<![CDATA[Kotaku: big bang mini]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: big bang mini]]> http://kotaku.com/tag/bigbangmini http://kotaku.com/tag/bigbangmini <![CDATA[Arkedo — The Funniest Press Release I've Ever Read]]> Game developer Arkedo brought us Nervous Brickdown and Big Bang Mini — two incredibly cute and challenging games for the DS. Now they're on Xbox Live Indie Games with a new series.

The Arkedo series kicks off with 01 JUMP!, which was developed in 35 days by two guys and is out now. Based on this trailer for it, the game seems to be two parts Indiana Jones to one part classic 2D gaming experience (that's crazy-hard jumps, mad pickups and plenty of opportunity for camp). The second game in the series, 02 SWAP!, is coming out sometime this month and three more games are planned for the near future.

As cute as the trailer is, what really made me smile is the press release:

Today, we are trying a little experiment, by introducing the Arkedo Series. The concept is very simple (hey, we're French): we want to make a new game each month.
This will allow us to experiment quite a lot and focus on bite-sized gaming, which is basically heaven to us.

The first game of the series is already there, called "Arkedo Series - 01 JUMP!". It is available on XBL Indie, and was done by 2 guys in 35 days. We start simple (hey, we're French) with a good old platformer. The good news is that is is already well ranked: #1 in France and #4 in the US, after 6 days on the platform.

Notice the casual French jokes? And the sarcastic comments in their trailer? Yeah, these guys are a fun and their games are, too. So give it a go, if you've got the time. Or just watch the trailer over and over again.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5379856&view=rss&microfeed=true
<![CDATA[Big Bang Mini Soundtrack Set Free]]> Due to overwhelming fan demand, Arkedo Studio and Southpeak have released the soundtrack to their unique Nintendo DS shooter Big Bang Mini as a free download.

Big Bang Mini ended up being a very pleasant surprise for the DS, combining simple yet addictive fireworks launching gameplay and great use of the touchscreen to create a shooter experience that is completely unique to the handheld. The experience is greatly enhanced by the soundtrack, created by French electronic group Yubaba, Smith & Fortune, adding life and atmosphere to the game's varied levels. Now the entire soundtrack is available to download for free at the Big Bang Mini website, with 24 tracks encompassing music styles from all around the world.

To get the free soundtrack, simply head to the official Big Bang Mini website and click on the floating download link. It's 102mb of zipped auditory goodness.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5165454&view=rss&microfeed=true
<![CDATA[Big Bang Mini Ships Today]]> Wikipedia lies! Big Bang Mini didn't go out on January 6 - it's out today for the Nintendo DS.

Big Bang Mini is a shooter where the projectiles are all fireworks and you spend about as much time dodging in the lower screen as you do making pretty things happen in the upper screen. There are 90 levels in the game - boss fights included - and a slew of extras to unlock. At $19.99, that's a significant bang for your buck in this economy.

"If you hated the demo, cannot stand lenticular boxes, and do not like the [soundtrack], we suggest your do not spend your hard-earned 20 bucks on Big Bang Mini ^^" says developer Akedo studio head Camille Guermonprez. Cheers for the links, sir!

Check out the impressions I got from the game a few months back and keep an eye on the shelves. And maybe update the Wikipedia page, too.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5136574&view=rss&microfeed=true
<![CDATA[Big Bang Mini – Indie Game Success Story?]]> Developer Arkedo Studio got off to a rough start in their career with Nervous Brickdown – the game scored well enough but nobody really played it (except in Japan). With their sophomore effort, Big Bang Mini, Arkedo is hoping to get more support from publisher SouthPeak Interactive than it did Eidos, says CEO Camille Guermonprez. He believes Big Bang Mini will appeal to more than just the casual DS crowd and stand on its own merits as a hardcore shooter.

Shooter? Fireworks? It makes sense in practices, trust me. In arcade mode, you appear as a little ship on the lower screen. You shoot fireworks at targets floating around in the upper screen. Hit the target, and a star-shaped power-up will drop. Miss and the firework will explode, raining down fiery projectiles that your ship has to dodge. You need to collect as many power-ups as you can to fill a gauge on the left hand side of the lower screen in order to get to the next level.

There are two dominant strategies for getting through arcade mode – a careful target-and-shoot approach and the all-out firework blitz. Target-and-shoot takes way longer and leaves more opportunities for the targets in later levels to hit you with their own projectiles that they drop into the lower screen. The blitz creates even more havoc down below as the bounce-back from the exploding fireworks will kill you as easily as it kills the targets you’re trying to hit.

In total, there are 90 levels in the whole game – 10 per world, 10 boss fights total. The worlds range in theme from Hong Kong to underwater; completing each grants you a special tactic such as a whirlwind that sucks in enemy projectiles, a charged-shot firework, or a homing missile firework. The design for each world is pretty detailed – even the music creates a distinct sense of atmosphere (I particularly liked the Paris rooftop level). And bosses like the Mohawk-sporting walrus or the secret last boss? I haven’t seen stuff that funky since Ren & Stimpy’s Powdered Toast Man.

Beating arcade mode unlocks mission mode, where you replay levels and try to satisfy a laundry list of special requirements for each. Beat that, and you unlock the alarm clock feature where you can set any song from the game’s extensive musical library to wake you up at a specific time. The downside to alarm clock mode (aside from the bleary flailing involved with turning it off and the grim meat hook reality that you’ve got to get out of bed) is you’ve got to have the cartridge in the DS for it to work.

On the plus side, though, you only need one cartridge to enjoy multiplayer. Bless you, Arkedo, this is what Wi-Fi was made for.

In versus mode, you and a friend appear as little colored balls with wings – like golden snitches only in pastel. You turn the DS on its side like a book so you can see your opponent on one screen and yourself on the other (you can set it to left or right, depending on your handedness). You then have to shoot fireworks at each other – but you’ve got to angle your shots upwards so it arcs between screens. If you miss your opponent, don’t sweat; the firework will explode when it hits the ground on your opponent’s side, spraying fiery projectiles upwards. Don’t get too trigger-happy – some of the multiplayer stages feature environmental hazards like bats that will chase you if you happen to hit them with your fireworks. At your disposal, you have four special items keyed to the D pad that you can use to attack your opponent with or protect yourself. There’s a bubble shield, a reflection wave that sends all projectiles over to your opponent’s side, a super-tiny ray that shrinks your opponent, and a “fade to black” attack that limits your opponent’s field of vision so they can’t see to dodge. Each can be used only once, so use them wisely.

All in all, this is hardcore shooter masquerading as a fluffy firework extravaganza. That’s not to say the fireworks aren’t pretty – gosh, I wished my Fourth of July looked like this game. But there is a layer of difficulty to this game lurking below the fireworks that sets Big Bang Mini apart from casual shooters, Geometry Wars rip-offs, and just about anything else on the DS to date.

Big Bang Mini is out sometime in January (pending Nintendo submission approval), and at a $20 retail rate, the price is right. Check out screens below.

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5065660&view=rss&microfeed=true
<![CDATA[Fourth Of July Fireworks Courtesy Of Big Bang Mini]]> It's not just a Fourth of July fireworks display, it's a Fourth of July dual-display! The game is Big Bang Mini, a sort of space shooter in which you launch fireworks at your enemies to destroy them, much like the Americans did to the British back during the Revolutionary War, only in space and without muskets. You get 10 different world, each with their own distinct rules and abilities, and twenty-five music tracks from Yubaba, Smith & Fortune of Nervous Brickdown fame. It's due out this December from SouthPeak Games and developer Arkedo Studios. Kudos to their crack PR team for capitalizing on this most explodey of holidays!

]]>
http://kotaku.com/index.php?op=postcommentfeed&postId=5022054&view=rss&microfeed=true