<![CDATA[Kotaku: Bans]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Bans]]> http://kotaku.com/tag/bans http://kotaku.com/tag/bans <![CDATA[ Xbox Live "Gay" Crackdown MIGHT Be Getting A Little Out Of Hand ]]> Last week, Microsoft banned a user from Xbox Live for having the gamertag theGAYERgamer. Things did not end well. Now, tonight, we get an email from another Xbox Live user whose gamertag has been barred because it violates XBL policies (remember, you can't have a sexual term in your name, regardless of sexual orientation). The incriminating gamertag? RichardGaywood. The problem here? It's the gamertag of Richard Gaywood, a now-slightly-disgruntled 360 owner from the UK (and yes, we've confirmed this is his real name). Oops.

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Wed, 21 May 2008 00:00:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=392304&view=rss&microfeed=true
<![CDATA[ Brazilian Government Bans Counter-Strike, EverQuest, Fun ]]> brazil_cs.jpgThe South American nation famous for its ability to create great soccer players, attractive swimsuit models and land that used to be rainforests has brought the banhammer down upon two of the world's most popular online games. Both Counter-Strike and EverQuest, each now nine-years old, were said to promote "the subversion of public order, were an attack against the democratic state and the law and against public security" by the judge enacting the ban.

According to the AFP report on the matter, the prohibition on selling CS and EQ was actually passed in October of 2007, but was only recently enforced by PROCON, the national consumer protection agency. Good work, Brazil. Glad all of your problems are sorted out now that the video game police are tackling the tough issues!

Members of the Kotaku Brazilian Connection wrote in to let us know about the ban. Their letters are after the jump and provide some insight into the local video game market.

From Pinguin:

Since 01/17, Counter Strike and Everquest are banned in Brazil. The decision came from a federal judge, based in the Consumer Rights, saying that it puts in danger the life of buyers. You can see the full decision in this site. (in Brazilian portuguese)

The counter strike was banned because, in experts opinion, teachs war strategies.
Everquest was banned because of their quests. The Brazilian judge, claims that, some quests ask for the user do good things and bad things, leading the user to pscicological problems.

In Brazil, those games were rated to 18+, by the Justice. In the past, before those rates exist, games like Carmagedon, Grand Theft Auto and Postal were banned too.

But, we still can play Postal 2, Manhunt (the complete version) and all the other games. Everquest isn't even [sold] in Brazil!

From Romulo:

Since 17/01/2008 the games "Counter-Strike" and "EverQuest" are been confiscated in the Brazilian state of Goiás by the PROCON, an organism created to defend consumer rights. The decision is extended trough all brazilian territory, the games were considered "[improper] for consume" and "nocive to the consumer health" offending some articles of the brazilian "consumer defense and protection code", a law that is usually used to protection the consumer against big companies.

Here in Brazil a single judge can make a decision that is valid in the whole country, this is the case, but other states are not confiscating the game as they think there may be something wrong with such a decision. The judge also classify CounterStrike and Everquest as being "nefast".

Acording to procon and the judge, Counter-Strike is described as "a game where drug deales sequestram and take to a morro thre UN representatives. Police invades the place and is received with bullets", the text also affirms, without showing names ou researches, that "in the vision of specialists that game teaches war techniches". Thats not counter strike´s but user generated content, CS_rio is a very popular map and played a lot in Brazil.

The reason to justify the ban, "violent games ou that bring violece are capable of forming agressive individuals, its evident is strong power of influence, reforcing agressive atitude on some individuals and social groups.", they go even farther when justifying everquest ban, [everquest] "takes the player to total nonsense and heavy psicologycal conflicts, because the quests he receives may be good or bad."

EA Brazil released a note claiming the content cited is not from counter strike but user generated, and say it´s waiting for a judicial notification to take legal action.

From Hank:

This is kotaku user HANK-SP, from Brazil, reporting that the brazilian state of Goias has banned the games Counter-Strike and the RPG EverQuest. The decision, taken by a court in Goias, is extented to all Brazil. The federal police IS already taking away copies from these games, altough EverQuest is not officially released in Brazil. Procon, brazilian governmental foundation for consumer defense, argued, on its website, that Counter-Strike is a game where "Rio de Janeiro drug dealers kidnapp and take to a slum three UN representants. The police invades the place and is welcomed with bullets. (...) In the vision of experts the game teaches war techniques". As for EverQuest, Procon states that it "takes the gamer to complete moral conflict and 'heavy' psychological conflicts; for the tasks that are given to them could be bad or good. (...) Violent videogames that use violence are capable of forming agressive individuals, making it evident that is strong its influence on psyquism, reinforcing aggressive attitude against certain individuals and social groups". The web site also states that anyone who sees these games being sold, that they should contact Procon for the arrest of the games. All this information has come from UOL, Brazil's biggest web portal, owned by Brazil's biggest newspaper "Folha de Sao Paulo". http://jogos.uol.com.br/pc/ultnot/2008/01/18/ult182u7954.jhtm In another news, UOL reports that EA has already answered that Counter-Strike doesn't have any Rio de Janeiro, any slums, any funk soundtrack, neither UN comissioners. http://jogos.uol.com.br/pc/ultnot/2008/01/18/ult182u7956.jhtm

Thanks for taking the time to write in, guys. Keep us informed of any developments, if you have the time.

Brazil bans popular video games seen to incite violence [AFP/Google]

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Fri, 18 Jan 2008 17:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=346800&view=rss&microfeed=true
<![CDATA[ India Considering Ban on Violent Video Games ]]> indiacensorshipgameguru.jpg With a backstory that is apparently the absolute height of family melodrama, the Indian Parliament is currently considering a ban on violent games. According to speculation in a GameGuru article, after a political figure realized that the game she helped her grandson acquire - Manhunt 2 - was banned in the UK, she set out to make sure it would also be banned in India. Oh dear. As Desicritics intones:

Since when have we let these Bollywood actors and socialites dictate what the citizens of India can or cannot do? Maybe it's time Mrs Tagore sorted out her own house, paid more attention to the kind of games her grandkids played especially when the games have big letters saying MA printed on them instead of urging the government to baby sit the nation's children at the expense of the tax payers hard earned money.

Why should others pay for her blatant ignorance and negligence?

Will the parliamentary proposal be successful? We'll find out soon - this doesn't seem like a huge surprise (everyone loves an easy target), but the family drama is enough to make my head spin.

Video Games Censorship Comes to India [GameGuru] and Government To Regulate Video Games in India [Desicritics] [both via GamePolitics]

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Sun, 13 Jan 2008 14:30:17 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=344280&view=rss&microfeed=true
<![CDATA[ Shanda Says No to Men Role Playing Women Characters ]]> kingoftheworld.jpg Shanda Entertainment - one of Mainland China's heavy hitters in the gaming industry - announced that their subsidiary, Aurora Technology, has frozen accounts of male players who have elected to play as female characters in the King of the World MMORPG. Apparently there are no bans on women playing male characters, but women (and men-wanting-to-play-as-women) will be required to prove their gender via webcam. How exactly is this all going to work? And is it going to last? Who knows - but it certainly seems very odd and not prone to lasting long:

Shanda (Nasdaq: SNDA) subsidiary Aurora Technology has frozen game accounts of male players who chose to play female in-game characters in its in-house developed MMORPG King of the World, reports 17173. Aurora stipulates that only female gamers can play female characters in the game, and it requires gamers who chose female characters to prove their biological sex with a webcam, according to the report.

PlayNoEvil's commentary points out that this doesn't seem like it will last long: a webcam gender verification system seems to be fraught with potential problems and headaches, and Aurora is trying to remove at least one aspect that attracts some people to online, fantasy-based games: the chance to be someone or something else.

Shanda's Aurora Bans Transsexuals [Pacific Epoch via PlayNoEvil]

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Sun, 23 Sep 2007 20:40:11 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=302795&view=rss&microfeed=true
<![CDATA[ MS Set To Break Out Live Ban Hammer? ]]>

For those of you using multiple Xbox Live accounts, ones registered outside of your native country, you might see said account on the banning block soon.

Why? According to fansite Xboxic, Microsoft is cracking down on folks who have circumvented the Xbox 360 region lockout to take advantage of content available in different locales.

Why now? While licensing deals for demos and Xbox Live Arcade titles might not draw heat, the recent push by MS to sell television programming and films certainly does and enjoying content not specified for your region is a bad, bad thing.

Xboxic does not have confirmation of any accounts being banned, yet, but don't act surprised when your Japanese Live account doesn't work in a few weeks. Let us know if you get banned. And good luck!

Microsoft to ban fake Live accounts

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Mon, 27 Nov 2006 17:40:57 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=217450&view=rss&microfeed=true
<![CDATA[ 59,000 Gold Farmers Expelled from WoW ]]>

59,000 gold farmers just found themselves on a Blizzard-enforced diaspora from the realms of World of Warcraft; simultaneously, 22 million gold vaporized from the economy. That's almost 400 gold per player... more cash than my level 44 undead rogue has ever seen.

As part of our efforts to eliminate cheating from World of Warcraft, we recently banned approximately 59,000 World of Warcraft accounts in the month of June, and with that removed well over 22 million gold from the total economy across all realms. While we regret having to take such extreme action, these accounts were participating in activities that directly violated World of Warcraft's Terms of Use, including the use of third-party programs to farm gold and items. Such behavior not only negatively impacts the economy of a realm, it diminishes the achievements of those who play legitimately. We will continue to aggressively monitor all World of Warcraft realms in order to protect the service and our players from the harmful effects of cheating.

It really is astonishing to watch Blizzard cavalierly expel from World of Warcraft as many cheater as some competing MMORPGs have players.

World of Warcraft Accounts Closed [WoW Forums]

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Thu, 27 Jul 2006 07:00:58 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=190181&view=rss&microfeed=true