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The Bravest Game, Mistakenly Neglected
This is the fourth in a series of posts labeled "Hindsight" that discuss games you may have thought we were done writing about. Last time: Wolfenstein. This time: Banjo Kazooie: Nuts & Bolts. More »Banjo Kazooie: Nuts & Bolts & On Demand
Rare's 2008 platformer meets vehicle builder Banjo Kazooie: Nuts & Bolts is the latest addition to the Xbox 360 Games on Demand library, a perfect opportunity to see what all the genre fuss was about by way of digital download. More »More Banjo-Kazooie To Love Next Week
The Lord of Games isn't done with Banjo and Kazooie yet, with twelve new challenges and 7 multiplayer games coming to Xbox Live next week as L.O.G.'s Lost Challenges. More »Rare Teases Banjo Kazooie: Nuts & Bolts Expansion
Rare is planning on lifting the lid off an expansion for Banjo Kazooie: Nuts & Bolts, potential downloadable content it hopes to announce sometime this week. That announcement may even herald a new promotional logo! More »Banjo-Kazooie: Nuts & Bolts Goes Cheap
Did you pass on Banjo-Kazooie: Nuts & Bolts last fall, adamant that the Xbox 360 game was worth the admission price? Well, will twenty dollars do? More »Banjo Text Boost Patch is a Go
If you're gaming on a smallish standard-def TV, or if you're one of those people who subscribe to the large-print Reader's Digest, good news: the patch enlarging Banjo-Kazooie: Nuts & Bolts' text is now out. More »Rare Tips New Games in Banjo?
Banjo Kazooie: Nuts & Bolts Review: Aw, Nuts
Banjo Kazooie: Nuts & Bolts is the third proper console entry in the Rare-developed series, founded on the Nintendo 64, one that steers the former action-adventure platformer into new territory. Gone are the Super Mario 64-like romps traipsing through green mountain sides and caves dripping with molten magma, replaced by driving and flying challenges through green mountain sides and caves dripping with molten magma. Nuts & Bolts eschews traditional running and jumping mechanics almost completely, instead focusing on mission-based vehicle challenges that don't veer too far from the series' core, but veer far enough to give fans pause. More »Rare About-Faces; Teeny-Tiny SDTV Text Will Be Fixed
Justify Your Banjo Kazooie: Nuts & Bolts
This Is What Those Guys Were Watching
We're done counting the tens of thousands of votes you people cast in our "What The Hell Are These Guys Watching?" poll, and the results are in! So just what was it that had the Japanese crowd enthralled/confused? Was it Microsoft's star show-stopper, Star Ocean 4? Or perhaps the other Square Enix attention-grabber, Last Remnant? Or maybe, just maybe, it was the other other Square Enix 360 exclusive, Infinite Undiscovery? More »Banjo Kazooie: Nuts & Bolts Is Starting To Sound More Like LEGO Grand Theft Auto
Carjacking, fleeing from the cops, and an open world in which you rub elbows with corrupt weasels and lowlife thugs doesn't sound like something you'd expect from a Banjo Kazooie game, but Rare may be giving impressionable boys and girls their first taste of Grand Theft Auto-style gameplay. We'd seen Banjo Kazooie: Nuts & Bolts at previous Microsoft get-togethers, but going eyes on with Rare's latest at Tokyo Game Show made us realize just how far they'd taken the former platformer. More »Pan Pan, Pata Roco, Banjo Blade
Pre-Order Specifics for Claiming Free Banjo Kazooie
Banjo-Kazooie Hits XBLA In November, Tooie Next Year
Next Banjo Game To Expand On Next Banjo Game
Pre-Order Banjo-Kajooie: Nuts & Bolts Gets Free, Early Access to XBLA Original
Banjo-Kazooie: Nuts & Bolts goes on pre-order sale today for $40 and if you place your order for the Xbox 360 game before it hits on Nov. 14 you'll get a free download code for the original Banjo-Kazooie hitting Xbox Live Arcade later this fall. More »Half Of Rare Hard At Work On Secret Googly Eyed Projects
Banjo Kazooie: Nuts & Bolts Googly Eyed Impressions Of Slippery Physics
Whilst sitting in on an official demo of Banjo Kazooie: Nuts & Bolts at E3, one narrated and directed by Microsoft Games Studios' Ken Lobb and Rare's Mark Bettridge, I found it impossible not to be impressed by the platformer. The sheer number of parts, contraptions, and options, combined with what appeared to be a straightforward interface — a challenge when building something in 3D — made it clear that there's lots to do in the third proper Banjo Kazooie game. More »Microsoft Denies Motion Control Revealed Via Banjo Kazooie Preview
Does This Banjo Kazooie Video Confirm An Xbox 360 Motion Controller?