<![CDATA[Kotaku: behemoth]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: behemoth]]> http://kotaku.com/tag/behemoth http://kotaku.com/tag/behemoth <![CDATA[Castle Crashers Not As Pricey As We Thought]]> While the Japanese Xbox page might have correctly "estimated" the price of Braid, they were dead wrong about Castle Crashers. Behemoth has confirmed the official price of their highly anticipated Xbox Live Arcade game, which will be released at the more Braid-like price point of 1200 Microsoft points - or 15 real life dollar points.

While that still leaves Castle Crashers at a price point higher than your average XBLA title, it's a great deal less than the original listing, which had the game going for 1800 points, or $22.50. Behemoth would also like to remind you that they'll be on hand at both PAX this month and the Tokyo Game Show in October, so stop by and give them hugs. The sweatier the better.

1200 Points, Behemoth Forums, PAX, and TGS [Castle Crashers Dev Blog]

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<![CDATA[New Castle Crashers Screens]]> Been a long time since we saw/heard anything about Castle Crashers. Been too long. So it's great today to see some new screens for the game (including a couple featuring a Behemoth cameo), which while still without a release date, should hopefully be with us soon.

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<![CDATA[Castle Crashers for XBLA "Completely Completed"]]> The cartoony multiplayer side-scrolling brawler, promising one of the deepest gameplay experiences of any Xbox Live Arcade game, is finished. So says developer The Behemoth on its official dev blog. No release date as of yet — it will take "a couple months at the very least" to finish QA, certification XBLA bureaucracy, etc. etc.

Behemoth posted some new screenshots, and says the devblog will update with more character profiles even though the game's finished. Any guess what the points cost for this thing will be?

Castle Crashers is Completely Completed[Castle Crashers Development Blog, big thanks to GeorgeLiquor and Spade0013]

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