<![CDATA[Kotaku: beyond good & evil]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: beyond good & evil]]> http://kotaku.com/tag/beyondgoodevil http://kotaku.com/tag/beyondgoodevil <![CDATA[Want Beyond Good & Evil For Free? Buy Some Cheese]]> True story. If Canadians pick up select packets of Cheese Heads brand mozzarella cheese, they'll not only get a bag of delicious cheese, they'll also get a copy of Beyond Good & Evil.

Really. What's more, it's not a download key, not a mail-away deal. The disc - for the PC version - is right there. Inside the bag of cheese.

Get Beyond Good & Evil Free With...Cheese? [Giant Bomb]

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<![CDATA[Waiter, There's Some Beyond Good & Evil In My Prince Of Persia]]> Hot on the heels of news both Altair and the original Prince from Sands of Time would be turning up in Prince of Persia comes these screens. Showing a suit for the ladies. Seems that when you complete the game, you get access to a Jade costume for PoP's sidekick, Elika. Jade being, of course, the heroine of Beyond Good & Evil. Always wondered what she'd look like without freaky alien lipstick all over her face! Jade from Beyond Good & Evil skin unlocked by completing Prince of Persia [Destructoid]]]> http://kotaku.com/index.php?op=postcommentfeed&postId=5100655&view=rss&microfeed=true <![CDATA[Ubisoft Re-Releasing Beyond Good & Evil?]]> Beyond Good & Evil was great, yet largely ignored. There's a sequel coming, but since the first one was - yes - largely ignored, Ubisoft might have an uphill struggle on their hands convincing millions of people that this game is a good idea. So this strategy, while still unconfirmed, certainly makes a lot of sense. A Canadian GAF poster spotted this ad at his local EB Games, advertising a BG&E Greatest Hits reprint for $10. With a release date of September. Like we said, it makes sense, but we're still slightly sceptical; we're already halfway through September and this is the first we hear of it? Kinda defeats the point if you're not marketing it. And with the sequel still possibly years away, why re-release it now?

Ubisoft reprinting Beyond Good & Evil to sell for $9.99? [Firestorm @ NeoGAF]

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<![CDATA[Game Club: Beyond Good & Evil The Final Assignment]]> Here it is, the final assignment for Game Club: Beyond Good & Evil. Please count on having this done by Thursday, July 31 for our next meeting. We'll be meeting at 7:30 p.m. Mountain Time.

In this final assignment for Beyond Good & Evil you'll need to complete the game. After finishing up the game, try to think up some interesting questions and discussion topics. I will have a list of my own, but I'm hoping we can all ask each other interesting things to discuss.

The game is available for the Xbox (not backwards compatible) PS2, Gamecube and the PC via Steam and Gametap.

Remember we'll be meeting on Thursday at 7:30 p.m. Mountain. Just come to the site and look for the Game Club Beyond Good & Evil Discussion post. Again sorry for the delay in putting this out to you all.

Hit the jump for the Game Club rules.

The Game Club is going to be conducted via the Internets, meaning, sadly, we won't all be meeting in Fahey's living room over coffee and crumpets to discuss the latest Game Club game. Instead, we will be meeting both on Kotaku and in a giant chat room.

I hope to dump the on-going discussion the group of people is having into the Kotaku post so those who couldn't make it in or who arrive late can still participate with one another.

Once in the room, I'll moderate the chat. The idea here is that we don't want a few dozen people all trying to talk about the game at the same time. So, I hope we can get someone to ask an intelligent question and then take turns discussing it. Remember this is a work in progress so we'll make tweaks to the mechanics of how this works as we proceed.

A cardinal rule will be that there will be no off-topic talking, no trolling, no flame wars, no fan-boyism in the chat or the person will be kicked out. We're all intelligent people, I don't see why we can't act like we are when gathered together online.

In general the idea is for people to discuss the current video game in a thoughtful and meaningful way. Why we won't totally disallow discussion of things like graphics and play mechanics, those particular topics should really be brought up in a way that addresses the deeper meaning and ideas presented in the game.

Each week I'll do a post outlining the Game Club's assignment. Please, no playing ahead. This could taint your views of what's currently going on in the section we hope to discuss.

Hopefully, this mostly makes sense. Ask your questions here about how this will work and I'll try to answer them.

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<![CDATA[Last Minute Game Club Time Change]]> We're still on for Game Club: Beyond Good & Evil, but I'm going to have to shift it to a bit later. We'll be meeting tonight at 8:30 p.m. Mountain time. Good news for some time zoners, bad for others. Sorry, still struggling under the weight of unreported E3 news.

Hit up the full Assignment Two announcement for all of the rules and the latest stopping point.

Assignment Two

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<![CDATA[Game Club Beyond Good & Evil: Assignment Two]]> Sorry for the delay on our second assignment for the Beyond Good & Evil Game Club.
E3 was overwhelming and knocked my plans a bit off-kilter for the week. BUT, I've got your second assignment right here and we're going to go ahead and meet on Tuesday rather than Monday. Yes this will call for a little late night, last minute cramming, but isn't that what clubs are all about anyway?

In this second assignment for Beyond Good & Evil you'll need to complete the Slaughterhouse section of the game. Make sure you don't play past that point because I'd like us all to be on the same page, so to speak. After playing through the chunk, try to think up some interesting questions and discussion topics. I will have a list of my own, but I'm hoping we can all ask each other interesting things to discuss.

The game is available for the Xbox (not backwards compatible) PS2, Gamecube and the PC via Steam and Gametap.

We'll be meeting on Tuesday at 9:30 p.m. Eastern. Just come to the site and look for the Game Club Beyond Good & Evil Discussion post. Again sorry for the delay in putting this out to you all.

Hit the jump for the Game Club rules.

The Game Club is going to be conducted via the Internets, meaning, sadly, we won't all be meeting in Fahey's living room over coffee and crumpets to discuss the latest Game Club game. Instead, we will be meeting both on Kotaku and in a giant chat room.

I hope to dump the on-going discussion the group of people is having into the Kotaku post so those who couldn't make it in or who arrive late can still participate with one another.

Once in the room, I'll moderate the chat. The idea here is that we don't want a few dozen people all trying to talk about the game at the same time. So, I hope we can get someone to ask an intelligent question and then take turns discussing it. Remember this is a work in progress so we'll make tweaks to the mechanics of how this works as we proceed.

A cardinal rule will be that there will be no off-topic talking, no trolling, no flame wars, no fan-boyism in the chat or the person will be kicked out. We're all intelligent people, I don't see why we can't act like we are when gathered together online.

In general the idea is for people to discuss the current video game in a thoughtful and meaningful way. Why we won't totally disallow discussion of things like graphics and play mechanics, those particular topics should really be brought up in a way that addresses the deeper meaning and ideas presented in the game.

Each week I'll do a post outlining the Game Club's assignment. Please, no playing ahead. This could taint your views of what's currently going on in the section we hope to discuss.

Hopefully, this mostly makes sense. Ask your questions here about how this will work and I'll try to answer them.

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<![CDATA[Game Club Meets Tonight]]>

Don't forget the first Beyond Good & Evil Game Club meets tonight. We're testing out some new software that has no limits and allows for some pretty decent comment controls. Make sure to check back at 7:30 p.m. Mountain Time tonight to discuss our first assignment. If you forgot to play check out the link and get on it. It took me about an hour to get to where I needed to be.

Game Club Beyond Good & Evil First Assignment

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<![CDATA[Game Club Beyond Good & Evil: The First Assignment]]> Alright, as promised today we're kicking off the rejuvenated Game Club with a group play through of fan favorite of Beyond Good & Evil. If you're interested in playing through a game along side a group of friends and then discussing the deeper meaning of the game and its plot, don't forget to hop in.

We will be meeting weekly, on Monday's at 9:30 p.m. Eastern, though this month with the holiday and E3, is going to have an odd schedule. I'm pretty sure it will be easy to get through the game in four meetings. So let's plan on our first meeting to start on July 7 at 9:30 p.m. Eastern. Just come to the site and look for the Game Club Beyond Good & Evil Discussion post.

In this first assignment for Beyond Good & Evil you'll need to complete the the Black Isle Mines section of the game. Make sure you don't play past that point because I'd like us all to be on the same page, so to speak. After playing through the chunk, try to think up some interesting questions and discussion topics. I will have a list of my own, but I'm hoping we can all ask each other interesting things to discuss.

The game is available for the Xbox (not backwards compatible) PS2, Gamecube and the PC via Steam and Gametap.

Hit the jump for the Game Club rules.

The Game Club is going to be conducted via the Internets, meaning, sadly, we won't all be meeting in Fahey's living room over coffee and crumpets to discuss the latest Game Club game. Instead, we will be meeting both on Kotaku and in a giant chat room.

I hope to dump the on-going discussion the group of people is having into the Kotaku post so those who couldn't make it in or who arrive late can still participate with one another.

Once in the room, I'll moderate the chat. The idea here is that we don't want a few dozen people all trying to talk about the game at the same time. So, I hope we can get someone to ask an intelligent question and then take turns discussing it. Remember this is a work in progress so we'll make tweaks to the mechanics of how this works as we proceed.

A cardinal rule will be that there will be no off-topic talking, no trolling, no flame wars, no fan-boyism in the chat or the person will be kicked out. We're all intelligent people, I don't see why we can't act like we are when gathered together online.

In general the idea is for people to discuss the current video game in a thoughtful and meaningful way. Why we won't totally disallow discussion of things like graphics and play mechanics, those particular topics should really be brought up in a way that addresses the deeper meaning and ideas presented in the game.

Each week I'll do a post outlining the Game Club's assignment. Please, no playing ahead. This could taint your views of what's currently going on in the section we hope to discuss.

Hopefully, this mostly makes sense. Ask your questions here about how this will work and I'll try to answer them.

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<![CDATA[Return of the Game Club]]> It's been more than a year since I first floated the idea for an Oprah-esque Game Club to quite a lot of support. Heck, I've even had people email me about forming local Game Club chapters for physical meet-ups, including one developer. Since that time we had a beta of sorts and played Mr. Robot together. And then things got quiet... too quiet.

Have no fear though, I didn't forget you Game Clubbers, in fact I was working behind the scenes to line up some changes to the club to make it a bit easier for more people to participate and to bring in someone who can help kick off what I hope will become each month's new game. (More to come on that soon, I hope)

Today I can announce that we will be bringing Game Club back starting July 1. Our first title? To kick things off on the right foot we're going with Kotaku pick Beyond Good & Evil.

Now don't jump the gun and start playing it now, if you haven't already. The whole idea of Game Club is for it to be a shared experience. Expect more details coming out over the next couple of weeks as I finalize everything, but until then here are the Game Club's rules.

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<![CDATA[Beyond Good & Evil Too Difficult, Sequel More "Accessible"]]> Ubisoft boss Yves Guillemot, speaking with Next-Gen, thinks he knows why the first Beyond Good & Evil didn't do too well. Thinks he knows how to fix that for the sequel: make it easier.

We saw with Beyond Good & Evil that so many customers were extremely happy with the game. We had a different audience at that time. We had more core gamers than casual gamers than we have today.

We think the game was probably a little too difficult for the general gamers at that time. We’re going to make it more accessible and make sure that it’s really done for the new generation that’s come into videogames.

Casual? Accessible? Oh, Yves, you sure know how to put the fear of God into a man. I'd have thought the first game's problem was it was a game about a photographer with green lips and a pig, which makes it a hard sell to most people, but what do I know.

Ubi: Beyond Good & Evil 2 More "Casual" [Next-Gen]

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<![CDATA[Beyond Good & Evil 2 Is For PS3, 360]]> We first posted the news of a sequel to Beyond Good & Evil being in pre-production last night. Since then, though, we've been able to take a good look at the original source of the news, an interview in French magazine JeuxVideo, and glean a few more bits of info from it. Firstly, the interview wasn't just with Michel Ancel, it was with Yoshitaka Amano (Final Fantasy artist) and French comic artist Enki Bilal, which is pretty cool! Secondly, Ancel says the game - if it's ever approved by Ubisoft, that is - will be for the PS3 and 360. Sorry, N-Gage fans. But it's better you know now than to keep on hoping in vain.

JeuxVideo Magazine [#91]

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<![CDATA[There Is A Beyond Good & Evil 2 (Sort Of)]]> It's OK. Rub your eyes. I did. But it's true: Beyond Good & Evil creator Michel Ancel has told French magazine JeuxVideo that work on a sequel to one of the past decade's most underappreciated titles is underway. And not just underway, but it's been underway for around a year now, with 10-12 staff toiling away on pre-production duties. Good news, yes? Well, sit back down, Mr Bernard Excitey-Pants, because there's a catch: Ubisoft have yet to green-light the project and kick it up into full production. Yes, I'm as confused and angry as you are. No, I have no idea why the hell they're stalling on this.

Beyond Good & Evil 2 en préproduction [JeuxVideo, via VG247]

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