This figure looks great!. Too bad it's a demo. We all the consumer releases won't look nearly half as good. I held off on the Lilith figure because my lovely Iroha turned out....LESS than lovely.
Fool me once, shame on you, Konami.
Let's just say that you're not gonna fool me again.
Yeah, it might seem kind of prudish, but I prefer girls in tight jeans or something over a miniskirt or panties. There's something to be said about a girl that still leaves something to my imagination.
I don't know anything about her, but in the posters I see at arcades here in Tokyo she looks more like a disaffected hipster chick than a blushing cutesy moe clone.
I much prefer the poster version. Better fashion sense too.
@ballistic3188: It is the ultimate weapon to subconsiously get us to grab our wallets and make us believe it is the right/best purchase.
...
"I'd like 3 please"
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was starred
(DEAD) Goldwings - Remembered for his bravery and heroism... xD was unstarred
@Billkwando bought his tickets for Hyde's US tour: I know what you mean, even Rockband 2 with auto calibration doesn't really work... the only way to minimize that lag is if I hook up my HDMI to the HDTV directly instead of my home theater receiver and even then I have to use the sound from regular A/V. I don't know about the XB360 version since I don't own RB2 for it.
The work around kinda defeat the purpose of the high def gaming IMO. Until they get the calibration right for rhythm games I don't want to even bother with it. But since Beatmania is for the PS2 it's made for SDTV so it's kinda pointless to put it on the BC-able PS3 unless you only have a SDTV using standard A/V or component hookup.
Couple things I learned that HD games this gen is that any time sensitive games are pain in the ass and lightgun games (guncon 3) isn't accurate enough.
If you have a decent LCD this is not an issue. It all depends on how fast the scaler is on your LCD. I have a Philips set that I don't have to to adjust at all for Beatmania/pop'n music/Rock Band.
Even so, IIDX has allowed you to calibrate the timing for some time now... I wanna say since 6th style, but it may be 8th.... been so long since I played them.
@Billkwando bought his tickets for Hyde's US tour: Just turn your hdtv to game mode or turn off any special enhancement options ... DDR plays just fine on my ps2 or 60gig ps3 hooked up to my 2+ year old 61" samsung DLP.
@lilaliendog: I have a Samsung 630 LCD HDTV and games like GH/RB/other music intensive game still lags even with game mode on. It's not the TV, its the calibration engine since I do better with RB1 then I do with RB2.
However if I use component or standard A/V including the audio I get no lag on any of them. It's the HDMI latency that causes the problem and I don't think the auto cailbration (on games that have them) compensate for that issue, then you also have to calibrate the audio delay also. I just missed the good old days where music gaming works without fiddling around and fine tuning stuff.
This is true. I play with component cables and game mode on a Samsung... I think it's an LN-S3141D TV, but I find IIDX to be very playable.
On the other hand, I'm less sensitive to lag than most music gamers because I use my ears as opposed to my eyes - usually I'm looking about halfway up the screen to "precache" the notes before I hit the buttons... This weekend I was playing DJ Max Portable II on my PC, streaming video from the PSP via RemoteJoy - the trick is just to avoid looking at the bottom line.
@Neko_Tech: It's a combination of a few things really. First is the input mechanism. The Wii has inherent lag with any input from the Wii Remote to the Wii, but has no lag with a gamecube controller. The PS3 controller has no latency if you're using Sony's native blutooth format. (In other words, because GH and RB guitars aren't using Sony's protocol, they have lag. The 360 however, seems to be the only one I've tested that has no inherent latency in the controller 1st or 3rd party.
This isn't a fanboy post. I work for Activision and have tested all 4 (PS2 included) platforms many many times.
The second issue is of course, the HDTV. The problem with 'calibrating' the lag in the software is it doesn't even really fix the problem. It just makes it more playable.
(The following is a combination of online research, my personal research, and theories and I haven't found anyone who could come up with a better explanation. That said, I know there are flaws in my theory and if anyone could fill me in, that would be greatly appreciated.)
All HDTV's have what is called a 'Native resolution'. This native resolution simply means that in actuallity, the TV has this number of pixels that it can display with. If you input a signal that is different than its native resolution, then the TV must scale that image to match its native resolution so that there are no black borders. If you have a HDTV that can only do 720p / 1080i as the highest, they typically have a native resolution of 1368x768, which you may notice is different than 720p (1280x720) and 1080i (1920x1080 interlaced). Then if you feed that TV a 480i signal, it gets worse. First, because the image is interlaced, the TV must buffer the entire first field (half of the lines) and wait for the first line of the 2nd field to draw before it can scale the image and display it. This adds 16ms of latency assuming the scaler takes no time to scale (which of course it will.)
Now, all the calibration in music games does is move one or more of the different streams to make it seem synced. The problem is, in order to hit the notes on time, you're still going to have to compensate for it some how. I could go on about that, but that's another topic.
With that said, there are flaws in my theory that I can't explain and I haven't heard a better theory. Where I got the whole idea of native resolution comes from here (http://hdtvlag.googlepages.com/). And even he says on the site that doing his test through VGA shows no lag. If the theory is correct and you're inputting a resolution that does not match the native resolution, then there will be latency. Both his tests and mine show that to be false. However, I have played on different monitors both running VGA where one had serious lag (360 playing GH to a computer monitor), and the other had none (using his test) so I don't know what's going on there. The other is that if you have a TV that has a native resolution of 1920x1080 (1080p) running any current-gen console at 1080p, there should be no latency (with all the 'pretty' settings turned off on the TV). This I have also found not to be the case.
@CyricZ: To be fair, it kind of made sense for Bemani to stick with the PS2 given that their games aren't the least graphically intensive and there's some many people with a PS2, especially Bemani fans. And I'll admit that I'm not looking forward to dealing with lag between my PS3 and TV.
09/02/09
This figure looks great!. Too bad it's a demo. We all the consumer releases won't look nearly half as good. I held off on the Lilith figure because my lovely Iroha turned out....LESS than lovely.
Fool me once, shame on you, Konami.
Let's just say that you're not gonna fool me again.
09/02/09
09/02/09
09/02/09
My, those are some saucy pictures after that jump.
09/01/09
09/02/09
09/02/09
Yeah, it might seem kind of prudish, but I prefer girls in tight jeans or something over a miniskirt or panties. There's something to be said about a girl that still leaves something to my imagination.
09/02/09
09/01/09
09/02/09
09/01/09
I much prefer the poster version. Better fashion sense too.
09/01/09
09/02/09
09/01/09
hmm so that statue has a 5 fetish staple count.
missed the potential for a Zettai Ryouiki though
anyone see some more fetish staples?
09/01/09
...
"I'd like 3 please"
07/13/09
07/13/09
The work around kinda defeat the purpose of the high def gaming IMO. Until they get the calibration right for rhythm games I don't want to even bother with it. But since Beatmania is for the PS2 it's made for SDTV so it's kinda pointless to put it on the BC-able PS3 unless you only have a SDTV using standard A/V or component hookup.
Couple things I learned that HD games this gen is that any time sensitive games are pain in the ass and lightgun games (guncon 3) isn't accurate enough.
07/13/09
If you have a decent LCD this is not an issue. It all depends on how fast the scaler is on your LCD. I have a Philips set that I don't have to to adjust at all for Beatmania/pop'n music/Rock Band.
Even so, IIDX has allowed you to calibrate the timing for some time now... I wanna say since 6th style, but it may be 8th.... been so long since I played them.
07/13/09
07/13/09
However if I use component or standard A/V including the audio I get no lag on any of them. It's the HDMI latency that causes the problem and I don't think the auto cailbration (on games that have them) compensate for that issue, then you also have to calibrate the audio delay also. I just missed the good old days where music gaming works without fiddling around and fine tuning stuff.
07/13/09
This is true. I play with component cables and game mode on a Samsung... I think it's an LN-S3141D TV, but I find IIDX to be very playable.
On the other hand, I'm less sensitive to lag than most music gamers because I use my ears as opposed to my eyes - usually I'm looking about halfway up the screen to "precache" the notes before I hit the buttons... This weekend I was playing DJ Max Portable II on my PC, streaming video from the PSP via RemoteJoy - the trick is just to avoid looking at the bottom line.
07/13/09
This isn't a fanboy post. I work for Activision and have tested all 4 (PS2 included) platforms many many times.
The second issue is of course, the HDTV. The problem with 'calibrating' the lag in the software is it doesn't even really fix the problem. It just makes it more playable.
(The following is a combination of online research, my personal research, and theories and I haven't found anyone who could come up with a better explanation. That said, I know there are flaws in my theory and if anyone could fill me in, that would be greatly appreciated.)
All HDTV's have what is called a 'Native resolution'. This native resolution simply means that in actuallity, the TV has this number of pixels that it can display with. If you input a signal that is different than its native resolution, then the TV must scale that image to match its native resolution so that there are no black borders. If you have a HDTV that can only do 720p / 1080i as the highest, they typically have a native resolution of 1368x768, which you may notice is different than 720p (1280x720) and 1080i (1920x1080 interlaced). Then if you feed that TV a 480i signal, it gets worse. First, because the image is interlaced, the TV must buffer the entire first field (half of the lines) and wait for the first line of the 2nd field to draw before it can scale the image and display it. This adds 16ms of latency assuming the scaler takes no time to scale (which of course it will.)
Now, all the calibration in music games does is move one or more of the different streams to make it seem synced. The problem is, in order to hit the notes on time, you're still going to have to compensate for it some how. I could go on about that, but that's another topic.
With that said, there are flaws in my theory that I can't explain and I haven't heard a better theory. Where I got the whole idea of native resolution comes from here (http://hdtvlag.googlepages.com/). And even he says on the site that doing his test through VGA shows no lag. If the theory is correct and you're inputting a resolution that does not match the native resolution, then there will be latency. Both his tests and mine show that to be false. However, I have played on different monitors both running VGA where one had serious lag (360 playing GH to a computer monitor), and the other had none (using his test) so I don't know what's going on there. The other is that if you have a TV that has a native resolution of 1920x1080 (1080p) running any current-gen console at 1080p, there should be no latency (with all the 'pretty' settings turned off on the TV). This I have also found not to be the case.
07/13/09
Why is it the last one?
Are they upgrading to the PS3 or something with IIDX 17?
07/13/09
07/13/09
03/10/09
Also, that figure looks a lot more moe than Goli's art style.
03/10/09
I would buy alot of figurines...
if only the missus would allow it...
03/10/09
Yeah, I know what you mean.
03/10/09
03/10/09
I'd ht a lot of plastic figurines
That $200 snake figurine is no exception.
03/10/09
03/10/09
03/10/09