Whoa, whoa, whoa ... Is this article claiming that the multiplayer for Elite Force was better than Quake 3? Really? At the time, Q3 was pretty much the epitome of mp.
Starfleet Command 3 was awesome. Eventually I had these incredible ships and would just go tear-assing through space conquering the quadrant for the Klingon Empire.
Bridge Commander is great (& I'll look into that mouse thing...check back in a few).
Elite Force was also excellent, and the PS2 version wasn't bad either.
Nobody mentions Star Trek: Echoes From The Past on Genesis. It had ship combat, a rotating bridge-view like ST:BC, and three quarter perspective away missions.
It was hard as hell, and you basically needed to draw a map, but it kicked so much ass.
It also had the Picard Factor, where you had 2 options for dialogue when you were interacting on the view screen. You'd be talking to a Romulan, and you'd have the "Hey, fuck you buddy!" option, and the "Well, let's be reasonable, you're in Federation space. Are you sure you didn't just take a wrong turn? If you go home, there'll be no hard feelings" option. You couldn't always talk your way out of a fight, but you could always talk your way into one.
It even had a database where you could look up facts about the ships, characters, and planets.
i LOVED Elite Force 1, not just the singleplayer but the multiplayer "holomatch" was beyond excellent, i much MUCH preferred it to Q3A
spent hundreds of hours playing it, to this day i miss it, still remember the maps and the weapons... i'd love it if someone remade it, even just the holomatch with updated gfx, or even just like how they remade Quake with QuakeLive... EliteForceLive :)
@reality.exe -console: Voyager was my favourite series as a kid, simply because it was the only one I could see on TV and I wasn't yet old enough to appreciate the other, better series.
So when Elite Force came out I soiled myself, and when the expansion came out with that "Virtual Voyager" thing, I ruined another pair of underwear.
Going back to play it nowadays, it's still a fantastic shooter, but the novelty has worn off now that I've come to learn how Voyager compares to the rest of the Star Trek universe.
Why was Janeway a problem? Sure, she was an ass at times... but Kirk was a terrible captain, Picard sat on his ass and Sisko was Bajoran Jesus as often as he was a captain.
@Orian: They painted themselves into a corner. If anything bad happened they couldn't get a new shuttle or repair the ship; it had to be solved with going back in time or it all being a dream.
The characters also were all wooden parodies of themselves. And near the end it was a lot of 7 of 9 episodes. I like her Borg implants as much as the next guy but it just got tiresome.
@Orian: She always always ALWAYS wanted peace at ALL costs, especially when it didn't make sense. Granted they were just in a scientific ship, but really, she didn't grow a backbone until the show was ending.
@DrunkRaba: I don't want to generalize about the entire series, but maybe that's just a ST thing. I mean, Picard was like that too.
@Komrade Kayce: Off the top of my head I remember that episode with the Rock as perhaps bs, but I liked the stories for the most part.
Especially that one where they were trapped on a planet that was rotating too fast for its own good, and had everything on it speed up. Nevermind time slows down as you move faster, ST was never really logical.
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But....the King has a klingon forehead, so you're probably gonna go anyway.
05/07/09
Qaplah!
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05/07/09
I still play that game, strafing that Romulan Warbird in the second mission was great!!
05/07/09
Elite Force was also excellent, and the PS2 version wasn't bad either.
Nobody mentions Star Trek: Echoes From The Past on Genesis. It had ship combat, a rotating bridge-view like ST:BC, and three quarter perspective away missions.
It was hard as hell, and you basically needed to draw a map, but it kicked so much ass.
It also had the Picard Factor, where you had 2 options for dialogue when you were interacting on the view screen. You'd be talking to a Romulan, and you'd have the "Hey, fuck you buddy!" option, and the "Well, let's be reasonable, you're in Federation space. Are you sure you didn't just take a wrong turn? If you go home, there'll be no hard feelings" option. You couldn't always talk your way out of a fight, but you could always talk your way into one.
It even had a database where you could look up facts about the ships, characters, and planets.
[en.wikipedia.org]
05/07/09
05/07/09
I clicked on this story thinking "Well, of course they're going to have that Genesis / SNES TNG game on there!"
And then I was like ". . . huh?"
05/07/09
@xot: You had to go to the computer on the bridge and (IIRC) record to the Captain's Log.
05/07/09
05/08/09
Or what about Star Trek: Tactical Battles, the only Trek game (that I know of) to include Rumble support?
05/07/09
spent hundreds of hours playing it, to this day i miss it, still remember the maps and the weapons... i'd love it if someone remade it, even just the holomatch with updated gfx, or even just like how they remade Quake with QuakeLive... EliteForceLive :)
<3 Elite Force
05/07/09
05/07/09
So when Elite Force came out I soiled myself, and when the expansion came out with that "Virtual Voyager" thing, I ruined another pair of underwear.
Going back to play it nowadays, it's still a fantastic shooter, but the novelty has worn off now that I've come to learn how Voyager compares to the rest of the Star Trek universe.
05/07/09
05/07/09
05/07/09
Why was Janeway a problem? Sure, she was an ass at times... but Kirk was a terrible captain, Picard sat on his ass and Sisko was Bajoran Jesus as often as he was a captain.
05/07/09
The characters also were all wooden parodies of themselves. And near the end it was a lot of 7 of 9 episodes. I like her Borg implants as much as the next guy but it just got tiresome.
DS9 uber alles.
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05/07/09
05/07/09
@Komrade Kayce: Off the top of my head I remember that episode with the Rock as perhaps bs, but I liked the stories for the most part.
Especially that one where they were trapped on a planet that was rotating too fast for its own good, and had everything on it speed up. Nevermind time slows down as you move faster, ST was never really logical.
05/10/09
Actually now that I think about it, nvm. It does make sense. But then the people would have no mass....
05/07/09
05/07/09
I'm still looking though. ;)