I've never played Shadow of the Colossus, but I'm loving Prince of Persia. The only issue I have with boss battles is they're much too short, and I keep accidentally hitting enemies into walls or towards pits, triggering a quick-time-event, when I really just wanted to feel around the combat and try out everything I could. I've thought more then once of picking up SotC though...all I've heard about it, and outside of a few annoyances with Ico I loved it.
SotC is another of these "OMG, so amazing!" games that I played and thought... meh. Yes, it was pretty and the bosses were epic in scale but otherwise it fell flat. The whole game was just wash, rinse, repeat. Over and over again. I played half way through and couldn't take it anymore. That is of course all imho.
I would hope PoP, not having played it yet, has very little in comparison to SotC or I will be sorely disappointed.
Don't play PoP then. Minus the big colossi to fight, the game layout is very similar. You have a main hub and you complete areas in the order you decide. There are more similarities but I will not spoil it for you.
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was starred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was unstarred
@goldwings: Oh for the of god, thank you! I can't believe nobody else has made the connection to Okami. Literally everything in the game feels like it was inspired by Okami.
Well if you're going to steal something might as well be from SoTC. That game was freaking amazing! The atmosphere,boss design,scale,etc was something I honestly wasn't expecting.
Now you just made me think wistfully of what Team ICO has on the gas burner...Whatever it is, I hope it's as epic as SoTC.
I certainly wish the sequel to PoP will be in the same sort of fashion that Warrior Within was to Sands of Time.
PoP was good, but too...friendly. It can do with some more violence, gore, fighting and enemies that are made of flesh and blood instead of shadows for the future.
@Jandlecack: Is...is this sarcasm? Warrior Within had decent combat, but the presentation was almost insultingly bad, especially in light of how good Sands was.
@Jandlecack: wait... you actually liked the forced angst in warrior within? "YOU BITCH!" Maybe if they changed the prince's accent a la WW, i hate the voice actor they use now, and if the difficulty was upped like WW... but I really hope they don't try and appeal to the extreme crowd again.
@MDRL: No, it's not sarcasm. I meant the combat and battles. They have to be spiced up from PoP to the sequel in the way that they were from SoT to WW.
Oh dear, don't misunderstand me - I don't want another Emo-Prince ;)
As a gamer, I'm ashamed to admit it but I have never player SotC. I really should have but Ico was a bit of a disappointment for me and I never bought the hype that SotC brought with it. I really should have though. Might see if I can pick it up in my local Gamestop.
I'm late to this party but my two cents...PoP is decent but it's not the second coming that some people made it out to be. Some of the puzzles are annoying and take away from the exploration aspects. The constant fetch quests do the same. I like the idea of back tracking to get to a new area, but back track multiple times through the same area to collect shit just to give gamers something to do...no a good idea with this game. Fighting the same bosses multiple times was also a bad idea.
So to sum it up, PoP still isn't better than PoP: Sands of Time. Plain and simple. It's not a bad game, but ground breaking it is not. If anyone from UBI is looking for the masses to kiss their ass for THAT game...well...they better try again and make a better product.
I fucking HATE when egotistical developers thinkthat their game is so fucking awesome and us gamers are somehow less perfect than he is because we didn't get his vision or whatever artsy bullshit.
PoP was the most boring, repetitive, easy game I have played in a long time. The platforming was childishly easy going so far as to snap you right to the target of your jump even if you were way off mark. The combat was stupidly easy. Parry/attack and repeat. Assassin's Creed was better.
PoP was a by the numbers casual game with a pretty exterior. Saying it was taking risks or breaking the mold is complete bullshit. Comparing PoP to Mirror's Edge or Dead Space is way out of line. The later games were fantastic in their own right and far surpassed PoP in style, fun, challenge and execution.
PoP was pretty, sure, but that was about the only tjhing that set it apart from the pack. Those of you that thought the dialogue was awesome or that the characters were great have VERY low expectations for writing and story. Cheesy dialogue, generic characters and a VERY weak attempt at chemistry were all I got out of it.
When I fall asleep playing a game, something is off with the game. Games like Dead Space can hold my attention for hours while PoP had me bored the second time I had to backtrack through an entire level collecting orbs.
I am actually the the point in PoP where I need like 90 orbs to open the next area. There is no fucking way I am even going to bother with completing it. I might as well trade it in while I can still get something for it. It is already headed for the bargain bin.
it, along with dead space and mirror's edge, were this year's experimental titles, and that's why they're must-haves for me.
unfortunately, he's right. gamers DON'T want you to do anything differently. they don't want you to experiment at all.
of course, if you DO produce a game that's basically what the fans want, you end up with something like twilight princess - panned for NOT DOING ANYTHING NEW.
i'm SICK of it.
make up your minds, people. you can't ask for something new and then NOT BUY IT WHEN IT COMES (okami, psychonauts, mirror's edge, etc.)
it's thanks to YOUR tastes that we get banged together, uninspired, monotonous FPS games like legendary. they make those games because unfortunately, there seems to be an a market for it. :|
@curlyhairedboy: The lesson learned here is that gamers want innovation, but they don't want it more than their next FPS. Don't release these titles during the holidays! Release them when they have a chance. I just don't know what Ubisoft were thinking.
01/05/09
01/05/09
I would hope PoP, not having played it yet, has very little in comparison to SotC or I will be sorely disappointed.
01/05/09
Don't play PoP then. Minus the big colossi to fight, the game layout is very similar. You have a main hub and you complete areas in the order you decide. There are more similarities but I will not spoil it for you.
01/05/09
01/05/09
I want an Okami 2 now T_T
01/05/09
01/05/09
"Her Fertile Ground, which they had spent incomparable effort to purify, was soon to be corrupted beyond return."
Suggestive enough? Maybe something about light seeds being sowed instead of collected?
01/05/09
01/05/09
Also, I need to find a used copy of Sands of Time...
01/05/09
01/05/09
Now you just made me think wistfully of what Team ICO has on the gas burner...Whatever it is, I hope it's as epic as SoTC.
01/05/09
PoP was good, but too...friendly. It can do with some more violence, gore, fighting and enemies that are made of flesh and blood instead of shadows for the future.
01/05/09
01/05/09
01/05/09
Oh dear, don't misunderstand me - I don't want another Emo-Prince ;)
01/05/09
Just...yea. Not much "Persia" left in "Prince" when he speaks like a treasure hunting American hipster.
01/05/09
12/24/08
So to sum it up, PoP still isn't better than PoP: Sands of Time. Plain and simple. It's not a bad game, but ground breaking it is not. If anyone from UBI is looking for the masses to kiss their ass for THAT game...well...they better try again and make a better product.
12/24/08
PoP was the most boring, repetitive, easy game I have played in a long time. The platforming was childishly easy going so far as to snap you right to the target of your jump even if you were way off mark. The combat was stupidly easy. Parry/attack and repeat. Assassin's Creed was better.
PoP was a by the numbers casual game with a pretty exterior. Saying it was taking risks or breaking the mold is complete bullshit. Comparing PoP to Mirror's Edge or Dead Space is way out of line. The later games were fantastic in their own right and far surpassed PoP in style, fun, challenge and execution.
PoP was pretty, sure, but that was about the only tjhing that set it apart from the pack. Those of you that thought the dialogue was awesome or that the characters were great have VERY low expectations for writing and story. Cheesy dialogue, generic characters and a VERY weak attempt at chemistry were all I got out of it.
When I fall asleep playing a game, something is off with the game. Games like Dead Space can hold my attention for hours while PoP had me bored the second time I had to backtrack through an entire level collecting orbs.
I am actually the the point in PoP where I need like 90 orbs to open the next area. There is no fucking way I am even going to bother with completing it. I might as well trade it in while I can still get something for it. It is already headed for the bargain bin.
12/23/08
"under-purchased" -- the game was incredible.
12/23/08
it, along with dead space and mirror's edge, were this year's experimental titles, and that's why they're must-haves for me.
unfortunately, he's right. gamers DON'T want you to do anything differently. they don't want you to experiment at all.
of course, if you DO produce a game that's basically what the fans want, you end up with something like twilight princess - panned for NOT DOING ANYTHING NEW.
i'm SICK of it.
make up your minds, people. you can't ask for something new and then NOT BUY IT WHEN IT COMES (okami, psychonauts, mirror's edge, etc.)
it's thanks to YOUR tastes that we get banged together, uninspired, monotonous FPS games like legendary. they make those games because unfortunately, there seems to be an a market for it. :|
12/23/08
12/23/08
12/23/08
If you say the Warrior Within Prince was better then so help me...
12/23/08
But He's probably talking about the art style . . . i suppose.