Just in case you forgot how amazingly versitile Rockstar's Beaterator is, the developer passed us a clip created by unconventional rapper and producer Jay Electronica to remind you.
Grand Theft Auto: Chinatown Wars is on the way, but Timbaland's music-generation program Beaterator leads the way as Rockstar's first "game" on for the iPhone.
Music students at New York City's East Side Community High School are throwing out their guitars, pianos and cowbells, with one program at the school instead teaching kids with PSPs and copies of Rockstar's Beaterator.
With his likeness plastered all over Beaterator, rapper and producer Timbaland is definitely serious about the PSP title - serious enough to use it on tracks from his upcoming album Shock Value 2.
Rockstar wants to see what MySpace Music artists can do with Beaterator, and they're providing the PSPs, the games, and a $5,000 prize for the best track.
How do you get a feel for a music game when there's no sound? Answer: Learn to visualize music.
The music games designed to make you feel like a guitar hero or a Beatle get the biggest headlines. But game developers have also repeatedly tried to harness gaming technology to help you be a musician. Now it's Rockstar's turn.
Rockstar makes a move onto the iPhone in a big way, announcing both music-maker Beaterator and Grand Theft Auto: Chinatown Wars for Apple's handheld this fall.
We break rumor without prejudice to the source, and this one comes from Vogue. Model Jacquetta Wheeler is friends with Sam Houser's wife, Anouchka, and during a visit, she says Sam showed Beaterator to her - on an iPhone.
For years Rockstar Games has been developing a PSP successor to Beaterator, its 2005 web-based beat-producing application. Beaterator finally emerges in September. But you can see it in action here on a PSPgo, with music producer Timbaland at the helm.
Don't look now, but Rockstar's borderline mythical music title Beaterator is coming, it's coming this year, and it's coming to the PlayStation Portable.
In an earnings call today, Take Two executives worked revenue drops, the word "Beaterator," a denial of a digital distribution sea-change and praise for Rockstar into one conversation. This is how they did it: