It's too bad all that customization looked symmetrical. If it was broken down to individual parts (left shoulder, right leg, etc), it would take the game to an unheard of level of awesome. I know it's a lot to ask for, but a man can dream.
@Malfunktion v2: Another essential part of "unheard of level of awesome" would be an editor akin to Forza Motorsports livery editor where you can draw on the tights themselves.
And I will be your arch Nemesis, with the powers to be a sarcastic individual. WITH POWER TO MAKE PEOPLE GO 'oh gosh, that nemesis was very sarcastic. And excel_excel has such a badass black cape'
@excel_excel and EnigmaNemesis: And I will be NEUTRAL MAN, so bland and boring that whenever someone sees me they'll be like "who is that?" and the other people will shrug and say "who cares, ignore him."
@EnigmaNemesis: Nemesis! My sarcastic arch Nemesis! YOUR SARCASM DAYS ARE OVER! if you'd please just, ya know stop being sarcastic. I'm asking politely.
I'm a little, well, worried about the ability to group in this game. If you take the assumption people build a superhero to kick ass in their own special way, who would want to "heal" a group? I've got to believe the devs know this and have somehow worked it into the game (perhaps personal survival trumps main tanking and healing?)
Part of the reason I loved World of Warcraft was carving my role out, and really doing it to the best of my ability. If my role in this game is just to blow everything up, I'm worried that it will get old relatively quickly.
The character creation is fantastic, and earning ways to customize further is rather genius, but in order for the mmo teeth to sink into me I need to know I have a purpose in there. If this game can't do it then I'll have to hold out for FFXIV where I know job class is key.
@Pitchswitch: Funny. The first character I created was the closest thing I could get to a healer. Some people just love to heal and will thus have healing focused superheros.
@Pitchswitch: If the game is anything like City of Heroes, also developed by Cryptic, then it will have a rich selection of buff-debuff powers to tilt the sway of combat in more meaningful ways than just "heals".
One thing that's really hard to impress upon new CoH players is that "Support" ≠"Heals" in this game. You can slow your opponents, or weaken their resistances, or blind them to lower accuracy. Similarly, you can armor your allies, increase their damage, or recharge speeds and really amplify their efficacy instead of just refilling their HP bar. These effects are much more significant and effective than in other MMO's, and straight healing is practically never necessary.
So unless the devs have completely forgotten their previous work, they've already transcended the "OMG H43Lz" issue that you speak of with their combat system.
Also, not every hero is just "Hulk SMASH" pound shit up all the time. Some like the Green Lantern, or Sue Storm don't inflict as much damage as they do disable opponents through control powers.
I wonder if we'll have to wait until a certain level and do a certain quest in order to get capes, a la City of Heroes? I'd rather not, although CoH did manage to provide a compelling backstory reason for it...
Oh I just have to ask though, is this still coming out for consoles? I mean, I'd love to have an MMO game on my Xbox to play, especially ones with superheroes! I couldn't play the beta on my laptop because it's really reeeeeeeeeeally gay :-(
There seems to be quite a few MMOs now scheduled for between Autumn this year and Spring of the next. After a lack of releases since winter last year.
Wouldn't it have been smart to have one of them released around May-July this year to have an advanced grab of the audience. Stuff like Aion perhaps considering it was done?
It was supposed to be out several months ago, actually. They felt it wasn't polished enough so delayed the launch to allow themselves time to work on it more. They've learned the harsh lesson of releasing unfinished MMOs from other devs it seems.
This actually looks pretty good. I do worry about the sheer amount of time it would take to fully customize a character. Sure you could go with premade groups of powers, costumes, faces and such, but who would want to do that?
I still remember spending an hour making a character for Oblivion.... this looks like you'd need at least that to even get started.
@Siegeman: The problem with Oblivion's character creation was that it was all in the face, and it was actually kind of hard (especially if you were making a woman) to make an attractive character. You could fiddle all you want, but you were just nudging details and often frustrated that it wasn't working out how you wanted it to.
This looks more like City of Heroes, where making costumes was incredibly fun. When it came to faces, you just chose from a list of premade ones, and I expect this to be similar, but all the other details were yours to command, and as you levelled up or participated in certain events, you earned the right to have extra costume slots you could switch to at will, like an undercover outfit or a more heavily armored version, or whatever floated your boat.
The point is you shouldn't worry about how long it'll take to create a character, because it looks like it'll be fun. For some people, as much or more fun than the rest of the game.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
I've already got a notepad file of my hero's stats and backstory written in preparation for the Open Beta. Nothing particularly original, super-soldier project background akin to the spartans. But with time travel.
@(Zombie) Goldwings: Well, I do try. I think it was going well until I decided to combine the power of dual katana wielding with THE ABILITY TO SHOOT PLASMA. *joins in epic Feline/Human High-Five*
@drag: Nah, the blue glowy stuff you seen in stuff like star trek ships warp cores. Much cooler than blood disease man =D
In answer to your question, I don't think there are. Before this trailer came out I youtubed the character creation process and as far as I can remember, there weren't any, so I just put it in my Heroes' background.
Cutting words, but you have to put things into perspective with this sort of thing. Bill Roper went on to form Flagship Studios, who created Hellgate London, and we all know how well that game went.
Wow, time to lay off the Blizzard kool-aid, Fahey. Really unnecessary to even go there, much less the tone used. Barely related to the topic at hand, and look at all the comments... but that was probably intentional. Hellgate's failure has zero to do with his experience with the Diablo series. /facepalm
Blizz makes great games, but yikes. They aren't always right, y'know.. I agree with Roper, so far what they've shown of D3 just isn't quite like the rest of the series. And contrary to what some people are quick to say, there is nothing wrong with disliking where a series is headed. Diablo is supposed to be dark, hard to see everything in dungeons, grimy, ugly, evil. The first game had the player going to hell itself...
He said: "One of the things I always enjoyed about that separation between Blizzard and Blizzard North was that the Diablo games had a very distinct art style. They had different art directors, they had different people working on it, they had a different sensibility about them. Diablo was I think grittier and darker and a little more leaning towards the photo realistic.
This is very interesting to me, maybe if Blizzard has the same people working on multiple games, that could be the problem some gamers are interpreting as intentionally trying to make games look similar. So Blizzard might not even be trying to do this, but it may just be a byproduct of having certain people work on multiple projects.
"But it makes complete sense to me where they went because they basically took the Diablo universe and then approached it from the Blizzard Ivine stance for the visuals. That's the way they approach things. It wasn't that I looked at it and went, oh my God that looks terrible. I was like, that looks like Blizzard. The guys in Irvine. That's what it looks like to me. Their interpretation of it."
I'd bet you could count the number of commenters who read this bit on one hand... He hasn't even bashed what D3 looks like, just said that he preferred another art style. And he's right. It does resemble in some ways what Blizzard has done with Wow and other games.
I hope there's either some change forthcoming, things we haven't seen or at least one act that resembles some darker areas of the first two games, maybe D1's first dungeon, but if not it's no dealbreaker. Sorry if this is huge/messy, but I can't preview it..
I see his point, however, I think Blizzard is trying to streamline their art. It's almost a kind of branding. You see the game, and you know it's a Blizzard title.
@ThisCharmingMan: Uh... so a developer can only have one art style for all their games?
That's retarded. Blizzard used to be fairly diverse. Warcraft looked different from StarCraft which looked different from Diablo. Homogenizing all their art direction is beyond the worst idea imaginable.
@Piata: I didn't say that Blizzard is COMPELLED to use the same art for every game...however, I think it's a bit naive to state that Diablo isn't adopting more of a WOW style than a goth fantasy one. It's not the diverse color palette, but the more cartoony models that placed such an idea in my head. Just my two cents though.
07/15/09
07/15/09
07/15/09
07/15/09
I'm going to be polite man! WITH THE POWER TO MAKE PEOPLE GO 'oh gosh that superhero was very polite. And he's got such a badass black cape'
07/15/09
And I will be your arch Nemesis, with the powers to be a sarcastic individual. WITH POWER TO MAKE PEOPLE GO 'oh gosh, that nemesis was very sarcastic. And excel_excel has such a badass black cape'
07/15/09
07/15/09
07/15/09
07/15/09
Muahahaha *arch nemesis like laughter*
NEVER, you shall never defeat the whitty and ... wait, which one was I again?
Ooooh, that's a nice black cape there excel!!!
07/15/09
I'll call myself Twixt.
Then I'll get death threats IRL.
Sounds rad.
07/15/09
07/15/09
Part of the reason I loved World of Warcraft was carving my role out, and really doing it to the best of my ability. If my role in this game is just to blow everything up, I'm worried that it will get old relatively quickly.
The character creation is fantastic, and earning ways to customize further is rather genius, but in order for the mmo teeth to sink into me I need to know I have a purpose in there. If this game can't do it then I'll have to hold out for FFXIV where I know job class is key.
07/15/09
07/15/09
One thing that's really hard to impress upon new CoH players is that "Support" ≠"Heals" in this game. You can slow your opponents, or weaken their resistances, or blind them to lower accuracy. Similarly, you can armor your allies, increase their damage, or recharge speeds and really amplify their efficacy instead of just refilling their HP bar. These effects are much more significant and effective than in other MMO's, and straight healing is practically never necessary.
So unless the devs have completely forgotten their previous work, they've already transcended the "OMG H43Lz" issue that you speak of with their combat system.
Also, not every hero is just "Hulk SMASH" pound shit up all the time. Some like the Green Lantern, or Sue Storm don't inflict as much damage as they do disable opponents through control powers.
07/15/09
07/15/09
Oh I just have to ask though, is this still coming out for consoles? I mean, I'd love to have an MMO game on my Xbox to play, especially ones with superheroes! I couldn't play the beta on my laptop because it's really reeeeeeeeeeally gay :-(
Oh, my laptop I mean...not the game.
07/15/09
07/15/09
07/15/09
Wouldn't it have been smart to have one of them released around May-July this year to have an advanced grab of the audience. Stuff like Aion perhaps considering it was done?
07/15/09
It was supposed to be out several months ago, actually. They felt it wasn't polished enough so delayed the launch to allow themselves time to work on it more. They've learned the harsh lesson of releasing unfinished MMOs from other devs it seems.
07/15/09
I still remember spending an hour making a character for Oblivion.... this looks like you'd need at least that to even get started.
07/15/09
This looks more like City of Heroes, where making costumes was incredibly fun. When it came to faces, you just chose from a list of premade ones, and I expect this to be similar, but all the other details were yours to command, and as you levelled up or participated in certain events, you earned the right to have extra costume slots you could switch to at will, like an undercover outfit or a more heavily armored version, or whatever floated your boat.
The point is you shouldn't worry about how long it'll take to create a character, because it looks like it'll be fun. For some people, as much or more fun than the rest of the game.
07/15/09
07/15/09
07/15/09
07/15/09
Energy beams from the nips?
07/15/09
I'm sure their idea of getting to pick 'emanation points' is going to have predictable crotch-based results.
07/15/09
Who doesn't love time travelling heroes? =D
07/15/09
07/15/09
@Ursus-Veritas: Dude. That is NERDTASTIC!
We need a epic high-five, STAT!
07/15/09
07/15/09
Like ... the liquidy yellow stuff in your blood? Cripping Blood-Disease Man?
On a vaguely serious note - are there actually time-travelling powers in this game?
07/15/09
In answer to your question, I don't think there are. Before this trailer came out I youtubed the character creation process and as far as I can remember, there weren't any, so I just put it in my Heroes' background.
07/15/09
@(Zombie) Goldwings: Epic high-five delivered.
07/15/09
07/15/09
03/19/09
Wow, time to lay off the Blizzard kool-aid, Fahey. Really unnecessary to even go there, much less the tone used. Barely related to the topic at hand, and look at all the comments... but that was probably intentional. Hellgate's failure has zero to do with his experience with the Diablo series. /facepalm
Blizz makes great games, but yikes. They aren't always right, y'know.. I agree with Roper, so far what they've shown of D3 just isn't quite like the rest of the series. And contrary to what some people are quick to say, there is nothing wrong with disliking where a series is headed. Diablo is supposed to be dark, hard to see everything in dungeons, grimy, ugly, evil. The first game had the player going to hell itself...
He said: "One of the things I always enjoyed about that separation between Blizzard and Blizzard North was that the Diablo games had a very distinct art style. They had different art directors, they had different people working on it, they had a different sensibility about them. Diablo was I think grittier and darker and a little more leaning towards the photo realistic.
This is very interesting to me, maybe if Blizzard has the same people working on multiple games, that could be the problem some gamers are interpreting as intentionally trying to make games look similar. So Blizzard might not even be trying to do this, but it may just be a byproduct of having certain people work on multiple projects.
"But it makes complete sense to me where they went because they basically took the Diablo universe and then approached it from the Blizzard Ivine stance for the visuals. That's the way they approach things. It wasn't that I looked at it and went, oh my God that looks terrible. I was like, that looks like Blizzard. The guys in Irvine. That's what it looks like to me. Their interpretation of it."
I'd bet you could count the number of commenters who read this bit on one hand... He hasn't even bashed what D3 looks like, just said that he preferred another art style. And he's right. It does resemble in some ways what Blizzard has done with Wow and other games.
I hope there's either some change forthcoming, things we haven't seen or at least one act that resembles some darker areas of the first two games, maybe D1's first dungeon, but if not it's no dealbreaker. Sorry if this is huge/messy, but I can't preview it..
03/18/09
*cringes*
03/18/09
03/18/09
03/18/09
03/18/09
That's retarded. Blizzard used to be fairly diverse. Warcraft looked different from StarCraft which looked different from Diablo. Homogenizing all their art direction is beyond the worst idea imaginable.
03/18/09