I remember the Beaterator thing online a while back... like around the GTA3 era. I couldn't make music at all with it . Fruityloops was easier but more expansive. But I guess now that it's portable, it could have a lot more potential.
semi-related: I didn't like Timbo's production on the original Shock Value... Tracks off Life and Times part 3 was his better production. BP3 was also very nice. =/ #beaterator
@TheWP listens to Yukkuris; Takes it easy: I have to promote this just because you beat me to my joke about how when I'm in the bathroom I'm *always* making sweet sweet music.
@Yossarian: TMI indeed. I was going to make a joke but somehow a image of you using the beaterator while on the toilet popped up in my mind. Very disturbing.
Okay, let me put in my two cents as a musician and a part-time music educator...
I used to be dead-set against music games like Rock Band and Guitar Hero. I thought they were a waste of time and that kids should be practicing real instruments instead. Yes, I thumbed my nose at the music game genre and then put on my monocle and sipped a cup of Earl Grey.
A few summers ago I worked at a local band/orchestra/guitar retail store to pocket some money to pay for tuition. In the span of 2 1/2 months, I sold over $15,000 in guitars primarily to kids between the ages of 10-15. I'd never quite seen a run on guitars like this before. In my usual banter with customers while they're looking at instruments, I usually ask what's inspired the customer/recipient (in this case, mostly kids) to want to pick up the guitar. Answer in a shocking majority of purchases:
Guitar Hero and Rock Band
Fast forward to last winter where I'm student teaching with an elementary music program. I brought my Wii and a copy of Wii Music in as sort of a treat for kids who behaved well during class. Once every other week or so I'd let them play Wii Music for the last half of class (and every day during lunch when the weather outside was foul I'd have the music room open for them to play as well). A week or so after starting this I get a phone call from a parent that goes something like this:
Parent: Would you happen to know where I can rent a trumpet?
Me: Sure, here's the name of a music store I work for and contract with. Might I ask why you're interested?
Parent: Oh, [Child's name] said he enjoyed that Wii Music game you let him play during lunch so we went and bought a copy for home. He played a lot of the instruments in it and really liked the trumpet, we asked if he'd like to learn to play for real and he jumped at the chance.
I'm not sure if music games can actually teach music (though I think there's possibilities to teach rhythmic feel which is wonderful), but what I am sure of is that these music games have opened up a lot of possibilities for kids who would otherwise be uninterested. As far as I'm concerned, if music games can pull kids into music and perhaps inspire them to pick up real instruments, they are nothing short of successful.
@LaneWinree: Great response! What an amazing story. I know I'm in the same boat with drums on RB. I REALLY want a real set, but don't have the space. Thankfully, I can get the ION drum kit and add a drum brain to fake it.
Great article, AJ, I can surely admit that [shiryumusic.no.sapo.pt] may have never existed today and for the past 10 years if it wasnt for a mister Tim Wright (CoLD SToRAGE) giving a hand to a certain PSX Music making software named "Music". After the trackers from Commodore Amiga, it was both "Music" and "Fluid" that began making me aware of how to make electronic music ant the rest... is history. I hope more ppl make this jump from "playing around" to making, I can assure, it's an amazing hobby and yes, can even become a carrer! But im really sticking to putting out free music for everyone. =) Have some TRONic on me, AJ.
I feel someone should mention the Music series of games/programmes made by Jester. The first one came out in 1998 and attempted to offer Playstation gamers the opportunity to try out an approximation of the kind of Digital Audio Workstation environment used in the production of virtually all music in this day and age.
That is all.
p.s. I have a picture but for some reason uploading is not working for me today.
I always found that fine line in game design very interesting in terms of games that revolved around actually making music comparted to those that use music to direct your interest.
Personally I think the Dreamcast was the first to pioneer both formats. Rez used music as a companion that accompanied you throughout the game. Although the interactions did not depend on music so to speak, the game became synonymous with beat creation.
Space Channel 5 was one of the first games based solely on music user interface reactions. Simon Says, but much much cooler. I might be wrong here but you could even go as far to say that SC5 was the precursor to the DDR game fad that was so popular at one time.
Wipeout is another that turned a corner in terms of musical involvement. Although it did not use music as a mechanism for gameplay, it was if I recall the first game to publicly market itself based upon what music the game actually contained. The game tailored itself around the electronic music explosion that hit the US and Europe during the mid 90's. At one point Sony showcased the game in trendy nightclubs across the country. The Soundtrack was as big of a hit as the game itself.
I won't venture into what Guitar Hero and the like has achieved or what the latest and greatest is, but it is nice to reflect on how Video games have proven to be an outstanding medium in terms of reaching out to people that would otherwise have no desire to pursue music in other ways.
I had a kid come into work the other day when I was playing the Sonic the Hedgehog 1 soundtrack on the speakers. The kid, around 13, exclaimed how strange the music was.
After explaining that it was video game music, he said "Why don't you play video game music like guitar hero?"
So there we have it, after a brief discussion he believed that all the songs in Guitar Hero was just well, from guitar hero.
@Atomsk88: I think the biggest issue here isn't that he doesn't appreciate video game music, it's that he thinks the music in Guitar Hero, is some sort of an original soundtrack. It boggles the mind.
10/15/09
semi-related: I didn't like Timbo's production on the original Shock Value... Tracks off Life and Times part 3 was his better production. BP3 was also very nice. =/ #beaterator
10/15/09
Or perhaps you should listen to more Arabic music. #beaterator
10/15/09
10/15/09
10/15/09
10/15/09
10/15/09
Great, I've reduced myself to toilet humor. #beaterator
10/15/09
[edit] #TMI
10/15/09
10/15/09
Sick sick man. #beaterator
10/15/09
10/15/09
10/15/09
Angels singing and all of that.
10/15/09
@Yossarian: You're a funny funny man. I can't top that, your multiple beatertors sunk my toilet station. #beaterator
10/09/09
10/09/09
I used to be dead-set against music games like Rock Band and Guitar Hero. I thought they were a waste of time and that kids should be practicing real instruments instead. Yes, I thumbed my nose at the music game genre and then put on my monocle and sipped a cup of Earl Grey.
A few summers ago I worked at a local band/orchestra/guitar retail store to pocket some money to pay for tuition. In the span of 2 1/2 months, I sold over $15,000 in guitars primarily to kids between the ages of 10-15. I'd never quite seen a run on guitars like this before. In my usual banter with customers while they're looking at instruments, I usually ask what's inspired the customer/recipient (in this case, mostly kids) to want to pick up the guitar. Answer in a shocking majority of purchases:
Guitar Hero and Rock Band
Fast forward to last winter where I'm student teaching with an elementary music program. I brought my Wii and a copy of Wii Music in as sort of a treat for kids who behaved well during class. Once every other week or so I'd let them play Wii Music for the last half of class (and every day during lunch when the weather outside was foul I'd have the music room open for them to play as well). A week or so after starting this I get a phone call from a parent that goes something like this:
Parent: Would you happen to know where I can rent a trumpet?
Me: Sure, here's the name of a music store I work for and contract with. Might I ask why you're interested?
Parent: Oh, [Child's name] said he enjoyed that Wii Music game you let him play during lunch so we went and bought a copy for home. He played a lot of the instruments in it and really liked the trumpet, we asked if he'd like to learn to play for real and he jumped at the chance.
I'm not sure if music games can actually teach music (though I think there's possibilities to teach rhythmic feel which is wonderful), but what I am sure of is that these music games have opened up a lot of possibilities for kids who would otherwise be uninterested. As far as I'm concerned, if music games can pull kids into music and perhaps inspire them to pick up real instruments, they are nothing short of successful.
10/09/09
10/09/09
Or better yet, in musician terms, a gateway drug.
10/09/09
10/09/09
Perfect for people like me!
10/09/09
Edit: OK, never mind.
10/09/09
10/09/09
That is all.
p.s. I have a picture but for some reason uploading is not working for me today.
10/09/09
10/09/09
Personally I think the Dreamcast was the first to pioneer both formats. Rez used music as a companion that accompanied you throughout the game. Although the interactions did not depend on music so to speak, the game became synonymous with beat creation.
Space Channel 5 was one of the first games based solely on music user interface reactions. Simon Says, but much much cooler. I might be wrong here but you could even go as far to say that SC5 was the precursor to the DDR game fad that was so popular at one time.
Wipeout is another that turned a corner in terms of musical involvement. Although it did not use music as a mechanism for gameplay, it was if I recall the first game to publicly market itself based upon what music the game actually contained. The game tailored itself around the electronic music explosion that hit the US and Europe during the mid 90's. At one point Sony showcased the game in trendy nightclubs across the country. The Soundtrack was as big of a hit as the game itself.
I won't venture into what Guitar Hero and the like has achieved or what the latest and greatest is, but it is nice to reflect on how Video games have proven to be an outstanding medium in terms of reaching out to people that would otherwise have no desire to pursue music in other ways.
*Whistles some Ocarina of Time tunes*
10/09/09
After explaining that it was video game music, he said "Why don't you play video game music like guitar hero?"
So there we have it, after a brief discussion he believed that all the songs in Guitar Hero was just well, from guitar hero.
I wanted to share.
10/09/09
Then I realized that maybe this kid is only new, and he had only played music games so far.
Then I reread the last paragraph, highlighted the "13 age" part, and sighed again.
10/09/09
10/09/09
10/09/09
Isn't that the song Battlestar Galactica wrote to use as a homing beacon? Whos this Jimi Hendrix guy, he must have copied them. :P
10/09/09
10/09/09
however, it's a good alternative for the 95% of the population who won't ever do that.
10/05/09
10/05/09
"God, mom! Go away!"
"Open this door right now, young man!"
"Go away mom, I'm busy!"
"Right this minute, or I'm taking away your PSP and telling your gather"
*door opens*
"Billy! Have you been Beaterating in here?!?!?!?!"