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The Last beatmania Game On PlayStation 2 Is...
| posts about #beatmaniaiidx16empress more → |
The Last beatmania Game On PlayStation 2 Is... |
07/13/09
07/13/09
The work around kinda defeat the purpose of the high def gaming IMO. Until they get the calibration right for rhythm games I don't want to even bother with it. But since Beatmania is for the PS2 it's made for SDTV so it's kinda pointless to put it on the BC-able PS3 unless you only have a SDTV using standard A/V or component hookup.
Couple things I learned that HD games this gen is that any time sensitive games are pain in the ass and lightgun games (guncon 3) isn't accurate enough.
07/13/09
If you have a decent LCD this is not an issue. It all depends on how fast the scaler is on your LCD. I have a Philips set that I don't have to to adjust at all for Beatmania/pop'n music/Rock Band.
Even so, IIDX has allowed you to calibrate the timing for some time now... I wanna say since 6th style, but it may be 8th.... been so long since I played them.
07/13/09
07/13/09
However if I use component or standard A/V including the audio I get no lag on any of them. It's the HDMI latency that causes the problem and I don't think the auto cailbration (on games that have them) compensate for that issue, then you also have to calibrate the audio delay also. I just missed the good old days where music gaming works without fiddling around and fine tuning stuff.
07/13/09
This is true. I play with component cables and game mode on a Samsung... I think it's an LN-S3141D TV, but I find IIDX to be very playable.
On the other hand, I'm less sensitive to lag than most music gamers because I use my ears as opposed to my eyes - usually I'm looking about halfway up the screen to "precache" the notes before I hit the buttons... This weekend I was playing DJ Max Portable II on my PC, streaming video from the PSP via RemoteJoy - the trick is just to avoid looking at the bottom line.
07/13/09
This isn't a fanboy post. I work for Activision and have tested all 4 (PS2 included) platforms many many times.
The second issue is of course, the HDTV. The problem with 'calibrating' the lag in the software is it doesn't even really fix the problem. It just makes it more playable.
(The following is a combination of online research, my personal research, and theories and I haven't found anyone who could come up with a better explanation. That said, I know there are flaws in my theory and if anyone could fill me in, that would be greatly appreciated.)
All HDTV's have what is called a 'Native resolution'. This native resolution simply means that in actuallity, the TV has this number of pixels that it can display with. If you input a signal that is different than its native resolution, then the TV must scale that image to match its native resolution so that there are no black borders. If you have a HDTV that can only do 720p / 1080i as the highest, they typically have a native resolution of 1368x768, which you may notice is different than 720p (1280x720) and 1080i (1920x1080 interlaced). Then if you feed that TV a 480i signal, it gets worse. First, because the image is interlaced, the TV must buffer the entire first field (half of the lines) and wait for the first line of the 2nd field to draw before it can scale the image and display it. This adds 16ms of latency assuming the scaler takes no time to scale (which of course it will.)
Now, all the calibration in music games does is move one or more of the different streams to make it seem synced. The problem is, in order to hit the notes on time, you're still going to have to compensate for it some how. I could go on about that, but that's another topic.
With that said, there are flaws in my theory that I can't explain and I haven't heard a better theory. Where I got the whole idea of native resolution comes from here (http://hdtvlag.googlepages.com/). And even he says on the site that doing his test through VGA shows no lag. If the theory is correct and you're inputting a resolution that does not match the native resolution, then there will be latency. Both his tests and mine show that to be false. However, I have played on different monitors both running VGA where one had serious lag (360 playing GH to a computer monitor), and the other had none (using his test) so I don't know what's going on there. The other is that if you have a TV that has a native resolution of 1920x1080 (1080p) running any current-gen console at 1080p, there should be no latency (with all the 'pretty' settings turned off on the TV). This I have also found not to be the case.
07/13/09
Why is it the last one?
Are they upgrading to the PS3 or something with IIDX 17?
07/13/09
07/13/09