Does this concept art look a little... Borderlandsy to anyone else? Especially 3 and 4? I understand "just concept art" and "shared source material" and yadda yadda, but still. #falloutmmo
Look, I understand some people don't want to buy a game then pay a monthly subscription. To each their own. But at least have some understanding as to WHY there is a monthly subscription tacked on.
Large support staff of GMs, developers creating new content, QA folks hammering out bugs and exploits, etc don't work for free, nor can they rely on store sales to provide their income.
The average game these days gets 10-20 hours of story gameplay if you're lucky, after that replayability is based on creating new games or some form of multiplayer PvP. I realize Fallout 3 / Oblivion get a lot more playtime out of them if you explore every nook and cranny, but they're the exception in this day and age.
The average non-massive multiplayer game consists of a local save file outlining some very basic character information, if any. MMOs have databases that track a ton of info.
MMOs require mountains of bandwidth compared to gamer-hosted 8-player matches or GameSpy/Xbox Live hosted 16-player matches.
The sheer amount of game content that is available in a good subscription-based MMO outstrips even Fallout 3 and Oblivion, to be realistic.
Free to play MMOs are often maintained and supported by a very small skeleton staff and live off of item shop purchases that, while not mandatory, often will make your leveling or movement or equipment much better than trying to play without paying a cent.
Your subscription pays for ongoing content creation, paying for bug fixes that will actually get fixed (PS3 version of Oblivion GOTY anyone?) and keeping the infrastructure up to allow you to play with thousands of people at once instead of a glorified lobby game.
That all being said, I would be all over a Fallout MMO if done well. I'm not fussed about whether it's more like Fallout 1 or 3, as long as it's fun, encourages group play (hate how all recent MMOs give greatest benefit to soloers until the end-game,) and has some good storylines in it. #falloutmmo
@Squiffy: ...And all that for the same amount of fun you have playing other non-stat based games. Because that's all it really comes down to: chatting with others, collecting shit, and increasing stats. $15 bucks a month for that? No thanks. #falloutmmo
@92fs_inox: And an evolving world that gets frequently updated, much longer gameplay potential... did you read my post or just the first paragraph?
Typical console game: 10 hours of gameplay and added replayability through the same game with a new character or multiplayer pvp matches.
MMO: hundreds of hours of gameplay, way more development time into making a large amount of content.
Dunno what MMOs you've played or are basing your opinion on, but there's enough MMOs out there that have a lot of depth and storyline to them to rival any console RPG. #falloutmmo
@Squiffy: lol, storyline, that's rich. Since when do mmos have storylines that don't completely suck? and you can get millions of hours of gameplay from pretty much any multiplayer game, for no additional fee. You just don't get the added bonus of having to wad through 1000s of noobs on your way to your next quest (which is probably as unimaginative and boring as the last). #falloutmmo
@Squiffy: I understand WHY online fees are in place for games, but I don't understand why we're not given more options. I'd TOTALLY opt-in for a $200 lifetime subscription to most MMOs, even if I had to buy an expansion every now and again - I understand I'm getting more content and should have to pay more for it, and I understand that server maintenance and bandwidth are not cheap - I just don't want to be still paying for the same game in year two and three. It's just like renting vs. owning a house - even if one's more expensive, at the end of fifteen years only one leaves you with anything associated with all the money you've sank into it. #falloutmmo
@ryoshi: Yeah, that is why I like Lord of the Rings Online so much. If you bought the lifetime when it first came out you would save money than if you played WoW since it first came out, you just take a risk that the game will still be going in a year. #falloutmmo
@92fs_inox: The story in MMO's isn't just based around the plot, brah. Many MMO's have better backstory, lore and history than some of the big games coming out this year. Borderlands, for example. Awesome, fantastic game, but it doesn't compare to EVE Online in terms of sheer meaty content. #falloutmmo
@Paladin58: Exactly. For example, most MMO players don't bother to read the stories they're given. New quest? Cool, skip the intro text, what do I have to kill?
Take the time to talk to non-quest NPCs? Why bother? Read lore books scattered around the game? Boooring, where's my phat lewts.
I've played Everquest on and off since 2001, and the sheer amount of work that has gone into their storylines (though they've gotten lazy in recent years) is amazing.
They have hundreds of years of history built behind the whole Kunark expansion, one of my favourites for lore. Every single zone has a story behind it, and every raid mob you kill has a history outside of "zomg he's bad! Keel him!"
I'm not saying every MMO is rich in stories, but a lot of the higher quality ones are.
And yeah, I can totally see the point of being in favour of lifetime subscriptions and the like. I was mainly posting to counterpoint the people that would consider this game Fallout 4 (or 5 or whatever) in the size and scope, with multiplayer. #falloutmmo
As much as I like Fallout 3, I'd rather see them do something in a similar scheme as Borderlands. Instead of having a wilderness full of adventurers, let us have small partybased adventuring through the wilds of Fallout.
Not only would it be fun, it wouldn't require a stupid monthly subscription fee. #falloutmmo
@Salen: Do you even realise what a post apo game could be as a MMO? I think it would be awesome as hell if done right, all those bandits you fight in borderlands, or lance military, could be a faction or guild created by players, if they actually gave an objective to creating a guild, think of what galaxies did with player run cities (pre-expansion fuck up), running through the wilderness, and coming across a hostile player city that would shoot you on sight.
Don't get me wrong I've been having a LOT of fun with borderlands besides the fact that gearbox dropped the ball on it (playing it on PC) and their support, massive ammount of bugs (and they happened on PS3 too not just PC) 20 year old net code, and using gamespy (GAMESPY?!?) it is still great fun to play with friends, once you get past the initial set up to play, that should of been ready out of the box.
If interplay does Fallout right though as an MMO setting it could be effing fantastic, everything could actually mean something, those bandits you shoot could be players, hell you could be one of those bandits, rob people, all that good stuff. Then we are looking at a hardcore MMO though, but with the carebear system most companies are adopting with MMO's these days, it may never happen.
@amg0D: What a post apocolyptic game could do as an MMO?
Well, if I'm going to base my early thoughts on what that sort of game would do, I'd say it would probably suffer from a player base that will play it but the MMO will come crashing down after a few years much like the hordes of other MMOs that have come and gone since the original release of Fallout 3.
I'm not saying it wouldn't be a good game, and I'm not saying I'm opposed to them doing it, I'm just saying that I think they'd be better served making a game that wouldn't be dependent on making money off online subscriptions and would instead focus on smaller multiplayer groups being able to be played from a console.
Or to put it another way... I think WoW would crush them under their massive piles of money like a tin can.
Plus, wandering around a 'Wasteland' in an MMO would be weird. When Humanity's been blown the hell up, I don't want to see a party of 20 Vault Dwellers on a little walk about go grind themselves some XP against the Enclave over the hill while I'm trekking about the 'lonely wasteland'. #falloutmmo
@Salen: Thats what I mean, all done right, throw in some deformed monsters here and there, but make it so to level you aren't just grinding at NPC's so there is a reason to kill that party of 20 over the hill, a free for all game, leveling off eachother, I would rather see as little NPC's as possible in a game like this, not just NPC's in towns, but monsters as well, think "a boy and his dog" in game form. If you have seen the movie, when he and his dog ran up and jacked that group of diggers looking for food, they were all ran by that one guy, that was being a fail lookout at best.
But like I said, with the carebear system people adopt today with their games it most likely won't happen, especially if they are trying to beat WoW, but pleanty of games still survive without having to beat WoW man, you don't have to beat it to survive!
If they don't make it a hardcore game though, for that setting it won't survive IMO this setting needs to be tough, for immersive purposes.
@TexasJack: You do realize hundreds of nuclear bombs went of all across the world, mutating everything in its path right? Or are you just flaming? #falloutmmo
I have my doubts as to whether this project will actually end up going anywhere, but it will be interesting if it does release.
It isn't easy to take an IP and run out several different imaginings of it at one time. Bethesda "owns" the Fallout universe at the moment, and they'll keep owning it when next year's game comes out, and Fallout 4 releases in 2011.
A few other popular IPs can survive with different versions, but they don't always. I wonder, as more info comes out next year, if people will even pay any attention to this since it is clearly going in a post-apocalyptic WoW direction as far as style.
As much as all your hardcore Fallout 1 & 2 fans want to believe everyone wants classic Fallout, you have to come to terms with the fact that Bethesda's version is now the definitive Fallout. #falloutmmo
@Yossarian: I doubt this project will see the light of day really myself. I mean they can release this as the 'spiritual successor' to Fallout 1 and 2 with a different name perhaps. But Interplay just could never recover from Enter The Matrix. I think we'll see concept art that probably's been sitting at someone's desk for years trickle out whenever they want to gain some interest.
If the company can restart properly then good luck to them and well lots of ips that are still good that they possibly own. But till then yeah Bethesda's fallout is all we'll have.
Though would be nice to see the guys from those various studios work together again. #falloutmmo
@SpaceBat: Well they've already gone on the record as saying they have 4 in at least pre-production. With New Vegas coming out next year, I'd be surprised if they didn't try to follow up with 4 in 2011 or 2012 at the latest.
You've also got to believe, despite them being mum on it all, that TES V has got to be coming at some point relatively soon. #falloutmmo
@Yossarian: Actually you are a little bit wrong. Obsidian Entertainment making *Fallout: New Vegas* they have all developers who made Van Buren, Fallout 1,2 and people who made NWN series.
Bethesda will publish it and will make i think a decent fallout game, not that shitty Gunsblivion with absolutely casual dialog system . #falloutmmo
@Golgari: I'm not alone (probably among millions) when I say I put 250+ hours into Oblivion, and 300+ hours into "Gunsblivion". FO3 was brilliant, despite that fact that it wasn't 3/4 view and 100% swinging from FO1/2's nuts. #falloutmmo
@Golgari: Wrong? Where in my comment did I say Bethesda was developing New Vegas? I just said they'd want to follow up New Vegas with Fallout 4.
Also, not sure how you can call me wrong and then go off spouting a minority opinion like it was a fact. You may be a soulless curmudgeon who hates everything new, but LOTS and I mean LOTS of people loved Fallout 3 and would love nothing more than a Fallout 4.
It is pretty much universally appreciated as a great game that was execute very well.
You're entitled to your opinion, but be aware that you are in the minority with it. #falloutmmo
@SpaceBat: in what it was brilliant? IN what? Tell me please something... In downgrading the franchise? Making the worst dialog system in RPG?
Destroying S.P.E.C.I.A.L. system that has nothing to do with abilities in absolutely stupid, childish dialog mechanic?
Can you finish Fallout 3 with 1 intellect so every dialog could suit you with that intellect? Can you finish the game without killing someone? List goes on and on... No? Go read US reviews and play Fallout 3 and be happy with it, because its so Console brilliant. #falloutmmo
@Yossarian: can you listen a little bit? Fallout: New Vegas is not Fallout 4 and you said that hardcore gamers want a Fallout game and that shitty console trash is a definitive of Fallout, when Obsidian Entertainment makes Fallout: New Vegas and no one gives Bethesda to do it, except of publishing it (thats the only thing they can do, because they don't know how to make decent games anymore.)
Classic Fallout is going to return and that shitty previous game is not the definitive of Fallout. #falloutmmo
@Golgari: I hate to break it to you but Fallout: New Vegas is going to use the same exact engine as "Gunsblivion". The dialog might be different, but core gameplay the same.Your rebuttal to my comment was exactly what is to be expected from a Fallout purist. You've pushed aside the aspects that made FO3 hugely popular in favor of highlighting what was different from the first two games. Yes, they were great, but FO3 took things in a different direction and it garnered them GOTY honors and near universal praise. Your opinion is very much your own, and just for the sake of being "hardcore". This was a different game, with a different dialog system and a different way of doing things. You didn't have to pigeon-hole yourself or your skills or your SPECIAL. Bethesda put years of work into it and it showed. #falloutmmo
@SpaceBat: Actually we don't know about engine too much, if it will have Gunsblivion engine. OK. I m total ok with that. But make a good Fallout game. Use any engine you want... If it will be atleast Fallout game. Then why not?
Halo 3 gained GOTY honors too you know? And what? I know review sites that give it a score that is really suited to Bethesda's game. Like 75%.
Fallout 3 is a decent game, but its not a sequel to F1 or F2 where dialogs are great and list goes on and on. IF it had a diffferent name on franchise OK, but Bethesda wanted more money on that popular franchise name... they made this. #falloutmmo
@Koztah: In F1 you can't but in F2 you can. I did it. Yup, with Stimpack trick ofcourse id doesn't register. Anyway, you can.
and all that holywar is not only because of that. holywar is about what Bethesda did with SPECIAL and dialog system and with whole world that looks not really good. #falloutmmo
While I love fallout, an mmo is just that, an mmo, personally, I cant stand them, theyre just plain boring.
Thats just my opinion from playing a handful mind. #falloutmmo
@FeatherNET - Live in Canada: Most MMOs have monthly costs and expansions, which equates to pay-more-to-get-more I suppose.
The idea seems great because it's the same one they've had for the past 12 years. The sudden appearance of concept art at the 11th hour of their contract doesn't assuage my doubts in the project. As far as we know this art could have been left over from the original Fallout games. No evidence of funding, and basic concept art don't constitute "Full-Scale Work" in my opinion. #falloutmmo
@LordMaim: We can know this concept art isn't from the original Fallout games. Back then concept art was still done on paper/board. This is tablet + Photoshop (or Sketchbook Pro or ArtRage, etc.) #falloutmmo
@Larssa_87: There is a fan-made Fallout MMO based off the Fallout 2 engine and graphics. In it you choose if you want turn based or real time. #falloutmmo
The last two images really remind me of Fallout 2 more than the other games in the series. Have a feeling it's probably continuing on from there. #falloutmmo
@Hraesvelgr: My point is that many people enjoyed Fallout 3 immensely, and that I am bewildered by kyosen's desire to forget the game completely. What exactly is your point? #falloutmmo
@MadMinstrel: can't say. think they had the concepts for this as early as the time when ToEE was out and Tim Cain was still with Interplay back then. So when it comes to the concepts it could be looking a lot like the early fallout games. And these are just concept artwork, not game footage or anything. #falloutmmo
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And as we all know, Halo invented every game mechanic/idea ever. No exceptions. #falloutmmo
11/02/09
Large support staff of GMs, developers creating new content, QA folks hammering out bugs and exploits, etc don't work for free, nor can they rely on store sales to provide their income.
The average game these days gets 10-20 hours of story gameplay if you're lucky, after that replayability is based on creating new games or some form of multiplayer PvP. I realize Fallout 3 / Oblivion get a lot more playtime out of them if you explore every nook and cranny, but they're the exception in this day and age.
The average non-massive multiplayer game consists of a local save file outlining some very basic character information, if any. MMOs have databases that track a ton of info.
MMOs require mountains of bandwidth compared to gamer-hosted 8-player matches or GameSpy/Xbox Live hosted 16-player matches.
The sheer amount of game content that is available in a good subscription-based MMO outstrips even Fallout 3 and Oblivion, to be realistic.
Free to play MMOs are often maintained and supported by a very small skeleton staff and live off of item shop purchases that, while not mandatory, often will make your leveling or movement or equipment much better than trying to play without paying a cent.
Your subscription pays for ongoing content creation, paying for bug fixes that will actually get fixed (PS3 version of Oblivion GOTY anyone?) and keeping the infrastructure up to allow you to play with thousands of people at once instead of a glorified lobby game.
That all being said, I would be all over a Fallout MMO if done well. I'm not fussed about whether it's more like Fallout 1 or 3, as long as it's fun, encourages group play (hate how all recent MMOs give greatest benefit to soloers until the end-game,) and has some good storylines in it. #falloutmmo
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Typical console game: 10 hours of gameplay and added replayability through the same game with a new character or multiplayer pvp matches.
MMO: hundreds of hours of gameplay, way more development time into making a large amount of content.
Dunno what MMOs you've played or are basing your opinion on, but there's enough MMOs out there that have a lot of depth and storyline to them to rival any console RPG. #falloutmmo
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Take the time to talk to non-quest NPCs? Why bother? Read lore books scattered around the game? Boooring, where's my phat lewts.
I've played Everquest on and off since 2001, and the sheer amount of work that has gone into their storylines (though they've gotten lazy in recent years) is amazing.
They have hundreds of years of history built behind the whole Kunark expansion, one of my favourites for lore. Every single zone has a story behind it, and every raid mob you kill has a history outside of "zomg he's bad! Keel him!"
I'm not saying every MMO is rich in stories, but a lot of the higher quality ones are.
And yeah, I can totally see the point of being in favour of lifetime subscriptions and the like. I was mainly posting to counterpoint the people that would consider this game Fallout 4 (or 5 or whatever) in the size and scope, with multiplayer. #falloutmmo
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Not only would it be fun, it wouldn't require a stupid monthly subscription fee. #falloutmmo
11/02/09
Don't get me wrong I've been having a LOT of fun with borderlands besides the fact that gearbox dropped the ball on it (playing it on PC) and their support, massive ammount of bugs (and they happened on PS3 too not just PC) 20 year old net code, and using gamespy (GAMESPY?!?) it is still great fun to play with friends, once you get past the initial set up to play, that should of been ready out of the box.
If interplay does Fallout right though as an MMO setting it could be effing fantastic, everything could actually mean something, those bandits you shoot could be players, hell you could be one of those bandits, rob people, all that good stuff. Then we are looking at a hardcore MMO though, but with the carebear system most companies are adopting with MMO's these days, it may never happen.
11/02/09
Well, if I'm going to base my early thoughts on what that sort of game would do, I'd say it would probably suffer from a player base that will play it but the MMO will come crashing down after a few years much like the hordes of other MMOs that have come and gone since the original release of Fallout 3.
I'm not saying it wouldn't be a good game, and I'm not saying I'm opposed to them doing it, I'm just saying that I think they'd be better served making a game that wouldn't be dependent on making money off online subscriptions and would instead focus on smaller multiplayer groups being able to be played from a console.
Or to put it another way... I think WoW would crush them under their massive piles of money like a tin can.
Plus, wandering around a 'Wasteland' in an MMO would be weird. When Humanity's been blown the hell up, I don't want to see a party of 20 Vault Dwellers on a little walk about go grind themselves some XP against the Enclave over the hill while I'm trekking about the 'lonely wasteland'. #falloutmmo
11/02/09
But like I said, with the carebear system people adopt today with their games it most likely won't happen, especially if they are trying to beat WoW, but pleanty of games still survive without having to beat WoW man, you don't have to beat it to survive!
If they don't make it a hardcore game though, for that setting it won't survive IMO this setting needs to be tough, for immersive purposes.
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Bethesda is supposedly fighting them because they have nothing to show. #falloutmmo
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It isn't easy to take an IP and run out several different imaginings of it at one time. Bethesda "owns" the Fallout universe at the moment, and they'll keep owning it when next year's game comes out, and Fallout 4 releases in 2011.
A few other popular IPs can survive with different versions, but they don't always. I wonder, as more info comes out next year, if people will even pay any attention to this since it is clearly going in a post-apocalyptic WoW direction as far as style.
As much as all your hardcore Fallout 1 & 2 fans want to believe everyone wants classic Fallout, you have to come to terms with the fact that Bethesda's version is now the definitive Fallout. #falloutmmo
11/02/09
If the company can restart properly then good luck to them and well lots of ips that are still good that they possibly own. But till then yeah Bethesda's fallout is all we'll have.
Though would be nice to see the guys from those various studios work together again. #falloutmmo
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You've also got to believe, despite them being mum on it all, that TES V has got to be coming at some point relatively soon. #falloutmmo
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Bethesda will publish it and will make i think a decent fallout game, not that shitty Gunsblivion with absolutely casual dialog system . #falloutmmo
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Don't be naive and think that even a quarter of the current Fallout 3 players actually played the original Fallouts.
I'm not calling it definitive in the canonical sense, but definitive in that it now defines the Fallout brand. #falloutmmo
11/02/09
Also, not sure how you can call me wrong and then go off spouting a minority opinion like it was a fact. You may be a soulless curmudgeon who hates everything new, but LOTS and I mean LOTS of people loved Fallout 3 and would love nothing more than a Fallout 4.
It is pretty much universally appreciated as a great game that was execute very well.
You're entitled to your opinion, but be aware that you are in the minority with it. #falloutmmo
11/02/09
Destroying S.P.E.C.I.A.L. system that has nothing to do with abilities in absolutely stupid, childish dialog mechanic?
Can you finish Fallout 3 with 1 intellect so every dialog could suit you with that intellect? Can you finish the game without killing someone? List goes on and on... No? Go read US reviews and play Fallout 3 and be happy with it, because its so Console brilliant. #falloutmmo
11/02/09
Classic Fallout is going to return and that shitty previous game is not the definitive of Fallout. #falloutmmo
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I know New Vegas and Fallout 4 are two different products.
Get ready for disappointment because New Vegas is built on Fallout 3 and you're going to see a lot more of the same ( [xbox360.ign.com] ).
You may not have liked 3, but everyone else did [www.metacritic.com] .
There are millions of Fallout fans now because of Fallout 3. Those millions of fans are looking forward to Fallout 4.
Fallout 3 was FANTASTIC. Trying to argue otherwise with me is incredibly pointless. #falloutmmo
11/02/09
What's your point? #falloutmmo
11/02/09
Same in Fallout 2. Though with the Super Stimpack trick it doesn't register on your kill count. #falloutmmo
11/02/09
Halo 3 gained GOTY honors too you know? And what? I know review sites that give it a score that is really suited to Bethesda's game. Like 75%.
Fallout 3 is a decent game, but its not a sequel to F1 or F2 where dialogs are great and list goes on and on. IF it had a diffferent name on franchise OK, but Bethesda wanted more money on that popular franchise name... they made this. #falloutmmo
11/02/09
Yeah, and Halo 3 everybody liked on Metacritic too. Read popular review sites and ofcourse you MUST NOT HAVE your opinion!!111OneOneOne
Fallout 3 is a disaster and oldschool gamer that played F1, F2 know that Fallout 3 is not a properly done sequel to F1 and F2. #falloutmmo
11/02/09
and all that holywar is not only because of that. holywar is about what Bethesda did with SPECIAL and dialog system and with whole world that looks not really good. #falloutmmo
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Thats just my opinion from playing a handful mind. #falloutmmo
11/02/09
There's going to be a catch. Monthly costs, Pay-more-to-get-more, poor quality, whatever.
Just a feeling, I guess. #falloutmmo
11/02/09
The idea seems great because it's the same one they've had for the past 12 years. The sudden appearance of concept art at the 11th hour of their contract doesn't assuage my doubts in the project. As far as we know this art could have been left over from the original Fallout games. No evidence of funding, and basic concept art don't constitute "Full-Scale Work" in my opinion. #falloutmmo
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What's your point? #falloutmmo
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Woo-hoo. #falloutmmo
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