release of Dungeons & Dragons Computer Labyrinth Game, the first computer game using the D&D license. as well as Garriott's Ultima I: The First Age of Darkness - a game that influences the RPG genre to this day.

1982 - The first Dungeons & Dragons console game is released for the Intellivision, simply titled Advanced Dungeons & Dragons. Dragonstomper is released for the Atari 2600, widely considered to be the first console RPG. Dragonstomper included gathering experience points and gold, random battles, and multiple ways to solve problems in the game.

1985 - TSR lets developers know that the AD&D license is up for grabs, with big names like Electronic Arts, Origin, and Sierra being beaten out by SSI (Strategic Simulations, Inc.). SSI would go on to create 30 AD&D games.

1988 - SSI releases Pool of Radiance, the first in the Gold Box series of D&D games, which allowed you to import your characters into subsequent games to continue your adventure.

1991 - The first graphical MMORPG is released via America Online - Neverwinter Nights. Based on the Dungeons & Dragons setting The Forgotten Realms, the concept of clans and PVP in online role-playing started here.

1996 - Ultima Online is released, its popularity paving the way for the enormous glut of MMORPG games we're experiencing today.

1998 - A small company called BioWare gets put on the map when it releases the Forgotten Realms game Baldur's Gate - incidentally the first computer game I ever reviewed on a professional basis.

2002 - BioWare releases a new version of Neverwinter Nights, featuring the ability for players to create their own modules and run them via the internet, effectively bringing the tabletop experience online.

2006 - Gary Gygax lends his voice as the Dungeon Master to Turbine for certain quests in Dungeons & Dragons Online: Stormreach, bringing the whole thing full circle.

While certainly not a complete listing, you can easily see how the creation of Dungeons & Dragons influenced the video game industry. Every time you gain hit points, or generate your numeric attributes, or choose what type of elf you want to be in the latest fantasy MMO, you're dealing with concepts that spawned from that weekend in 1972. Even when you play a game that isn't an RPG, there's a good chance that someone involved in the creation of that game wouldn't be here today if the works of Gary Gygax hadn't inspired them to dream up their own fantastical worlds. He will be missed, but more importantly - he will forever be remembered.

Portions of this article were referenced from Brad King and John Borland's excellent 2003 book Dungeons and Dreamers. The book explores gaming from those early days in Wisconsin up to today's massive online communities, and is a must read for anyone interested in the roots of gaming.

]]>
Wed, 05 Mar 2008 18:00:16 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=364400&view=rss&microfeed=true
<![CDATA[ Mass Effect PC Due On May 6 ]]> We knew it was May, but sometimes, it's nice to know specifics. Bets may be determined by this date. People's lives may hang in the balance. So it's without further ado that we let you know that Mass Effect's PC adventure will kick off on May 6, giving you a pinch over two months to decide whether faster load times and shiner graphics are worth a second purchase. And if you own a PC but not a 360...well, Mass Effect with faster load times and shinier graphics is worth a first purchase.

]]>
Wed, 27 Feb 2008 05:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=361209&view=rss&microfeed=true
<![CDATA[ BioWare Talks MMO ]]> bioware_logo.gif

On the precipice of delving into the world of massively multiplayer online games, a genre that tends to chew up mediocre and even good games and spit them out, BioWare founders Ray Muzyka and Greg Zeschuk say they're not worried, but they also have a healthy respect for the challenges they face.

"It's definitely challenging," said Muzyka. "We waited years to do this. One of our first ideas, 15 years ago, was actually an MMO but we wanted to wait until we were ready as a studio. These are big projects with big potential."

"As a type of game, (MMOs) are almost at the pinnacle of maxing the difficulty levels for development," Zeschuk added. "You have thousands of people trying to break it and mess stuff up. It's very hard technically, it's not for the faint of heart."


Both Muzyka and Zeschuk are also well aware of Blizzard, but the prospect of taking on a company that so dominates one particular genre doesn't bother them.

"We look at with great respect what Blizzard is doing," Zeschuk said. "One of the challenges with a lot of (Blizzard's) previous competitors was that guys have made various tweaks to the same formula.

"We joke that we're happy to accept half to two-thirds of the WOW market."

But with BioWare, Muzyka said, the company is really more about competing with itself than with anyone else.

"We are just going to deliver something that's world class and let gamers decide if they want to play," he said.

Zeschuk said they have a strong team of MMO developers at the company now and that they are very confident they can make something work. That's being done, Muzyka added, by identifying the areas often neglected by MMOs.

"We are choosing to innovate in a bunch of areas that no one else has innovated in this space," he said.

]]>
Thu, 21 Feb 2008 15:40:43 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=359133&view=rss&microfeed=true