Traditional platforming is no longer relevant. We don't need more games like the old Banjo, and while Nuts and Bolts isn't perfect, it's certainly a more progressive approach to a very tired genre.
@AjaDL: I would kill for a real platformer nowadays. I played through the original Banjo after it hit XBLA. Long story short, I played through it to 100% completion. I want to see what can be done with a platformer with today's technology.
@AjaDL: i disagreed "Traditional platforming"is what we definitely need.true be told i don't have a 360 so i only have about 3 days experience Nuts and Bolts but god damn it the game was bad i really try to like it and see what other people like about it but maybe it's me but i couldn't see what everybody like about it but in the end it felt bad so i stop playing it.but that's not the case with my banjo in my old n64 i still play it(every so often when nostalgia hits)and i love every minute of it and it's the same with other platformer like the Sly Cooper series or jack and daxter series(no jak x though)and many other platformer to say"Traditional platforming is no longer relevant"is wrong.give me a old school platformer any day of the week heck any day of the year and if is good you will have my money in a heartbeat.
@TRT-X: Changing the gaming genre is what companies do when they want to bolster an IP. Bitching is what gamers do when they don't realize this. bolstering an IP is always good for a franchise.
@okenny :) ...building bridges (to hide under): is not the gamers don't realize this(at least i hope most of then do)is the they can support a game and not change the core of the game.for example look at the ratchet and clank series they improve the game with each new installment but the game play the made the game GOOD stay the almost the same.i'm not saying don't go for something new but like the reeeeaaally old saying "if is not broken don't fix it"
@Curse_Lily: RARE never set out to "fix" anything with N&B. They essentially forked the IP so now they have this style of game instead of having just another 2D platformer. They stated explicitly many times that this was not Banjo 3 and went as far as giving it a completely different name outside of the series t clearly establish it as something different. Where is Banjo 3? It hasn't been made. Think of N&Bs as WoW to WarCraft strategy games. Same canon (if you will) but distinguishably different genres. I think RARE was simply trying to mature the IP by diversifying it. May rejected the game simply because it wasn't the Banjo they wanted. I honestly believe if the game launched under the guise of a completely new IP, it would have been more successful because of all the baggage attached to Banjo.
@RockyRan: I never said it's a bad game. I was expressing my distaste that they would use Banjo for a game that is NOT Banjo. This game, to me, is like what Diddy Kong Racing is to Donkey Kong. A spin-off.
@Islandkiwi: Thank you so much for not posting, "I played the demo and made one car and I couldn't control it at all! This game is horrible!"
The vehicle building is robust and nuanced. The first few vehicles you build will not handle well, but it's not the game's fault. It just takes a bit of tinkering to get a handle on what works and what doesn't.
@Islandkiwi: If you're a creative person you'll have such fun once you unlock all the parts. My Mach 6 (from the new movie) is a blast to rocket around from one side of the level to the other jumping over enemies and flipping around in midair via the gyroscope, sigh... good times :)
@JokesJokes: That sounds fun. The truth is I got to the point where you have to start building and said "man, I just don't have the time to spare."
Bu that's the nice thing about Gamefly...it's okay to be fickle. Killzone 2 got sent back after two days, but I expect it'll make the rounds again when I start itching for an fps.
Coming from a personal perspective, the game could use a powerful gas-based engine. Gas engines and rocket engines perform a bit differently, but the "best" engine in the game is solely available as a rocket.
This was a time when platform gaming was still relevant, and although it may show some rust, the nostalgic factor of replaying this game would be more than enough incentive to give this one another go.
What? But it again? Oh heavens no, I'll just play it on my N64, which is still working like a beast. (Honestly, what did they make that thing out of?!)
I still need to get the original Banjo Kazooie at some point here. Not sure whether to get that or The Maw.
Does anyone know if Nuts and Bolts ever got fixed for SD TVs? I'm willing to put cash down on it, but I'm still waiting for the all clear. I thought Kotaku would have reported when that happened but I might've missed the post.
@CaptaiNeNN: it has been fixed...i think kotaku did say something about it but i'm not entirely sure when....but i do know that it's been fixed so go pick up a copy and enjoy it
@Axialmatt: Nothing wrong with facebook users, it just happens that the stupid ones like attention.
To BT being released though, it's awesome that they're gonna put Stop & Swop back into the game and have it functional now. Hopefully it'll include Bottles' Revenge and some other neat stuff
@Daniel House: no, there are also some equally, if not more ignorant commentors that are directly of kotaku descent. what i dont get though, is why you guys dont just make a kotaku account? :/
@Error_404: It didn't change the core mechanics, really, but it added a heck of a lot more, from transformations to special moves, including a sort of first-person egg-shooting mode and multiple kinds of eggs (fire eggs, clockwork toy time bombs, etc.)
There was also a deathmatch multiplayer mode, which will be the highlight of this XBLA port if they make it online-enabled.
@Taiyz: I completely forgot about the multiplayer mode. This is go so much fun with someone who actually knows what they are doing. (I only got to play it with younger siblings). Definite purchase for me.
@Onit45: Yeah, it was like Doom, but with a bird gun. The best part was playing on the one hit kill mode, and setting off one of those clockwork bombs. The other guy had to run like hell to stay away from it.
@Cloral: Yeah, sometimes the matches just boiled down to who gets to and camps the Clockwork Kazooie spawn first, but it was still a ridiculously fun mode, and heck, I only ever played it with one friend. Playing it with 3 others online would be an absolute dream. It would be a sad day for XBLA if they didn't implement this online; it's the most obvious thing!
@Glitchigo: why? because it was on a nintendo console? no way, wierder things have happened. just think what wouldve happened if MGS4 had actually gone multiplatform, but for the wii.
03/09/09
Youll notice Mumbo mentions something about a downloadable addon if you try to do more than that many parts.
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"the section that Klungo insisted on contributing due to what he claimed was 'popular demand" "
He's obviously talking about KLUNGO SAVES TEH WORLD and it's basically guaranteeing new stages for that game.
Not that you would get it, considering bitter anti-N&B responses always come from people who've never even played the game.
03/10/09
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03/09/09
The vehicle building is robust and nuanced. The first few vehicles you build will not handle well, but it's not the game's fault. It just takes a bit of tinkering to get a handle on what works and what doesn't.
03/09/09
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03/09/09
Bu that's the nice thing about Gamefly...it's okay to be fickle. Killzone 2 got sent back after two days, but I expect it'll make the rounds again when I start itching for an fps.
03/09/09
03/09/09
*points and mocks*
OMG! You have knowledge... that's so stupid O_o
okenny <--- not very keen on learning :(
01/27/09
Retro ports are the way of the world, and I wouldn't change it one bit.
01/27/09
The Ice Key was used to obtain a giant Globro which allowed Humba to turn Kazooie into a dragon (complete with fire attack)
There were also three eggs, but I only remember what one did (gave B/K a ground pound move)
01/27/09
What? But it again? Oh heavens no, I'll just play it on my N64, which is still working like a beast. (Honestly, what did they make that thing out of?!)
01/27/09
Like an orphan.
01/27/09
Does anyone know if Nuts and Bolts ever got fixed for SD TVs? I'm willing to put cash down on it, but I'm still waiting for the all clear. I thought Kotaku would have reported when that happened but I might've missed the post.
01/27/09
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01/27/09
Own up!
Or I bribe Fahey to write more furry stories.
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To BT being released though, it's awesome that they're gonna put Stop & Swop back into the game and have it functional now. Hopefully it'll include Bottles' Revenge and some other neat stuff
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There was also a deathmatch multiplayer mode, which will be the highlight of this XBLA port if they make it online-enabled.
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01/27/09
I don't find it odd that earlier games for an Xbox franchise previously unavailable on an Xbox platform are being put on XBLA.
01/27/09
Anyway, it's not as weird as Symphony of the Night being on XBLA. That's one that I'm still trying to figure out....
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Yeah, be nice if they got a GOOD font to use... At least it's (somewhat) readable. :P
12/21/08
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