<![CDATA[Kotaku: Bethesda]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Bethesda]]> http://kotaku.com/tag/bethesda http://kotaku.com/tag/bethesda <![CDATA[ Cannabalism, Slavery and Sex in Fallout 3 ]]> Fallout 3 maybe the game I am most excited about going into this E3. I say maybe, because there are some other titles up there that have me pretty psyched (Left 4 Dead). But Fallout 3 for me is a wonderous mix of nostalgia and clever game design.

I can't talk about what I saw yet while playing through a chunk of the game last month, but the Bethesda folks took the time to throw together a massive fan-driven 25 question and answer post. In it they touch on everything from child killing and drug addiction to AI and dialog trees. Here's my favorite question. Hit the jump for one on the AI and two more screens. Make sure you check out the full post if you're interested in the game.

1) Which of the following, if any, will be featured in Fallout3; Romance, Sex, Homosexuality, Nudity, Prostitution, Slavery, Cannibalism, Children, Child killings, drugs, addictions? And of the things that won't be featured, can you explain why they won't be included in the game?

It touches on most of those. Slavery, children, drugs and addiction more than the others, as those factor for into the setting more. In regards to nudity and child killings, no, it features neither of those, as they don't really add to the flavor of the game (I'll get into children in the next question more). I think if you look at Fallout 1, and the footprint it has with the topics you ask about, Fallout 3 is pretty much the same, in that it features the types of things you mention at about the same rate, no more, no less. Drugs and drug addiction play a larger role perhaps, as it's a key gameplay device. I think the heart of this question is "has the harshness and maturity of the world of Fallout 3 been tempered from the earlier games?" and I can certainly say "No, it hasn't been."

10) How advanced will the AI of NPC's be this time around? Are they really going to have a life? Speaking to other NPC's in a logical manner, traveling and trading with/in faraway places, Submitting to the player rather than fighting if they know, or think, they're no match for him?

I wish I could answer with a number, like "it will be 17 advanced." AI is difficult to define, the NPCs certainly appear much smarter than our previous stuff, by a lot. Much of that is us giving them better data, massaging what they do so the player gets to see more of it. We added a lot of animations, so people in town are doing more. They "seem" to be interacting with the world in a more realistic manner, but that usually means going up to something and playing an animation. It can be something really simple, like we added "lean against wall". It's funny how something that small can give life to a person. They walk into a space, and just lean against the wall, arms folded. Like Oblivion, we use our Radiant AI system, so most of the NPCs eat, sleep, work, etc. I think we take it for granted now, but it's pretty great to have that level of control. We've also done a lot to the conversation system, which makes them seem a lot smarter, but again, that's better data, not a new system.

On the technical side we spent most of our time doing an all new pathfinding system. Morrowind/Oblivion use nodes for pathing and Fallout uses a navmesh. This is the difference between an NPC having a valid point to stand on (node) versus an area to stand in, or walk around (mesh). You can do much more sophisticated actor movement and behavior with a navmesh, and I think you'll see the results onscreen, especially when the bullets start flying. The actors do a great job of finding cover and using the space well, something we could never have done with pathnodes.

In terms of the NPCs traveling around, many travel around town, and some travel the wasteland. There are a few caravans in the game that go from town to town trading. Radiant AI handles something like that really well.

Lastly, as far as submitting to a more powerful foe, yes they do that, in that they run away. If they're overmatched, they holster their weapon, flee and try to hide. While this sounds cool on paper, it's often not fun at all, and we've ended up really dialing that back, because it gets really annoying really fast, to have people run away all the time. The main faction that still acts like this are the Raiders, the others don't do it so much.

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Tue, 08 Jul 2008 07:20:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5022866&view=rss&microfeed=true
<![CDATA[ Fallout 3 Producer Disappointed With Diablo III And Starcraft II ]]> While Fallout 3 producer Ashley Cheng (not pictured) was impressed with the Diablo III gameplay footage, he was also "disappointed." And not only with Diablo III, but also the new Starcraft. That would make his feelings, say, sadly bittersweet? On his personal blog, Cheng blogged his personal feelings about:

I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft. Diablo will be interesting since World of Warcraft has a lot of Diablo-like qualities. I have no doubt, however, that they will be incredibly fun, addictive and polished games. Blizzard is the top of the class when it comes to game development - nobody does it better.

Man, why's everyone so down Diablo III? There's that rainbow petition and now this? Blizzard cannot win, like never ever ever. Hit the jump for Cheng's post in full:

Diablo III announced. Nice. It looks pretty amazing, especially the gameplay video. Loved the destructible environments.

I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft. Diablo will be interesting since World of Warcraft has a lot of Diablo-like qualities. I have no doubt, however, that they will be incredibly fun, addictive and polished games. Blizzard is the top of the class when it comes to game development - nobody does it better.

In fact, World of Warcraft is currently banned from any computer I own due to its highly addictive qualities. Its easily one of my favorite RPGs.

I know they are working on another Massively Multiplayer Online (MMO) game. I hope its World of Starcraft.

UPDATE:
Dear Blizzard,
Please forgive me.

XOXO,
Ash

When the ship runs out of ocean [ash :: the blog via Big Download]

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Wed, 02 Jul 2008 03:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5021317&view=rss&microfeed=true
<![CDATA[ New Fallout 3 Screens Not Big Gulp ]]> The Bethesda PR machine knows what they're doing. While other game companies drown us in screenshots, clips, and developer diaries every other day, for Fallout 3 we get three screenshots, every once in awhile. Nice shots, but nothing too revealing, like a fine wine preparing the palate for the meal to come, rather than a Big Gulp that seemed like a good idea yet ruins your appetite for those two Hot Pockets you had in the microwave, causing you to forget about them until the next time you go to use it and hey - fossilized Hot Pockets!

Obviously I've gotten a bit off-track here. Here are some new Fallout 3 screens.

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Wed, 25 Jun 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5019487&view=rss&microfeed=true
<![CDATA[ Fan-Industry Interactions: the Case of Fallout ]]> After a rather grueling year, I am taking a self-enforced vacation from academia for a few days to recharge. But if you're not, there's a pretty interesting PDF of an MA thesis floating around — the subject is fan-producer interaction in relation to games, specifically Fallout. I've browsed through a bit of it, and I've liked what I've seen so far:

This study investigated how fans and producers of media texts negotiate text integrity, which is defined as an ideal about the validity, wholeness, and truth of the text. An evaluation of previous research in fan studies revealed four essential issues underlying fan-producer interaction. These four issues led to the study’s four research questions, which centered on fan perceptions of ownership of a text, construction of status-relationship between fans and producers, construction of status-relationship among fans, and how fans envisioned their labor contribution to the game development process. Research questions were addressed using a discourse analysis of the forum interactions of fans of the digital-game series Fallout. The investigation focused on fan and producer interaction surrounding the release of the controversial next installment in the Fallout series, Fallout 3. Using previous literature and data gathered, the study proposed a model for fan-producer negotiation over text integrity that can be applied to fan-producer interaction in multiple contexts.

As noted at Rock, Paper, Shotgun, "Stay clear if you’re the sort of person who thinks it’s intrinsically funny if anyone calls a videogame a 'Text.'" Probably a wise consideration for many academic gaming works, but it's a thesis built on an interesting premise, and a hell of a lot shorter than a dissertation.

Fallout Fans: Negotiations Over Text Integrity In the Age of the Active Audience [Ryan Milner via Rock, Paper, Shotgun]

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Sun, 15 Jun 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5016583&view=rss&microfeed=true
<![CDATA[ Amazon Snags Exclusive Fallout 3 Survival Edition ]]> GameStop and friends are about to get a whole slew of canceled preorders. Bethesda has just announced the Fallout 3 Survival Edition, which takes the regular Collector's Edition and dials things up to eleven. Really there is only one difference, but it's a pretty big one - a life-size replica of the Pip-Boy 3000, the wrist computer worn by players in the game. While not actually wearable (until modders get their hands on it), the Pip-Boy is painstakingly replicated in every detail and retrofitted with a digital clock so as to be useful as well as ornamental.

“This is an exciting day for Amazon customers and Fallout fans,” said Greg Hart vice president of video games and software at Amazon. “We’re delighted to be the exclusive destination for Fallout 3 Survival Edition; this is a great example of the continually expanding selection we offer to gamers.”

I've not ordered a new release video game from Amazon.com in over five years, and here I am pondering the possibility anew. The only thing that could stop me is the price...$129.99 is a ton of cash to spend, and with the regular CE at $79.99, that means the Pip-Boy is costing you another $50...but it's a Pip-Boy! This is a decision that shall weigh heavily in my mind indeed.

Fallout 3 Survival Edition Preorder [Amazon.com]

Bethesda Softworks® and Amazon.com Announce Fallout® 3 Survival Edition

Fallout 3 Survival Edition to be Available Exclusively on Amazon.com

June 6, 2008 (Rockville, MD) – Bethesda Softworks®, a ZeniMax Media company, and Amazon.com (NASDAQ:AMZN) today announced the Fallout® 3 Survival Edition for Xbox 360®video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Games for Windows. The limited Survival Edition is now available for pre-order exclusively through www.Amazon.com/fallout3.

This ultimate Fallout 3 package includes a life-size replica of the Pip-Boy 3000, the wrist-mounted device worn by characters in-game. The Pip-Boy 3000 has been painstakingly recreated and modified for real world display as a digital clock. In addition to the Pip-Boy 3000, the Survival Edition will include all of the items included in the Fallout 3 Collector’s Edition:

o The Fallout 3 game;
o Customized, metal Vault-Tec lunch box;
o 5” Vault Boy Bobblehead;
o ‘The Art of Fallout 3’ hardcover book; and
o ‘The Making of Fallout 3’ DVD

“We’re thrilled to be working with Amazon.com on this exclusive edition,” said Vlatko Andonov, president of Bethesda Softworks. “The Survival Edition offers gamers the unique opportunity to own a piece of video game history along with a collection of limited edition items – it’s the definitive Fallout 3 package.”

“This is an exciting day for Amazon customers and Fallout fans,” said Greg Hart vice president of video games and software at Amazon. “We’re delighted to be the exclusive destination for Fallout 3 Survival Edition; this is a great example of the continually expanding selection we offer to gamers.”

Fallout 3 features one of the most realized game worlds ever created. Create any kind of character you want and explore the open wastes of post-apocalyptic Washington, D.C. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.

Currently under development at Bethesda Game Studios – creators of award winning The Elder Scrolls IV: Oblivion®, the 2006 Game of the Year – Fallout 3 is one of the most anticipated games of 2008 and is slated for release this Fall on Xbox 360, PLAYSTATION®3 system and Games for Windows.

Fallout® 3 has not yet been rated by the ESRB. For more information on Fallout 3, visit http://fallout.bethsoft.com.

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Fri, 06 Jun 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5013839&view=rss&microfeed=true
<![CDATA[ Fallout 3 Preoder Disc Brings The Old-Fashioned (Radioactive) Charm ]]> Preoders usually aren't necessary. Even if a game does sell out on opening day (which is rare), you're usually looking at no longer than 3-5 days til the resupplies start hitting. So save your money. You can wait. Oh, unless it's Fallout 3. Because if you preorder it at GameStop, then you'll get this fancy little soundtrack sampler. It may be a good listen, it may not be, who cares! It looks great.

falloutdisc2.jpg Fallout 3 soundtrack/poster for GameStop pre-orders [Bethesda]

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Tue, 27 May 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=393261&view=rss&microfeed=true
<![CDATA[ Duck, Then Cover, It's Some Fallout 3 Concept Art ]]> Bethesda have cracked open Fallout 3's hermetically-sealed, underground pre-production bunker and slipped out a few pieces of gorgeous concept art for the game. No screenshots amongst them, but then, as with the very first art we saw for the game, screenshots have never been quite as fun as checking out the art team's take on a retrpo, post-apocalyptic American society.

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Thu, 15 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=391039&view=rss&microfeed=true
<![CDATA[ Fallout 3 Grabs Big-Name Composer For Soundtrack ]]> Bethesda Softworks' upcoming Fallout 3 will feature an original soundtrack from composer Inon Zur, the company announced today. Who's Zur? He's done a number of orchestral soundtracks for games, TV and film, notably Crysis, EverQuest II: Rise of Kunark, Company of Heroes: Opposing Fronts and Naruto: Rise of a Ninja to name a few.

Nothing like ominous orchestral tunes to help you get your atmospheric post-apocalypse on, right?

Hit the jump for the full release.

May 7, 2008 (Rockville, MD) — Bethesda Softworks®, a ZeniMax Media company, announced today that Inon Zur has created the original musical score for Bethesda Softworks' highly anticipated post-apocalyptic video game, Fallout® 3. Zur, an award-winning composer, has created numerous scores for films, television, and new media.


"We've wanted to work with Inon for a long time," said Todd Howard executive producer of Fallout 3. "He brings so much to the table, in terms of his talent, background, and the music that's influenced him. He's created a score that has epic sweep; from the lonely ambience of the wasteland to dramatic fights for survival."

Fallout 3 features one of the most realized game worlds ever created. Create any kind of character you want and explore the open wastes of post-apocalyptic Washington, D.C. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.

"Fallout 3 is one of the most engaging and demanding projects I've scored," said Inon Zur. "It was very rewarding to put all my creative energy into supporting Bethesda's vision for the game. I'm very proud of the outcome, and look forward to sharing the music with the players."

In addition to scoring a number of best-selling video games, Zur's music has been featured in many high-profile projects including Hollywood film trailers, network television productions, CGI movies, and symphony concerts. Most recently, Zur has composed music for CBS' 'Ghost Whisperer: The Other Side' TV webisode series as well as the Marvel Kids webisodes for 'IRON MAN'.

Currently under development at Bethesda Game Studios - creators of award-winning The Elder Scrolls IV: Oblivion®, the 2006 Game of the Year - Fallout 3 is slated for release this Fall on Xbox 360®video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, and Games for Windows.

Fallout® 3 has not yet been rated by the ESRB. For more information on Fallout 3, visit http://fallout.bethsoft.com.

For more information on Inon Zur visit http://www.inonzur.com/.

About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software and has produced numerous award-winning titles, most recently with 2006 PC and Xbox 360® Game of the Year and RPG of the Year, The Elder Scrolls IV: Oblivion®, and the 2002 PC and Xbox® Game of the Year and RPG of the Year, The Elder Scrolls III: Morrrowind®. Among Bethesda's more popular franchises are The Elder Scrolls® series and Fallout®, as well as its licensed properties, such as Star Trek®. Its product line spans the sports, racing, RPG, strategy, and action genres. For more information on Bethesda Softworks' products, visit www.bethsoft.com.

Fallout® 3 © 2008 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda Softworks, Bethesda Game Studios, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Fallout and related logos are trademarks or registered trademarks of Bethesda Softworks LLC in the U.S. and/or other countries. Other product and company names referenced herein may be trademarks of their respective owners. All Rights Reserved

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Wed, 07 May 2008 13:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=388146&view=rss&microfeed=true
<![CDATA[ Fallout 3 Lead: "We're Console Players Now" ]]> Worried that Fallout 3 may be a little too dumbed down for your tastes, PC fans? Course you are. The same allegations were levelled against Oblivion, if I remember correctly. Bethesda would have heard your cries, but the sound of millions of dollars in Oblivion sales kinda drowned you out. As for Fallout 3, no, they're not worried about dumbing down a PC game for console gamers at all. Well, they are, but they're equally worried about making a game too complex for console gamers! Classic rock/hard place scenario. Fallout 3 lead Emil Pagliarulo isn't worried about rocks or hard places, however, telling Next-Gen:

People like myself and some people that work here actually grew up as hardcore PC guys, and now we're older, we have kids, we don't have that much time, so we've transitioned. We're console players now.


But we still have those PC game sensibilities. Those are the games we like. So I think BioShock has a little bit of that too. You can definitely feel the old System Shock roots in that game. So hopefully there's a trend there.

You mean the same cross-platform trend that, despite complaints from a vocal minority of trigger-happy console gamers and uppity PC types, brought in Oblivion's aforementioned millions? Think you'll be OK, Emil.
Bethesda: We Don't "Dumb Down" Franchises [Next-Gen] ]]>
Wed, 07 May 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=387903&view=rss&microfeed=true
<![CDATA[ ESA Confirms Activision/Vivendi Departure ]]> esalogo.jpgThe Entertainment Software Association told Kotaku today that both Activision and Vivendi are no longer a part of the industry trade organization, confirming a rumor we broke earlier this morning.

"While the Entertainment Software Association remains the preeminent voice for U.S. computer and video game publishers, we can confirm that Activision and Vivendi Games opted to discontinue their membership. The ESA remains dedicated to advancing our industry's objectives such as protecting intellectual property, preserving First Amendment rights, and fostering a beneficial environment for the entire industry. Our high level of service and value to members and the larger industry remains unchanged."

- Rich Taylor, Senior Vice President of Communications and Research, Entertainment Software Association

This comes a day after it was noted that Activision and a number of other notable publishers were not listed as showing at the industry's big conference.

Neither Activision nor Vivendi have responded to requests for comment. More as this breaking story unfolds.

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Fri, 02 May 2008 09:08:53 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=386560&view=rss&microfeed=true
<![CDATA[ Bethesda Talks <i>Fallout 3</i>'s Advancements ]]> Gamasutra currently has an in-depth interview with Bethesda marketing VP Pete Hines all about Fallout 3 and just how the team plans to meet sky-high expectations for the game. Hines says that while you can't please 'em all, they try to think of the fans as much as they can:

I think that we do have a pretty good understanding what all of the different sections of our fan base are interested in, but it comes back to the thing of, you know, gotta make the game that we think is the best. Certainly, try and take those things into consideration, but there are people in the office who spend 14, 16, 18 hours a day making this game, and sometimes, if you're going to break a tie, you go with our instincts.

Personally, if I spent 18 hours a day working on something, I'd be in a mood much less amenable to taking suggestions from fans, so props to the Bethesda crew. Hines also shared some learning experiences about their AI and the ways they've refined it since the Oblivion days:

Like having somebody go off and get themselves killed while you're in the middle of a forest isn't fun, but it is fun if you walk into a town and everybody is acting in a believable fashion. And when you overhear conversations, they're referring to each other by their first name. Like, it just adds another level to the realism.

So I think we've tried to focus on putting more of that stuff in front of the player, and less stuff like, "Oh, this happened two towns away from you!" Just, hey, by the way. That doesn't mean anything.


Q&A: Bethesda's Hines Talks The State Of Fallout 3 [Gamasutra] ]]>
Thu, 01 May 2008 12:40:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=386249&view=rss&microfeed=true
<![CDATA[ Too Much World For A Fallout 3 Demo ]]> There are several reasons not to have a demo for your game in this demo-hungry period of gaming history. There are time constraints that come into play, not wanting people to know your game sucks before it comes out, and in the case of Fallout 3, just too much world to hack off a piece.

"When you build it as one thing, there's no way to portion off a section and have it stand on its own without putting the whole game in the demo, which we're just not going to do," said Hines. "And it doesn't really capture the fun of a game like an Elder Scrolls or a Fallout, where you can go where you want and do what you want. So no demo, sorry."
It's like eating a strawberry off the top of a cake. Sure, it tastes great, but there is no way you'd know how the whole cake tastes just from eating a strawberry...and what if you're allergic to strawberries? Instead of picking it off and moving on, you'd assume the whole cake has strawberries? And what if you took an analogy too far? That's when you toss out three new screens and hightail it out of there.

Fallout 3 demo not possible [Eurogamer]

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Mon, 21 Apr 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=382038&view=rss&microfeed=true
<![CDATA[ Fallout 3 Collector's Edition To Reach Everything And Everyone ]]> Bethesda has gone ahead and officially confirmed the Collector's Edition of Fallout 3 that leaked last week. But they added a good-news-cherry-on-top to fans. The Collector's Edition will be available for PS3, Xbox 360 and PC, and it will be available worldwide without retailer restrictions. While Bethesda still hasn't announced a price, GameStop reckons it'll run you $80 on the consoles and $70 on PCs. Will GamStop be right? Will the Dynamic Duo escape the treacherous tank filled with half-opened, M-rated games? Tune-in soon to find out! Same Kotaku time. Same Kotaku channel.

Fallout 3 Collector's Edition Confirmed for Worldwide, Non-exclusive Release [Shacknews]

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Fri, 18 Apr 2008 12:30:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=381551&view=rss&microfeed=true
<![CDATA[ Fallout 3 Fights Violence With Violence ]]> screenshot_196093.jpgAs a series, Fallout has always celebrated a dark, often humorous world punctuated by brief moments of brutality. But how do you find the balance when the series enters a 3D world? Bethesda's Peter Hines explains:
We don't want [violence] to be the focal point of the game, but it is what it is. It's a violent world, and so the combat should be violent as a result.
He continues:

I think we've done it to the extent that it's not realistic. It's a bit more tongue-in-cheek. It's Quentin Tarantino. So it's not storming the beaches of Normandy in Saving Private Ryan, where it looks like it's actually happening. It's more Kill Bill. It's violence that's a bit more over the top so it's more comical than disturbing.
So in other words, just take the violence knob and crank that thing up to 11. Make violence, in essence, more violent. That's how you appease the masses. That's how you make a video game. Fallout violence "tongue-in-cheek" [CVG] ]]>
Fri, 18 Apr 2008 11:00:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=381462&view=rss&microfeed=true
<![CDATA[ High Probability Of Fallout 3 DLC ]]> dogmeatarmor.jpg videogaming247 spoke to Bethesda's marketing head Pete Hines in London this morning during a demo of the painfully anticipated Fallout 3, asking him about the possibility of downloadable content for the title, apparently forgetting that this is the company that brought us Horse Armor.
"Given how successful it was for us on Oblivion, certainly it's a given that we'll look into it and what we'd like to do," he said, talking of extra content for the anticipated post-apocalyptic RPG. "But I can't tell you when, I can't tell you what it would be, or what it would look like. Will it be bigger stuff like Knights of the Nine or smaller stuff? We've no idea. We'll let folks know once we get down the road."
Here's a tip, Pete! Free downloadable Dogmeat armor. We'll never bring up the whole horse thing again, we promise.
Fallout 3 DLC: "It's a given that we'll look into it" says Bethesda [videogaming247]

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Thu, 17 Apr 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=380869&view=rss&microfeed=true
<![CDATA[ GameStop Details Fallout 3 Collector's Edition ]]> Dammit, I knew I should have hit up eBay earlier. GameStop has the details on the collector's edition of Fallout 3 due out this fall, and some of the contents look rather familiar. For $20 more than the normal edition ($79.99 console, $69.99 PC), you'll be receiving the much-coveted Vault Boy bobble head in all its encephalitic glory, a hardcover Art of Fallout 3 book, a Making of Fallout 3 DVD, and the game itself. All of this comes neatly packaged in a completely customized Fallout 3 lunch box, which I now have in both broken and non-broken varieties, thanks to the lovely folks at Bethesda. This is one collector's edition that seems well worth an extra $20, unless of course you already own half of it.

Fallout 3 Collector's Edition
[GameStop - Thanks Dave!]

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Fri, 11 Apr 2008 15:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=378937&view=rss&microfeed=true
<![CDATA[ Growing Up With Fallout 3 ]]> WARNING: The following article contains some spoilers.

When I saw Fallout 3 at last year's E3 I thought it looked cool but not being one of the cult of Fallout, I viewed it with the same sort of interest that I do most games I know nothing about: Curious, but not what I would call overly excited. All this changed however, this past Tuesday when I headed downtown to check out the new build of the game that Bethesda was showing off.

From a training system tied to a child's development to the fifties-meets-Steampunk look of weapons, Fallout 3 may not have a solid date yet, but after seeing this build, I can honestly say I am well and truly smitten.

After skipping through the opening cinema which we had seen previously, we got straight to the beginning of the game which I have to say was one of the cleverest set of training levels I have ever seen. You start the game as an infant just being born. Once you have been birthed, you meet your father who had the pleasure of delivering you. A series of dialog choices allow you to choose the sex of your character and his/her name. Then a "Growth Projection" machine is brought over to show what your character will look like when they "grow up." Here you can customize the look of your character by using the many features or simply choose a pre-made character. In an interesting mechanic, the choices you make in creating to your character will be used to create the features of your father, who's face (at this point) is covered with a surgical mask. While in this infant mode, pressing the A button will elicit crying from your character.

Soon you have grown up and you're are now a year old. Your mother is nowhere to be found, but your scientist father is at the ready to care for you. (Pressing the A button will give you baby's first word, Dada) After a series of simple tasks like playing with your toys and opening your playpen, you can explore the room a bit. Now it's time to start picking your character's base attributes. This mechanic is accomplished by the ingenious use of a baby book you find lying on the floor. Each page has a different attribute along with an explanatory rhyme. Here you can add or take away attribute points to suit the way you want your character to advance.

Look at that. Our little boy is growing up so fast! It is now your tenth birthday and it is celebrated by your father and friends with a party in one of the rooms of Vault 101 where you currently reside. The momentous occasion is marked by the receipt of your Pip-Boy 3000, a wrist accessory that will remain with you for the rest of the game. The Pip-Boy 3000 has many of uses for interacting with your character as well as emitting light for use in those darker areas of which there are many. Apparently there is another training level where you turn sixteen and are presented with a BB Gun which will help you train up in your shooting. Unfortunately, we didn't get to see that one but instead, fast forwarded to check out some of the real meat of the game.

The next level we were privy to was a Junkyard scene where you meet the dog who will soon become your companion. Once acquired, your best bud can help you find food, chems and weapons. He can also come in handy in a pinch by helping you attack enemies. But, be careful to keep him healthy because he can die if not properly taken care of. If things get too dangerous, you can always have him wait nearby or send him back to Vault 101 where his safety will be assured.

feralghouloffice.jpgNow we get to the really fun part, the combat and enemies. As any of you who are familiar with Fallout will know, your enemies are mostly radiated mutants or "ghouls" as they are called in the game. There are various strata of ghouls ranging from simple ones who still have some of their functions and can actually be spoken to, to glowing ghouls who are so infected that they practically leak radiation. The ghouls can use this radiation power to harm you while simultaneously healing themselves and other ghouls around them. But ghouls aren't your only worry, the Brotherhood of Steel is roaming around causing trouble as well and you will often come upon two factions locked in battles of their own.

Taking down these enemies is a snap (well, maybe a few snaps) when you make use of the myriad weapons at your disposal. Weapons can be purchased, stolen or taken off of conquered enemies and it would behoove you to get as many as you can. I really loved the design of the weapons themselves, they really exuded a sort of "SteamPunk" style melded with an almost fifties style. Everything looked as if it was cobbled together from what could be found around the devastated environment. (The Fat Man Rocket launcher was a particular favorite of mine) And of course, as you all know by now from seeing the screenshots, the environment is a fictionalized Washington DC that has been ravaged by nuclear war.

The combat moves beyond the simple point and shoot with the use of Action Points. Your character has a set number of these points that can be used for various actions that target certain parts of an enemy's body. Once an enemy is targeted and the proper buttons pressed, the various body parts of said enemy will light up showing you the percentage chance you have of hitting that body part. Then you are free to deploy those Action Points and watch your enemy's limbs and head fly off in all directions. This mechanic is made even more interesting by pulling you out of your regular first person mode into a third person camera mode that will allow you to see more of the delicious mutant killing action. Once the Action Points have been spent, they will regenerate over time, but using your weapons and running around like a madman will slow that regeneration down.

falloutgunguy.jpgOf course, Fallout 3 isn't all killing and nuclear mutations. You also have the added pleasure of being able to upgrade you character using experience based skill points to bump up your various skills. There are also Perks that can be used to add to your base abilities and allow you to beef up parts of your character that might have been neglected when you first created it. You max out at level twenty though, so be sure to spend those points wisely.

Everything I saw about this game was impressive, but what really got my attention was its overall art style. The optimistic fifties design juxtaposed against the destroyed landscape is a great choice and is seen everywhere from the HUD to the atomic design of Vault 101. Seeing it sprinkled around the world gave me the same feeling I got the first time I saw the art-deco wonders of BioShock. It's nostalgic yet at the same time seems so fresh and new because we rarely see that style of design in modern games, especially FPSs. It also gave the design team a chance to inject the game with a subtle humor that is evident throughout, even seeping its way into the dialog choices and sound.

The team is still on target for a release in the fall of this year but we still weren't able to wrangle a solid date out of them. One thing we did hear however, was a promise of a hands on at E3 so you can bet I will be signing up for that one.

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Thu, 10 Apr 2008 09:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=378147&view=rss&microfeed=true
<![CDATA[ New Fallout 3 Screens ]]> Sounds like 360 Magazine had quite a spread on Fallout 3 for this last issue, with nine pages dedicated to the upcoming Bethesda game. Fallout 3, A Post Nuclear Blog, has a run down of the magazine article as well as a number of scans from it showing off some new screens and art for the game. This is one of the few games that really blew me away at last E3, I can't wait to see how it's shaping up this year.

Fallout 3: The New Pictures At PcGames.de [Fallout 3]

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Mon, 07 Apr 2008 16:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=376746&view=rss&microfeed=true
<![CDATA[ The Egg Contest Just Got More Amazinger ]]> My loot? Pretty good. Definitely a solid contest's worth of rare and just flat out cool stuff. Now, we have something to sweeten the deal. Bethesda will also be giving the winner of our Paint-An-Egg-Contest a Vault Boy Fallout 3 shirt. There's more! The back of this shirt is signed by Fallout 3 team. So big kudos for Bethesda for pitching this in and for the devs for writing their names!

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Thu, 27 Mar 2008 00:00:32 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=372722&view=rss&microfeed=true
<![CDATA[ Fallout 3 Has Over 200 Endings ]]> fallout3poster.jpg It seems Bethesda's changed plans for Fallout 3 quite a bit since I first got a glimpse of the game in action back in June of last year. When they originally stated they were going for 9-12 endings, I was seriously impressed, imagining the sort of replay value that would generate. Now Bethesda's Todd Howard has appeared in the latest OXM podcast, saying that the game now has more than 200 different endings as of last week. 200 endings? That doesn't even seem like a real number, does it? Considering he's also saying the game is twice as long as they initially estimated (40 hours with side quests), I am pretty sure you could play the game forever. Todd says the game is finished and on track for Fall 2008, but needs a ton of testing and polishing. Hit up OXM below for the full story while I try to wrap my head around the whole 200 ending thing.

KOXM Episode 107 [OXM Via Fallout 3 Post Nuclear Blog]

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Mon, 24 Mar 2008 18:00:49 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=371657&view=rss&microfeed=true
<![CDATA[ Fallout 3 Releasing On PC, PS3 & 360 Simultaneously? ]]> I loved Oblivion. Loved it. Lucky for me I was playing it on PC, though, because if I'd had to wait over a year for it on PS3, I'd have been pissed. That won't be happening a second time around, though, as Bethesda have indicated that when Fallout 3 is released later this year - the second time they've tried an RPG on current-gen consoles - they're hoping to release on all three platforms simultaneously. Course, that's just a "plan" at the moment. There's plenty of time for the PS3 version to be delayed yet!
Fallout 3 versions "should all be the same date", says Bethesda [VG247]

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Tue, 19 Feb 2008 05:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=357893&view=rss&microfeed=true
<![CDATA[ Fallout 3 Is 50%-80% The Size Of Oblivion ]]> The virtual worlds within RPGs are getting bigger by the day, but as an ex-girlfriend once asked us, how big is too big? Fallout 3 is reportedly building a world that, off the cuff, is about 50%-80% the size of Bethesda's last opus, Oblivion. While I enjoy exploring as much as the next guy, given the size of Oblivion, that 50%-80% sounds plenty big to me.

But what would you prefer, to explore humongous, varied worlds with a little content in each place, or a smaller, more compact world with more a higher quest/location ratio?

Fallout 3 [Gameplayer via GamingToday]

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Fri, 15 Feb 2008 13:20:45 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=357125&view=rss&microfeed=true
<![CDATA[ Fallout 3's Brotherhood Of Steel ]]> Emil Pagliarulo, lead designer at Bethesda on Fallout 3, has written a fairly lengthy profile on the famous Brotherhood of Steel, the technology worshiping knightly order that appeared in the first two games as well as Fallout Tactics: Brotherhood of Steel and Fallout: Brotherhood of Steel, both of which have pretty much been erased from cannon by all involved. Washington D.C. is host to a different Brotherhood of Steel, who have put aside their mandate to discover new technology in favor of a new idea - protecting human life. When the player comes into the picture he or she will discover the BoS to be a honorable and courageous faction barely making ends meet. Hit up the link below for the full story on the Brotherhood's new direction, or hit up the gallery below for some nifty BoS concept art.


Faction Profile - the Brotherhood of Steel
[Official Fallout Website] ]]>
Wed, 09 Jan 2008 11:20:10 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=342772&view=rss&microfeed=true
<![CDATA[ What Are You Looking Forward To In 2008? ]]> If 2007 was anything, it was the year of the payoff. The hardware we invested our money into and the games we invested our hopes into finally returned with plenty of interest on the investments (OK, there was Transformers, Lair...look, this is a positive piece, ok?).

But even with plenty of hours worth of '07 AAA gaming left to play, I can already feel a postpartumesque depression on the way. I remember when Assassin's Creed was just an E3 demo hidden in the confines of insta-offices, and Mass Effect just a pile of screenshots saved in one of my "special time" folders.

So before I tear up over a mental montage of these games growing from infants to fine young men, I'm killing the sentimentality and returning to the lust/infatuation phase of gaming. What are you most looking forward to playing in 2008? (One answer apiece in the comments please...let's keep this interesting. Oh, and if you are a Kotaku reader, consider this assignment mandatory.)

Me? Fallout 3. You?

[image]

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Mon, 31 Dec 2007 11:30:35 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=339129&view=rss&microfeed=true
<![CDATA[ Bethesda's AAA Playlist ]]> It's always interesting when designers disclose what they are playing, and Bethesda recently listed a boatload of games their team was playing, broken down by occupation. Overall AAA trends include exactly what you would probably predict: Mass Effect, Rock Band, Orange Box, Super Mario Galaxy, Assassin's Creed, etc. You can also spot a dead Xbox 360, boardgames and plenty of popular (and even some older) RPGs sure to be influencing these good Samaritans who are making what will hopefully be my next favorite infatuation for a while (Fallout 3). Also of note: nobody's playing Fallout 2...at least not during weekend hours...though Oblivion is in at least one rotation.

What we're playing: Playing Catch Up with the Holiday Hits
[via n4g][image]

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Wed, 05 Dec 2007 12:00:26 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=330315&view=rss&microfeed=true
<![CDATA[ Shivering Isles Finally Comes To PSN ]]> We mentioned it in passing, but this news deserves to stand out. It took a whole lot of doing, but The Elder Scrolls IV: Shivering Isles is finally available in readily downloadable format for the PlayStation 3. Those of you who held out on getting the Game of the Year Edition of Oblivion that included the expansion and didn't want to drive all the way out to the store for the retail expansion disc can now spend $30 via the PlayStation Network and get your expansion on. PS3 Oblivion fans - and I count myself among you - our long struggle is finally at an end. According to the Bethesda Blog post, we own a debt of gratitude to technical director Guy Carver, heretofore known as the Prophet of Light. Feel free to erect statues in his honor while the expansion downloads.

Shivering Isles now available on Playstation Network [Bethesda Blog]

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Thu, 29 Nov 2007 19:00:58 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=328281&view=rss&microfeed=true
<![CDATA[ Fallout 3 Perk Winner Announced ]]> The good people at Bethesda threw a perk party an everyone was invited. The winner would get their own perk immortalized in Fallout 3 (along with a sweet PC or Xbox 360 pack). 17,000 entered. One won.

The grand prize went to:

Grim Reaper's Sprint
Everytime you kill an opponent, all your action points are automatically restored.
And yeah, that's a great freaking idea for a perk, so it's cool that it won. But our favorite may have been the runner up entry:
Falling from Heaven When you're in a combat and losing it, a random object (a spoon, a table, etc.) might fall from the sky and hit your enemy, causing damage (the amount of damage is relevant to the mass of the object). This perk naturally only works outdoors.
Is that rain that's dropping on your head, or the phlegm of angels? Now that's intimidation.

Fallout 10th Anniversary Contest [via gameinformer]

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Mon, 26 Nov 2007 13:40:00 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=326555&view=rss&microfeed=true
<![CDATA[ Bethesda Offers Advice To Future Designers ]]> Aside from keeping tabs on the industry by refreshing Kotaku at least 150 times a day (or recommendation), there are other ways to prepare for the wide world of game design and break into a career promising endless hours for lesser pay. And Bethesda's Matt Grandstaff is here to tell you how!

Get your hands on the Source SDK, The Elder Scrolls Construction Set, the Neverwinter Nights toolset (either game, 1 or 2 or both!). Make lots of mods. When the time is right and you have a chance to interview for a design job, show them all your kick ass mods.
Of course, the same would apply for modding the software of pretty much any company you'd like to work for. But when you make it and publish your first title, we ask that you send us one of your two complimentary copies out of gratitude.

Breaking into Games: I want to be a Designer! [via gamingtoday]


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Thu, 08 Nov 2007 13:40:54 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=320525&view=rss&microfeed=true
<![CDATA[ Star Trek: Conquest Trailer ]]>

I was left unsatisfied by Star Trek: Legacy, but I'm willing to give Bethesda another chance with Conquest. The mixture of MechCommander-style arcade action with turn-based strategy could be just the ticket. As to where this ticket will take us is yet to be determined.

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Fri, 26 Oct 2007 13:40:44 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=315652&view=rss&microfeed=true
<![CDATA[ Fallout 3 Demo Not Likely ]]> Fallout_perk4.jpgIt doesn't look like we'll be getting a demo of Fallout 3, at least according to Bethesda Community Manager, Matt Grandstaff:
For a game like Fallout (or Oblivion), there's a lot of details that have to go into it since the game plays as a sandbox... where do you cut the user off...If we were doing a demo, there'd be a lot of time spent on deciding where a user could go, what quests to includ...we'd rather commit the time that can be used for delivering a demo into spending more time working on the final product.
It's too bad, since many of us are eager to play the game—if not for doubting evaluation, then just to try it out a few weeks before launch. And besides, you can never start training too early for our post-nuclear apocalypse future.

Fallout 3 Demo In Doubt? [gamelife]

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Thu, 25 Oct 2007 15:00:26 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=315221&view=rss&microfeed=true
<![CDATA[ PS3 Shivering Isles Retail Disc Coming ]]> Finally I can continue my Oblivion adventures! Bethesda has announced that the retail version of the Elder Scrolls IV: Oblivion expansion for the PlayStation 3 will be hitting stores November 21st. Similar to the Xbox 360 retail disc that showed up last week, the disc will contain the expansion by itself, unlike the Game of the Year Edition which includes the original game plus expansion for $59.99. No retail price was included in the press release, but I assume it will be comparable to the 360 version which runs $29.99. Words cannot express how excited I am to finally get a chance to play the expansion without having to play through the whole game all over again on another system. On behalf of all PS3 Oblivion early purchasers, it's about damn time Bethesda, and thank you. <3

Bethesda Softworks Announces The Elder Scrolls® IV: Shivering Isles™ PLAYSTATION®3 Retail Disc

Official Expansion Disc to Award-Winning Role Playing Game to be Available Next Month

October 24, 2007 (Rockville, MD) - Bethesda Softworks®, a ZeniMax Media company, announced today that it will release The Elder Scrolls® IV: Shivering Isles™ for PLAYSTATION®3 computer entertainment system from SCEA at retail. This standalone disc will allow gamers who already own The Elder Scrolls IV: Oblivion to experience the award-winning expansion.

This new retail product follows the October release of The Elder Scrolls IV: Oblivion® Game of the Year Edition (GotY) for PLAYSTATION®3 system, which includes the Shivering Isles expansion. Originally released in March 2006 for Windows and Xbox 360™ video game and entertainment system from Microsoft and in March 2007 for PLAYSTATION®3 system, Oblivion has already earned countless awards from publications around the world and won numerous Game of the Year and RPG of the Year awards.

Oblivion features a powerful combination of free-form gameplay, unprecedented graphics, cutting edge AI, character voices by acting legends Patrick Stewart, Sean Bean, Terrance Stamp, and Lynda Carter, and an award-winning soundtrack. Gamers can choose to unravel Oblivion's epic narrative at their own pace or explore the vast world in search of their own unique challenges.

With more than 30 hours of new gameplay, Shivering Isles allows you to explore an entirely new plane of Oblivion - the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles features a bizarre landscape split between the two sides - Mania and Dementia -filled with vast, twisting dungeons mirroring the roots of the trees they are buried within. Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction as you discover all new items, ingredients, spells, and much more.

Shivering Isles for PLAYSTATION®3 system is scheduled to ship on November 20, 2007 and is rated M for Mature by the ESRB. For more information on Oblivion, Shivering Isles, or The Elder Scrolls, visit www.elderscrolls.com.

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Thu, 25 Oct 2007 13:00:59 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=315151&view=rss&microfeed=true
<![CDATA[ PS3 Finally Gets Shivering Isles ]]> obliviongoty.jpgTomorrow sees the release of the PlayStation 3 version of The Elder Scrolls IV: Oblivion Game of the Year Edition, which marks the first time that the Shivering Isles expansion will be available to PS3 gamers. While this is excellent news for those who waited to purchase Oblivion on the console, but those of us who already purchased and completed the main quest are still waiting for a solution. According to Bethesda's blog they are very close to a resolution, be it a download from PSN or a standalone disc like the one coming out for the Xbox 360 tomorrow, so keep your eyes open for news. In the meantime you might be able to find a copy of the GOTY Edition for rent to help scratch that crazy itch.

Bethesda Softworks Announces The Elder Scrolls IV: Oblivion® Game of the Year Edition for PLAYSTATION®3 System and The Elder Scrolls® IV: Shivering Isles™ Xbox 360 Retail Disc Now Shipping

Expanded Version of Award-Winning Role Playing Game and Standalone Retail Expansion Disc Available This Week

October 16, 2007 (Rockville, MD) - Bethesda Softworks®, a ZeniMax Media company, announced today that The Elder Scrolls IV: Oblivion® Game of the Year Edition (GotY) for the PLAYSTATION®3 computer entertainment system has begun shipping to retail stores throughout North America. Oblivion GotY includes the original version of the award-winning RPG, Oblivion, along with the official expansion, The Elder Scrolls® IV: Shivering Isles™, and the downloadable content, The Elder Scrolls® IV: Knights of the Nine™.

Also available at retail stores as early as today is The Elder Scrolls® IV: Shivering Isles™ for the Xbox 360® video game and entertainment system from Microsoft. This new product allows gamers to play the award-winning expansion to the 2006 Game of the Year, The Elder Scrolls IV: Oblivion®, without accessing Xbox LIVE® online entertainment network. The retail disc also includes the downloadable content, The Elder Scrolls® IV: Knights of the Nine™.

Released in March 2006 for Windows and Xbox 360® video game and entertainment system from Microsoft and in March 2007 for the PLAYSTATION®3 computer entertainment system, Oblivion has already earned countless awards from publications around the world and won numerous Game of the Year and RPG of the Year awards. It has also recently achieved the status of both Xbox 360 Platinum Hit (North America) and Xbox 360 Classic (Europe). The Xbox 360 Platinum Hits and Classics programs allow existing gamers and new gamers alike to have access to great games at an amazing price.

Oblivion features a powerful combination of free-form gameplay, unprecedented graphics, cutting edge AI, character voices by acting legends Patrick Stewart, Sean Bean, Terrance Stamp, and Lynda Carter, and an award-winning soundtrack. Gamers can choose to unravel Oblivion's epic narrative at their own pace or explore the vast world in search of their own unique challenges.

With more than 30 hours of new gameplay, Shivering Isles allows you to explore an entirely new plane of Oblivion - the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles features a bizarre landscape split between the two sides - Mania and Dementia -filled with vast, twisting dungeons mirroring the roots of the trees they are buried within. Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction as you discover all new items, ingredients, spells, and much more.

Knights of the Nine features an all-new faction and quests for noble characters and answers many of the questions surrounding the Ayleid ruins found throughout Oblivion. Players can join a new faction and found their own order of holy knights - leading them into battle against a sorcerer-king and his demonic minions while exploring massive dungeons and searching for legendary relics - the holy armor and weapons of the Divine Crusader.

For more information on Oblivion, Shivering Isles, or The Elder Scrolls, visit www.elderscrolls.com.

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Tue, 16 Oct 2007 08:40:05 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=311318&view=rss&microfeed=true
<![CDATA[ Design Part of Fallout 3, Get Stuff ]]> In honor of Fallout's tenth birthday, Bethesda has announced a contest that any fan should love. You design a perk—one of those quirky character advantages in the series—and you can win your Perk in the game, your name in the credits and either a PC or Xbox 360 prize pack that's fairly sizable.

As far as gaming contests go, this is a really classy way for Bethesda to reach out to series die hards with their newly acquired IP. And I can't think of a better reward than to be part of a game I love without doing any of the hard manual labor that's affiliated with design. But don't you dare steal my Crappy X-Ray Vision Perk, in which players can only see through the clothes of obese male NPCs. Because that's a keeper. Hit the jump for the full scoop.

Celebrating 10 Years of Fallout!

10 years ago the original Fallout was released and forever changed role-playing games. Now is your chance to be a part of Fallout history. We're giving you, the fans, a chance to design one of the perks for Fallout 3!

No, we aren't going to tell you about any of the perks that are already in Fallout 3. First, that would spoil it, and second, we don't want to color your ideas with anything we are, or aren't doing. It's a clean slate for you. Be creative.

Think of something in the spirit of Fallout. What would you really want your character to be able to do in the game? Don't worry about any stat requirements or the level you would get it at. Just design a cool perk and we'll fit it in where it could go.

Part of what make Perks great are the Vault Boy images that goes with them. You can choose to use one of the generic icons we've provided to go along with your Perk if you're not artistically inclined (that won't hurt your chances of winning, in case you're wondering) or you can choose to upload a drawing, sketch, photo, or creation of your own design. Send in a photo of yourself in the appropriate pose, sketch it on a napkin and scan it in...whatever you want.

If you win, you'll get your Perk in the game, your name in the game's credits, AND your choice of the grand prize from the Prize Vault: either the PC or the Console flavor.

All entries must be in by 11:59 pm (Eastern time) on October 31, 2007. We'll announce the winner of the contest, and all the other awardees, in November.

PC Grand Prize:
Your choice of an ATI or NVIDIA video card
Logitech G15 keyboard
Logitech G9 mouse
Logitech G51 Gaming Speakers
Vault Boy bobblehead
Vault Tec lunchbox
Fallout 3 t-shirt
Vault Boy decal

OR

Console Grand Prize:
Xbox 360 Pro
Logitech G51 Gaming Speakers
Vault Boy bobblehead
Vault Tec lunchbox
Fallout 3 t-shirt
Vault Boy decal

We'll have plenty of prizes for runners-up and honorable mentions, and we'll also pick from all the entries at random to give away some additional prizes just so everyone has a chance to win something. Prizes will include great stuff from our friends at NVIDIA, ATI, Logitech, and Microsoft, as well as Fallout schwag.

You can enter as often as you like, but you can only enter the same perk once, and you can only win once. All entries subject to the terms and conditions of the contest. Make sure you read them before you enter.

Good luck to everyone. We look forward to seeing your ideas.

Happy 10th Birthday to Fallout.


Celebrating 10 Years of Fallout!
[via gameinformer] ]]>
Tue, 02 Oct 2007 12:40:46 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=306102&view=rss&microfeed=true
<![CDATA[ Original Fallout Concept Art ]]> In celebration of Fallout's upcoming 10th anniversary, the people at No Mutants Allowed have been putting up information every two days since 17 September. Today's nostalgic treat? Four pieces of concept art from the original. You can check out the other three here and can keep an eye on their other offerings at their 10th anniversary page. [Thanks 'Brother None']

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Sun, 23 Sep 2007 22:00:33 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=302783&view=rss&microfeed=true
<![CDATA[ Twenty Five Things About Fallout 3 ]]> fallout3_teaser_poster.jpgBethesda Software's Fallout 3 community forums is currently hosting a list of twenty five questions culled from the community's members and then answered by executive producer Todd Howard. Questions are broken up into groups according to subject matter and cover a range of topics including combat, NPCs, AI. mature content , quests and dialog. It's a nice, hefty sized Q&A and sure to make great weekend reading for all of you out there anxious to get more info on Fallout 3. And don't worry, Howard is still pretty cagey on some subjects so you can still remain blissfully spoiler free (with the possible exception of the semi BioShock spoiler which is clearly marked towards the end of the bonus questions).

Community FAQ - 20 questions [Bethesda]
[Thanks, Patrick]

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Sat, 15 Sep 2007 16:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=300273&view=rss&microfeed=true
<![CDATA[ New Fallout 3 Screens ]]> In the midst of all the Games Convention craziness, Bethesda would like to take a moment to remind you that they are working on Fallout 3. These four all new screenshots prove it. If they do not offer Vault 101 jumpsuits for sale at some point in the future they will be missing out on valuable Fahey cash monies.

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Fri, 24 Aug 2007 09:40:30 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=293123&view=rss&microfeed=true
<![CDATA[ Firor Heads ZeniMax MMO Studio ]]> mattfiror.jpgBethesda Softworks parent company ZeniMax Media wants to break into the MMO market, and they've got the talent lined up to make it happen. The company has created ZeniMax Online Studios, a division of the company dedicated to the creation of cutting-edge MMOG title, and they've tapped MMO expert Matt Firor to head up the operation. Firor is one of the founders of Mythic Entertainment and the producer on Dark Age of Camelot, so he is directly responsible for the six months of my life I lost fighting for the good of Albion. I'll be wanting that back.
"We are excited about the opportunities we have in the online gaming space and felt that Matt is the perfect person to lead this effort," said James Leder, COO of ZeniMax Media. There are relatively few people who have the actual experience and knowledge that comes from having created a successful MMO, and Matt is the real deal. We feel fortunate to have him join our group."
Great! Now all they need to do is hand him a copy of Oblivion, tell him, "Just make this, only bigger" and they'll be golden.

ZeniMax Media Announces Establishment of Online Gaming Division - ZeniMax Online Studios Subsidiary to be headed by noted MMO veteran

August 1, 2007 (Rockville, MD) - ZeniMax Media Inc., parent company of Bethesda Softworks, announced today the creation of ZeniMax Online Studios. The division will be headed by Matt Firor, a well-known expert in the field of online gaming, and will focus on the Massively Multiplayer Online Game (MMO) market segment.

Firor was one of the founders of Mythic Entertainment, where he worked for over 10 years on MMO titles. At Mythic he was the producer of the worldwide #1 smash hit Dark Age of Camelot, a MMORPG considered one of the most influential online games of all time. When he left Mythic in 2006, Firor was responsible for all development projects at the company. For the past year, he has been a consultant in the online gaming industry, advising leading publishers interested in entering the online market.

"This could not be a more perfect opportunity for me," said Matt. "I am extremely impressed with ZeniMax and Bethesda Softworks management - their development philosophy closely matches my own, with an emphasis on quality, innovation, and craftsmanship. I am eager to get back to what I love - the development of cutting edge MMOG titles."

"We are excited about the opportunities we have in the online gaming space and felt that Matt is the perfect person to lead this effort," said James Leder, COO of ZeniMax Media. There are relatively few people who have the actual experience and knowledge that comes from having created a successful MMO, and Matt is the real deal. We feel fortunate to have him join our group."

Firor is a graduate of George Washington University and has worked in the gaming industry for 17 years. He has lectured at the University of Virginia and Massachusetts Institute of Technology on game development topics, and is a frequent speaker at industry conferences. Firor has written articles for Game Developer Magazine and was a regular columnist covering online game development for the Korean gaming magazine "Onplayer".

For more information on ZeniMax Online Studios, visit www.zenimaxonline.com.

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Thu, 02 Aug 2007 08:40:09 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=285167&view=rss&microfeed=true
<![CDATA[ Ukrainian Restaurant is Straight Out of Oblivion ]]> Is it me, or does this shot of a "Secret Underground Ukrainian Restaurant" look like it came straight out of The Elder Scrolls: Oblivion, from when you forget to remove your Ring of Light and stuff up close is all overexposed with bloom lighting? The picture is real, and the photographer took advantage of the same HDR (High Dynamic Range) principles we see in the videogame world.

While different techniques can be used to achieve this effect, usually the same shot is taken multiple times at different exposures. Then the light information is combined through post-production, sometimes resembling content from a popular rpg.

OK, I'm done boring the hell out of you now. Back to cock jokes and 8-bit genitalia.

The Secret Underground Ukrainian Restaurant [stuckincustoms]

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Thu, 19 Jul 2007 12:40:34 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=280223&view=rss&microfeed=true
<![CDATA[ Riding The Wild Bethesda Bull ]]> SADDLERANCH.jpgI rolled up to the Saddle Ranch Chop House around 9PM last night, once again finding myself a guest of Bethesda Softworks, The Saddle Ranch is Western-themed restaurant and bar that touts down-home cooking and a friendly atmosphere, with one corner of the dining area taken up by the most menacing looking mechanical bull I have ever seen. Under bright lights it sits, waiting for the unsuspecting drunk member of the press to be lured by its deceptive protective padding. There is no way I am getting anywhere near that thing.

Seven Drinks Later

They make me sign a waiver in case I accidentally die on the mechanical bull, but I sign it with all the bravado alcohol brings. Even if my choice of drinks this night has been the subject of much ridicule (I honestly didn't know a Cosmo was that girly), belly full of hearty cowboy cooking steels my resolve. Well, most cowboys probably didn't eat fried chicken fingers, potato skins and dainty little hamburgers on the open range, but I would like to think that somewhere there is a special range, just for those cowboys that do.

I am humming the Mario Bros. theme as I hand my waiver to the scrappy-looking tattooed bull operator, courtesy of the roving violinist who played an excellent version of said theme by special request earlier in the evening. He played it quite well, suggesting that underneath his gruff, ACDC song-playing exterior there was a gamer trying to get out. His music joins with the food, drink, and the egging on of my fellow members of the press, creating a cacophony of influence that makes my date with the bull an inevitability.

Michael Fahey's Midnight Ride

I struggle long and hard with the beast, but after almost twenty seconds I am triumphant, finally getting my leg up and over the mechanical monstrosity. Maybe six seconds later I am kissing the padded floor. Oh no, that just won't due. Filled with bravado and just a little shame I leap atop the bull again, gripping tight with my thighs and my left hand. I focus my concentration on the rhythm of the creature, centering myself. I breathe. Five seconds later I breathe floor padding.

Mechanical bulls are not to be trifled with, and unless you are a professional bull rider, no one's advice can save you. Leaning back when the bull dips down will make you fall. Gripping with your thighs will make you fall, with the added bonus of making your thighs hurt. I suspect that the trick might lay in actively attempting to fall, but I have neither the time nor the feeling in my legs to try again. This time the bull has won.

In Summation

Bethesda throws a damn fine party. The food was very filling, perfect for a gaggle of starving industry professionals. The drinks were excellent despite being a little girly, and the company was excellent, plus watching countless members of the press being thrown from a robot cow was cathartic for everyone involved on so many levels. Now if you'll excuse me I am off to ice up my thighs.

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Thu, 12 Jul 2007 09:54:57 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=277722&view=rss&microfeed=true
<![CDATA[ Oblivion Game of the Year Edition ]]> As was done with Morrowind before it, Bethesda Softwork's award-winning free-roaming RPG The Elder Scrolls IV: Oblivion is getting the Game of the Year treatment. Available in September for the Xbox 360, PC, and PS3, the GOTY edition will include the game and both the Knights of the Nine download pack and the expansion, Shivering Isles. This marks the first time Shivering Isles will be made available to PlayStation 3 owners...and pretty much means that they'll have to buy the game over again at a hopefully reduced price in order to experience all the expansion has to offer. The PS3 version came prepackaged with Knights of the Nine.

I didn't get a chance to play through the game fully until I picked up the PS3 version, despite owning both the 360 and PC versions at various points in time. I spent an entire weekend completing as much of the game as I could, and then realized I had trapped myself into a version of the game that hadn't gotten Isles yet. I don't relish the thought of buying yet another copy of the same game to finish the saga, but as of right now it looks to be my only choice. Boo.

Bethesda Softworks Announces The Elder Scrolls IV: Oblivion Game of the Year Edition

Expanded Version of Award-Winning Role Playing Game, for PC, Xbox 360, PLAYSTATION®3 system Available In September

July 9, 2007 (Rockville, MD) - Bethesda Softworks®, a ZeniMax Media company, announced today that it will release The Elder Scrolls IV: Oblivion® Game of the Year Edition (GotY) for Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system from Sony, and Windows this September. Oblivion GotY will include the original version of the award-winning RPG Oblivion along with the official expansion, The Elder Scrolls® IV: Shivering Isles™, and the downloadable content, Knights of the Nine™.

This new product will allow players who have never played the 2006 Game of the Year to experience Oblivion for the first time with additional content. In addition, gamers can continue their existing games of Oblivion and experience the new quests and areas offered by the expansion and downloadable content.

Released in March 2006 for Windows and Xbox 360™ video game and entertainment system from Microsoft and in March 2007 for PLAYSTATION®3 system, Oblivion has already earned countless awards from publications around the world and won numerous Game of the Year and RPG of the Year awards. Gamerankings.com and MetaCritic.com list Oblivion as the highest rated game of all time on both Xbox 360 and PLAYSTATION®3 system.

Oblivion features a powerful combination of free-form gameplay, unprecedented graphics, cutting edge AI, character voices by acting legends Patrick Stewart, Sean Bean, Terrance Stamp, and Lynda Carter, and an award-winning soundtrack. Gamers can choose to unravel Oblivion's epic narrative at their own pace or explore the vast world in search of their own unique challenges.

With more than 30 hours of new gameplay, Shivering Isles allows you to explore an entirely new plane of Oblivion - the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles features a bizarre landscape split between the two sides - Mania and Dementia -filled with vast, twisting dungeons mirroring the roots of the trees they are buried within. Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction as you discover all new items, ingredients, spells, and much more.

Knights of the Nine features an all-new faction and quests for noble characters and answers many of the questions surrounding the Ayleid ruins found throughout Oblivion. Players can join a new faction and found their own order of holy knights - leading them into battle against a sorcerer-king and his demonic minions while exploring massive dungeons and searching for legendary relics - the holy armor and weapons of the Divine Crusader.

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Mon, 09 Jul 2007 11:20:03 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=276273&view=rss&microfeed=true