I bought Banjo at Circuit City. I thought the game was awesome. The vehicle customization is incredible.
The problem lies in the fact that its not a Banjo Kazooie game at all. Why bother having the Banjo/Kazooie duo if Kazooie doesnt do anything? The game doesnt really have a "real" plot like the other games did. And even the game knocks itself over its obvious changes like when Grunty mentions Banjo's nose being square and how the fans will hate it or when she asks where are all of Kazooie's "funny" lines she once spoke and of course Kazooie's complaining as to where all her special moves are.
Just didnt feel like a Banjo game. They could have easily done it with other characters and no one would have guessed any different.
I hate to be "that guy" but how could Rare have thought BK:N&B was a good idea? When you are sitting there, trying to cook up a game that will prove you are not behind the times, and that you can still shake things up, is it a better idea to take your most beloved franchise and turn out a high-quality sequel for the millions of fans who would gobble it up regardless of quality, thanks to the nostalgia effect; or take your most beloved franchise, and then build an attractive engine for it, to frame a mediocre game that completely betrays everything the fans loved and remembered about the franchise?
N&B is like the Windows Vista of games :( Most people are either convinced its not for them without giving it a fare chance or just hate it without ever even playing it when in fact it's an extremely good game in spite of a few minor issues stemming from people using it with hardware (read: low-res displays) that it claimed to support and things not turning out so well :(
I remember a lot of buzz about LittleBigPlanet being a flop over the holiday season (I even seem to recall Kotaku and 1up.com perpetuating this notion). However, truth be out, aren't these numbers comparable to Fable 2's? What exactly quantifies a "flop" nowadays?
@Brad Meine: Well, LBP was a flop compared to what Sony WANTED it to sell. They wanted it to be this huge, earth-shattering system seller, which it was clearly not.
@Spiffyness: Maybe I agree a bit. However, I think a lot of this "Sackboy is the NEW Mario" was more the gaming media than Sony, per say.
Also, don't forget about Peter M. Everything he works on is promised to butter my ass and wipe my toast. Likewise, you're overlooking F2's major advantage; it was riding on the coat-tales of its critically acclaimed prequel.
I guess what I'm getting at is... we (Kotaku) shouldn't be so quick to deem one game a success while deeming another a flop, especially when the sales data is nearly identical. It's just dirty journalism.
@BPMΣ: I love the cartoony games for the Xbox...or I would if they made any decent ones. I guess you can sort of count Castle Crashers. It had bears and birds.
As a Viva Pinata lover, I can honestly say I love what the company does but it just seems to be so underrated and I'm not sure what they can change to fix it without detriment to the fun they give.
RARE can't catch any breaks.... they should try something more mature to get the "hardcore" familiar with their name again.
...also, they should stay away from FPSs >_>
There last game to really grab me that sold decently was Kameo. God I love that game!
@okenny :) ...building bridges (to hide under): Rare can't catch any breaks because they don't deserve it. Perfect Dark Zero was terrible, Viva games are fun and pretty, but ultimately shallow (for me, I guess). And I won't even touch how they dragged Banjo & Kazooie out and pulled them through a shredder head first.
The game was boring and broken, plain and simple. Now, don't get me wrong, I loved PD 1 and BK 1+2 to death; both games gave me numerous hours of fun by myself and with friends. Rare, with all of the games they made through the SNES and N64 days really felt like the king of devs, but now they're just not making games with the same kind of magic.
I guess Viva has the same magic to it, but it's just not enough for $60. Right now, the only reason I'd buy BK:N&B would just be to hold on to the hope that Rare will come back to what it was.
And that's never a good reason to buy a videogame.
@Silveth: Viva Pinata shallow? You must have been playing some other game. Reading your statement, I can understand how fond you are of Rare when they were on the Nintendo platform but I encourage you to try and play and even enjoy some of their games on the 360 before passing judgment. I'm willing to concede that you may still not like them after you've played them but Viva, Banjo, and Kameo are awesome games on the 360.
@okenny :) ...building bridges (to hide under): One thing I love about Viva Pinata also is the music. Kameo and Banjo also have great music. Rare has done a great job of creating compelling music that really sets the tone for these games. There are some tracks available at Rare's website if anyone wants to check them out.
@Lemmywinks: Same here. I think they're the only relatively-large developers left today who don't give a crap about making "trendy" titles and always try to do something new and fresh. Nuts & Bolts was extremely refreshing, and Viva Pinata is very unique.
Too bad the consumer only likes clones and sequels, because Rare is really one of the only developers who doesn't want to go with the same old.
Not very many developers would have the courage to take one of their biggest franchises hits (Banjo Kazooie) and completely reinvent it from ground up. Every other developer would just take the same engine, pretty it up and throw it out the door for a Christmas release like we have seen for nearly every sequel known to man.
@blizzardjesus: I know that I would have bought the game if it was a platformer. I don't mean to sound like I'm alienating a game by being a stubborn fan of the old games, but after playing a limited amount, it comes off as a Banjo game only on a superficial level.
@globones: Because, popular opinion says that the platform genre is dead. I mean, really, when was the last time a big mascot platformer without "Mario" or "Sonic" in the title really made a splash? The kids nowadays want gruff tough guys and plasma-dredged gunplay, and after Microsoft spent last gen getting continually burnt with attempts at the genre (Oddworld, Blinx, Voodoo Vince, as well as Malice and Tork, both of which were originally under the MGS banner), I can't imagine they're too eager to deviate from the blockbuster GearLo niche they've created.
And it's sad, because the last year or so has seen a ton of really great platformers (Mirror's Edge, Braid, de Blob, Wario Land: Shake It, N+, Mario Galaxy, even Portal to some extent). It would've been cool to have the rebirth of BK cap off a sort of mini-Renaissance for the genre.
@KerdaKai: I'm just hoping that we've come to a point where we've already saturated the market with too many shooters (Don't get me wrong, I love them) and people are ready to turn back to more alternative forms of gaming.
Crying shame. Although the US market is all about Madden and murder, I'll bet it fared better in Europe. I certainly got a lot of entertainment out of my copy.
@barstow: Driving awful? If you A) don't expect GTAIV-hyper-realistic driving physics and B) build a vehicle that doesn't suck ass, you won't find any problem with the driving mechanics.
@barstow: Did you actually play the game? The levels were gorgeous with excellent design -- and driving and flying was great, if you designed proper vehicles. The game was just plain fun once you got down the construction aspect.
@KillerBee: if you didn't play the real game then you didn't get the whole experience...the driving doesn't suck if you actually make a good vehicle....and i don't know what levels you saw but they were far from horrible....except for logbox 720 haha...i blammed my head on everything in that course haha...but considering i highly doubt you played the actual game you wouldn't know about that haha...i could be wrong about you playing it but if the demo bored you i doubt you'd get the game
@Axialmatt: I borrowed it from my cousin, played it for about 2 hours and hated every second of it. Did I play the actual game? Yes. Did I play it enough to experience what you were talking about? No. I just didn't get into it at all.
@PedroTsuba: Well if you want to be snarky then I'll get back on topic. Your point that "people only want violence" is a stupid one. The wii alone is proof to the contrary, whether or not you want to count them as "real gamers." Music games sell very well too. Skate 2 seems to be doing good too. There's also plenty of good, nonviolent DS games that, shockingly, are selling quite well. LittleBigPlanet, while not a major blockbuster, is actually doing better than the press would have you think. People didn't avoid Nuts and Bolts because it was nonviolent. They avoided it because it was mediocre and didn't cater to what Banjo fans were wanting in a sequel. Don't play that goddamn "people are only interested in FPS and gory action games" card. It's as irritating to me as my correcting your spelling was apparently irritating to you.
01/28/09
The problem lies in the fact that its not a Banjo Kazooie game at all. Why bother having the Banjo/Kazooie duo if Kazooie doesnt do anything? The game doesnt really have a "real" plot like the other games did. And even the game knocks itself over its obvious changes like when Grunty mentions Banjo's nose being square and how the fans will hate it or when she asks where are all of Kazooie's "funny" lines she once spoke and of course Kazooie's complaining as to where all her special moves are.
Just didnt feel like a Banjo game. They could have easily done it with other characters and no one would have guessed any different.
But the game is great fun!
01/27/09
I mean...seriously, how?
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Also, don't forget about Peter M. Everything he works on is promised to butter my ass and wipe my toast. Likewise, you're overlooking F2's major advantage; it was riding on the coat-tales of its critically acclaimed prequel.
I guess what I'm getting at is... we (Kotaku) shouldn't be so quick to deem one game a success while deeming another a flop, especially when the sales data is nearly identical. It's just dirty journalism.
01/27/09
01/27/09
Coming soon: Banjo's Bad Fuzz Day!
01/27/09
01/27/09
Then you are not an Xbro. i.e. the majority of Xbox owners.
01/28/09
What's a Wii owner? A WiiTard?
It's changed days from the Master System I tell thee. :(
01/28/09
Nah, it's what I consider the types who play only Haloz and Madden 'cause they're "mature, manly games."
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:)
01/27/09
RARE can't catch any breaks.... they should try something more mature to get the "hardcore" familiar with their name again.
...also, they should stay away from FPSs >_>
There last game to really grab me that sold decently was Kameo. God I love that game!
01/27/09
The game was boring and broken, plain and simple. Now, don't get me wrong, I loved PD 1 and BK 1+2 to death; both games gave me numerous hours of fun by myself and with friends. Rare, with all of the games they made through the SNES and N64 days really felt like the king of devs, but now they're just not making games with the same kind of magic.
I guess Viva has the same magic to it, but it's just not enough for $60. Right now, the only reason I'd buy BK:N&B would just be to hold on to the hope that Rare will come back to what it was.
And that's never a good reason to buy a videogame.
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Kinda feels like
"BANJO KNOWS WHAT YOU DID. HIS MEMORY LIVES ON IN YOUR MISTAKES"
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01/27/09
Too bad the consumer only likes clones and sequels, because Rare is really one of the only developers who doesn't want to go with the same old.
Not very many developers would have the courage to take one of their biggest franchises hits (Banjo Kazooie) and completely reinvent it from ground up. Every other developer would just take the same engine, pretty it up and throw it out the door for a Christmas release like we have seen for nearly every sequel known to man.
01/27/09
Hopefully this doesnt deter rare from making a true banjo platformer, and hopefully a new conker game.
I would be very pissed if they went the generic shooter route.
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I never understood why Rare went the route they did with that game.
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And it's sad, because the last year or so has seen a ton of really great platformers (Mirror's Edge, Braid, de Blob, Wario Land: Shake It, N+, Mario Galaxy, even Portal to some extent). It would've been cool to have the rebirth of BK cap off a sort of mini-Renaissance for the genre.
01/27/09
I miss the days of Conker and Buck Bumble...
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Nuts & Bolts is a great and very fun game, the problem is that people these days only want violence...
01/27/09
No, we just want a game that works. The driving and level design were freaking awful.
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I'm sorry, I just had to say it. As much as that word gets used on the internet, we'd all better be sure we've got it right.
01/27/09
I got bored playing the fucking demo.
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01/27/09
Thanks for correcting me but i didn't ask you for anything and i dont even care about how to write religious words, i use them ironically.
Btw, the discussion is about the game not about grammar errors...
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